The Angband Ladder: Fae, Hobbit Loremaster by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Fae                    Age                 27       STR!     34       
 Sex   : Neuter                 Height              36       INT:     31       
 Race  : Hobbit                 Weight              50       WIS!     31       
 Class : Loremaster             Social Class        63       DEX!     36       
 Body  : Great Wyrm of Power                                 CON:     40       
 God   : Manwe Sulimo                                        Chr:     32     33
                                                                               
 + To Melee Hit         113 Level             49    Hit Points     3049/  4553 
 + To Melee Damage       65 Experience   6442349    Spell Points      2/    17 
 + To Ranged Hit        113 Max Exp      6442349    Sanity          568/   568 
 + To Ranged Damage       0 Exp to Adv.  6750000    Piety                20009 
   AC                179+88 Gold          355747    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Legendary[37]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  670-3050  
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the youngest child of a hobbit miller. You are a             
          well-liked child. You have green eyes, straight black hair,          
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 23 (1150')
        The Helcaraxe: Level 40 (2000')

 Your body is a Great Wyrm of Power.
 You are currently on level 100 of Angband.
 You have defeated 2846 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    efghijkmnosz{@              
        Add Str   : 1..3......3...              
        Add Int   : 1.......4.....              
        Add Wis   : 1.............              
        Add Dex   : 1.........3...              
        Add Con   : 1..3..3.4.3...              
        Add Chr   : 11.3..........              
        Add Stea. : 11......44....              
        Add Sear. : 11.3.....4....              
        Add Speed : ....*..34....+              
        Sust Str  : ..........+...              
        Sust Int  : ......+.......              
        Sust Wis  : ......+.......              
        Sust Dex  : ..........+...              
        Sust Con  : ......+...+...              
        Sust Chr  : ..............              
        Invisible : ..............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ........+....+              
        Free Act  : .+...........+              
        Hold Life : ......++......              
        Res Acid  : ........+.+..+              
        Res Elec  : ........+....+              
        Imm Fire  : ...*....*....+              
        Res Cold  : .+....+.+.+..+              
        Res Pois  : +............+              
        Res Fear  : ..........+...              
        Res Light : .......+......              
        Res Dark  : +.....++..+...              
        Res Blind : .+............              
        Res Conf  : .+.....+.....+              
        Res Sound : ..............              
        Res Shard : ..............              
        Res Neth  : ......+......+              
        Res Nexus : ........+.+..+              
        Res Chaos : .......+......              
        Res Disen : .+...........+              
        Aura Fire : ........+....+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : ......+.......              
        See Invis : +..+...+......              
        Digestion : ..........+...              
        Regen     : .+....+.......              
        Activate  : +..+..++......              
        Cursed    : ........+.....              
        Fly       : ...+....+....+              
        Orc.ESP   : .......+......              
        TLord.ESP : ...+....+.....              

Skills (points left: 4)
 - Combat                                        25.500 [0.700]
          . Weaponmastery                        00.000 [0.700]
          - Archery                              03.000 [0.700]
                   . Sling-mastery               00.000 [0.300]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    04.300 [0.700]
          . Stealth                              20.000 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         02.016 [0.600]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  10.000 [0.700]
          . Prayer                               05.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.620 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  22.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 2 of your companions have been killed.

  [Fates]

You are fated to meet a Giant green frog on level 1.


  [Character Equipment]

e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
f) The Ring of Echoren (+1)
    It increases your charisma, stealth and searching by 1.  It provides
    immunity to paralysis.  It provides resistance to cold, blindness, 
    confusion and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
g) a Ring of Slaying (+8,+13)
    
    You bought it from the Rare Jewelry Shop.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
i) an Indestructible Ring of Speed (+12)
j) a Ring of Slaying (+11,+7)
    
    You bought it from the Rare Jewelry Shop.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Mount Doom.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed, !d!t!v!s}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+10] (+4 to stealth)
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) a Skull druj (1237 hp)
{) (nothing)


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo
b) 7 Potions of Cure Insanity
c) a Potion of Cure Critical Wounds
d) a Potion of Healing
e) a Potion of Restore Mana {!*}
f) 12 Scrolls of Phase Door
g) 22 Scrolls of Teleportation
h) a Scroll of Teleport Level {!*}
i) 19 Scrolls of Word of Recall {!*}
j) 25 Scrolls of Satisfy Hunger
k) a Silver Rod of Capacity of Disarming (200/200) {@z3}
l) a Silver Rod of Simplicity of Trap Location (100/100) {@z1}
m) The Wand of Digging of Thrain (299 charges) {!d!v!s@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Fireproof Staff of Shake[1|12] (0 charges)
o) The Golden Horn of the Thunderlords (6 charges) {100% off}
p) The Anchor of Space-Time {!d!s!v!t}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
q) The Iron Helm of Knowledge [6,+20] (-6) {!d!t!v!s@w1}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) 16 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wolf Pelt of Aman [1,+27] (+1 to stealth) {25% off}
    It increases your stealth by 1.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Main Gauche (2d5) {special}


  [Home Inventory - Gondolin ]

a) 4 Morphic Oils of Spider
b) 6 Potions of Cure Critical Insanity
c) a Potion of New Life
d) a Rod Tip of Door/Stair Location (10 Mana to cast)
e) a Rod Tip of Healing (120 Mana to cast)
f) a Rod Tip of Havoc (90 Mana to cast)
g) The Amulet of Ingwe (+3)
h) The Necklace 'Nauglamir' (+3)
i) an Amulet of the Serpents [+3] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance 
    to poison.  
    You found it in the remains of a Banshee on level 30 of Moria.
j) a Brass Lantern of the Eternal Eye (with 5135 turns of light)
    It provides light (radius 2) when fueled.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it in the remains of a Snaga Archer on level 46 of The Sacred
    Land Of Mountains.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Mount
    Doom.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
n) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!t!v!s}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 36 of Mordor.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
s) a Dwarven Shovel (+3) {quest}
t) The Short Bow of Amrod (x4) (+12,+15) (+2) {!d!t!v!s}
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of The
    Sacred Land Of Mountains.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
v) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It provides resistance to acid and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) 26 Scrolls of Summon Never-Moving Pet
b) a Rod Tip of Enlightenment (40 Mana to cast)
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
    
g) The Silver Arrow of Ilmelegin (3d4) (+20,+15)
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) 18 Scrolls of Object Detection {quest}
b) The Crumpled Scroll of Mass Resurrection {!r!r}
c) a Scroll of Mass Genocide {!*}
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Rod Tip of Teleport Other (60 Mana to cast)
f) a Rod Tip of Disarming (50 Mana to cast)
g) a Staff of Probability Travel[4|23] (3 charges)
h) a Staff of Genocide[1|13] (2 charges)
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of Doom [+7] (+7)
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Mount Doom.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 99 of Mount Doom.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
v) The Seeker Bolt of Nellentir (4d5) (+22,+19) (+4)
    It increases your strength, wisdom and dexterity by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant Priest on level 69 of The
    Sacred Land Of Mountains.
x) a Player corpse



Posted on 17.3.2014 23:11
Last updated on 27.3.2014 21:31

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5799. on the Ladder (of 19090)
1084. on the ToME Ladder (of 3155)
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On 17.3.2014 23:11 divinecloudburst wrote:
Sneaking past the nycadaemons, skull druj woke them up with a whirlpool.

On 27.3.2014 21:52 krazyhades wrote:
Wow, that artifact Seeker Bolt.

On 27.3.2014 21:52 krazyhades wrote:
Wow, that artifact Seeker Bolt.

On 27.3.2014 22:00 divinecloudburst wrote:
Fae II wins. This wasn't *entirely* a breeze, great wyrm body notwithstanding. None of the usual uniques dropped corpses, so her first decent body was a Lesser Titan from the Land of Mountains.

You can see the artifact duplication bug here with the dual Ingwe amulets - I promise I didn't turn into an Ettin and abuse that extra necklace slot!

On 28.3.2014 00:01 HugoTheGreat2011 wrote:
You're already better off with the GWOP

On 28.3.2014 00:04 HugoTheGreat2011 wrote:
If you want, try scoring Anacalagon's body. He's +10 faster than the GWOP in ToME 2.3.x

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