The Angband Ladder: Nada, Hobbit Ranger by nullfame
[Angband 3.0.5 Character Dump] Name Nada Self RB CB EB Best Sex Female Age 23 STR! 18/100 -2 +2 +4 18/140 Race Hobbit Height 33 INT! 18/100 +2 +2 +4 18/180 Class Ranger Weight 53 WIS! 18/100 +1 +0 +4 18/150 Title Ranger Lord Status 53 DEX! 18/100 +3 +1 +9 18/230 HP -6/811 Maximize Y CON! 18/100 +2 +1 +6 18/190 SP 246/385 Preserve Y CHR! 18/100 +1 +1 +0 18/120 Level 50 Armor [33,+87] Saving Throw Legendary Cur Exp 7994122 Fight (+14,+0) Stealth Superb Max Exp 7994122 Melee (+36,+25) Fighting Legendary Adv Exp ******** Shoot (+26,+15) Shooting Legendary MaxDepth Lev 66 Blows 5/turn Disarming Heroic Gold 3066028 Shots 3/turn Magic Device Legendary Perception Excellent Burden 199.8 lbs Infra 70 ft Searching Excellent You are one of several children of a Hobbit Archer. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++..+.. Blind:.........+... Elec:.+....+...... Confu:......+...... Fire:.+....+...... Sound:......+...... Cold:++....+...... Shard:............. Pois:....+........ Nexus:....+........ Fear:+.....+...... Nethr:............. Lite:+.......+.... Chaos:............. Dark:............. Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:+............ Infra:....+........ Regen:++........... Tunn.:............. Telep:.........+... Speed:+.+.+..+...+. Invis:+....+....... Blows:............. FrAct:+.........+.. Shots:............. HLife:........+...+ Might:.+........... [Last Messages] > The Grand master mystic misses you. <3x> > The Grand master mystic hits you. > *** LOW HITPOINT WARNING! *** > You have been given a deep gash. > The Grand master mystic hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > The Grand master mystic concentrates on his wounds. > The Grand master mystic looks healthier. > *** LOW HITPOINT WARNING! *** > The Grand master mystic magically summons spiders. > The Grand master mystic concentrates on his wounds. > The Grand master mystic looks healthier. > The Grand master mystic kicks you. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {dl47 Ogre Chieftain} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Ring of Speed (+5) It increases your speed by 5. d) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Elendil {dl34 @A2} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {dl33 Vault !d!k!} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) {dl31 Elven Lord} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) a Large Leather Shield of Preservation [4,+9] It provides resistance to light, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {150dam @A3} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+5) It increases your speed by 5. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4, 40% off} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5 !k} It cannot be harmed by the elements. f) 6 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6} It cannot be harmed by the elements. g) 5 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8} It cannot be harmed by the elements. i) 17 Potions of Healing {!d!k!s!v, 40% off} j) 38 Potions of Restore Mana k) 5 Potions of Enlightenment {!k} l) 9 Scrolls of Teleportation {!d!k!s!v, 90% off} m) a Wand of Drain Life (0 charges) n) 13 Arrows of Venom (1d4) (+13,+10) It is branded with poison. o) 8 Arrows of Slay Giant (1d4) (+11,+14) It slays giants. p) 19 Arrows of Venom (1d4) (+12,+9) It is branded with poison. q) 16 Arrows of Flame (1d4) (+12,+10) {@f2=g} It is branded with fire. It cannot be harmed by fire. r) 21 Arrows of Slay Undead (1d4) (+14,+8) It slays undead. s) 20 Arrows of Flame (1d4) (+8,+10) {@f2=g} It is branded with fire. It cannot be harmed by fire. t) 25 Arrows (1d4) (+10,+9) {@f0=g} u) 6 Seeker Arrows (4d4) (+7,+8) {@f1=g} v) 55 Mithril Arrows (3d4) (+8,+9) It cannot be harmed by acid or fire. [Home Inventory] a) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!s!v} It cannot be harmed by the elements. b) 13 Potions of *Healing* c) 2 Potions of Life {!q !k} d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Amulet of Carlammas (+2) {SAVE !d!k!s} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) {SELL?} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Scatha dl37 !k} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) Chain Mail of Elvenkind (-2) [14,+22] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {dl46 Dread?} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {dl33 Vault, !k} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) a Shield of Deflection of Elvenkind [10,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) 23 Arrows of Slay Evil (1d4) (+13,+7) {!f !k} It slays all evil creatures. t) 27 Seeker Arrows of Venom (4d4) (+5,+11) It is branded with poison. u) 24 Seeker Arrows of Slay Animal (4d4) (+12,+7) It slays animals. v) 99 Seeker Arrows (4d4) (+7,+8) w) 76 Mithril Arrows (3d4) (+7,+4) It cannot be harmed by acid or fire. x) 27 Mithril Arrows (3d4) (+0,+4) It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 28.12.2007 21:50
4649. on the Ladder (of 19064)
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