The Angband Ladder: Lobelia, Hobbit Ranger by Estie

  [Angband 3.0.9b Character Dump]

 Name   Lobelia                                  Self  RB  CB  EB   Best
 Sex    Female            Age        32   STR! 18/100  -2  +2 +15 18/250
 Race   Hobbit            Height     34   INT! 18/100  +2  +2  +7 18/210
 Class  Ranger            Weight     53   WIS! 18/100  +1  +0  +3 18/140
 Title  ***WINNER***      Status      7   DEX! 18/100  +3  +1 +12 18/260
 HP     954/954           Maximize    Y   CON! 18/100  +2  +1  +9 18/220
 SP     317/385                           CHR! 18/100  +1  +1  +3 18/150

 Level           50       Armor    [26,+97]     Saving Throw      Heroic
 Cur Exp    8393221       Fight   (+74,+28)     Stealth           Heroic
 Max Exp    8393221       Melee   (+83,+44)     Fighting          Heroic
 Adv Exp   ********       Shoot  (+109,+49)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Heroic
 Turns      2988922       Shots      3/turn     Magic Device   Legendary
 Gold       2128227       Infra       40 ft     Perception          Good
 Burden   207.4 lbs       Speed          24     Searching      Very Good

 You are one of several children of a Hobbit Tavern Owner.  You are the
 black sheep of the family.  You have hazel eyes, straight auburn hair,
 and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.+....+...... Blind:.........+...
 Elec:**....+...... Confu:.+.....+.....
 Fire:.........*... Sound:.......+.....
 Cold:+*....+++.... Shard:.........+...
 Pois:..........+.. Nexus:.+.........+.
 Fear:....+........ Nethr:.+...........
 Lite:.+........+.. Chaos:.......+.....
 Dark:++.........+. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+...+....+.. Stea.:......++.....
Feath:.+........... Sear.:.............
PLite:.......+...+. Infra:.............
Regen:.+....+...... Tunn.:.............
Telep:.........+... Speed:..++.......+.
Invis:.+...+....+.. Blows:.............
FrAct:.+..+.....+.. Shots:.............
HLife:..........+.+ Might:.+...........


  [Character Equipment]

a) The Executioner's Sword of Idrion (7d5) (+9,+16)
   It is especially deadly against dragons.  It is branded with frost.  
   It provides immunity to lightning.  It provides resistance to cold 
   and dark.  It activates for banishment every 500 turns.  It cannot
   be harmed by the elements.  
b) The Short Bow 'Moringbar' (x2) (+35,+49) (+3)
   It increases your intelligence by 3.  It increases your shooting
   power by 3.  It provides immunity to lightning and cold.  It
   provides resistance to acid, light, dark, confusion, nexus, and 
   nether.  It sustains your strength, intelligence, and charisma.  It 
   slows your metabolism, makes you fall like a feather, and speeds
   your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
c) The Ring of Thalas (+4)
   It increases your strength, intelligence, dexterity, and 
   constitution by 4.  It increases your speed by 4.  It cannot be
   harmed by the elements.  It might have hidden powers.
d) an Alexandrite Ring of Speed (+11)
   It increases your speed by 11.  
e) an Agate Amulet of Weaponmastery (+4,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Palantir of Dirmed (+3)
   It increases your dexterity and charisma by 3.  It sustains your 
   intelligence and dexterity.  It usually provides light of radius 3.  
   It slows your metabolism.  It grants you the ability to see
   invisible things.  It activates for clairvoyance every 50+d50 turns.
   It cannot be harmed by the elements.  
g) The Soft Studded Leather of Vingornie [5,+11] (+5)
   It increases your constitution by 5.  It increases your stealth by
   5.  It provides resistance to acid, lightning, and cold.  It
   sustains your constitution.  It speeds your regeneration.  It cannot
   be harmed by the elements.  
h) The Cloak 'Tirestir' [1,+11] (+2)
   It increases your strength and dexterity by 2.  It increases your 
   stealth by 2.  It provides resistance to cold, confusion, sound, and 
   chaos.  It sustains your dexterity.  It usually provides light of
   radius 4.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Anaurthir [4,+12] (+3)
   It increases your strength by 3.  It provides resistance to cold.  
   It sustains your strength.  It cannot be harmed by the elements.  
j) The Iron Helm of Valfin [5,+26] (+3)
   It increases your wisdom by 3.  It provides immunity to fire.  It
   provides resistance to blindness and shards.  It sustains your 
   wisdom.  It grants you the power of telepathy.  It cannot be harmed
   by the elements.  
k) The Set of Cesti 'Durin' (+4,+4) [5,+16] (+3)
   It increases your strength and dexterity by 3.  It provides
   resistance to poison, light, and life draining.  It sustains your 
   strength.  It slows your metabolism.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
l) The Pair of Metal Shod Boots of Niena [6,+16] (+10)
   It increases your speed by 10.  It provides resistance to dark and 
   nexus.  It usually provides light of radius 4.  It cannot be harmed
   by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9}
   It cannot be harmed by the elements.  
i) 24 Light Green Potions of Healing
j) 21 Purple Potions of *Healing*
k) a Hazy Potion of Life
l) 20 Bubbling Potions of Restore Mana
m) 43 Scrolls titled "repurtus dir" of Phase Door
n) 3 Scrolls titled "dam il queo" of *Identify*
o) 7 Scrolls titled "oio tarien" of *Destruction*
p) 11 Silver Rods of Teleport Other {@z5}
q) 16 Seeker Arrows of Slay Evil (4d4) (+16,+17)
   It slays all evil creatures.  
r) 26 Seeker Arrows of Venom (4d4) (+12,+13)
   It is branded with poison.  
s) 6 Seeker Arrows of Frost (4d4) (+9,+8)
   It is branded with frost.  It cannot be harmed by cold.  
t) 24 Seeker Arrows of Venom (4d4) (+6,+7)
   It is branded with poison.  
u) 30 Seeker Arrows of Frost (4d4) (+7,+8)
   It is branded with frost.  It cannot be harmed by cold.  
v) 26 Seeker Arrows of Flame (4d4) (+7,+7)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Ruby Ring of Damage (+13)
b) The Ring of Vanth (+2)
   It increases your constitution by 2.  It provides resistance to 
   poison and chaos.  It cannot be harmed by the elements.  
c) The Ring 'Nenen' (+5)
   It increases your speed by 5.  It provides resistance to lightning, 
   poison, dark, and shards.  It activates for haste self (75+d75 turns) 
   every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Necklace of Wilor
   It provides resistance to lightning and life draining.  It sustains
   your wisdom.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
e) The Elfstone of Elegan (+3)
   It increases your strength and intelligence by 3.  It increases your 
   infravision by 3.  It sustains your strength, intelligence, and 
   charisma.  It activates for heal (500) every 200 turns.  It cannot
   be harmed by the elements.  
f) a Mithril Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
g) Green Dragon Scale Mail (-2) [30,+10]
   It provides resistance to poison.  It activates for breathe poison
   gas (150) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) Chaos Dragon Scale Mail (-2) [30,+1]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
i) Double Chain Mail of Elvenkind (-2) [16,+18] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
j) The Bar Chain Mail of Ephel (-2) [18,+38] (+4)
   It increases your strength and constitution by 4.  It increases your 
   infravision by 4.  It cannot be harmed by the elements.  It might
   have hidden powers.
k) The Bar Chain Mail 'Elperin' (-2) [18,+11] (+4)
   It increases your intelligence and dexterity by 4.  It provides
   resistance to lightning, cold, and light.  It sustains your 
   dexterity.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
l) The Soft Studded Leather 'Belvaldim' [5,+10] (+4)
   It increases your intelligence, wisdom, and constitution by 4.  It
   increases your stealth by 4.  It provides resistance to acid, 
   lightning, cold, blindness, and nether.  It sustains your 
   intelligence, constitution, and charisma.  It speeds your
   regeneration.  It cannot be harmed by the elements.  
m) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
n) The Large Leather Shield 'Sildand' [4,+10] (+3)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It sustains your charisma.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) a Large Leather Shield of Preservation [4,+31]
   It provides resistance to light, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
p) a Large Leather Shield of Elvenkind [4,+13] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the
   elements.  
q) The Shield of Deflection 'Tarda' [10,+35] (+1)
   It increases your strength by 1.  It increases your stealth by 1.  
   It provides resistance to acid, lightning, fire, cold, and 
   disenchantment.  It sustains your strength and constitution.  It 
   slows your metabolism and speeds your regeneration.  It activates
   for star ball (150) every 50 turns.  It cannot be harmed by the
   elements.  
r) an Iron Crown of Might [0,+12] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Steel Helm 'Esteithon' [6,+10] (+4)
   It increases your speed by 4.  It provides resistance to poison.  It
   cannot be harmed by the elements.  
t) The Set of Gauntlets 'Cirnar' (+6,+8) [2,+11]
   It provides resistance to fire, blindness, and chaos.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
u) a Set of Cesti of Power (+4,+2) [5,+19] (+4)
   It increases your strength by 4.  
v) a Pair of Hard Leather Boots of Speed [3,+7] (+10)
   It increases your speed by 10.  
w) The Pair of Metal Shod Boots of Kemeneith [6,+15] (+6)
   It increases your stealth and speed by 6.  It provides resistance to 
   light.  It cannot be harmed by the elements.  
x) a Short Bow of Lothlorien (x2) (+23,+25) (+2)
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It grants you immunity to paralysis and the power of telepathy.
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.10.2024 16:03

Download this dump

4525. on the Ladder (of 19068)
1570. on the Angband Ladder (of 6546)
89. for this player (

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On 12.10.2024 16:03 Estie wrote:
Playing old ranger, where you start by collecting money to enchant your starting longbow with store-bought scrolls.

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