The Angband Ladder: Ranger1, Hobbit Ranger by <x4yarule@yahoo.nospam>
[Angband 3.0.3 Character Dump] Name Ranger1 Self RB CB EB Best Sex Female Age 24 STR! 18/100 -2 +2 +21 18/310 Race Hobbit Height 33 INT! 18/100 +2 +2 +7 18/210 Class Ranger Weight 50 WIS! 18/100 +1 +0 +12 18/230 Title ***WINNER*** Status 62 DEX! 18/100 +3 +1 +11 18/250 HP 957/957 Maximize Y CON! 18/100 +2 +1 +15 18/280 SP 378/378 Preserve Y CHR! 18/100 +1 +1 +11 18/230 Level 50 Armor [50,+135] Saving Throw Legendary Cur Exp 26365529 Fight (+58,+52) Stealth Excellent Max Exp 26365529 Melee (+79,+75) Fighting Legendary Adv Exp ******** Shoot (+71,+16) Shooting Legendary Blows 5/turn Disarming Heroic Gold 4030307 Shots 3/turn Magic Device Legendary Perception Very Good Burden 195.1 lbs Infra 60 ft Searching Excellent You are one of several children of a Hobbit Warrior. You are a credit to the family. You have hazel eyes, straight brown hair, and a very dark complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10 to speed) {4100' storm wyrm} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+13,+16) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {@A0} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+10] {uruk 1400'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+6,+7) [5,+16] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 10% off} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 40% o} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v} It cannot be harmed by the elements. j) 6 Gold Speckled Potions of Healing {!*} k) 10 Green Speckled Potions of *Healing* {!*!*} l) 8 Green Potions of Life {!*!*} m) 23 Cyan Potions of Restore Mana n) 5 Scrolls titled "ere seh" of Mass Banishment {!*!*} o) a Nickel Rod of Healing {@z2!d!k!v=g} p) 5 Zinc-Plated Rods of Teleport Other {@z1!d!k!v=g} q) a Teak Staff of Banishment (5 charges) r) a Teak Staff of Banishment (4 charges) s) 90 Seeker Arrows of Frost (4d4) (+11,+12) {=g} It is branded with frost. It cannot be harmed by cold. t) 17 Mithril Arrows of Holy Might (3d4) (+16,+15) It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . u) 15 Mithril Arrows of Holy Might (3d4) (+13,+15) It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . v) 25 Mithril Arrows of Acid (3d4) (+11,+16) {=g} It is branded with acid. It cannot be harmed by acid and fire. w) 66 Mithril Arrows of Frost (3d4) (+10,+11) {=g} It is branded with frost. It cannot be harmed by acid, fire, and cold. [Home Inventory] a) 10 Cyan Potions of Restore Mana b) 10 Scrolls titled "ionpet evs" of Holy Prayer c) 3 Scrolls titled "hagan mungri" of *Destruction* d) 9 Scrolls titled "rolmic micfa" of Banishment e) an Azurite Ring of Speed (+13) It increases your speed by 13. f) an Azurite Ring of Speed (+11) It increases your speed by 11. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. i) The Star of Elendil {@A0 3000'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+23] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. n) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. o) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. p) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. q) 60 Seeker Arrows of Frost (4d4) (+8,+9) {=g} It is branded with frost. It cannot be harmed by cold. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.7.2003 23:50
1196. on the Ladder (of 19090)
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