The Angband Ladder: Fae, Hobbit Loremaster by divinecloudburst
[ToME 2.3.12 (ah, git) Character Sheet] Name : Fae Age 27 STR! 34 Sex : Neuter Height 36 INT: 31 Race : Hobbit Weight 50 WIS! 31 Class : Loremaster Social Class 63 DEX! 36 Body : Great Wyrm of Power CON: 40 God : Manwe Sulimo Chr: 32 33 + To Melee Hit 113 Level 49 Hit Points 3049/ 4553 + To Melee Damage 65 Experience 6442349 Spell Points 2/ 17 + To Ranged Hit 113 Max Exp 6442349 Sanity 568/ 568 + To Ranged Damage 0 Exp to Adv. 6750000 Piety 20009 AC 179+88 Gold 355747 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Excellent Blows/Round: 10 Bows/Throw : Legendary[37]Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 670-3050 Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: berserker Explor: normal (Character Background) You are the youngest child of a hobbit miller. You are a well-liked child. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 6 (300') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 15 (750') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 23 (1150') The Helcaraxe: Level 40 (2000') Your body is a Great Wyrm of Power. You are currently on level 100 of Angband. You have defeated 2846 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. efghijkmnosz{@ Add Str : 1..3......3... Add Int : 1.......4..... Add Wis : 1............. Add Dex : 1.........3... Add Con : 1..3..3.4.3... Add Chr : 11.3.......... Add Stea. : 11......44.... Add Sear. : 11.3.....4.... Add Speed : ....*..34....+ Sust Str : ..........+... Sust Int : ......+....... Sust Wis : ......+....... Sust Dex : ..........+... Sust Con : ......+...+... Sust Chr : .............. Invisible : .............. Mul life : .............+ Sens Fire : .............. Reflect : ........+....+ Free Act : .+...........+ Hold Life : ......++...... Res Acid : ........+.+..+ Res Elec : ........+....+ Imm Fire : ...*....*....+ Res Cold : .+....+.+.+..+ Res Pois : +............+ Res Fear : ..........+... Res Light : .......+...... Res Dark : +.....++..+... Res Blind : .+............ Res Conf : .+.....+.....+ Res Sound : .............. Res Shard : .............. Res Neth : ......+......+ Res Nexus : ........+.+..+ Res Chaos : .......+...... Res Disen : .+...........+ Aura Fire : ........+....+ Aura Elec : .............+ Levitate : .............+ Lite : ......+....... See Invis : +..+...+...... Digestion : ..........+... Regen : .+....+....... Activate : +..+..++...... Cursed : ........+..... Fly : ...+....+....+ Orc.ESP : .......+...... TLord.ESP : ...+....+..... Skills (points left: 4) - Combat 25.500 [0.700] . Weaponmastery 00.000 [0.700] - Archery 03.000 [0.700] . Sling-mastery 00.000 [0.300] . Barehand-combat 50.000 [0.700] - Sneakiness 04.300 [0.700] . Stealth 20.000 [0.700] . Disarming 02.500 [0.700] - Magic 02.016 [0.600] . Magic-Device 50.000 [1.000] - Spirituality 10.000 [0.700] . Prayer 05.000 [0.500] . Music 00.000 [0.300] - Monster-lore 16.620 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 22.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) 2 of your companions have been killed. [Fates] You are fated to meet a Giant green frog on level 1. [Character Equipment] e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of The Sacred Land Of Mountains. f) The Ring of Echoren (+1) It increases your charisma, stealth and searching by 1. It provides immunity to paralysis. It provides resistance to cold, blindness, confusion and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. g) a Ring of Slaying (+8,+13) You bought it from the Rare Jewelry Shop. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. i) an Indestructible Ring of Speed (+12) j) a Ring of Slaying (+11,+7) You bought it from the Rare Jewelry Shop. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. m) The Arkenstone of Thrain (+3) {!d!t!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed, !d!t!v!s} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak [4,+10] (+4 to stealth) s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) a Skull druj (1237 hp) {) (nothing) [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo b) 7 Potions of Cure Insanity c) a Potion of Cure Critical Wounds d) a Potion of Healing e) a Potion of Restore Mana {!*} f) 12 Scrolls of Phase Door g) 22 Scrolls of Teleportation h) a Scroll of Teleport Level {!*} i) 19 Scrolls of Word of Recall {!*} j) 25 Scrolls of Satisfy Hunger k) a Silver Rod of Capacity of Disarming (200/200) {@z3} l) a Silver Rod of Simplicity of Trap Location (100/100) {@z1} m) The Wand of Digging of Thrain (299 charges) {!d!v!s@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) a Fireproof Staff of Shake[1|12] (0 charges) o) The Golden Horn of the Thunderlords (6 charges) {100% off} p) The Anchor of Space-Time {!d!s!v!t} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. q) The Iron Helm of Knowledge [6,+20] (-6) {!d!t!v!s@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) 16 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wolf Pelt of Aman [1,+27] (+1 to stealth) {25% off} It increases your stealth by 1. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Main Gauche (2d5) {special} [Home Inventory - Gondolin ] a) 4 Morphic Oils of Spider b) 6 Potions of Cure Critical Insanity c) a Potion of New Life d) a Rod Tip of Door/Stair Location (10 Mana to cast) e) a Rod Tip of Healing (120 Mana to cast) f) a Rod Tip of Havoc (90 Mana to cast) g) The Amulet of Ingwe (+3) h) The Necklace 'Nauglamir' (+3) i) an Amulet of the Serpents [+3] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 1. It provides resistance to poison. You found it in the remains of a Banshee on level 30 of Moria. j) a Brass Lantern of the Eternal Eye (with 5135 turns of light) It provides light (radius 2) when fueled. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You found it in the remains of a Snaga Archer on level 46 of The Sacred Land Of Mountains. k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Mount Doom. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . n) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!t!v!s} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} s) a Dwarven Shovel (+3) {quest} t) The Short Bow of Amrod (x4) (+12,+15) (+2) {!d!t!v!s} It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of The Sacred Land Of Mountains. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} v) a Harp of the Eldar (+1) It increases your charisma by 1. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) 26 Scrolls of Summon Never-Moving Pet b) a Rod Tip of Enlightenment (40 Mana to cast) c) The Chain Mail of Arvedui (-2) [14,+15] (+2) d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] f) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. g) The Silver Arrow of Ilmelegin (3d4) (+20,+15) It does extra damage from frost. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Lothlorien ] a) 18 Scrolls of Object Detection {quest} b) The Crumpled Scroll of Mass Resurrection {!r!r} c) a Scroll of Mass Genocide {!*} d) a Golden Rod of the Istari of Nothing (250/250) e) a Rod Tip of Teleport Other (60 Mana to cast) f) a Rod Tip of Disarming (50 Mana to cast) g) a Staff of Probability Travel[4|23] (3 charges) h) a Staff of Genocide[1|13] (2 charges) i) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Amulet of Doom [+7] (+7) k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 99 of Mount Doom. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s} It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) v) The Seeker Bolt of Nellentir (4d5) (+22,+19) (+4) It increases your strength, wisdom and dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Priest on level 69 of The Sacred Land Of Mountains. x) a Player corpse |
Posted on 17.3.2014 23:11
5799. on the Ladder (of 19090)
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