The Angband Ladder: Ponto, Hobbit Ranger by <powerATiastate.edu>
[Angband 3.0.4 beta 1 Character Dump] Name Ponto Self RB CB EB Best Sex Male Age 22 STR! 18/100 -2 +2 +4 18/140 Race Hobbit Height 36 Int! 18/100 +2 +2 +6 18/200 18/170 Class Ranger Weight 58 WIS! 18/100 +1 +0 +1 18/120 Title ***WINNER*** Status 52 DEX! 18/100 +3 +1 +4 18/180 HP 934/934 Maximize Y CON! 18/100 +2 +1 +8 18/210 SP 156/361 Preserve Y CHR! 18/100 +1 +1 +3 18/150 Level 50 Armor [49,+91] Saving Throw Heroic Cur Exp 12316761 Fight (+19,+10) Stealth Superb Max Exp 12316761 Melee (+33,+25) Fighting Legendary Adv Exp ******** Shoot (+31,+22) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 4468686 Shots 3/turn Magic Device Legendary Perception Good Burden 319.6 lbs Infra 40 ft Searching Very Good You are one of several children of a Hobbit Archer. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.++*.. Blind:......+...... Elec:......+...... Confu:......+...... Fire:......+.+.... Sound:.+....+...... Cold:......+...... Shard:......+.+.... Pois:+.+..++...... Nexus:+.....+.+.... Fear:............. Nethr:+.....+...... Lite:......+.+.... Chaos:+....++...... Dark:......+..++.. Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:........+.... Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:.+........... Tunn.:............. Telep:.........+... Speed:+..++......+. Invis:........+.... Blows:............. FrAct:..+.......... Shots:............. HLife:............+ Might:.+........... [Character Equipment] a) The Bastard Sword of Pelen (3d4) (+14,+15) (+5) It increases your speed by 5. It slays animals and demons, and it is especially deadly against dragons. It provides resistance to acid, poison, nexus, nether, and chaos. It sustains your constitution. It cannot be harmed by the elements. b) The Long Bow 'Moron' (x3) (+12,+22) (+3) {LV 3200'} It increases your intelligence and charisma by 3. It increases your shooting power by 3. It provides resistance to sound. It sustains your constitution and charisma. It speeds your regeneration. It cannot be harmed by the elements. c) The Ring of Fingair (+2) {GV 2950'} It increases your strength by 2. It provides resistance to poison. It sustains your charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. d) an Obsidian Ring of Speed (+13) {LV 4100'} It increases your speed by 13. e) The Necklace of Alith (+5) {Glaurung} It increases your constitution by 5. It increases your speed by 5. It sustains your strength and wisdom. It cannot be harmed by the elements. f) The Palantir of Annan (+1) {GWoL 4050'} It increases your wisdom and dexterity by 1. It provides resistance to poison and chaos. It sustains your dexterity and charisma. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+22] {LV 4850'} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak of Arrion [1,+12] (+2) {LV 1750'} It increases your strength by 2. It increases your stealth by 2. It sustains your strength. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Naron [4,+10] It provides resistance to acid, fire, light, shards, and nexus. It sustains your charisma. It slows your metabolism. It grants you the ability to see invisible things. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Sernor [0,+10] (+3) {Telepathy} It increases your intelligence and constitution by 3. It provides resistance to acid and dark. It sustains your intelligence, constitution, and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves of Isilon [1,+9] (+3) It increases your dexterity by 3. It provides immunity to acid. It provides resistance to dark. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+15] (+8) It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 75% off} d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!K!v} It cannot be harmed by the elements. e) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {G1600' @m8@b8@G8!d!k!v} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v} It cannot be harmed by the elements. i) 10 Light Green Potions of Healing {!*} j) 6 Brown Potions of *Healing* {!*} k) 6 Viscous Pink Potions of Restore Mana {!*} l) 11 Scrolls titled "sehla sneerk" of *Destruction* {!*} m) 4 Scrolls titled "yerg bitevs" of Banishment {!*} n) 5 Scrolls titled "denme shuun" of Mass Banishment {!*} o) an Obsidian Ring of Speed (+13) It increases your speed by 13. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. r) The Short Bow 'Heleglach' (x2) (+9,+2) (+2) It increases your shooting speed by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Heavy Crossbow 'Radhradar' (x4) (+10,+11) (+5) It increases your wisdom and dexterity by 5. It cannot be harmed by the elements. It might have hidden powers. t) 10 Seeker Arrows of Flame (4d4) (+9,+7) {=g} It is branded with fire. It cannot be harmed by fire. u) 19 Mithril Arrows of Venom (3d4) (+9,+9) {=g} It is branded with poison. It cannot be harmed by acid and fire. v) 25 Mithril Arrows of Frost (3d4) (+9,+9) {=g} It is branded with frost. It cannot be harmed by acid, fire, and cold. w) 18 Mithril Arrows of Flame (3d4) (+8,+6) {=g} It is branded with fire. It cannot be harmed by acid and fire. [Home Inventory] a) 8 Light Green Potions of Healing {!*} b) 4 Grey Speckled Potions of Life {!*} c) 4 Viscous Pink Potions of Restore Mana {!*} d) 5 Scrolls titled "yerg bitevs" of Banishment e) a Spruce Staff of the Magi (4 charges) f) an Azurite Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. g) an Obsidian Ring of Speed (+10) {LV 4500'} It increases your speed by 10. h) The Ring 'Apante' (+4) {LV 4850'} It increases your wisdom, dexterity, constitution, and charisma by 4. It provides immunity to cold. It provides resistance to acid, fire, shards, nether, and chaos. It sustains your dexterity, constitution, and charisma. It lights the dungeon around you. It aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. i) The Ring of Gulinor (+4) {Lungorthin} It increases your intelligence, dexterity, and charisma by 4. It increases your searching and speed by 4. It provides resistance to acid, lightning, fire, dark, blindness, shards, nexus, nether, and life draining. It sustains your intelligence, dexterity, and charisma. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. j) a Dragon Tooth Amulet of the Magi [+6] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Elfstone 'Beorgul' {GSW3250'} It provides resistance to fire, light, shards, and nether. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. l) a Bronze Amulet of Weaponmastery (+4,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. m) The Hard Leather Armour of Vanth (-1) [6,+12] It provides immunity to cold. It provides resistance to acid, lightning, fire, shards, and nexus. It activates for identify every 10 turns. It cannot be harmed by the elements. n) a Small Leather Shield of Elvenkind [2,+14] (+2 to stealth) {Ground 1150' P} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. o) a Jewel Encrusted Crown of Might [0,+3] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Metal Cap of Machor [3,+16] {Ground 3100'} It provides resistance to blindness, nexus, and disenchantment. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. q) The Iron Helm of Celeb [5,+10] (+1) It increases your searching by 1. It provides resistance to lightning and blindness. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Set of Cesti 'Norimar' (+7,+8) [5,+13] (+5) {GWoL3850' FreeAct} It increases your dexterity by 5. It increases your infravision by 5. It sustains your charisma. It slows your metabolism and lights the dungeon around you. It grants you immunity to paralysis. It activates for phase door every 2 turns. It cannot be harmed by the elements. s) The Scimitar 'Sulan' (2d5) (+8,+12) [+4] It cannot be harmed by the elements. It might have hidden powers. t) The Two-Handed Sword of Landor (3d6) (+12,+17) {ACQ 1050'} It provides immunity to acid. It provides resistance to sound, shards, and nether. It cannot be harmed by the elements. u) The Ball-and-Chain of Felen (3d4) (+8,+10) (+4) {GWoMC 4200'} It increases your wisdom, dexterity, and constitution by 4. It slays orcs, trolls, and dragons. It is branded with acid. It provides resistance to acid, lightning, fire, and nether. It sustains your wisdom and constitution. It lights the dungeon around you. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 8.2.2004 18:49
3317. on the Ladder (of 19090)
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