The Angband Ladder: Birsen, RohanKnight Mofo Master by AmyBSOD
[ToME 2.3.5 (SX 1.28) Character Sheet]
Name : Birsen Age 18 Str: 40 40
Sex : Female Height 25 Int! 10 30
Race : Vampire RohanKnight Weight 99 Wis: 6 24
Class : Mofo Master Social Class 8 Dex! 10 35
Body : Player Con! 40 40
God : Vaire Chr! 31 33
+ To Melee Hit 50 Level 47 Hit Points -28/ 1097
+ To Melee Damage 47 Experience 12442370 Spell Points 27/ 67
+ To Ranged Hit 31 Max Exp 12442370 Sanity 213/ 312
+ To Ranged Damage 0 Exp to Adv. 12600000 Piety 45719
AC 11+134 Gold 74588 Speed Fast (+20)
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 8
Bows/Throw : Excellent Searching : Poor Shots/Round: 1
Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 392-2296
Stealth : Low Magic Device: Poor Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Landed Knight. You
have blue-gray eyes, straight brown hair, and a very dark
complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Monster levelscaling: ON
Hard mode: OFF
Masochist mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Max Level 24 (1200'), Cur Level 24 (1200')
Mordor: Max Level 65 (3250'), Cur Level 65 (3250')
Barrow-Downs: Max Level 10 (500'), Cur Level 10 (500')
Mount Doom: Max Level 99 (4950'), Cur Level 99 (4950')
Submerged Ruins: Max Level 50 (2500'), Cur Level 50 (2500')
Cirith Ungol: Max Level 50 (2500'), Cur Level 50 (2500')
Paths of the Dead: Max Level 70 (3500'), Cur Level 70 (3500')
Illusory Castle: Max Level 35 (1750'), Cur Level 35 (1750')
Maze: Max Level 37 (1850'), Cur Level 37 (1850')
Orc Cave: Max Level 11 (550'), Cur Level 11 (550')
The Old Forest: Max Level 14 (700'), Cur Level 14 (700')
Moria: Max Level 40 (2000'), Cur Level 40 (2000')
Dol Guldur: Max Level 70 (3500'), Cur Level 70 (3500')
The Small Water Cave: Max Level 34 (1700'), Cur Level 34 (1700')
The Sacred Land Of Mountains: Max Level 46 (2300'), Cur Level 46
(2300')
The Land Of Rhun: Max Level 40 (2000'), Cur Level 40 (2000')
The Sandworm lair: Max Level 26 (1300'), Cur Level 26 (1300')
The Helcaraxe: Max Level 21 (1050'), Cur Level 21 (1050')
A lost temple: Max Level 27 (1350'), Cur Level 27 (1350')
Near Harad: Max Level 20 (1000'), Cur Level 20 (1000')
Isengard: Max Level 39 (1950'), Cur Level 36 (1800')
Barad-Dur: Max Level 20 (1000'), Cur Level 20 (1000')
Amon Sul: Max Level 40 (2000'), Cur Level 40 (2000')
Hornburg: Max Level 49 (2450'), Cur Level 49 (2450')
Fornost Erain: Max Level 50 (2500'), Cur Level 50 (2500')
Caras Galadhon: Max Level 71 (3550'), Cur Level 71 (3550')
Graveyard: Max Level 57 (2850'), Cur Level 57 (2850')
Mountain: Max Level 45 (2250'), Cur Level 45 (2250')
Icky cave: Max Level 20 (1000'), Cur Level 20 (1000')
Space Base: Max Level 20 (1000'), Cur Level 20 (1000')
Your body was a Player.
You have defeated 26410 enemies.
You have completed 40 princess quests.
You have completed 30 lost sword quests.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 15th Quelle of the 2890th year of the third age.
Your adventure lasted 29 days.
Your Attributes:
You are dead, killed by a Seeker Automaton(?) on level 99 of Mount Doom.
You can drain life from a foe.
You can switch locations with another being.
You can use rohir powers.
You are bleeding.
You are stunned.
You are hallucinating.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nerve attacks.
You are resistant to mind attacks.
You are resistant to nether forces.
You are resistant to plasma.
The space-time continuum is stabilized.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
You have a problem: Charge drain attacks instantly drain your devices to zero
charges.
You have a problem: Explosive breeders breed more quickly.
You have a problem: If you teleport, adjacent monsters can teleport with you.
You have a problem: Monsters that spawn in groups have bigger group sizes on
average.
You have a problem: Monsters always follow you.
You have a problem: Monster spell and breath damage is calculated like in
vanilla.
You have a problem: Monster level bonuses are calculated like in vanilla.
You have a problem: You automatically pick up items.
adefkmnopsuxz{|@
Add Str : .2.3............
Add Int : ..1......12.....
Add Wis : .2..............
Add Dex : .2........2..3..
Add Con : .2.3..........5.
Add Chr : ...3.........3..
Add Stea. : ..1.............
Add Sear. : ..13............
Add Tun.. : ..............5.
Add Speed : ...............+
Sust Str : ..+....+...+.+..
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : .............+..
Sust Chr : .++..........+..
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : .+.............+
Imm Acid : .......*........
Res Elec : .+..............
Imm Fire : ...*......++....
Imm Cold : .*........+....+
Res Pois : .+.....+.......+
Res Fear : .+........+..+..
Res Light : ........+.......
Res Dark : .....+..+......+
Res Blind : .............+..
Res Conf : .......+..+.....
Res Sound : .+..............
Res Shard : ...........+....
Res Neth : ...........+...+
Res Nexus : .+........+.....
Res Chaos : .+........+.....
Res Disen : ..+.............
Levitate : .+..............
Lite : .....+.........+
See Invis : ..++.+..........
Regen : .++.............
Activate : .+.+............
Cursed : ....+...........
Fly : ..++............
Need Fuel : .....+..........
Luck : ..1.............
Cont Spell: .....+....++....
WieldCast : .+...+....++.+..
InvProtect: ..+.............
DeviceMast: .......+........
Disarm : .21.............
Lithe : ........+.+.....
Res Plasma: .+..............
Space Time: ...............+
Res Nerve : ..+.............
Res Mind : .........+......
Magic Find: .2..............
Martial : .......1........
TLord.ESP : ...+............
Full ESP : ....+...........
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 77)
- Combat 50.663 [0.830]
. Weaponmastery 52.726 [1.070]
- Archery 48.760 [1.310]
. Bow-mastery -05.000 [0.000]
. Boomerang-mastery -04.000 [0.000]
. Firearms 00.000 [0.970]
. Barehand-combat 50.750 [1.560]
- Sneakiness 06.241 [0.730]
. Hidden-Sight 01.620 [0.710]
. Stealth -01.150 [0.575]
. Disarming 48.386 [1.120]
. Stealing 00.000 [0.400]
- Magic 10.818 [0.780]
. Magic-Device 11.433 [0.705]
. Spell-power -02.000 [0.300]
. Sorcery -02.800 [0.600]
. Water 00.000 [0.730]
. Conveyance -05.400 [0.700]
. Divination -09.000 [0.000]
. Demonology -04.000 [0.000]
. Spell-learning 01.000 [0.000]
- Spirituality 58.107 [1.673]
. Prayer 30.568 [0.720]
. Music 00.000 [0.300]
- Monster-lore -02.560 [1.100]
. Summoning 02.196 [0.000]
. Corpse-preservation 01.000 [0.700]
. Possession 03.599 [0.605]
. Symbiosis 01.524 [0.530]
. Mimicry 03.599 [0.605]
. Investing 01.000 [0.300]
. Four-dimensional 45.000 [1.000]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find an Armored Cloak on level 6.
You may find a Scroll titled "butek aksill" of Light on level 11.
[Character Equipment]
a) (nothing)
d) The Horn 'Vinwe' (+2) {!d!s}
It can be activated for aggravate monster every 100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
STR, WIS, DEX, CON, disarming and loot quality by 2. Sustain CHA. It
provides immunity to cold. Resist fear. Resistance to life draining,
electricity, poison, sound, nexus, chaos and plasma. Levitation.
Regeneration. It cannot be harmed bla-bla.
You bought it from the Misc Shop.
e) The Chrysoberyl Ring of Fauglie (+1 to stealth) {!d!s}
It increases your INT, stealth, searching, disarming and luck by 1.
Sustain STR and CHA. Resistance to disenchantment and nerve. Flying.
See invisible. Regeneration. Inventory Protection. It cannot be
harmed bla-bla.
You found it lying in a vault on level 30 of Moria.
f) The Ring of Flare (+3) {!d!s}
It can be activated for dimension door every 1000 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your STR, CON, CHA and searching by 3. It provides
immunity to fire. Flying. See invisible. It grants ESP of
thunderlords. It cannot be harmed bla-bla.
You found it lying in a vault on level 68 of Dol Guldur.
k) a Lariat Amulet of Telepathy {cursed, !k!k!k!d!s}
Full ESP. It is cursed. It cannot be harmed bla-bla.
You found it lying in a vault on level 45 of Hornburg.
m) The Steel Torch of Aerelir [Tick Tock] (with 2403 turns of light) {!d!s}
It provides light (radius 5) when fueled. It has a spell stored
inside. Resistance to dark. See invisible. It cannot be harmed
bla-bla.
It was given to you as a reward.
n) (nothing)
o) The Cloak of Gungwin [1,+10] (+1) {!d!s}
It increases your martial prowess by 1. Sustain STR. It provides
immunity to acid. Resistance to poison and confusion. Device
Mastery. It cannot be harmed bla-bla.
You bought it from the General Store.
p) a Lithe Small Leather Shield of Night and Day [2,+12] {!k!k!k!d!s}
Resistance to light and dark. It is lithe. It cannot be harmed by
acid.
You bought it from the Armory.
s) an Iron Helm of the Mind [5,+12] (+1)
It increases your INT by 1. Resistance to mind. It cannot be harmed
by acid.
You bought it from the Armory.
u) The Set of Alchemist Gloves of Eluind [1,+10] (+2) {!d!s}
It can be used to store a spell. It increases your INT and DEX by 2.
Resist fear. Resistance to fire, cold, confusion, nexus and chaos.
It is lithe. It cannot be harmed bla-bla.
You found it lying in a vault on level 5 of A lost temple.
x) The Pair of Soft Leather Boots 'Sillost' [2,+13] {!d!s}
It can be used to store a spell. Sustain STR. Resistance to fire,
shards and nether. It cannot be harmed bla-bla.
You found it lying on the ground on level 38 of Cirith Ungol.
z) a Tome of Divine Wrath named Fuad (206 hp)
{) a Mandolin of Erebor (+3) {!k!k!k!d!s}
It increases your DEX and CHA by 3. Sustain STR, CON and CHA. Resist
fear. Resistance to blindness.
|) a Mattock of Endurance (+5) {!k!k!k!d!s}
It increases your CON and tunneling by 5.
You found it lying in a vault on level 25 of The Sandworm lair.
[Character Inventory]
a) a Tome of History {@m1 !k!k!k!d!s fire}
It cannot be harmed by fire.
b) 43 Lembases
c) 8 Misty Potions of Greater Healing
d) 20 Blood Red Potions of Speed
e) 4 Ichor Potions of Healing {25% off}
f) 15 Bubbly Potions of *Healing*
g) 20 Crimson Potions of Resistance
It cannot be harmed bla-bla.
h) 33 Scrolls titled "mifuck triyed" of Teleportation {75% off}
i) 13 Scrolls titled "sna wit elarze" of Word of Recall {!*}
j) 77 Scrolls titled "gop crappri" of Identify {@r2}
k) 52 Scrolls titled "snik buttfam" of Magic Mapping {@r3}
l) a Moonstone Rod of Charging of Trap Location (4/75)(8) {@z1 !k!k!k!d!s}
It regenerates its mana faster. It cannot be harmed by electricity.
You found it lying in a vault on level 45 of Hornburg.
m) a Diamond Rod of Simplicity of Disarming (2/180)(50) {@z4 !k!k!k!d!s}
It cannot be harmed by electricity.
You found it lying on the ground on level 53 of Graveyard.
n) The Ring of Power 'The One Ring' (+15,+15)(50%) (+5) {cursed, !*!*!*}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your STR, INT, WIS, DEX, CON, CHA, speed and spell power by 5. It
increases your mana capacity by 50%. It makes you invisible. Sustain
STR, INT, WIS, DEX, CON and CHA. It provides immunity to acid,
electricity, fire and cold. Free Action. Resistance to poison,
blindness, nether and disenchantment. See invisible. Full ESP.
Regeneration. It drains mana, life and experience. It is permanently
cursed. It cannot be dropped while cursed. It can re-curse itself.
It cannot be harmed bla-bla.
o) 9 Wooden Torches (with 4000 turns of light)
It provides light (radius 1) when fueled.
p) 65 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[4D Pocket]
a) a Celestial Tome of the Heavens
It cannot be harmed by fire.
b) a Microscopic Staff of Genocide[1|15] (2 charges)
c) 27 Blessed Bolts (1d5) (+16,+16)
It does extra damage from fire. Slays demons. Slays undead. Slays
evil. It has been blessed by the gods. It cannot be harmed by acid.
It cannot be harmed by fire.
You found it in the remains of Vegeta, the Super Sayajin Prince on level
96 of Mount Doom.
[Home Inventory - Bree ]
a) a Spellbook of Spider Form
b) a Spellbook of Tidal Wave
c) a Rune [Fire]
It cannot be harmed by fire.
d) a Dark Blue Mushroom of Cure Paranoia
e) a Brown Mushroom of Restore Constitution
f) a Vermilion Mushroom of Restoring
g) 2 Grey Mushrooms of Sanity
h) 14 Rations of Food
i) a Black Mushroom of Cure Poison
j) 6 Dark Red Mushrooms of Mana
k) 3 Sprigs of Athelas
l) a Gloss Potion of Lesser Restore Mana
m) a Cloudy Potion of Greater Restore Mana
n) 2 Cyan Potions of Haste
o) an Orange Potion of Cure Light Insanity
p) 9 Alcoholic Potions of Cure Serious Insanity
q) an Indigo Potion of Full Nutrition
r) 2 Dark Green Potions of High Resistance
It cannot be harmed bla-bla.
s) a Blue Potion of Greater Curing
t) a Hazy Potion of Intellect
u) 3 Fuming Potions of Nimbleness
v) a Fluorescent Potion of Invisibility
w) 2 Red Potions of Corruption
x) 3 Blood Red Potions of Speed
a) a Clotted Red Potion of Resist Heat
b) 8 Dark Red Potions of Cure Serious Wounds
c) 3 Luminescent Potions of Restore All Mana
d) 3 Potions of Restore Life Levels {25% off}
e) 4 Steamy Potions of Restore Strength
f) 3 Potions of Restore Intelligence
g) a Coldproof Muddy Potion of Restore Wisdom
It cannot be harmed by cold.
You found it lying in a vault on level 10 of Orc Cave.
h) 4 Muddy Potions of Restore Wisdom
i) 4 Gloopy Green Potions of Restore Dexterity
j) 3 Potions of Restore Constitution
k) 6 White Potions of Restore Charisma
l) 21 Verdant Potions of Enlightenment
m) a Crimson Potion of Resistance
It cannot be harmed bla-bla.
n) a Coldproof Caustic Potion of Curing
It cannot be harmed by cold.
You found it lying in a vault on level 28 of Maze.
o) 2 Caustic Potions of Curing
p) 5 Scrolls titled "bia tankfa ple" of Darkness
q) a Fireproof Scroll titled "gav dyb dyb" of Curse Armor
It cannot be harmed by fire.
It was given to you as a reward.
r) 8 Scrolls titled "compag doeyen" of Summon Never-Moving Pet
s) 2 Scrolls titled "bytrol otle ag" of Trap Creation
t) a Retardant Scroll titled "dud sym ausnie" of Teleport Level
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 26 of A lost temple.
u) an Acidproof Scroll titled "dud sym ausnie" of Teleport Level
It cannot be harmed by acid.
You found it lying in a vault on level 26 of A lost temple.
v) 3 Scrolls titled "dud sym ausnie" of Teleport Level
w) a Fireproof Scroll titled "sna wit elarze" of Word of Recall
It cannot be harmed by fire.
You found it lying in a vault on level 26 of A lost temple.
x) 14 Scrolls titled "sna wit elarze" of Word of Recall {!*}
a) 2 Scrolls titled "ban ankh" of *Identify* {25% off}
b) 4 Scrolls titled "obul tichver" of Remove Curse {25% off}
c) 2 Scrolls of *Remove Curse* {25% off}
d) a Fireproof Scroll titled "thersub klisit" of *Enchant Weapon*
It cannot be harmed by fire.
You found it lying in a vault on level 26 of A lost temple.
e) an Acidproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid.
You found it in the remains of The Variant Maintainer on level 13 of The
Old Forest.
f) a Fireproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by fire.
You found it lying in a vault on level 25 of Maze.
g) 2 Scrolls titled "lim sased" of Reset Recall
h) 13 Scrolls titled "flowviv urrar" of Trap Detection {@r1}
i) an Acidproof Scroll titled "jedyb i hydver" of Fireproofing
It cannot be harmed by acid.
You found it lying in a vault on level 14 of The Old Forest.
j) a Scroll titled "jedyb i hydver" of Fireproofing
k) 4 Scrolls titled "lechur tankerk" of Ally
l) a Wooden Rod of the Maiar of Nothing (20/20)
It can hold more mana. It can cast spells for a lesser mana cost. It
regenerates its mana faster. It resists charge draining.
You found it lying in a vault on level 13 of The Old Forest.
m) a Copper Rod of Nothing (20/20)
n) an Iron Rod of Nothing (50/50)
o) a Quicksilver Rod of Nothing (70/70)
It can cast spells faster.
p) a Silver Rod of Simplicity of Nothing (100/100)
You found it lying in a vault on level 26 of A lost temple.
q) a Shockproof Nickel-Plated Rod Tip of Teleport Other (60 Mana to cast)
It cannot be harmed by electricity.
You found it lying in a vault on level 26 of A lost temple.
r) a Steel-Plated Rod Tip of Lightning Bolts of Charge Holding (30 Mana to
cast)
It resists charge draining.
You found it lying in a vault on level 6 of Barrow-Downs.
s) 3 Cast Iron Rod Tips of Trap Location (8 Mana to cast)
t) a Cast Iron Wand of Fireflash[1|17] (8 charges)
u) 2 Wands of Noxious Cloud[1|28] (7 charges) {!k!k!k}
v) 2 Wands of Noxious Cloud[1|26] (12 charges) {!k!k!k}
w) 2 Wands of Noxious Cloud[1|25] (2 charges) {!k!k!k}
x) a Gold-Plated Wand of Noxious Cloud[5|28] of Charge Holding (10 charges)
It resists charge draining.
You found it lying in a vault on level 26 of A lost temple.
a) a Mithril-Plated Wand of Strike[3|18] (3 charges)
b) a Shockproof Mithril-Plated Wand of Strike[1|11] (5 charges)
It cannot be harmed by electricity.
You found it lying in a vault on level 14 of The Old Forest.
c) an Oxidized Wand of Teleport Away[3|23] (5 charges)
d) a Plywood Staff of Shake[1|11] of Charge Holding (13 charges)
It resists charge draining.
You found it lying in a vault on level 25 of Maze.
e) a Mistletoe Staff of Teleportation[2|20] (14 charges)
f) a Balsa Staff of Recovery[1|10] (8 charges)
g) a Sycamore Staff of Sense Monsters[1|15] (10 charges) {!k!k!k}
h) a Staff of Sense Monsters[1|15] (8 charges) {!k!k!k}
i) an Acidproof Sycamore Staff of Sense Monsters[1|15] (11 charges)
It cannot be harmed by acid.
You found it in the remains of Nightshade, Farmer Maggot's cousin in the
town of Bree .
j) a Tortoise Shell Ring of Slow Digestion
Slow Digestion.
You found it in the remains of a Cave orc on level 10 of Orc Cave.
k) a Ring of Levitation
Levitation.
You bought it from the Magic shop.
l) a Ring of Fire Resistance
Resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
m) an Enamel Ring of Protection [+14]
You found it lying in a vault on level 13 of The Old Forest.
n) a Zircon Ring of Damage (+17)
You found it lying in a vault on level 14 of The Old Forest.
o) a Double Ring of Fear Resistance
Resist fear.
You found it in the remains of Robur, the Conqueror on level 1 of
Barrow-Downs.
p) a Nickel Ring of Flying
Flying.
You found it lying in a vault on level 13 of The Old Forest.
q) The Eternal Ring of Galda (+3)
It can be used to store a spell. It increases your CHA by 3. It
makes you invisible. Sustain CON. Resist fear. Resistance to
electricity, nerve and mind. Flying. Slow Digestion. Peacekeeping.
It cannot be harmed bla-bla.
It was given to you as a reward.
r) an Indestructible Eternal Ring of Spell
It can be used to store a spell. It cannot be harmed bla-bla.
You found it lying in a vault on level 13 of The Old Forest.
s) an Amulet of Acid Resistance
Resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
t) a Mother-of-pearl Amulet of of Life of Dodging [+1](50%) (+5)
It increases your dodging by 5. It increases your hit points by 50%.
Sustain CON. Resistance to life draining. It drains mana.
u) The Pewter Amulet 'Elluin' (+2 to searching)
It increases your DEX, searching, infravision, dodging and loot quality
by 2. Resistance to fire, cold, blindness and sound. Slow
Digestion. Peacekeeping. It cannot be harmed bla-bla.
You found it in the remains of Conse on level 20 of Barad-Dur.
v) a Brass Lantern of the Eternal Eye (with 3341 turns of light)
It provides light (radius 2) when fueled. Resistance to blindness.
See invisible. It cannot be harmed by fire.
You found it lying in a vault on level 4 of Barrow-Downs.
w) a Dwarven Lantern of Illumination
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You found it lying in a vault on level 28 of Maze.
x) a Dwarven Lantern
It provides light (radius 2) forever. It cannot be harmed by fire.
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your STR,
INT, WIS, DEX, CON, CHA and luck by 5. Void Breathing. It grants ESP
of undead. It is cursed. It carries an ancient Morgothian curse. It
cannot be harmed bla-bla.
You found it lying in a vault on level 26 of A lost temple.
b) a Rhino Hide Armor of Resistance (-1 to accuracy) [8,+9]
Resistance to acid, electricity, fire and cold. It cannot be harmed
bla-bla.
You found it lying in a vault on level 1 of Barrow-Downs.
c) The Padded Armor of Limbalas [4,+5]
Sustain DEX. Free Action. Resistance to fire, cold and dark. It
prevents teleportation. It cannot be harmed bla-bla.
You found it in the remains of an Uruk-hai on level 4 of Barrow-Downs.
d) an Arena Robe of Disarming [2,+9] (+4)
It increases your disarming and martial prowess by 4.
You found it lying in a vault on level 1 of Barrow-Downs.
e) a Wool Cloak [2,+2]
f) an Iron Crown of Lordliness [0,+11] (+3)
It increases your WIS and CHA by 3. Sustain WIS and CHA. Resistance
to mind.
You found it lying in a vault on level 26 of A lost temple.
g) a Metal Cap [3,+0]
h) an Iron Helm of Concentration [5,+6]
Resistance to confusion.
You found it lying in a vault on level 6 of Barrow-Downs.
i) a Set of Magic Gloves [1,+3]
It can be used to store a spell.
j) a Pair of Soft Leather Boots of Free Action [2,+4]
Free Action.
You found it lying on the ground on level 7 of Barrow-Downs.
k) The Pair of Soft Leather Boots of Felemmir [2,+5] (+4) {cursed}
It increases your CON by 4. Sustain STR, WIS, CON and CHA.
Resistance to life draining, acid, fire, dark, confusion, shards,
nexus, chaos and disenchantment. Inventory Protection. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed bla-bla.
You found it lying in a vault on level 26 of A lost temple.
l) a Pair of Soft Leather Boots [2,+2]
m) a Pair of Wedge Sandals of Inventory Protection [1,+13] (+6)
It increases your dodging by 6. Inventory Protection.
You found it lying in a vault on level 26 of A lost temple.
n) a Pair of Iron Shod Boots [4,+2]
o) 56 Assault Rifle Bullets (3d6) (+1,+6)
p) The Bearded Axe of Dirrahim (1d6) (+7,+7) (+3)
It can be wielded two-handed. It increases your STR, INT and CHA by 3
. It does extra damage from acid and fire. Slays orcs. Slays
undead. Slays evil. Resistance to life draining. It cannot be
harmed bla-bla.
You found it in the remains of a Lich on level 9 of Barrow-Downs.
q) a Dagger (1d4) (+4,+4)
r) a Main Gauche (1d5) (+0,+0)
s) a Sickle of Westernesse (2d3) (+10,+10) (+1)
It increases your STR, DEX and CON by 1. Slays orcs. Slays trolls.
Slays giants. Free Action. See invisible. It grants ESP of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it lying in a vault on level 26 of A lost temple.
t) The Whip of Bolshoi (2d6) (+6,+9) (+4)
It increases your DEX and CHA by 4. It does extra damage from fire.
Slays animals. It grants ESP of animals. It cannot be harmed
bla-bla.
You found it lying in a vault on level 26 of A lost temple.
u) The Lucerne Hammer 'Telorm' (2d5) (+19,+7) (+3)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your CHA by 3. It does extra damage from frost. It
poisons your foes. Slays orcs. Slays evil. Resistance to cold. It
has been blessed by the gods. It cannot be harmed bla-bla.
You found it lying in a vault on level 6 of Barrow-Downs.
v) a Pick (+1)
It increases your tunneling by 1.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It increases your infravision by 2. It cannot be harmed bla-bla.
It was given to you as a reward.
x) an Ingram MAC-10 (x2) (+3,+6)
a) 20 Bolts of Slay Animal (1d5) (+14,+12)
Slays animals.
You found it lying in a vault on level 37 of Isengard.
b) 2 Bolts (1d5) (+5,+5) {100% off}
c) 4 Bolts (exploding) (1d5) (+4,+2) {wall destruct}
d) 22 Bolts (1d5) (+0,+0) {100% off}
e) 9 Bolts (exploding) (1d5) (+2,+4) {100% off}
f) 10 Shattered Bolts of Slay Demon (1d5) (+6,+9) {100% off}
Slays demons.
You made it yourself.
g) 22 Seeker Bolts (4d5) (+0,+0) {100% off}
h) 19 Bent Arrows of Slay Demon (1d4) (-6,+5)
Slays demons.
You found it lying in a vault on level 28 of Maze.
i) 18 Sheaf Arrows of Slay Demon (1d5) (+2,+5)
Slays demons.
You found it in the remains of The Lucky Hobbit in the town of Bree .
j) 31 Conundrum Shots of Flame (2d4) (+12,+8)
It does extra damage from fire. It cannot be harmed by fire.
You found it lying in a vault on level 6 of Barrow-Downs.
k) a Small Wooden Boomerang (1d4) (+0,+0)
l) a Mithril Boomerang of the Hunter (5d6) (+14,+11) (+4 to stealth)
{!k!k!k!d!s}
It increases your stealth by 4. It cannot be harmed by acid.
You found it lying in a vault on level 23 of The Sandworm lair.
m) a Well-Protected Harp of Power (+2)
It increases your CHA by 2. Sustain CHA. Resistance to acid,
electricity, fire and cold. See invisible. It cannot be harmed
bla-bla.
You found it lying in a vault on level 25 of Maze.
n) a Climbing Set of Free Action
Free Action. Mountain Climbing.
You found it lying in a vault on level 37 of Isengard.
o) 30 Iron Spikes
p) an Essence of Darkness
[Home Inventory - Gondolin ]
a) a Demonblade (4d6) (+8,+5)
Slays demons.
b) a Demonshield of Endurance [5,+8] (+2)
It increases your CON by 2. Regeneration.
You found it in the remains of a Moaning spirit on level 21 of The
Helcaraxe.
c) The Demonshield of Gothmog [13,+9] (+4) {!d!s}
It increases your DEX by 4. It makes you invisible. Sustain STR, DEX
and CON. Free Action. Resistance to life draining. Levitation. It
produces a fiery sheath. It can re-curse itself. It cannot be harmed
bla-bla.
You found it lying in a vault on level 15 of Mirkwood.
d) a Protected Demonhorn [2,+7]
It provides light (radius 2) forever. Resistance to cold.
You found it in the remains of a White Balrog on level 66 of Dol Guldur.
e) a Tome of the Everrunning Wave
f) a Fireproof Tome of the Time
It cannot be harmed by fire.
You found it lying in a vault on level 26 of Amon Sul.
g) a Fireproof Dark Tome of the Netherworld
It cannot be harmed by fire.
You found it lying in a vault on level 25 of Amon Sul.
h) a Dark Tome of the Netherworld
i) a Fireproof War Tome of Tulkas
It cannot be harmed by fire.
You found it lying in a vault on level 25 of Amon Sul.
j) a Forest Tome of Yavanna
k) a Book of Beginner Cantrips
l) a Fireproof Ocean Tome of Ulmo
It cannot be harmed by fire.
You found it lying in a vault on level 26 of Amon Sul.
m) 3 Blue Mushrooms of Restore Strength
n) 5 Dark Red Mushrooms of Mana
o) 4 Lembases
p) a Sprig of Athelas
q) a Cloudy Potion of Greater Restore Mana
r) a Coldproof Cloudy Potion of Greater Restore Mana
s) a Cyan Potion of Haste
t) 55 Orange Potions of Cure Light Insanity
u) a Coldproof Alcoholic Potion of Cure Serious Insanity
It cannot be harmed by cold.
You found it in the remains of Erianyth, the Sorceress on level 47 of
Mordor.
v) 15 Potions of Cure Serious Insanity
w) a Potion of Cure Critical Insanity
x) a Coldproof Frothing Potion of Cure Insanity
It cannot be harmed by cold.
You found it lying in a vault on level 40 of Amon Sul.
a) 2 Frothing Potions of Cure Insanity
b) 2 Moonshine Potions of Repelling
c) a Coldproof Misty Potion of Greater Healing
It cannot be harmed by cold.
You found it lying on the ground on level 40 of Amon Sul.
d) 3 Coldproof Potions of Greater Healing
You bought it from the Super Potion Store.
e) 12 Swirly Potions of Super Healing
f) a Tangerine Potion of Boost
g) 3 Dark Green Potions of High Resistance
It cannot be harmed bla-bla.
h) a Coldproof Olive Potion of Sense Objects
It cannot be harmed by cold.
You found it lying on the ground on level 29 of Amon Sul.
i) 8 Olive Potions of Sense Objects
j) a Polymorph Oil of Lion
k) a Blue Potion of Greater Curing
l) 2 Potions of Cure Mortal Insanity
m) a Silver Speckled Potion of Antimagic
n) a Grey Potion of Brawn
o) a Metallic Green Potion of Toughness
p) 5 Coldproof Blood Red Potions of Speed
It cannot be harmed by cold.
You found it in the remains of a Topaz monk on level 26 of Amon Sul.
q) 22 Blood Red Potions of Speed
r) 23 Swirly Potions of Cure Critical Wounds
s) 7 Coldproof Ichor Potions of Healing
It cannot be harmed by cold.
You found it lying in a vault on level 25 of Amon Sul.
t) a Coldproof Potion of Healing
You bought it from the Temple.
u) 4 Potions of *Healing*
It cannot be harmed by cold.
v) a Coldproof Luminescent Potion of Restore All Mana
It cannot be harmed by cold.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) a Luminescent Potion of Restore All Mana
x) 5 Steamy Potions of Restore Strength
a) 2 Coldproof Magenta Potions of Restore Intelligence
It cannot be harmed by cold.
You found it lying in a vault on level 25 of Amon Sul.
b) 10 Magenta Potions of Restore Intelligence
c) a Coldproof Muddy Potion of Restore Wisdom
It cannot be harmed by cold.
You found it lying in a vault on level 26 of Amon Sul.
d) 11 Potions of Restore Wisdom
e) 13 Gloopy Green Potions of Restore Dexterity
f) 2 Cyan Potions of Restore Constitution
g) a Coldproof White Potion of Restore Charisma
It cannot be harmed by cold.
You found it lying in a vault on level 25 of Amon Sul.
h) 5 White Potions of Restore Charisma
i) 3 Syrup Potions of Constitution
j) a Coldproof Verdant Potion of Enlightenment
It cannot be harmed by cold.
You found it lying in a vault on level 27 of Amon Sul.
k) 11 Verdant Potions of Enlightenment {25% off}
l) an Antihistamine Potion of Self Knowledge
m) 6 Crimson Potions of Resistance
It cannot be harmed bla-bla.
n) a Fireproof Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by fire.
You found it lying on the ground on level 64 of Dol Guldur.
o) 10 Scrolls titled "compag doeyen" of Summon Never-Moving Pet
p) 3 Scrolls titled "bytrol otle ag" of Trap Creation
q) a Retardant Scroll titled "dud sym ausnie" of Teleport Level
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 26 of Amon Sul.
r) 21 Scrolls titled "dud sym ausnie" of Teleport Level
s) 2 Fireproof Scrolls titled "sna wit elarze" of Word of Recall
It cannot be harmed by fire.
You found it lying in a vault on level 20 of The Helcaraxe.
t) a Scroll of *Identify*
u) 4 Scrolls of Remove Curse
v) 2 Scrolls of *Remove Curse* {50% off}
w) 3 Scrolls titled "garzel blu" of Enchant Weapon To-Hit {50% off}
x) 4 Scrolls titled "pottich gandan" of Enchant Weapon To-Dam
a) an Acidproof Scroll titled "thersub klisit" of *Enchant Weapon*
It cannot be harmed by acid.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
b) 2 Scrolls titled "thersub klisit" of *Enchant Weapon*
c) an Acidproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid.
You found it lying on the ground on level 30 of Amon Sul.
d) 6 Scrolls titled "lim sased" of Reset Recall
e) 5 Scrolls titled "tektich" of Divination
f) a Scroll titled "valglo umkes" of Protection from Evil
g) 3 Scrolls titled "buttnil" of Mass Resurrection
h) a Fireproof Scroll titled "zararr xus" of Shockproofing
It cannot be harmed by fire.
You found it in the remains of a Draugrog on level 70 of Dol Guldur.
i) a Retardant Scroll titled "heal wilraw" of Destruction
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 40 of Amon Sul.
j) a Fireproof Scroll titled "heal wilraw" of Destruction
It cannot be harmed by fire.
You found it in the remains of an Oathbreaker on level 70 of Dol Guldur.
k) 3 Scrolls titled "heal wilraw" of Destruction
l) a Moonstone Rod of ShockproofNothing (75/75)
It cannot be harmed by electricity.
You found it lying in a vault on level 26 of Amon Sul.
m) a Moonstone Rod of Capacity of Nothing (150/150)
It can hold more mana.
You found it in the remains of Bill Ferny Mutant on level 26 of Amon Sul.
n) a Golden Rod of Nothing (125/125)
o) a Tungsten Rod Tip of Recall (80 Mana to cast)
p) 2 Mercury Rod Tips of Detection (80 Mana to cast)
q) a Shockproof Martian Rod Tip of Disarming (50 Mana to cast)
It cannot be harmed by electricity.
You found it lying in a vault on level 30 of Amon Sul.
r) a Gold-Plated Rod Tip of Plasma Balls (60 Mana to cast)
s) an Aluminium Rod Tip of Ice Balls (100 Mana to cast)
t) an Iron Wand of Tidal Wave[4|27] of Charge Holding (8 charges)
It resists charge draining.
You found it lying in a vault on level 25 of Amon Sul.
u) 2 Wands of Noxious Cloud[1|26] (12 charges) {!k!k!k}
v) a Gold-Plated Wand of Noxious Cloud[7|28] of Charge Holding (8 charges)
It resists charge draining.
You found it lying on the ground on level 28 of Amon Sul.
w) an Uridium Wand of Cleaning Fire[4|27] (10 charges)
x) an Uridium Wand of Cleaning Fire[6|28] (8 charges)
a) an Uridium Wand of Cleaning Fire[2|27] (12 charges)
b) a Silver-Plated Wand of Timelapse[6|22] (7 charges)
c) a Staff of Globe of Light[1|10] (8 charges)
d) a Staff of Globe of Light[1|10] (13 charges)
e) 3 Staffs of Globe of Light[1|10] (15 charges) {!k!k!k}
f) a Hickory Staff of Disarm[6|24] (15 charges)
g) a Staff of Disarm[1|11] (13 charges)
h) a Hickory Staff of Disarm[3|13] (24 charges)
i) an Acidproof Hickory Staff of Disarm[2|10] (24 charges)
It cannot be harmed by acid.
You found it lying in a vault on level 25 of Amon Sul.
j) a Hickory Staff of Disarm[3|14] (16 charges)
k) a Mistletoe Staff of Teleportation[7|20] (8 charges)
l) a Lignine Staff of Identify[9|20] (1 charge)
m) a Partial Totem of a Mature gold dragon
n) 3 Partial Totems of a Sererrog
o) a Partial Totem of a 6-headed hydra
p) a Radiant Adamantite Ring of Cold Resistance
It grants you the power of illuminate if it is being worn. It
provides light (radius 5) forever. Resistance to cold and light. It
cannot be harmed by cold.
You found it in the remains of a Mature red dragon in a glacier.
q) The Chrysoberyl Ring of Aegos (+5 to searching)
It increases your STR, INT, searching and perception by 5. Sustain
STR, DEX, CON and CHA. Resist fear. Resistance to nether.
Levitation. See invisible. It cannot be harmed bla-bla.
You found it lying in a vault on level 37 of Isengard.
r) The Black Pearl Ring 'Liona' (+2) {!d!s}
It increases your DEX, luck, loot quality and perception by 2.
Sustain CHA. Resistance to cold and inertia. Slow Digestion.
Inventory Protection. It cannot be harmed bla-bla.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
s) The Fluorspar Ring of Heldalca (+8,+9) (+3)
It can be used to store a spell. It increases your disarming by 3.
It makes you invisible. Free Action. Resistance to acid, electricity
, nether and chaos. Slow Digestion. It cannot be harmed bla-bla.
You found it lying in a vault on level 37 of Isengard.
t) a Silver Ring of Speed (+3)
It increases your speed by 3.
You found it in the remains of a Mature green dragon in the town of
Gondolin .
u) a Turquoise Ring of Light and Darkness Resistance of Dodging [+1] (+1)
{!k!k!}
It increases your dodging by 1. Resistance to light and dark.
You found it lying in a vault on level 32 of Maze.
v) a Turquoise Ring of Light and Darkness Resistance
Resistance to light and dark.
You found it in the remains of an Ancient gold dragon on level 40 of Amon
Sul.
w) an Agate Ring of Nexus Resistance
Resistance to nexus.
You found it in the remains of an Ancient multi-hued dragon on level 38 of
Isengard.
x) a Serpent Ring of Sound Resistance
Resistance to sound.
You found it lying in a vault on level 20 of The Helcaraxe.
a) a Dazzling Bone Ring of Confusion Resistance
It grants you the power of illuminate if it is being worn. It
provides light (radius 3) forever. Resistance to light and confusion.
You found it lying in a vault on level 21 of The Helcaraxe.
b) The Ring of Durin (+2) {cursed}
It increases your STR, CON and CHA by 2. Sustain STR, CON and CHA.
Resistance to acid and cold. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed bla-bla.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
c) a Fortuitous Obsidian Ring of Plasma Resistance (+1)
It increases your loot quality by 1. Resistance to plasma.
You found it in the remains of The Beetle on level 20 of The Helcaraxe.
d) an Obsidian Ring of Plasma Resistance
Resistance to plasma.
You found it in the remains of a Mature multi-hued dragon in the town of
Gondolin .
e) a Lariat Amulet of Telepathy
Full ESP. It cannot be harmed bla-bla.
You found it lying in a vault on level 68 of Dol Guldur.
f) a Coral Amulet of Devotion (+4)
It provides light (radius 1) forever. It increases your WIS and CHA
by 4. Sustain WIS and CHA. Resistance to life draining, fire, light
and dark.
You found it in the remains of Rezo, the Red Priest on level 68 of Dol
Guldur.
g) a Titanic Amulet of Water Resistance
Resistance to water.
You found it in the remains of a Red eyes black dragon on level 91 of
Mount Doom.
h) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your INT, WIS and CHA by 1. It cannot be harmed by fire.
It was given to you as a reward.
i) a Feanorian Lamp
It provides light (radius 3) forever. It cannot be harmed by fire.
j) The Phial 'Lava Lamp of Telmora' (+1)
It provides light (radius 2) forever. It increases your CHA by 1.
Resistance to fire and sound. It produces a fiery sheath. It cannot
be harmed bla-bla.
You found it lying in a vault on level 37 of Isengard.
k) The Palantir 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed bla-bla.
You found it in the remains of Minamoto Yoshitsune on level 98 of Mount
Doom.
l) a Ring Mail of Balance (-2 to accuracy) [12,+10]
Resistance to sound and shards.
You found it in the remains of a Red eyes black dragon on level 25 of Amon
Sul.
m) a Double Chain Mail of Cold Immunity (-2 to accuracy) [16,+11]
It provides immunity to cold. It cannot be harmed by cold.
You found it in the remains of a Great Storm Wyrm on level 68 of Dol
Guldur.
n) a Robe of the Maiar [2,+6]
It grants you the power of berserk if it is being worn. Free Action.
Resist fear. Resistance to acid, electricity, fire, cold and
disenchantment. It grants ESP of trolls, giants and evil beings. It
has been blessed by the gods. It cannot be harmed bla-bla.
You found it lying in a vault on level 28 of Amon Sul.
o) a Protected Fur Cloak of Shadows [3,+12] (+5 to stealth) {!k!k!k!d!s}
It increases your stealth by 5. Resistance to fire and dark. It
cannot be harmed by acid.
You found it lying in a vault on level 30 of Moria.
p) a Fur Cloak of Aman [3,+13] (+1 to stealth)
It increases your stealth by 1. Resistance to blindness. It cannot
be harmed bla-bla.
You bought it from the General Store.
q) a Wolf Pelt of Stealth [1,+7] (+1 to stealth)
It increases your stealth by 1.
You found it lying in a vault on level 40 of Amon Sul.
r) a Repellant Golden Crown of Dodging [0,+8] (+1)
It increases your dodging by 1. Resist fear. Resistance to
disenchantment. It cannot be harmed by acid.
You found it in the remains of an Ancient multi-hued dragon on level 38 of
Isengard.
s) 63 Assault Rifle Bullets (exploding) (3d6) (+4,+6)
t) 42 Shotgun Shells (6d6) (+3,+4)
u) 42 Rifle Bullets (3d6) (+4,+2)
v) 52 9mm Bullets (exploding) (3d5) (+4,+1)
w) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever. It increases your crit chance
by 1. It causes bleeding damage. Slays orcs. Resist fear.
Resistance to blindness. It grants ESP of orcs. It cannot be harmed
bla-bla.
You found it in the remains of Sir Kay on level 38 of Isengard.
x) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3 to speed)
It provides light (radius 1) forever. It increases your STR, CON and
speed by 3. It does extra damage from electricity. It produces
chaotic effects. Slays demons. Slays evil. Sustain STR, INT, WIS
and CON. Free Action. Resistance to electricity, light, dark and
disenchantment. See invisible. Slow Digestion. Regeneration. It
cannot be harmed bla-bla.
It was given to you as a reward.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your STR, CON and speed by 2. It does extra damage from
electricity. It is vorpal and can cut your foes. It causes bleeding
damage. Slays demons. Slays evil. Free Action. Resistance to
electricity, light and dark. See invisible. It aggravates nearby
creatures. It is cursed. It cannot be harmed bla-bla.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Pike of Findir (2d5) (+4,+5) (+3)
It can be wielded two-handed. It increases your STR and disarming by
3. Kills dragons. Slays orcs. It can resist being shattered by
morgul beings. It cannot be harmed bla-bla.
You found it in the remains of a Troglodyte Henchman on level 28 of Amon
Sul.
c) The Halberd of Oiondo (3d5) (+8,+1) (+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your INT, WIS and DEX by 4. It does extra damage from
electricity and frost. Slays trolls. Slays giants. Kills demons.
It cannot be harmed bla-bla.
You found it in the remains of Elenwe the Lost on level 25 of Amon Sul.
d) The Halberd 'Radoromir' (3d5) (+6,+11) (+1)
It can be wielded two-handed. It increases your INT, WIS and luck by
1. Slays trolls. Slays demons. Slays evil. It provides immunity to
nether. It can resist being shattered by morgul beings. It cannot be
harmed bla-bla.
You found it in the remains of a Bullywug on level 68 of Dol Guldur.
e) The Glock 'Isilir' (x4) (+6,+3) (-2 to infravision)
It decreases your STR and infravision by 2. Sustain CON and CHA.
Resistance to fire and cold. It grants ESP of spiders. Regeneration.
It induces random teleportation. It cannot be harmed bla-bla.
You found it in the remains of Bowser on level 21 of The Helcaraxe.
f) 25 Bolts of Ithrim (1d5) (+19,+10) (+1)
It provides light (radius 1) forever. It increases your INT, CHA and
luck by 1. It does extra damage from electricity and fire. It
poisons your foes. It has been blessed by the gods. It cannot be
harmed bla-bla.
You found it in the remains of an Elder vampire on level 65 of Dol Guldur.
g) 10 Bolts (1d5) (+7,+2) {100% off}
h) 5 Bolts (1d5) (+0,+0) {100% off}
i) 6 Bolts (1d5) (+6,+5) {100% off}
j) 16 Sharpened Seeker Bolts (4d5) (+9,+7)
It is vorpal and can cut your foes.
You found it in the remains of a Cadaver on level 37 of Isengard.
k) 25 Arrows of Slay Demon (1d4) (+8,+6)
Slays demons.
You found it in the remains of a Sererrog on level 37 of Isengard.
l) 18 Blessed Iron Shots (1d4) (+11,+12)
It does extra damage from fire. Slays demons. Slays undead. Slays
evil. It has been blessed by the gods. It cannot be harmed by acid.
It cannot be harmed by fire.
You found it lying in a vault on level 37 of Isengard.
m) 17 Conundrum Shots of Slay Animal (2d4) (+6,+1)
Slays animals.
You found it in the remains of a Mature red dragon in the town of Gondolin
.
n) The Small Wooden Boomerang 'Dachan' (1d4) (+0,+1) (+1)
It increases your CHA and luck by 1. Kills dragons. Slays orcs.
Slays animals. Peacekeeping. It cannot be harmed bla-bla.
You found it in the remains of David on level 40 of Amon Sul.
o) The Harp of Daeron (+4)
It increases your WIS, CON and CHA by 4. Sustain WIS, CON and CHA.
Resistance to electricity, fire, poison and light. See invisible.
Reflection. It cannot be harmed bla-bla.
It was given to you as a reward.
p) a Broken Stick
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your CHA by 5.
See invisible. It grants ESP of demons. Slow Digestion.
Regeneration. It can re-curse itself. It cannot be harmed bla-bla.
You found it lying on the ground on level 32 of Cirith Ungol.
b) a Tome of the Eternal Flame
It cannot be harmed by fire.
c) a Tome of the Impenetrable Earth
It cannot be harmed by acid.
d) a Tome of Knowledge
e) an Unholy Tome of the Hellflame
f) a Dark Tome of the Netherworld
g) a Fireproof Tome of the Woods
It cannot be harmed by fire.
You found it lying in a vault on level 44 of Mountain.
h) a Spellbook of Tick Tock {@m1 !k!k!k!d!s}
i) a Spellbook of Time Tempest
j) a Fireproof Spellbook of Timeline
It cannot be harmed by fire.
You found it lying in a vault on level 27 of Cirith Ungol.
k) a Rune [Acid]
It cannot be harmed by acid.
l) a Rune [Chaos]
It cannot be harmed bla-bla.
m) 2 Vermilion Mushrooms of Restoring
n) a Dark Red Mushroom of Mana
o) a Grey Mushroom of Sanity
p) 25 Sprigs of Athelas
q) a Morphic Oil of Vampire
r) a Gloss Potion of Lesser Restore Mana
s) 2 Cloudy Potions of Greater Restore Mana
t) an Iridescent Potion of Blue Dragon Blood
u) 8 Cyan Potions of Haste
v) a Coldproof Orange Potion of Cure Light Insanity
It cannot be harmed by cold.
You found it lying in a vault on level 27 of Cirith Ungol.
w) 32 Orange Potions of Cure Light Insanity
x) a Coldproof Alcoholic Potion of Cure Serious Insanity
It cannot be harmed by cold.
a) 5 Potions of Cure Serious Insanity
b) 4 Potions of Cure Critical Insanity
c) a Frothing Potion of Cure Insanity
d) 7 Moonshine Potions of Repelling
e) 10 Misty Potions of Greater Healing
f) 6 Swirly Potions of Super Healing
g) a Brown Potion of Rare Resistance
It cannot be harmed bla-bla.
h) 6 Potions of Sense Objects
i) a Coldproof Blue Potion of Greater Curing
It cannot be harmed by cold.
You found it lying on the ground on level 34 of Mordor.
j) 3 Blue Potions of Greater Curing
k) 3 Potions of Cure Mortal Insanity
l) 2 Vermilion Potions of Cure Mind
m) an Effervescent Potion of Time Flow
n) 2 Grey Potions of Brawn
o) 2 Fuming Potions of Nimbleness
p) a Metallic Green Potion of Toughness
q) 2 Red Potions of Corruption
r) 10 Coldproof Blood Red Potions of Speed
It cannot be harmed by cold.
You bought it from the Black Market.
s) 45 Blood Red Potions of Speed
t) 14 Ichor Potions of Healing {100% off}
u) 9 Potions of *Healing*
v) a Coldproof Luminescent Potion of Restore All Mana
It cannot be harmed by cold.
w) 5 Luminescent Potions of Restore All Mana
x) 5 Grey Speckled Potions of Restore Life Levels
a) 4 Steamy Potions of Restore Strength
b) 2 Potions of Restore Intelligence
c) 6 Muddy Potions of Restore Wisdom {75% off}
d) 5 Gloopy Green Potions of Restore Dexterity {50% off}
e) a Coldproof Cyan Potion of Restore Constitution
It cannot be harmed by cold.
You found it lying in a vault on level 27 of Cirith Ungol.
f) 6 Cyan Potions of Restore Constitution
g) 3 White Potions of Restore Charisma
h) a Coldproof Yellow Potion of Charisma
It cannot be harmed by cold.
You found it in the remains of a Charmeleon on level 44 of Mountain.
i) 3 Yellow Potions of Charisma
j) 5 Coldproof Crimson Potions of Resistance
It cannot be harmed bla-bla.
You found it lying in a vault on level 53 of Graveyard.
k) 7 Crimson Potions of Resistance
It cannot be harmed bla-bla.
l) 2 Acidproof Scrolls titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by acid.
You found it lying on the ground on level 29 of Cirith Ungol.
m) 7 Scrolls titled "compag doeyen" of Summon Never-Moving Pet
n) an Acidproof Scroll titled "bytrol otle ag" of Trap Creation
It cannot be harmed by acid.
You found it in the remains of Morgana Le Fay on level 29 of Cirith Ungol.
o) a Scroll titled "bytrol otle ag" of Trap Creation
p) 2 Scrolls titled "dud sym ausnie" of Teleport Level
q) 2 Retardant Scrolls titled "sna wit elarze" of Word of Recall
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Land Of Rhun.
r) 7 Scrolls titled "sna wit elarze" of Word of Recall {!*}
s) 5 Scrolls titled "ban ankh" of *Identify* {25% off}
t) 4 Scrolls of Remove Curse
u) a Scroll of *Remove Curse*
v) a Scroll titled "garzel blu" of Enchant Weapon To-Hit
w) 3 Scrolls of Recharging {50% off}
x) 2 Retardant Scrolls titled "lim sased" of Reset Recall
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 32 of Cirith Ungol.
a) a Fireproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by fire.
You found it in the remains of a Black knight on level 26 of Cirith Ungol.
b) an Acidproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid.
You found it in the remains of a Spook on level 55 of Graveyard.
c) 6 Scrolls titled "lim sased" of Reset Recall
d) 4 Scrolls titled "tektich" of Divination
e) a Scroll titled "ill prok" of Satisfy Hunger {100% off}
f) a Fireproof Scroll titled "werg mung" of *Destruction*
It cannot be harmed by fire.
You found it lying in a vault on level 27 of Cirith Ungol.
g) a Scroll titled "werg mung" of *Destruction*
h) an Acidproof Scroll titled "buttnil" of Mass Resurrection
It cannot be harmed by acid.
You found it lying in a vault on level 27 of Cirith Ungol.
i) a Scroll titled "abglen famrar" of Mass Genocide
j) 3 Scrolls titled "jedyb i hydver" of Fireproofing
k) a Retardant Scroll titled "heal wilraw" of Destruction
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Logrus ghost on level 33 of The Land Of
Rhun.
l) 2 Scrolls titled "heal wilraw" of Destruction
m) a Wooden Rod of Trap Location (10/10)(8) {@z1}
n) a Moonstone Rod of Nothing (75/75)
o) an Aluminium Rod of Nothing (80/80)
p) an Aluminium Rod of Capacity of Nothing (160/160)
It can hold more mana.
You found it lying in a vault on level 54 of Graveyard.
q) a Silver Rod of Nothing (100/100)
r) a Silver Rod of Nothing (100/100)
s) a Silver Rod of Nothing (100/100)
t) a Diamond Rod of the Maiar of Nothing (360/360)
It can hold more mana. It can cast spells for a lesser mana cost. It
regenerates its mana faster. It resists charge draining. It cannot
be harmed by electricity.
It was given to you as a reward.
u) a Tungsten Rod Tip of Recall (80 Mana to cast)
v) 2 Martian Rod Tips of Disarming (50 Mana to cast)
w) a Gilded Rod Tip of Lightning Balls of Charge Holding (50 Mana to cast)
It resists charge draining.
You found it lying in a vault on level 27 of Cirith Ungol.
x) a Cast Iron Rod Tip of Trap Location of Charge Holding (8 Mana to cast)
It resists charge draining.
You found it lying in a vault on level 27 of Cirith Ungol.
a) 4 Cast Iron Rod Tips of Trap Location (8 Mana to cast)
b) a Shockproof Tanned Rod Tip of Darkness Bolts (50 Mana to cast)
It cannot be harmed by electricity.
It was given to you as a reward.
c) a Shockproof Venusian Wand of Manathrust[1|15] (14 charges) {100% off}
It cannot be harmed by electricity.
You found it lying in a vault on level 14 of The Old Forest.
d) an Iron Wand of Tidal Wave[3|21] (9 charges)
e) 2 Wands of Noxious Cloud[1|26] (10 charges) {!k!k!k}
f) an Oxidized Wand of Teleport Away[5|23] (8 charges)
g) an Oxidized Wand of Teleport Away[3|23] of Plenty (12 charges)
You found it lying in a vault on level 27 of Cirith Ungol.
h) a Triclinic Wand of Banishment[5|11] (2 charges)
i) 2 Staffs of Globe of Light[1|10] (13 charges)
j) a Staff of Globe of Light[1|10] (5 charges)
k) a Silver Staff of Globe of Light[1|13] (8 charges)
l) a Silver Staff of Globe of Light[4|10] (12 charges) {!k!k!k}
m) a Staff of Disarm[1|10] (2 charges) {!k!k!k}
n) an Acidproof Ivory Staff of Vision[2|15] (8 charges)
It cannot be harmed by acid.
You found it lying in a vault on level 27 of Cirith Ungol.
o) a Sycamore Staff of Sense Monsters[1|16] (15 charges)
p) a Fireproof Microscopic Staff of Genocide[1|5] (4 charges)
It cannot be harmed by fire.
You found it lying in a vault on level 27 of Cirith Ungol.
q) The Scarab Ring 'Argoth' (+2)
It can be used to store a spell. It increases your CON and perception
by 2. Sustain STR, CON and CHA. Resistance to electricity, dark and
sound. It cannot be harmed bla-bla.
You found it lying in a vault on level 32 of Cirith Ungol.
r) The Scarab Ring 'Osgircal' (+3) {!d!s}
It increases your INT, CON, searching and luck by 3. Sustain STR, INT
and WIS. Resistance to acid, fire, cold, confusion, sound, nether
and nerve. Regeneration. It drains experience. It induces random
teleportation. It cannot be harmed bla-bla.
You found it lying in a vault on level 25 of Amon Sul.
s) The Viridigen Ring 'Helenna' (+3)
It increases your stealth and infravision by 3. Sustain INT and WIS.
Resistance to dark and nerve. See invisible. Device Mastery. It
cannot be harmed bla-bla.
You found it in the remains of Prince Imrahil the Proud on level 30 of The
Land Of Rhun.
t) a Thallium Ring of Shard Resistance
Resistance to shards.
You found it lying in a vault on level 27 of Cirith Ungol.
u) a Well-Protected Engagement Ring of Chaos Resistance
Resistance to electricity, cold, confusion and chaos.
You found it lying in a vault on level 44 of Mountain.
v) The Obsidian Ring of Ninar (+1)
It increases your CHA by 1. It makes you invisible. Sustain INT.
Free Action. Resistance to nexus and plasma. See invisible. It
cannot be harmed bla-bla.
It was given to you as a reward.
w) The Meteosteel Amulet of Norgol (+1)
It increases your STR, CON and infravision by 1. Resist fear.
Resistance to poison and nerve. It induces random teleportation. It
cannot be harmed bla-bla.
You found it lying in a vault on level 30 of The Land Of Rhun.
x) a Dwarven Lantern
It provides light (radius 2) forever. It cannot be harmed by fire.
a) a Green Dragon Scale Mail (-2 to accuracy) [30,+17]
It can be activated for breathe poison gas (150) every 90+d90 turns if
it is being worn. Resistance to poison. Flying. It cannot be harmed
bla-bla.
b) The Ring Mail of Tolor (-2 to accuracy) [12,+15] (+1)
It increases your luck by 1. Resist fear. Resistance to light and
sound. It prevents teleportation. It cannot be harmed bla-bla.
You found it lying in a vault on level 32 of The Land Of Rhun.
c) a Cloak of Protection [1,+15] {!k!k!k!d!s}
Resistance to shards. It cannot be harmed bla-bla.
You found it in the remains of Nakago, Shogun of Kotou on level 27 of Amon
Sul.
d) The Cloak of Miryon [1,+4](-40%) (-4) {cursed}
It decreases your disarming, luck and martial prowess by 4. It
decreases your hit points by 40%. Sustain CON. It provides immunity
to fire. Resist fear. Resistance to acid and electricity. It
produces a fiery sheath. It drains experience. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed bla-bla.
You bought it from the Common Shop.
e) a Blasted Fur Cloak of Inventory Protection [3,+1]
Inventory Protection.
It was given to you as a reward.
f) a Pair of Dragon Wings [4,+13]
Levitation. It cannot be harmed bla-bla.
g) an Insect Husk [1,+5]
h) a Jingasa of See Invisible [4,+8]
See invisible.
It was given to you as a reward.
i) a Pair of Soft Leather Boots of Free Action [2,+11]
Free Action.
You found it lying on the ground on level 30 of The Land Of Rhun.
j) a Pair of Wedge Sandals [1,+6] (+6)
It increases your dodging by 6.
k) 61 SMG Bullets (2d8) (+4,+4)
l) 56 .45 ACP Bullets (2d10) (+5,+5)
m) 54 9mm Parabellums of the Teleri (4d5) (+9,+11)
It causes bleeding damage. Resistance to confusion. It has been
blessed by the gods.
You found it in the remains of an Animateuse on level 49 of Hornburg.
n) a Hybrid Sword of Gondolin (3d6) (+16,+8) (+1)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your STR, DEX and CON by 1. Slays dragons. Slays
trolls. Slays demons. Slays evil. Free Action. Resist fear.
Resistance to dark. See invisible. It grants ESP of evil beings. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Glaryssa, Succubus Queen on level 55 of
Graveyard.
o) a Trident of the Vanyar (1d8) (+15,+22) [+9] (+4 to stealth)
It can be wielded two-handed. It increases your INT, WIS and stealth
by 4. Slays demons. Slays undead. Sustain STR and CON. Resist
fear. Resistance to life draining, acid, electricity, poison, light,
dark, blindness and nexus. See invisible. Regeneration. It has been
blessed by the gods. It cannot be harmed bla-bla.
You found it in the remains of a Dark dwarven warrior on level 51 of
Graveyard.
p) a Fiery Lajatang of Westernesse (2d7) (+9,+12) (+2)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your STR, DEX and CON by 2. It does extra damage from
fire. Slays orcs. Slays trolls. Slays giants. Free Action. Resist
fear. Resistance to fire. See invisible. It grants ESP of orcs,
trolls and giants. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Land Of Rhun.
q) The Quarterstaff of Thranduil (1d9) (+10,+20)
It can be wielded two-handed. It poisons your foes. Slays animals.
Resistance to poison. It grants ESP of animals. It cannot be harmed
bla-bla.
You found it in the remains of a Green goblin on level 29 of The Land Of
Rhun.
r) The Great Hammer 'Morwe' (4d6) (+11,+5) (+1)
It increases your DEX, CHA and luck by 1. It does extra damage from
acid. Slays giants. Kills undead. Reflection. It has been blessed
by the gods. It can resist being shattered by morgul beings. It
cannot be harmed bla-bla.
You found it lying in a vault on level 44 of Mountain.
s) a Maul of Doriath (E:15, L:1) (4d4) (+7,+7)
It can be wielded two-handed.
You found it in the remains of a Cadaver on level 54 of Graveyard.
t) a Sling of Extra Might (x4) (+12,+16)
Resistance to nether. It fires missiles with extra might.
You found it in the remains of a Gluttony on level 51 of Graveyard.
u) a M1 Garand (x5) (+4,+5)
v) 93 Bolts (1d5) (+0,+0) {@f1}
w) 3 Bolts (exploding) (1d5) (+2,+4) {100% off}
x) 10 Bolts (1d5) (+7,+4) {100% off}
a) 10 Bolts (1d5) (+1,+6) {100% off}
b) 5 Bolts (exploding) (1d5) (+6,+7) {100% off}
c) 9 Bolts of Slay Evil (1d5) (+8,+11) {100% off}
Slays evil.
You made it yourself.
d) 30 Bolts of Wounding (1d5) (+13,+2)
You found it in the remains of Arthur Pendragon on level 27 of Cirith
Ungol.
e) 28 Seeker Bolts (4d5) (+0,+0) {100% off}
f) 8 Seeker Bolts (exploding) (4d5) (+4,+6) {100% off}
g) 9 Seeker Bolts (exploding) (4d5) (+5,+1) {100% off}
h) 18 Seeker Bolts (exploding) (4d5) (+4,+7)
i) 29 Arrows of Lonwe (1d4) (+7,+11) (+1)
It increases your luck by 1. It does extra damage from acid and fire.
Slays orcs. Slays trolls. Slays giants. Kills demons. It cannot be
harmed bla-bla.
You found it in the remains of a Shadowlord on level 53 of Graveyard.
j) 26 Arrows of Slay Animal (1d4) (+6,+9)
Slays animals.
You found it in the remains of an Amethyst serpent on level 55 of
Graveyard.
k) 30 Fireproof Arrows (1d4) (+12,+10)
It cannot be harmed by fire.
You found it lying in a vault on level 53 of Graveyard.
l) 32 Arrows (1d4) (+1,+6)
m) 25 Iron Shots of Wounding (1d4) (+11,+10)
You found it in the remains of a Blue eyes white dragon on level 53 of
Graveyard.
n) 7 Mithril Shots (3d4) (+8,+11) {100% off}
It cannot be harmed by acid.
o) 21 Steel Shots of Slay Evil (1d6) (+5,+9)
Slays evil.
You found it lying in a vault on level 44 of Mountain.
p) 25 Conundrum Shots (exploding) (2d4) (+3,+3)
q) a Drum of Power (+2) {!k!k!k!d!s}
It increases your STR and CHA by 2. Sustain CHA. Resistance to acid,
electricity, fire, cold and nerve. See invisible. It cannot be
harmed bla-bla.
You found it in the remains of Nightshade, Farmer Maggot's cousin in the
town of Bree .
r) a Harp (+1)
It increases your CHA by 1.
s) a Mandolin of the Vanyar (+2)
It increases your WIS, DEX and CHA by 2. Sustain WIS and CHA.
Resistance to dark.
You found it lying in a vault on level 54 of Graveyard.
t) a Climbing Set
Mountain Climbing.
u) 10 Cave troll raw meats
[Home Inventory - Lothlorien ]
a) a Tome of Magical Energy
b) a Tome of the Eternal Flame
It cannot be harmed by fire.
c) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 20 of Mirkwood.
d) a Tome of Knowledge
e) 2 Tomes of the Time {@m2 !k!k!k!d!s fire}
It cannot be harmed by fire.
f) a Tome of the Time
g) a Tome of Meta Spells
It cannot be harmed by fire.
h) a Celestial Tome of the Heavens {@m3 !k!k!k!d!s fire}
It cannot be harmed by fire.
i) a Tome of Youth
j) a Tome of History {@m2 !k!k!k!d!s fire}
It cannot be harmed by fire.
k) a Tome of History
l) 4 Spellbooks of Tick Tock
m) a Fireproof Spellbook of Decontaminate
It cannot be harmed by fire.
You found it lying in a vault on level 58 of Dol Guldur.
n) a Rune [Mind]
It cannot be harmed by electricity.
o) a Mushroom of Restore Strength {50% off}
p) a Vermilion Mushroom of Restoring
q) a Dark Red Mushroom of Mana
r) a Lembas
s) 8 Sprigs of Athelas
t) a Morphic Oil of Yith
u) 3 Gloss Potions of Lesser Restore Mana
v) a Coldproof Cloudy Potion of Greater Restore Mana
It cannot be harmed by cold.
You found it lying in a vault on level 19 of Mirkwood.
w) 2 Cloudy Potions of Greater Restore Mana
x) a Coldproof Smooth Potion of White Dragon Blood
It cannot be harmed by cold.
You found it lying in a vault on level 15 of Mirkwood.
a) 2 Potions of Haste
b) 5 Coldproof Orange Potions of Cure Light Insanity
It cannot be harmed by cold.
You bought it from the Black Market.
c) 7 Coldproof Potions of Cure Critical Insanity
It cannot be harmed by cold.
You bought it from the Black Market.
d) 11 Strangely Phosphorescent Potions of Cure Critical Insanity
e) 6 Frothing Potions of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) a Moonshine Potion of Repelling
h) 2 Coldproof Misty Potions of Greater Healing
It cannot be harmed by cold.
You found it lying in a vault on level 32 of The Small Water Cave.
i) 5 Misty Potions of Greater Healing
j) a Swirly Potion of Super Healing
k) 3 Dark Green Potions of High Resistance
It cannot be harmed bla-bla.
l) a Coldproof Brown Potion of Rare Resistance
It cannot be harmed bla-bla.
You found it in the remains of a Spectral killer on level 57 of Dol Guldur.
m) 2 Coldproof Olive Potions of Sense Objects
It cannot be harmed by cold.
You found it lying on the ground on level 22 of Amon Sul.
n) 14 Olive Potions of Sense Objects
o) a Coldproof Blue Potion of Greater Curing
It cannot be harmed by cold.
You found it lying in a vault on level 12 of Mirkwood.
p) 3 Blue Potions of Greater Curing
q) a Coldproof Shimmering Potion of Cure Mortal Insanity
It cannot be harmed by cold.
You found it lying in a vault on level 19 of Mirkwood.
r) a Shimmering Potion of Cure Mortal Insanity
s) a Vermilion Potion of Cure Mind
t) 2 Yellow Speckled Potions of Gain Ability
u) a Grey Potion of Brawn
v) a Dark Blue Potion of Contemplation
w) 9 Coldproof Blood Red Potions of Speed
It cannot be harmed by cold.
You bought it from the Black Market.
x) 7 Blood Red Potions of Speed
a) 4 Coldproof Ichor Potions of Healing
It cannot be harmed by cold.
You bought it from the Temple.
b) 20 Ichor Potions of Healing {25% off}
c) 3 Coldproof Luminescent Potions of Restore All Mana
It cannot be harmed by cold.
You found it lying in a vault on level 16 of Mirkwood.
d) 4 Luminescent Potions of Restore All Mana
e) 9 Potions of Restore Life Levels {50% off}
f) 3 Potions of Restore Strength
g) 4 Potions of Restore Intelligence {75% off}
h) a Potion of Restore Wisdom
i) 4 Gloopy Green Potions of Restore Dexterity
j) 6 Cyan Potions of Restore Constitution {25% off}
k) 6 White Potions of Restore Charisma
l) 6 Orange Potions of Intelligence
m) 2 Syrup Potions of Constitution
n) a Yellow Potion of Charisma
o) 5 Verdant Potions of Enlightenment
p) a Coldproof Crimson Potion of Resistance
It cannot be harmed bla-bla.
You found it lying in a vault on level 58 of Dol Guldur.
q) a Coldproof Caustic Potion of Curing
It cannot be harmed by cold.
You found it lying on the ground on level 21 of Amon Sul.
r) 3 Caustic Potions of Curing
s) a Retardant Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by acid. It cannot be harmed by fire.
t) a Fireproof Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by fire.
You found it lying in a vault on level 12 of Mirkwood.
u) 12 Scrolls titled "compag doeyen" of Summon Never-Moving Pet
v) 8 Scrolls titled "bytrol otle ag" of Trap Creation
w) 2 Scrolls titled "dud sym ausnie" of Teleport Level
x) an Acidproof Scroll titled "sna wit elarze" of Word of Recall
It cannot be harmed by acid.
You found it in the remains of The Physics Teacher on level 61 of Dol
Guldur.
a) 7 Scrolls titled "sna wit elarze" of Word of Recall {!*}
b) an Acidproof Scroll titled "ban ankh" of *Identify*
It cannot be harmed by acid.
You found it lying in a vault on level 16 of Mirkwood.
c) 3 Scrolls of *Identify* {50% off}
d) 8 Scrolls titled "obul tichver" of Remove Curse {50% off}
e) an Acidproof Scroll titled "agid yaraw" of *Remove Curse*
It cannot be harmed by acid.
You found it in the remains of The Midnight Dragon on level 61 of Dol
Guldur.
f) 2 Scrolls of *Remove Curse* {25% off}
g) a Retardant Scroll titled "thersub klisit" of *Enchant Weapon*
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 62 of Dol Guldur.
h) 2 Scrolls titled "thersub klisit" of *Enchant Weapon*
i) 7 Scrolls titled "lim sased" of Reset Recall
j) a Retardant Scroll titled "tektich" of Divination
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 32 of Maze.
k) 2 Acidproof Scrolls titled "tektich" of Divination
It cannot be harmed by acid.
You found it lying in a vault on level 32 of The Small Water Cave.
l) 4 Scrolls titled "tektich" of Divination
m) a Retardant Scroll titled "ill prok" of Satisfy Hunger
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Lygrog on level 58 of Dol Guldur.
n) an Acidproof Scroll titled "ill prok" of Satisfy Hunger
It cannot be harmed by acid.
You found it lying in a vault on level 57 of Dol Guldur.
o) a Scroll titled "ill prok" of Satisfy Hunger
p) 4 Scrolls titled "werg mung" of *Destruction*
q) a Scroll titled "buttnil" of Mass Resurrection
r) an Acidproof Scroll titled "payva sacsat" of Reincarnation
It cannot be harmed by acid.
You found it lying in a vault on level 50 of Cirith Ungol.
s) a Scroll titled "jedyb i hydver" of Fireproofing
t) a Scroll titled "ell xoeng uhyd" of Acidproofing
u) 3 Scrolls titled "heal wilraw" of Destruction
v) a Scroll titled "lechur tankerk" of Ally
w) a Quartz Rod of Charge Holding of Nothing (40/40)
It resists charge draining.
You found it in the remains of a Captain on level 18 of Mirkwood.
x) a Quartz Rod of the Istari of Nothing (80/80)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lygrog on level 58 of Dol Guldur.
a) an Iron Rod of Nothing (50/50)
b) an Iron Rod of Nothing (50/50)
c) a Moonstone Rod of Nothing (75/75)
d) an Aluminium Rod of the Istari of Nothing (160/160)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying on the ground on level 34 of The Small Water Cave.
e) an Aluminium Rod of Capacity of Nothing (160/160)
It can hold more mana.
You found it lying on the ground on level 36 of Maze.
f) a Tungsten Rod Tip of Recall (80 Mana to cast)
g) a Dodecagonal Rod Tip of Illumination (8 Mana to cast)
h) a Nickel Rod Tip of Enlightenment of Charge Holding (40 Mana to cast)
It resists charge draining.
It was given to you as a reward.
i) a Curved Rod Tip of Nexus Bolts (45 Mana to cast)
j) a Gold-Plated Rod Tip of Plasma Balls of Charge Holding (60 Mana to cast)
It resists charge draining.
You found it in the remains of Judge Death on level 60 of Dol Guldur.
k) a Brass Wand of Firewall[2|5] of Charge Holding (7 charges)
It resists charge draining.
You found it lying in a vault on level 15 of Mirkwood.
l) an Iron Wand of Tidal Wave[5|20] (8 charges)
m) a Wand of Noxious Cloud[1|25] (0 charges) {!k!k!k}
n) an Oxidized Wand of Teleport Away[1|20] (6 charges)
o) a Gold Wand of Essence of Speed[1|12] (5 charges)
p) a Mithril Wand of Clone Monster[16|30] (12 charges)
q) a Staff of Globe of Light[1|10] (2 charges) {!k!k!k}
r) a Staff of Globe of Light[1|10] (15 charges) {!k!k!k}
s) a Plywood Staff of Shake[2|10] of Plenty (17 charges)
You found it lying in a vault on level 12 of Mirkwood.
t) 3 Staffs of Disarm[1|10] (18 charges)
u) a Staff of Disarm[1|10] (20 charges) {!k!k!k}
v) 3 Staffs of Disarm[1|10] (16 charges)
w) a Staff of Disarm[1|10] (11 charges) {!k!k!k}
x) a Willow Staff of Sense Hidden[1|10] of Charge Holding (2 charges)
It resists charge draining.
You found it lying in a vault on level 15 of Mirkwood.
a) a Staff of Sense Hidden[1|10] (6 charges) {!k!k!k}
b) a Staff of Sense Hidden[1|10] (7 charges) {!k!k!k}
c) a Staff of Sense Monsters[1|15] (7 charges) {!k!k!k}
d) an Avocadowood Staff of Water Bite[1|5] (3 charges)
e) a Partial Totem of a Triceratops {@m2}
f) 2 Partial Totems of an Elder aranea
g) 2 Partial Totems of an Aranea
h) a Partial Totem of a Thai
i) The Adamantite Ring of Garriatan (+1 to stealth)
It increases your WIS, DEX, CON, stealth, infravision and luck by 1.
Resistance to cold, light, dark and mind. Flying. See invisible. It
cannot be harmed bla-bla.
You found it lying in a vault on level 32 of The Small Water Cave.
j) a Dazzling Lapis Lazuli Ring of Sustain Intelligence
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. Sustain INT. Resistance to light.
You found it lying in a vault on level 15 of Mirkwood.
k) The Scarab Ring 'Marin' (+4)
It increases your INT, CON, stealth and luck by 4. It makes you
invisible. Resistance to electricity, dark, confusion and chaos.
Flying. It cannot be harmed bla-bla.
You found it lying in a vault on level 34 of The Small Water Cave.
l) a Blazing Scarab Ring of Constitution (+2)
It provides light (radius 1) forever. It increases your CON by 2.
Resistance to fire. It produces a fiery sheath.
You found it lying in a vault on level 15 of Mirkwood.
m) The Fluorspar Ring 'Thros' (+6,+5)
It can be used to store a spell. Sustain WIS, DEX and CHA.
Resistance to dark and confusion. Flying. Inventory Protection. It
cannot be harmed bla-bla.
You found it in the remains of a Great Storm Wyrm on level 61 of Dol
Guldur.
n) a Blazing Fluorspar Ring of Slaying (+7,+7)
It provides light (radius 1) forever. It provides immunity to fire.
It produces a fiery sheath.
It was given to you as a reward.
o) a Ring of Light and Darkness Resistance {!k!k!k!d!s}
Resistance to light and dark.
You bought it from the Black Market.
p) an Elemental Andalusite Ring of Nether Resistance
It provides immunity to fire. Resistance to life draining, acid,
electricity, cold, poison and nether. Device Mastery. It cannot be
harmed bla-bla.
You found it lying in a vault on level 32 of The Small Water Cave.
q) The Thallium Ring of Bauglondi (+3)
It increases your CHA, loot quality and perception by 3. Sustain DEX,
CON and CHA. Free Action. Resistance to poison, blindness and shards
. Levitation. Regeneration. It cannot be harmed bla-bla.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
r) a Cobalt Ring of Blindness Resistance
Resistance to blindness.
You found it lying on the ground on level 58 of Dol Guldur.
s) a Sapphire Ring of Lordly Protection [+18]
Free Action. Resist fear. Resistance to life draining, poison and
disenchantment.
You found it lying in a vault on level 19 of Mirkwood.
t) a Radiant Nickel Ring of Flying
It grants you the power of illuminate if it is being worn. It
provides light (radius 3) forever. Resistance to light. Flying.
You found it lying in a vault on level 12 of Mirkwood.
u) a Nickel Ring of Flying of Dodging [+1] (+1)
It increases your dodging by 1. Flying.
You found it lying in a vault on level 15 of Mirkwood.
v) a Dwarven Aquamarine Ring of Critical Hits of Dodging [+10] (+9% of critical
hi
It grants you the power of stone to mud if it is being worn. It
increases your infravision, crit chance and dodging by 9. Sustain CON
. Resistance to dark.
You found it in the remains of The Defiler on level 59 of Dol Guldur.
w) a Platinum Amulet of Reflection
Reflection. It cannot be harmed bla-bla.
You found it in the remains of a Bile Demon on level 58 of Dol Guldur.
x) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your CON by 2.
Resistance to fire. It cannot be harmed bla-bla.
You found it in the remains of a Bile Demon on level 58 of Dol Guldur.
a) The Glass Amulet of Antelmar [+15] (+1)
It increases your CON by 1. Sustain CON and CHA. Free Action.
Resistance to electricity, dark, nexus and plasma. See invisible. It
cannot be harmed bla-bla.
You found it lying on the ground on level 32 of Maze.
b) The Glass Amulet 'Felenann' [+18] (+3 to searching)
It increases your WIS, searching, infravision and martial prowess by 3
. Sustain STR. Resistance to acid, cold, poison, blindness and nerve
. Regeneration. It cannot be harmed bla-bla.
You found it in the remains of Barney the Dinosaur on level 36 of Maze.
c) a Cuboid Amulet of Ether Resistance
Resistance to ether.
You found it in the remains of a Bewitched on level 60 of Dol Guldur.
d) The Phial 'Lava Lamp of Telmora' (+1)
It provides light (radius 2) forever. It increases your CHA by 1.
Resistance to fire and sound. It produces a fiery sheath. It cannot
be harmed bla-bla.
You found it in the remains of an Archon on level 63 of Dol Guldur.
e) The Stone of Lore
It can be activated for perilous identify every 200+d200 turns if it
is being worn. It provides light (radius 1) forever. It cannot be
harmed bla-bla.
You found it lying on the floor of a special level.
f) a Small Metal Shield of Vision [3,+5]
It provides light (radius 1) forever. Resistance to blindness.
You found it lying in a vault on level 12 of Mirkwood.
g) a Lithe Small Metal Shield [3,+9]
It is lithe.
You found it lying in a vault on level 14 of The Old Forest.
h) an Iron Helm of Light [5,+6]
It provides light (radius 1) forever. Resistance to light.
You bought it from the Armory.
i) The Dragon Helm of Thrain [8,+10]
It can be used to store a spell. Sustain INT. Resist fear.
Resistance to cold and confusion. Device Mastery. It cannot be
harmed bla-bla.
It was given to you as a reward.
j) a Set of Alchemist Gloves of Dodging [1,+5] (+3)
It increases your DEX and dodging by 3.
You found it lying in a vault on level 15 of Mirkwood.
k) The Set of Spiked Gauntlets 'Eolod' (+1,+3) [4,+10] (+3)
It increases your loot quality by 3. Sustain WIS. Resist fear.
Resistance to fire, light, confusion, nether and nerve. It cannot be
harmed bla-bla.
You found it in the remains of a Mountain giant on level 58 of Dol Guldur.
l) a Pair of Pumps (+10 to damage) [2,+0] (-1 to speed)
It decreases your speed by 1.
m) a Pair of Light Metal Boots of Evasion [5,+11] (+1) {!k!k!k!d!s}
It increases your dodging by 1.
You found it lying on the ground on level 36 of Isengard.
n) a Protected Pair of Light Metal Boots [5,+5]
Resistance to cold.
It was given to you as a reward.
o) 32 Shotgun Shells (6d6) (+0,+0)
p) The Long Dagger 'Earedil' (2d4) (+0,-7) (-2) {cursed}
It provides light (radius 1) forever. It decreases your INT, DEX,
disarming, dodging and luck by 2. It does extra damage from
electricity. Kills dragons. Slays giants. Slays demons. Slays
evil. Sustain STR. Resistance to electricity. Device Mastery. It
induces random teleportation. It fills you with the Black Breath. It
is heavily cursed. It can resist being shattered by morgul beings.
It cannot be harmed bla-bla.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
q) The Pike of Baste (2d5) (-1,+8) (-3)
It can be wielded two-handed. It decreases your INT, WIS, CON and
luck by 3. It does extra damage from electricity and fire. It
poisons your foes. It causes bleeding damage. Slays dragons. Slays
undead. Slays animals. Resistance to confusion. It grants ESP of
demons. It prevents teleportation. It fills you with the Black
Breath. It cannot be dropped while cursed. It cannot be harmed
bla-bla.
You found it in the remains of Helchgam on level 61 of Dol Guldur.
r) a Lajatang of Forodwaith (2d7) (+14,+15) (+1 attack)
It can be wielded two-handed. It increases your INT and attack speed
by 1. Slays demons. Slays undead. Slays evil. Sustain CON.
Resist fear. See invisible. It grants ESP of evil beings. Inventory
Protection. It has been blessed by the gods.
You found it in the remains of an Archon on level 63 of Dol Guldur.
s) a Mace of Doriath (E:15, L:1) (2d4) (+5,+11)
It can be wielded two-handed.
You found it in the remains of an Eldritch Novice paladin on level 12 of
Mirkwood.
t) a Trollsense Pick of Brightness (+1)
It provides light (radius 2) forever. It increases your tunneling by
1. It grants ESP of trolls.
You bought it from the General Store.
u) a Light Crossbow (x3) (+9,+8)
v) 33 Bent Bolts of Flame (1d5) (+5,+3) {@f1}
It does extra damage from fire. It cannot be harmed by fire.
You found it in the remains of a Camelot Knight on level 24 of Amon Sul.
w) 23 Bolts of Slay Undead (1d5) (+7,+2)
Slays undead.
You found it lying in a vault on level 15 of Mirkwood.
x) 26 Bolts (1d5) (+4,+6) {@f1}
a) 22 Bolts (1d5) (+4,+5)
b) 5 Bolts (exploding) (1d5) (+3,+5) {light}
c) 10 Bolts (exploding) (1d5) (+3,+2) {nuke}
d) 30 Bolts (1d5) (+0,+0) {100% off}
e) 10 Bolts (exploding) (1d5) (+5,+6) {mind}
f) 9 Bolts (exploding) (1d5) (+2,+4) {shards}
g) 3 Bolts of Acid (1d5) (+4,+2) {100% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
h) 7 Bolts (1d5) (+2,+4) {100% off}
i) 7 Seeker Bolts (4d5) (+0,+0) {100% off}
j) 8 Seeker Bolts (exploding) (4d5) (+2,+4) {time}
k) 28 Arrows (1d4) (+3,+4)
l) 18 Mithril Arrows (5d4) (+7,+6)
It cannot be harmed bla-bla.
m) 7 Rounded Pebbles of Venom (1d2) (+3,+3) {100% off}
It poisons your foes.
You made it yourself.
n) 10 Rounded Pebbles (exploding) (1d2) (+3,+4) {100% off}
o) 27 Army Grade Iron Shots of Slay Evil (1d4) (+2,-11)
Slays evil.
You found it in the remains of an Archon on level 63 of Dol Guldur.
p) 2 Mithril Shots (exploding) (3d4) (+6,+11) {100% off}
It cannot be harmed by acid.
q) 29 Steel Shots (1d6) (+4,+3)
r) The Mithril Boomerang of Rufin (5d6) (+11,+10) (+1)
It increases your luck and martial prowess by 1. Slays dragons.
Slays trolls. Kills demons. Slays undead. Resistance to nether.
Inventory Protection. It cannot be harmed bla-bla.
You found it in the remains of a Bile Demon on level 58 of Dol Guldur.
s) a Harp of the Vanyar (+2)
It increases your WIS and CHA by 2. Sustain WIS and CHA. Resistance
to dark.
You found it lying in a vault on level 12 of Mirkwood.
t) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your STR and CON by 2. It provides immunity
to cold. Resist fear. Resistance to nether. It cannot be harmed
bla-bla.
You found it lying in a vault on level 57 of Dol Guldur.
u) an Essence of Fire
v) an Essence of Chaos
w) an Essence of Wax
[Home Inventory - Hobbiton ]
a) a Demonhorn of Water Breathing [2,+7]
It provides light (radius 2) forever. Water Breathing. It cannot be
harmed by acid.
You found it lying on the ground on level 65 of Paths of the Dead.
b) 3 Spellbooks of Tick Tock {@m1 !k!k!k!d!s}
c) 6 Blue Mushrooms of Restore Strength
d) 7 Brown Mushrooms of Restore Constitution {25% off}
e) 2 Grey Mushrooms of Sanity
f) 16 Sprigs of Athelas
g) 7 Potions of Greater Restore Mana
h) 6 Coldproof Potions of Greater Restore Mana {50% off}
It cannot be harmed by cold.
You bought it from the Potion Store.
i) 4 Coldproof Potions of Haste
It cannot be harmed by cold.
You bought it from the Super Potion Store.
j) 76 Orange Potions of Cure Light Insanity
k) 8 Potions of Cure Serious Insanity
l) 7 Potions of Cure Insanity
m) a Coldproof Moonshine Potion of Repelling
It cannot be harmed by cold.
You found it lying on the ground on level 33 of Moria.
n) 5 Moonshine Potions of Repelling
o) 10 Potions of Greater Healing
p) 5 Coldproof Potions of Super Healing
It cannot be harmed by cold.
You bought it from the Super Potion Store.
q) 8 Potions of Super Healing
r) 2 Coldproof Potions of Sense Objects
It cannot be harmed by cold.
You bought it from the Potion Store.
s) 14 Potions of Sense Objects
t) a Shimmering Potion of Cure Mortal Insanity
u) 6 Vermilion Potions of Cure Mind
v) 4 Grey Potions of Brawn
w) 10 Coldproof Potions of Speed
It cannot be harmed by cold.
You bought it from the Super Potion Store.
x) 45 Blood Red Potions of Speed
a) 15 Ichor Potions of Healing {25% off}
b) 3 Coldproof Potions of *Healing*
It cannot be harmed by cold.
You bought it from the Potion Store.
c) 5 Potions of Life
d) 4 Luminescent Potions of Restore All Mana
e) 3 Potions of Restore Life Levels
f) 5 Steamy Potions of Restore Strength
g) 12 Magenta Potions of Restore Intelligence
h) 20 Muddy Potions of Restore Wisdom
i) 9 Gloopy Green Potions of Restore Dexterity
j) 5 Cyan Potions of Restore Constitution
k) 4 Potions of Restore Charisma {25% off}
l) 7 Coldproof Potions of Enlightenment
It cannot be harmed by cold.
You bought it from the Potion Store.
m) 25 Verdant Potions of Enlightenment
n) 3 Potions of Self Knowledge
o) 7 Crimson Potions of Resistance
It cannot be harmed bla-bla.
p) 2 Caustic Potions of Curing
q) a Fireproof Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by fire.
You found it lying on the ground on level 36 of Isengard.
r) a Scroll titled "compag doeyen" of Summon Never-Moving Pet
s) a Fireproof Scroll titled "bytrol otle ag" of Trap Creation
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
t) 2 Scrolls titled "dud sym ausnie" of Teleport Level
u) 6 Scrolls titled "sna wit elarze" of Word of Recall {!*}
v) 2 Scrolls titled "ban ankh" of *Identify*
w) 4 Scrolls of Remove Curse
x) a Scroll titled "garzel blu" of Enchant Weapon To-Hit
a) a Retardant Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Death quasit on level 39 of Submerged
Ruins.
b) 3 Acidproof Scrolls of Reset Recall
It cannot be harmed by acid.
You bought it from the Scribe.
c) 4 Scrolls of Reset Recall
d) 2 Scrolls titled "tektich" of Divination
e) a Scroll titled "werg mung" of *Destruction*
f) a Scroll of Mass Genocide
g) a Scroll titled "zararr xus" of Shockproofing
h) a Scroll titled "ell xoeng uhyd" of Acidproofing
i) an Acidproof Scroll titled "heal wilraw" of Destruction
It cannot be harmed by acid.
You found it lying in a vault on level 30 of Moria.
j) a Scroll titled "heal wilraw" of Destruction
k) a Quartz Rod of Nothing (40/40)
l) a Martian Rod Tip of Disarming (50 Mana to cast)
m) a Shockproof Rickety Rod Tip of Cold Balls (55 Mana to cast)
It cannot be harmed by electricity.
You found it lying in a vault on level 30 of Moria.
n) an Iron Wand of Tidal Wave[3|26] (10 charges)
o) a Long Wand of Ice Storm[2|39] (9 charges)
p) an Oxidized Wand of Teleport Away[3|31] (7 charges)
q) a Gold Wand of Essence of Speed[1|18] (5 charges)
r) a Silver Wand of Rocket Launcher[2|14] of Charge Holding (5 charges)
It resists charge draining.
You found it lying in a vault on level 69 of Paths of the Dead.
s) a Silver-Plated Wand of Timelapse[2|17] (7 charges)
t) a Plywood Staff of Shake[1|17] (13 charges)
u) a Staff of Disarm[1|10] (2 charges) {!k!k!k}
v) a Partial Totem of a Star drake
w) a Resistant Spikard Ring of Poison Resistance
Resistance to poison and nether.
You found it lying in a vault on level 30 of Moria.
x) a Tropical Ring of Disenchantment Resistance
Resistance to disenchantment.
You found it in the remains of a Greater Spam Demon on level 69 of Paths
of the Dead.
a) a Jasper Ring of Invisibility of Disarming (+6)
It increases your disarming by 6. It makes you invisible.
You found it lying in a vault on level 23 of The Sandworm lair.
b) The Lightning Resistance of Faramir (+18,+0) [+8] (+5) {!d!s}
It increases your stealth by 5. Sustain DEX. Resistance to confusion
. It cannot be harmed bla-bla.
You found it in the remains of Lug, the Grotesque on level 10 of Orc Cave.
c) a Golden Amulet of of War (+1 attack)
It increases your STR, DEX and attack speed by 1. It drains mana and
experience. It aggravates nearby creatures.
You found it in the remains of Scrupiox, the Nightcrawler on level 52 of
Paths of the Dead.
d) a Dwarven Lantern
It provides light (radius 2) forever. It cannot be harmed by fire.
e) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed bla-bla.
You found it lying in a vault on level 30 of Moria.
f) a Lithe Bronze Dragon Scale Mail (-2 to accuracy) [30,+17]
It can be activated for breathe confusion (120) every 90+d90 turns if
it is being worn. Resistance to confusion. Flying. It is lithe. It
cannot be harmed bla-bla.
You found it lying in a vault on level 33 of Moria.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction every once in
a while if it is being worn. It provides light (radius 1) forever. It
increases your STR by 2. Sustain STR. Resist fear. It grants ESP of
trolls. Regeneration. It cannot be harmed bla-bla.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
h) a Pair of Light Metal Boots of Inventory Protection [5,+14]
Inventory Protection.
You found it lying in a vault on level 30 of Moria.
i) The Katana 'Harievorn' (3d4) (+7,-2) (-4 to stealth) {cursed}
It can be wielded two-handed. It decreases your CON, CHA, stealth and
disarming by 4. It poisons your foes. Slays dragons. Slays orcs.
Slays giants. Kills demons. Kills undead. Slays evil. It grants
ESP of trolls. It is heavily cursed. It can resist being shattered
by morgul beings. It cannot be harmed bla-bla.
You found it in the remains of a Kangaroo on level 33 of Moria.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It produces chaotic effects. Slays dragons. Slays orcs. Slays
trolls. Slays evil. Slays animals. Resistance to acid, electricity,
fire and cold. See invisible. It aggravates nearby creatures. It
cannot be harmed bla-bla.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
k) a Pick of Boldness (+1) {!k!k!k!d!s}
It increases your tunneling by 1. Resist fear.
You bought it from the General Store.
l) a Long Bow of the Hunter (x3) (+16,+10) (+3 to stealth) {!k!k!k!d!s}
It increases your stealth by 3.
You found it in the remains of Phineas T. Barnum on level 21 of Amon Sul.
m) 9 Bolts (1d5) (+0,+0) {100% off}
n) 9 Bolts of Flame (1d5) (+4,+3) {100% off}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
o) 7 Seeker Bolts (4d5) (+0,+0) {100% off}
p) 31 Arrows (1d4) (+6,+8)
q) 84 Arrows (1d4) (+0,+0) {@f1}
r) 10 Arrows (1d4) (+3,+5) {100% off}
s) 9 Arrows (exploding) (1d4) (+2,+1) {@f2 disint}
t) 4 Arrows (exploding) (1d4) (+4,+3) {dark}
u) 18 Arrows (1d4) (+0,+0)
v) 3 Seeker Arrows (4d4) (+2,+4) {100% off}
w) a Metal Boomerang of the Maiar (4d5) (+12,+18) [+2]
Slays trolls. Slays giants. Free Action. Resist fear. See
invisible. It grants ESP of trolls and giants. It has been blessed
by the gods. It cannot be harmed bla-bla.
You found it lying in a vault on level 39 of Submerged Ruins.
x) The Drum of Nienni [-4] (-1 to stealth) {cursed}
It provides light (radius 4) forever. It decreases your STR, INT, CHA
, stealth and disarming by 1. Sustain WIS, DEX, CON and CHA. Resist
fear. Resistance to electricity, blindness, chaos and nerve. See
invisible. Reflection. Device Mastery. It drains experience. It
fills you with the Black Breath. It is heavily cursed. It cannot be
harmed bla-bla.
You found it lying in a vault on level 30 of Moria.
[Home Inventory - Osgiliath ]
a) a Tome of the Time
b) a Grey Mushroom of Sanity
c) a Cloudy Potion of Greater Restore Mana
d) 3 Grey Speckled Potions of Restore Life Levels
e) 2 Potions of Restore Strength
f) 2 Potions of Restore Intelligence
g) 2 Potions of Restore Wisdom
h) 2 Potions of Restore Dexterity
i) 2 Potions of Restore Constitution
j) 3 White Potions of Restore Charisma
k) a Yellow Potion of Charisma
l) a Fireproof Scroll titled "ban ankh" of *Identify*
It cannot be harmed by fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
m) a Scroll titled "obul tichver" of Remove Curse
n) a Scroll titled "agid yaraw" of *Remove Curse*
o) a Scroll titled "pottich gandan" of Enchant Weapon To-Dam
p) a Scroll titled "zararr xus" of Shockproofing
q) a Scroll titled "heal wilraw" of Destruction
r) a Staff of Globe of Light[1|10] (2 charges) {!k!k!k}
s) 2 Staffs of Globe of Light[1|10] (13 charges) {!k!k!k}
t) a Manzanita Staff of Probability Travel[2|18] (2 charges)
u) a Lion Hide [1,-6]
v) an Iron Helm of the Spirit [5,+17] (+2)
It increases your INT and WIS by 2. Resistance to mind.
You found it in the remains of Kazuki Kazama on level 45 of The Sacred
Land Of Mountains.
w) a Blade Bow (x4) (+4,+5)
[Home Inventory - Edoras ]
a) a Tome of Magical Energy
b) a Tome of the Tree
c) a Tome of the Mind
d) an Unholy Tome of the Hellflame
e) a Dark Tome of the Netherworld
f) a Dark Tome of the Netherworld
g) a Colorful Tome of Rainbows
h) a Tome of Sorrow
i) a Tome of Sorrow
j) an Ironclad Tome of Aule
k) a Shining Tome of Varda
l) a Spellbook of Essence of Speed
m) a Spellbook of Greater Identify
n) a Spellbook of Timeline
o) an Eye of chaos named Meryem (559 hp)
p) 3 Mushrooms of Restore Constitution
q) 2 Sprigs of Athelas
r) 26 Orange Potions of Cure Light Insanity
s) 10 Alcoholic Potions of Cure Serious Insanity
t) 9 Potions of Cure Critical Insanity
u) 2 Coldproof Moonshine Potions of Repelling
It cannot be harmed by cold.
You found it lying on the ground on level 46 of Hornburg.
v) a Coldproof Misty Potion of Greater Healing
It cannot be harmed by cold.
You found it lying on the ground on level 48 of Hornburg.
w) 6 Misty Potions of Greater Healing
x) 8 Olive Potions of Sense Objects
a) 3 Blue Potions of Greater Curing
b) a Vermilion Potion of Cure Mind
c) 12 Blood Red Potions of Speed
d) a Coldproof Ichor Potion of Healing
It cannot be harmed by cold.
You found it in the remains of a Basilisk on level 47 of Hornburg.
e) 15 Ichor Potions of Healing
f) 4 Potions of Restore Strength
g) 3 Potions of Restore Intelligence
h) 2 Potions of Restore Wisdom {25% off}
i) a Potion of Restore Dexterity
j) 3 Potions of Restore Constitution
k) 5 White Potions of Restore Charisma {25% off}
l) 2 Verdant Potions of Enlightenment
m) a Coldproof Crimson Potion of Resistance
It cannot be harmed bla-bla.
You found it lying in a vault on level 46 of Hornburg.
n) a Scroll titled "bia tankfa ple" of Darkness
o) a Retardant Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying on the ground on level 47 of Hornburg.
p) a Fireproof Scroll titled "compag doeyen" of Summon Never-Moving Pet
It cannot be harmed by fire.
You found it lying in a vault on level 47 of Hornburg.
q) 6 Scrolls titled "compag doeyen" of Summon Never-Moving Pet
r) 2 Scrolls titled "dud sym ausnie" of Teleport Level
s) 3 Scrolls titled "sna wit elarze" of Word of Recall {!*}
t) 3 Scrolls titled "obul tichver" of Remove Curse
u) 2 Scrolls titled "pottich gandan" of Enchant Weapon To-Dam
v) a Scroll titled "kissplu rolsri" of Recharging
w) an Acidproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid.
You found it lying in a vault on level 47 of Hornburg.
x) 4 Scrolls titled "lim sased" of Reset Recall
a) 19 Scrolls of Trap Detection {@r1}
b) 2 Scrolls titled "tektich" of Divination
c) 3 Scrolls titled "ill prok" of Satisfy Hunger
d) a Scroll titled "un bulshit" of Fire
It cannot be harmed by fire.
e) a Scroll titled "heal wilraw" of Destruction
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Master vampire on level 46 of Hornburg.
h) a Platinum Rod of Nothing (150/150)
i) a Silver-Plated Rod Tip of Perception (50 Mana to cast)
j) a Martian Rod Tip of Disarming (50 Mana to cast)
k) a Cast Iron Rod Tip of Trap Location (8 Mana to cast)
l) a Shockproof Brass Wand of Firewall[7|10] (7 charges)
It cannot be harmed by electricity.
You found it in the remains of a Dark elven sorcerer on level 47 of
Hornburg.
m) a Gold-Plated Wand of Noxious Cloud[4|26] (0 charges) {!k!k!k}
n) a Wand of Noxious Cloud[1|25] (0 charges) {!k!k!k}
o) a Shockproof Oxidized Wand of Teleport Away[12|28] (5 charges)
It cannot be harmed by electricity.
You found it in the remains of an Imp on level 45 of Hornburg.
p) a Triclinic Wand of Banishment[6|14] (2 charges)
q) 3 Staffs of Globe of Light[1|10] (15 charges)
r) 2 Staffs of Globe of Light[1|10] (0 charges) {!k!k!k}
s) a Staff of Globe of Light[1|10] (9 charges) {!k!k!k}
t) an Avocadowood Staff of Wings of Winds[5|24] (11 charges)
u) 7 Staffs of Disarm[1|10] (20 charges)
v) a Hickory Staff of Disarm[4|14] (11 charges)
w) a Mistletoe Staff of Teleportation[14|34] (12 charges)
x) a Staff of Sense Hidden[1|11] (15 charges) {@u1 !k!k!k}
a) an Oak Staff of Mana[3|22] (5 charges)
b) a Partial Totem of a Patricia {@m2}
c) The Ring 'Ibindor' (+2)
It increases your DEX, CON, searching and infravision by 2. Sustain
INT and DEX. Resistance to acid, fire, blindness and mind. It drains
experience. It cannot be harmed bla-bla.
You bought it from the Magic shop.
d) a Fluorspar Ring of Slaying (-5,-6) {cursed}
It is cursed.
You found it in the remains of an Ancient white dragon in the town of
Edoras .
e) 2 Turquoise Rings of Light and Darkness Resistance
Resistance to light and dark.
You found it in the remains of a Vampire orc on level 40 of Hornburg.
f) an Engagement Ring of Chaos Resistance
Resistance to confusion and chaos.
You found it lying in a vault on level 47 of Hornburg.
g) an Opal Ring of Extra Attacks (+1 attack)
It increases your attack speed by 1.
You found it lying in a vault on level 47 of Hornburg.
h) a Blasted Lariat Amulet of Telepathy (-4,-3) [-7] {!k!k!k!d!s}
Full ESP. It cannot be harmed bla-bla.
You found it lying in a vault on level 24 of The Sandworm lair.
i) The Mysterious Amulet of Halair (+3 to infravision)
It increases your INT, WIS, infravision and martial prowess by 3.
Sustain WIS and CHA. Free Action. Resistance to fire, nexus and
chaos. It grants ESP of animals. It cannot be harmed bla-bla.
You found it lying in a vault on level 47 of Hornburg.
j) a Perforated Bronze Dragon Scale Mail (-2 to accuracy) [30,-10]
It can be activated for breathe confusion (120) every 90+d90 turns if
it is being worn. Resistance to confusion. Flying. It cannot be
harmed bla-bla.
You found it lying in a vault on level 43 of Hornburg.
k) a Nether Dragon Scale Mail (-2 to accuracy) [30,+1]
It can be activated for breathe confusion (120) every 90+d90 turns if
it is being worn. Resistance to nether and nexus. Flying. It cannot
be harmed bla-bla.
l) a Cloak of *Protection* [1,+13] {!k!k!k!d!s}
Resistance to sound and shards. Inventory Protection. It cannot be
harmed bla-bla.
You bought it from the Common Shop.
m) a Sparrow Feathers of *Protection* [1,+10]
Resistance to fire, shards and nexus. Inventory Protection. It
cannot be harmed bla-bla.
You found it lying in a vault on level 46 of Hornburg.
n) a Light Shield [1,+3]
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your INT and WIS by 2. Resistance to light and blindness
. It grants ESP of orcs, trolls and evil beings. It cannot be harmed
bla-bla.
You found it lying in a vault on level 47 of Hornburg.
p) a Set of Alchemist Gloves of Free Action [1,+9] (+1)
It increases your DEX by 1. Free Action.
It was given to you as a reward.
q) a Pair of Pumps (+10 to damage) [2,+4] (-2 to speed)
It decreases your speed by 2.
r) The Pair of Mithril Shod Boots of Lomethrod (+2 to damage) [6,+13] (+1)
It increases your luck by 1. Sustain CHA. Resistance to electricity,
fire, nerve and mind. Inventory Protection. It cannot be harmed
bla-bla.
You found it in the remains of Jack of Lanterns on level 47 of Hornburg.
s) a Crusader Axe (2d5) (-3,-8)
t) The Tanto of Jing Ke (2d5) (-2,+13) (+3 to speed)
It increases your DEX, speed and attack speed by 3. (extra blows
capped at +2) It does extra damage from frost. It poisons your foes.
It is vorpal and can cut your foes. It cannot be harmed bla-bla.
You found it in the remains of a Watch captain on level 49 of Hornburg.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your STR, CON and attack speed by 2. It produces chaotic
effects. It drains life from your foes. Free Action. Resistance to
life draining, confusion, nether, nexus and chaos. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed bla-bla.
You found it in the remains of The Stormbringer on level 47 of Hornburg.
v) 29 Bolts of Wounding (1d5) (+21,+15)
You found it lying in a vault on level 45 of Hornburg.
w) 7 Bolts (1d5) (+0,+0) {100% off}
x) 9 Bolts of Slay Evil (1d5) (+5,+5) {100% off}
Slays evil.
You made it yourself.
a) 22 Seeker Bolts of Venom (4d5) (+10,+7)
It poisons your foes.
You found it lying in a vault on level 47 of Hornburg.
b) 19 Arrows (exploding) (1d4) (+7,+2)
c) 22 Blasted Iron Shots of Acid (1d4) (+9,+6) [-5]
It does extra damage from acid. It cannot be harmed by acid.
You found it lying in a vault on level 47 of Hornburg.
d) 20 Steel Shots of Wounding (1d6) (+11,+6)
You found it in the remains of a Blade naga on level 49 of Hornburg.
e) a Climbing Set
Mountain Climbing.
f) 10 Cave troll raw meats
g) an Essence of Confusion
[Home Inventory - Dale ]
a) a Fireproof Tome of Sorrow
It cannot be harmed by fire.
You found it lying in a vault on level 5 of A lost temple.
b) a Spellbook of Slow Monster
c) a Sprig of Athelas
d) a Coldproof Cloudy Potion of Greater Restore Mana
It cannot be harmed by cold.
You found it lying in a vault on level 30 of Moria.
e) 2 Potions of Cure Light Insanity
f) a Moonshine Potion of Repelling
g) a Coldproof Brown Potion of Rare Resistance
It cannot be harmed bla-bla.
You found it lying in a vault on level 30 of Moria.
h) 5 Olive Potions of Sense Objects
i) a Coldproof Blood Red Potion of Speed
It cannot be harmed by cold.
You found it lying in a vault on level 30 of Moria.
j) a Coldproof Ichor Potion of Healing
It cannot be harmed by cold.
You found it lying in a vault on level 30 of Moria.
k) a Coldproof Gloopy Green Potion of Restore Dexterity
It cannot be harmed by cold.
You found it lying on the ground on level 30 of Moria.
l) a Coldproof White Potion of Restore Charisma
It cannot be harmed by cold.
You found it lying in a vault on level 5 of A lost temple.
m) a White Potion of Restore Charisma
n) a Coldproof Verdant Potion of Enlightenment
It cannot be harmed by cold.
It was given to you as a reward.
o) 9 Verdant Potions of Enlightenment
p) a Crimson Potion of Resistance
It cannot be harmed bla-bla.
q) a Scroll of *Remove Curse*
r) a Quartz Rod of Cheapness of Nothing (40/40)
It can cast spells for a lesser mana cost. It cannot be harmed by
electricity.
You found it lying in a vault on level 5 of A lost temple.
s) a Martian Rod Tip of Disarming of Charge Holding (50 Mana to cast)
It resists charge draining.
You found it lying in a vault on level 5 of A lost temple.
t) 2 Cast Iron Rod Tips of Trap Location (8 Mana to cast)
u) a Staff of Disarm[1|10] (14 charges) {!k!k!k}
v) 3 Staffs of Disarm[1|10] (17 charges)
w) an Andalusite Ring of Nether Resistance
Resistance to life draining and nether.
You found it lying in a vault on level 30 of Moria.
x) The Tourmaline Ring 'Lenwe' (+1) {!d!s}
It increases your INT, WIS, CON, stealth and infravision by 1.
Sustain STR. Free Action. Resistance to acid, cold, poison,
blindness and nexus. Levitation. It grants ESP of giants.
Peacekeeping.
You found it in the remains of a Mind flayer on level 10 of Orc Cave.
a) a Tiger Eye Ring of Mind Resistance
Resistance to mind.
You found it lying in a vault on level 30 of Moria.
b) The Spirit Dragon Scale Mail of Uinin (-2 to accuracy) [30,+20] (+1)
It can be activated for breathe confusion (120) every 90+d90 turns if
it is being worn. It increases your luck and loot quality by 1.
Sustain DEX. Resistance to cold, poison, nether, nexus, nerve and
mind. Flying. It cannot be harmed bla-bla.
You found it lying in a vault on level 30 of Moria.
c) an Absorbing Thunderlord Coat of Peace [9,+7]
Resistance to acid, electricity, fire and cold. Peacekeeping.
You found it lying in a vault on level 5 of A lost temple.
d) a Set of Alchemist Gloves [1,+4] (+1)
It increases your DEX by 1.
e) a Set of Spiked Gauntlets of the Thief (+2,-1) [4,+9] (+3 to stealth)
{!d!s!k}
It increases your DEX and stealth by 3. Sustain DEX.
You found it lying in a vault on level 14 of The Old Forest.
f) a Set of Magic Gloves of Power (+3,+5) [1,+9] (+1) {!k!k!k!d!s}
It can be used to store a spell. It increases your STR by 1.
Resistance to nerve.
You found it lying in a vault on level 5 of A lost temple.
g) a Resistant Pair of Light Metal Boots of Jumping [5,+2]
It can be activated for phasing every 10+d10 turns if it is being
worn. It grants you the power of blink if it is being worn.
Resistance to disenchantment.
You found it lying in a vault on level 30 of Moria.
h) 40 .45 ACP Bullets (2d10) (+2,+4)
i) 29 Rifle Bullets (3d6) (+0,+0)
j) The Dagger 'Anaraman' (1d4) (-3,+3) (+4)
It provides light (radius 1) forever. It increases your WIS by 4.
Kills dragons. Slays giants. Slays undead. Peacekeeping. It cannot
be harmed bla-bla.
You found it in the remains of The Squint-eyed Southerner in the town of
Dale .
k) 17 Arrows of Flame (1d4) (+2,+17)
It does extra damage from fire. It cannot be harmed by fire.
You found it lying in a vault on level 30 of Moria.
l) a Shard of Pottery
[Home Inventory - Cerin Amroth]
a) 3 Lembases
b) 4 Sprigs of Athelas
c) 20 Ichor Potions of Healing
d) 4 Potions of Restore Strength {25% off}
e) a Potion of Restore Intelligence
f) 2 Potions of Restore Wisdom
g) 3 Potions of Restore Dexterity
h) 3 Potions of Restore Constitution
i) 3 Potions of Restore Charisma
j) a Scroll of Remove Curse {25% off}
k) an Acidproof Scroll of *Remove Curse*
It cannot be harmed by acid.
You bought it from the Temple.
l) a Wand of Noxious Cloud[1|25] (10 charges) {!k!k!k}
m) 3 Staffs of Globe of Light[1|10] (13 charges)
n) a Staff of Disarm[1|10] (12 charges) {!k!k!k}
o) 4 Staffs of Disarm[1|10] (24 charges) {!k!k!k}
p) a Radiant Pewter Amulet of Peace of Inventory Protection [+2]
It grants you the power of illuminate if it is being worn. It
provides light (radius 5) forever. Resistance to light.
Peacekeeping. Inventory Protection.
You found it lying in a vault on level 27 of The Land Of Rhun.
q) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed bla-bla.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
r) a Light Shield of Night and Day [1,+7]
Resistance to light and dark.
You bought it from the Armory.
s) a Shielded Pair of Metal Shod Boots [6,+5]
Resistance to acid and cold.
You found it lying in a vault on level 26 of The Land Of Rhun.
t) a MP5 Navy (x3) (+0,+0)
u) 6 Seeker Bolts (4d5) (+1,+3) {100% off}
v) 21 Silver Arrows of Acid (3d4) (+7,+10)
It does extra damage from acid. Slays evil. It cannot be harmed by
acid. It cannot be harmed by fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
[Home Inventory - Imladris]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it lying in a vault on level 51 of Graveyard.
b) a Holy Tome of Eru Iluvatar
c) a Tome of the Woods
d) 2 Tomes of Youth
e) a Fireproof Spellbook of Timeline
It cannot be harmed by fire.
You found it lying in a vault on level 41 of Paths of the Dead.
f) 2 Cloudy Potions of Greater Restore Mana
g) a Cyan Potion of Haste
h) 5 Potions of Cure Light Insanity
i) a Frothing Potion of Cure Insanity
j) a Moonshine Potion of Repelling
k) a Coldproof Swirly Potion of Super Healing
It cannot be harmed by cold.
You found it in the remains of a Fallen angel on level 51 of Graveyard.
l) 12 Dark Green Potions of High Resistance
It cannot be harmed bla-bla.
m) a Blue Potion of Greater Curing
n) a Coldproof Blood Red Potion of Speed
It cannot be harmed by cold.
You found it in the remains of Kaonashi on level 51 of Graveyard.
o) a Manly Potion of Life
p) 2 Luminescent Potions of Restore All Mana
q) a Potion of Restore Life Levels {25% off}
r) 4 Potions of Restore Strength
s) 4 Potions of Restore Intelligence
t) 3 Potions of Restore Wisdom
u) 3 Potions of Restore Dexterity
v) 3 Potions of Restore Constitution
w) 7 Potions of Restore Charisma {25% off}
x) 2 Verdant Potions of Enlightenment
a) a Retardant Scroll titled "dud sym ausnie" of Teleport Level
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Draugrog on level 41 of Paths of the Dead.
b) 5 Scrolls titled "sna wit elarze" of Word of Recall {!*}
c) 4 Scrolls of Remove Curse
d) a Scroll of *Remove Curse*
e) an Acidproof Scroll titled "lim sased" of Reset Recall
It cannot be harmed by acid.
You found it lying on the ground on level 40 of Paths of the Dead.
f) a Plutonium Rod of Cheapness of Nothing (170/170)
It can cast spells for a lesser mana cost. It cannot be harmed by
electricity.
You found it lying in a vault on level 51 of Graveyard.
g) 2 Tungsten Rod Tips of Recall (80 Mana to cast)
h) a Cast Iron Rod Tip of Trap Location of Charge Holding (8 Mana to cast)
It resists charge draining.
You found it in the remains of It on level 41 of Paths of the Dead.
i) an Electrum Rod Tip of Time Bolts (100 Mana to cast)
j) a Wand of Noxious Cloud[1|26] (8 charges) {!k!k!k}
k) a Magnesium Wand of Thunderstorm[3|39] of Charge Holding (10 charges)
It resists charge draining.
You found it lying in a vault on level 40 of Paths of the Dead.
l) a Staff of Remove Curses[1|16] (10 charges)
m) 4 Staffs of Disarm[1|10] (20 charges) {!k!k!k}
n) a Partial Totem of an Ute
o) a Partial Totem of an Aranea
p) a Rohirric Wooden Ring of See Invisible (+2 to speed)
It increases your speed by 2. Resist fear. See invisible.
You found it in the remains of Kaonashi on level 51 of Graveyard.
q) a Blazing Layered Amulet of Regeneration of Disarming (+3)
It provides light (radius 1) forever. It increases your disarming by
3. Resistance to fire. Regeneration. It produces a fiery sheath.
You found it lying on the ground on level 40 of Paths of the Dead.
r) a Feanorian Lamp of the Shadows
It provides light (radius 3) forever. It makes you invisible.
Resistance to dark. It cannot be harmed by fire.
You found it lying in a vault on level 41 of Paths of the Dead.
s) a Feanorian Lamp
It provides light (radius 3) forever. It cannot be harmed by fire.
t) an Electric Lamp of Valinor (with 3150 turns of light) (+2 to speed)
It provides light (radius 2) when fueled. It increases your speed by
2. Resistance to light and confusion. It cannot be harmed by fire.
You found it lying in a vault on level 51 of Graveyard.
u) a Gold Dragon Scale Mail of Attack (+4 to damage) [30,+19] (+2)
It can be activated for breathe sound (130) every 90+d90 turns if it
is being worn. It increases your STR by 2. Resistance to sound.
Flying. It cannot be harmed bla-bla.
You found it lying on the ground on level 42 of Paths of the Dead.
v) a Set of Magic Gloves of the Thief (+1,-3) [1,+16] (+4 to stealth)
It can be used to store a spell. It increases your DEX and stealth by
4. Sustain DEX.
You found it lying in a vault on level 41 of Paths of the Dead.
w) 68 Assault Rifle Bullets (3d6) (+6,+4)
x) 69 Assault Rifle Bullets (3d6) (+2,+6)
a) 48 9mm Bullets of Slay Evil (3d5) (+7,+7)
Slays evil.
You found it lying in a vault on level 40 of Paths of the Dead.
b) an Elemental Executioner's Sword (4d5) (+9,+9)
It must be wielded two-handed. It does extra damage from acid,
electricity, fire and frost. It poisons your foes. Resistance to
acid, electricity, fire, cold and poison. It drains mana. It cannot
be harmed bla-bla.
You found it lying in a vault on level 41 of Paths of the Dead.
c) The Lochaber Axe 'Voron' (3d8) (+10,+10) (+1)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your STR, CON and luck by 1. Slays dragons. Slays orcs.
Slays trolls. Slays giants. Slays demons. Slays evil. Inventory
Protection. Device Mastery. It cannot be harmed bla-bla.
You found it lying in a vault on level 40 of Paths of the Dead.
d) a Power Sling (x3) (+5,+1)
e) an IMI Galil (x3) (+3,+3)
f) 9 Seeker Bolts (exploding) (4d5) (+7,+5) {100% off}
g) 15 Arrows (1d4) (+5,+2)
h) a Harp (+1)
It increases your CHA by 1.
i) a Horn (+1)
It can be activated for aggravate monster every 100 turns if it is
being worn. It increases your CON by 1.
j) a Shard of Pottery
k) 10 Cave troll raw meats
[Home Inventory - Helm's Deep ]
a) 2 Sprigs of Athelas
b) 7 Orange Potions of Cure Light Insanity
c) a Potion of Restore Strength
d) a Scroll of Remove Curse
|
Posted on 11.6.2025 21:11
6558. on the Ladder (of 19394)
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