The Angband Ladder: Nada, Hobbit Ranger by nullfame

  [Angband 3.0.5 Character Dump]

 Name   Nada                                     Self  RB  CB  EB   Best
 Sex    Female            Age        23   STR! 18/100  -2  +2  +4 18/140
 Race   Hobbit            Height     33   INT! 18/100  +2  +2  +4 18/180
 Class  Ranger            Weight     53   WIS! 18/100  +1  +0  +4 18/150
 Title  Ranger Lord       Status     53   DEX! 18/100  +3  +1  +9 18/230
 HP     -6/811            Maximize    Y   CON! 18/100  +2  +1  +6 18/190
 SP     246/385           Preserve    Y   CHR! 18/100  +1  +1  +0 18/120

 Level           50       Armor     [33,+87]     Saving Throw  Legendary
 Cur Exp    7994122       Fight     (+14,+0)     Stealth          Superb
 Max Exp    7994122       Melee    (+36,+25)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+26,+15)     Shooting      Legendary
 MaxDepth    Lev 66       Blows       5/turn     Disarming        Heroic
 Gold       3066028       Shots       3/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   199.8 lbs       Infra        70 ft     Searching     Excellent

 You are one of several children of a Hobbit Archer.  You are a credit
 to the family.  You have blue eyes, straight black hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..+.. Blind:.........+...
 Elec:.+....+...... Confu:......+......
 Fire:.+....+...... Sound:......+......
 Cold:++....+...... Shard:.............
 Pois:....+........ Nexus:....+........
 Fear:+.....+...... Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:............. Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:++........... Tunn.:.............
Telep:.........+... Speed:+.+.+..+...+.
Invis:+....+....... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:........+...+ Might:.+...........


  [Last Messages]

> The Grand master mystic misses you. <3x>
> The Grand master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> You have been given a deep gash.
> The Grand master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> The Grand master mystic concentrates on his wounds.
> The Grand master mystic looks healthier.
> *** LOW HITPOINT WARNING! ***
> The Grand master mystic magically summons spiders.
> The Grand master mystic concentrates on his wounds.
> The Grand master mystic looks healthier.
> The Grand master mystic kicks you.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {dl47 Ogre Chieftain}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Ring of Speed (+5)
   It increases your speed by 5.  
d) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil {dl34 @A2}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {dl33 Vault !d!k!}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2) {dl31 Elven Lord}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Large Leather Shield of Preservation [4,+9]
   It provides resistance to light, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {150dam @A3}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4, 40% off}
e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5 !k}
   It cannot be harmed by the elements.  
f) 6 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
   It cannot be harmed by the elements.  
g) 5 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
   It cannot be harmed by the elements.  
i) 17 Potions of Healing {!d!k!s!v, 40% off}
j) 38 Potions of Restore Mana
k) 5 Potions of Enlightenment {!k}
l) 9 Scrolls of Teleportation {!d!k!s!v, 90% off}
m) a Wand of Drain Life (0 charges)
n) 13 Arrows of Venom (1d4) (+13,+10)
   It is branded with poison.  
o) 8 Arrows of Slay Giant (1d4) (+11,+14)
   It slays giants.  
p) 19 Arrows of Venom (1d4) (+12,+9)
   It is branded with poison.  
q) 16 Arrows of Flame (1d4) (+12,+10) {@f2=g}
   It is branded with fire.  It cannot be harmed by fire.  
r) 21 Arrows of Slay Undead (1d4) (+14,+8)
   It slays undead.  
s) 20 Arrows of Flame (1d4) (+8,+10) {@f2=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 25 Arrows (1d4) (+10,+9) {@f0=g}
u) 6 Seeker Arrows (4d4) (+7,+8) {@f1=g}
v) 55 Mithril Arrows (3d4) (+8,+9)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!s!v}
   It cannot be harmed by the elements.  
b) 13 Potions of *Healing*
c) 2 Potions of Life {!q !k}
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Amulet of Carlammas (+2) {SAVE !d!k!s}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain (charging) {SELL?}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Scatha dl37 !k}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) Chain Mail of Elvenkind (-2) [14,+22] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {dl46 Dread?}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {dl33 Vault, !k}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) a Shield of Deflection of Elvenkind [10,+26] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) 23 Arrows of Slay Evil (1d4) (+13,+7) {!f !k}
   It slays all evil creatures.  
t) 27 Seeker Arrows of Venom (4d4) (+5,+11)
   It is branded with poison.  
u) 24 Seeker Arrows of Slay Animal (4d4) (+12,+7)
   It slays animals.  
v) 99 Seeker Arrows (4d4) (+7,+8)
w) 76 Mithril Arrows (3d4) (+7,+4)
   It cannot be harmed by acid or fire.  
x) 27 Mithril Arrows (3d4) (+0,+4)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.12.2007 21:50
Last updated on 8.3.2008 06:06

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4613. on the Ladder (of 18973)
1642. on the Angband Ladder (of 6502)
Second best for this player (

Comments

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On 8.3.2008 06:06 nullfame wrote:
A personal best. Let a Grandmaster Mystic get me stunned. Reminds me of the first time I saw a Basilisk.

On 8.3.2008 06:56 Djabanete wrote:
Well, that's a lesson that only has to be learned once... I lost my then-most promising character the exact same way. It's especially painful to lose such a high-level character. Too bad :(

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