The Angband Ladder: Ryochan, Dwarf Priest by <diegogl@topmail.com.ar>

  [Angband 3.0.3 Character Dump]

 Name   Ryochan                                  Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  -1  +5 18/160
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +7 18/110
 Class  Priest            Weight    160   WIS! 18/100  +2  +3  +7 18/220
 Title  ***WINNER***      Status      1   DEX! 18/100  -2  -1 +10 18/170
 HP     985/985           Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     388/388           Preserve    Y   CHR! 18/100  -3  +2  +1 18/100

 Level           50       Armor    [33,+110]     Saving Throw  Legendary
 Cur Exp   41473607       Fight    (+37,+28)     Stealth          Superb
 Max Exp   41473607       Melee    (+59,+53)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+48,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5029518       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   315.9 lbs       Infra        90 ft     Searching     Excellent

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0!v!d!k^T Ghost L}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+11,+14) (+1 to speed) {!v!d!k Osyluth L67}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Fluorite Ring of Speed (+12) {!v!d!k}
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {!v!d!k Dracolich L73}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Mithril Amulet of Trickery (+4) {!v!d!k}
   It increases your dexterity by 4.  It increases your stealth, searching
   , infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {!v!d!k Dracolich L57}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!v!d!k Necromance}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+14] (+3) {!v!d!k L38}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4) {!v!d!k L38}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2) {@w2@t2!v!d!k Archangel L40}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!v!d!k Archon L72}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+8) {!v!d!k}
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@b1@p1!v!d!k}
b) 2 Holy Books of Prayers [Words of Wisdom] {@b2@p2!v!d!k, 25% off}
c) 2 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k, 40% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4!v!d!k}
e) 2 Holy Books of Prayers [Ethereal Openings] {@b0@p0!v!d!k}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights] {@b5@p5!v!d!k GreatVault L46}
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing] {@b6@p6!v!d!k}
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions] {@b7@p7!v!d!k Rogrog L48}
   It cannot be harmed by the elements.  
i) 2 Holy Books of Prayers [Wrath of God] {@b8@p8!v!d!k Vault L42}
   It cannot be harmed by the elements.  
j) 26 Chartreuse Potions of Healing {40% off}
k) 21 Dark Blue Potions of *Healing* {!*!*, 10% off}
l) 15 Pink Potions of Restore Mana
m) 10 Scrolls titled "yp rogbat nih" of Teleportation {!r, 25% off}
n) 16 Scrolls titled "funes srio" of Banishment
o) 11 Scrolls titled "hydwhon iv" of Mass Banishment {!*!*}
p) a Steel Rod of Speed {@z1!v!d!k Floor L96}
q) a Copper Amulet of Weaponmastery (+4,+4) (+3) {!v!d!k}
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w0!v!d!k Cantoras L}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
u) a Heavy Crossbow of the Haradrim (x4) (+16,+27) (+1) {!v!d!k Morgoth L100}
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
v) 23 Mithril Bolts of Holy Might (3d5) (+14,+19) {@f1}
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Home Inventory]

a) 31 Chartreuse Potions of Healing {40% off}
b) 4 Brown Potions of Life
c) 99 Scrolls titled "yp rogbat nih" of Teleportation {!r, 25% off}
d) 20 Scrolls titled "comp rog nin" of *Identify*
e) 6 Mithril-Plated Rods of Teleport Other {@z2!v!d!k}
f) 8 Silver Staffs of Speed (7 charges)
g) 26 Silver Staffs of Speed (6 charges)
h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!v!d!k Dracolisk L68}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
i) a Mother-of-Pearl Amulet of Devotion (+3) {!v!d!k}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
j) The Palantir of Westernesse (+2) {@w2@t2!v!d!k GWThunder L87}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!v!d!k LesserBal}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1) {!v!d!k Intagast L46}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!v!d!k Archlich L77}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!v!d!k Gothmog L}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
o) The Shadow Cloak of Tuor [6,+12] (+4) {!v!d!k Undead Pit L74}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!v!d!k BlackReaver L77}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
q) The Golden Crown of Gondor [0,+15] (+3) {!v!d!k Cantoras L81}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!v!d!k Archlich L66}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!v!d!k AncBronDr}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Trident of Ulmo (4d8) (+15,+19) (+4) {!v!d!k GreenDragonPit L75}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns
   .  It cannot be harmed by the elements.  
u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {!v!d!k Dreadlord L9}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {!v!d!k Saruman L60}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.2.2004 00:28

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550. on the Ladder (of 19090)
83. on the Angband Ladder (of 6561)
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On 19.2.2004 00:28 diegogl@topmail.com.ar wrote:
This is my first non-cheater winner (no savescum, no cloning, etc.)
It was a very lucky character, I found Ringil very early in the game, it was easy to kill Gorlim and Kavlax after that. Also I found Thorin in dlvl 38. rSound was nice. I Found Wrath of God in dlvl 42, Anihilation+Restore mana was useful for killing non-evil uniques like the 3 angels, The Tarrasque, Huan, etc.
Almost all uniques were killed with OoD and a chain of hockey-stick corridors with runes of protection in the corners. I use Earthquakes to put the greater "Q"s and drujs in the right place. I use a lot of the prayers "Resist Fire
and Cold" and "Protection from evil".
I Found 2 greater vaults: the first in dlvl 46 of type "Target practice" with Dwar, Scatha and Intagast inside. The second of type "Mazer" with Huan and Carcharot.
Summoners give me a hard time: Maeglin summons Atlas, Cantoras and Draugluin.
The Emperor "Q" summons Ancalagon, The Tarrasque, Kronos and The Witch-King of Angmar. I made a huge chain of hockey-stick corridors and after killing Kronos, I teleport away Ancalagon and Angmar and slay The Tarrasque. Then, run out of potions of Restore Mana. Ancalagon and Angmar were hunted after that.
With all those uniques dead I did the last 15 levels very fast.
Probably the most dangerous battle was against a Greater Draconic "Q" that summons a lot of Wyrms, I blinked and tried to walk to a nearly corridor, bad mistake, they breath on me until I was left with 24 HP. Always teleport after that.
I'm quite fond on Telepathy, I always use a blessed telepathic weapon in the earlier levels until find Thranduil and OoD to do damage.
I kept very nice artifacts (Gondor, Celebrimbor, etc.) in home while searching for an alternative source of Tel. I couldn't find other than the Palantir, using it means to lose HLife and I can't play very well while aggravating monsters.
Morgoth was killed with the traditional Sea of Runes, nothing special.


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