The Angband Ladder: Elaewyn, Dunadan Loremaster by <evilmrhenry@yahoo.com>
[ToME 2.2.6 Character Dump] Name : Elaewyn Age 88 STR! 18/*** Sex : Neuter Height 84 INT! 18/*** Race : Dunadan Weight 191 WIS! 18/*** Class : Loremaster Social Class 36 DEX! 18/200 Body : Great Wyrm of Power CON! 18/210 God : Manwe Sulimo CHR! 18/*** + To Melee Hit 74 Level 50 Max Hit Points 4575 + To Melee Damage 68 Experience 29607927 Cur Hit Points 4575 + To Ranged Hit 74 Max Exp 29607927 Max SP (Mana) 23 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 23 AC 188+99 Gold 14081142 Piety 111127 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Good Blows/Round: 16 Bows/Throw : Legendary[15]Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 32-3840 Stealth : Very Good Magic Device: Superb Infra-Vision: 30 feet Tactic: furious Explor: normal (Character Background) You are one of several children of a Yeoman. You are a well liked child. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 69 (3450') Illusory Castle: Level 52 (2600') Maze: Level 33 (1650') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 47 (2350') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body was a Great Wyrm of Power. You have defeated 19357 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 51 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. Your adventure lasted 43 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe nuke. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can switch locations with another being. You can cause mold to grow near you. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are extremely lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 27.250 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.700] - Magic 03.312 [0.600] . Magic-Device 23.000 [1.000] - Spirituality 04.080 [0.700] . Prayer 37.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.740 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 08.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] [Character Equipment] e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. g) The Ring of Thirn (+2 attacks) It increases your attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to fire and nexus. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Mount Doom. h) The Ring of Caldaldur (+3) It increases your intelligence, charisma, infravision, speed and attack speed by 3. It provides resistance to acid, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 66 of Dol Guldur. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your attack speed and ability to score critical hits by 3 . It makes you invisible. It sustains your wisdom. It provides resistance to electricity, cold, sound and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Erebor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 66 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) {!s!d} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 45 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Thengel [3,+6] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 20 of The Old Forest. z) a Silent watcher (1013 hp) {) (nothing) [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo {!s!d!k!v@m1} It cannot be harmed by fire. You found it in the remains of Adunaphel the Quiet on level 60 of Mordor. b) The Gem of Fire {@A1 Sat Hunger} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 44 of Mordor. c) The Diamond Prism of Light {@A2 Restore Life/Stats} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 40 of Mordor. d) 4 Potions of Cure Critical Wounds e) 17 Scrolls of Phase Door f) 10 Scrolls of Teleportation g) a Copper Rod of the Istari of Trap Location (40/40) {!s!d!k!v@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 22 of Mirkwood. h) a Silver Rod of the Istari of Healing (200/200) {!s!d!k!v@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours in the town of Gondolin . i) a Silver Rod of the Istari of Enlightenment (200/200) {!s!d!k!v@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 66 of Mordor. j) a Silver Rod of the Istari of Disarming (200/200) {!s!d!k!v@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) a Silver Rod of Capacity of Recall (200/200) {!*@z0} It can hold more mana. It was given to you as a reward. l) a Silver Rod of Illumination (100/100) {!s!d!k!v@z5} m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator {Cure insane} It can be activated for cure insanity. You found it lying on the ground on level 30 of The Sandworm lair. b) 5 Sprigs of Athelas c) 4 Potions of Cure Light Insanity d) 14 Potions of Cure Serious Insanity e) 11 Potions of Cure Insanity f) 5 Potions of Speed g) 12 Potions of Healing h) 26 Scrolls of Magic Mapping i) 10 Scrolls of Object Detection j) an Iron Rod of Nothing (50/50) k) a Moonstone Rod of Nothing (75/75) l) an Adamantite Rod of Nothing (200/200) m) a Rod Tip of Illumination (8 Mana to cast) n) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Amulet of Nathuden (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to cold, poison, confusion, sound and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. p) The Phial of Undeath (-5) {cursed} q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Iron Helm of Bandoron [5,+9] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) [Home Inventory - Gondolin ] a) The Bag of Tricks {Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 44 of Mordor. b) Bumganir's Bag of Magic Toys {Destruction} It can be activated for Destruction. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. c) Raal's Tormented Spirits {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadmaster on level 72 of Angband. d) a Parchment titled ''Finer Points of Munchkinism'' {Cure insane} It can be activated for cure insanity. You found it lying on the ground on level 25 of A lost temple. e) a Sprig of Athelas f) 38 Potions of Cure Serious Insanity g) 27 Potions of Cure Insanity h) 16 Potions of Speed i) 22 Potions of Healing j) 7 Potions of *Healing* k) a Potion of Life l) 11 Potions of Restore Mana m) 2 Potions of Restore Life Levels n) 10 Potions of Enlightenment o) 6 Potions of Curing p) a Scroll of *Remove Curse* q) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Mordor. r) an Adamantite Rod of Home Summoning (200/200) {!s!d!k!v@z9} s) an Adamantite Rod of Nothing (200/200) t) a Rod Tip of Detection (80 Mana to cast) u) 9 Wands of Dig[1|1] (166 charges) v) a Staff of Probability Travel[3|21] (3 charges) w) The Amulet 'Andaladol' (+5) {Anti-teleport} It increases your dexterity by 5. It sustains your strength and intelligence. It provides resistance to dark, shards and nexus. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 58 of The Sacred Land Of Mountains. x) a Mature multi-hued dragon corpse [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. c) The Tome of Elven Household Magic {Destruction} It can be activated for Destruction. You found it in the remains of a Flying skull on level 34 of Mordor. d) Gamenlon's Summoning Manual {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. e) The Lost Works of Kenault {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Sorcerer on level 63 of Dol Guldur. f) a Sprig of Athelas g) 34 Potions of Cure Light Insanity h) 13 Potions of Cure Serious Insanity i) 2 Potions of Cure Serious Insanity {25% off} j) 24 Potions of Healing k) 9 Potions of *Healing* l) a Potion of Life m) 2 Potions of Restore Mana n) 5 Potions of Restore Life Levels o) 9 Potions of Enlightenment p) 2 Potions of Curing q) 2 Scrolls of *Remove Curse* r) The Golden Horn of the Thunderlords (5 charges) {100% off} s) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Ring of Gelth (+1 to speed) It increases your dexterity, stealth and speed by 1. It provides resistance to acid, poison, light, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 39 of The Land Of Rhun. u) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. v) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of Mordor. x) a Jewel Encrusted Crown of Telepathy [0,+10] [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 14 Potions of Cure Light Insanity c) 60 Potions of Cure Serious Insanity d) 11 Potions of Heroism e) 3 Potions of Berserk Strength f) 5 Potions of Healing g) 6 Potions of Restore Mana h) 4 Potions of Curing i) 11 Scrolls of Magic Mapping j) a Silver Rod of Quickness of Nothing (100/100) It can cast spells faster. You bought it from the Black Market. k) a Wand of Stone Prison[1|10] (6 charges) l) The Ring of Arthlar (+3 to stealth) It increases your intelligence, dexterity, stealth and searching by 3. It sustains your wisdom and dexterity. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 22 of Orc Cave. m) a Ring of Extra Attacks (+2 attacks) n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!s} It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) 99 Potions of Water Curing {quest} c) a Rod Tip of Recall (80 Mana to cast) d) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your infravision and speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to electricity. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Paths of the Dead. e) The Ring of Power of Khamul, the Black Easterling (+1 to speed) It increases your strength, wisdom, searching, infravision and speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and cold. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 98 of Mount Doom. f) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your attack speed and ability to score critical hits by 1. It makes you invisible. It provides resistance to electricity, sound and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 65 of Paths of the Dead. g) The Ring of Power of Ren the Unclean (+2% of critical hits) It increases your constitution, charisma, searching and ability to score critical hits by 2. It makes you invisible. It provides resistance to light and sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 95 of Mount Doom. h) The Ring of Power of Ji Indur Dawndeath (+4 to searching) It increases your strength, searching and infravision by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 96 of Mount Doom. i) The Ring of Power of Akhorahil the Blind (+3) It increases your intelligence and constitution by 3. It makes you invisible. It sustains your intelligence, dexterity and constitution. It provides resistance to blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 94 of Mount Doom. j) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision) It increases your charisma and infravision by 4. It makes you invisible. It provides resistance to electricity, poison and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 95 of Mount Doom. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Angband. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) Climbing Set It allows you to climb mountains. |
Posted on 4.4.2004 20:41
958. on the Ladder (of 19090)
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