The Angband Ladder: Afiralgrin, RohanKnight Sorceror by <misiu.pysiu@poczta.fm>
[ToME 2.2.4 Character Dump] Name : Afiralgrin Age 22 STR: 18/60 Sex : Male Height 55 INT: 18/90 Race : Vampire RohanKnight Weight 75 WIS: 18 Class : Sorceror Social Class 1 DEX: 18/60 Body : Player CON: 18/111 God : Manwe Sulimo CHR: 11 + To Melee Hit -25 Level 32 Max Hit Points 227 + To Melee Damage -50 Experience 607141 Cur Hit Points -8 + To Ranged Hit -12 Max Exp 607141 Max SP (Mana) 483 + To Ranged Damage 0 Exp to Adv. 700000 Cur SP (Mana) 449 AC 38+87 Gold 139393 Piety 1360 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 3 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 3d4-150 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 2056 enemies. You saved 36 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by an Oriental vampire on level 38 of Mordor. You can drain life from a foe. You can use rohir powers. You are terrified. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 13) - Sneakiness 01.000 [0.900] . Stealth 03.200 [0.500] . Disarming 01.000 [0.300] - Magic 39.870 [1.000] . Magic-Device 22.000 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.700 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (-9,-23)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. It was given to you as a reward. d) a Horn (+1) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 1. e) The Ring 'Ethon' (+3) It increases your dexterity by 3. It sustains your strength and dexterity. It provides resistance to shards and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 36 of Heart of the Earth. f) a Ring of Flying k) an Amulet of Regeneration m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. o) a Mouse Fur of Electricity [1,+16] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) a Large Metal Shield of Resistance [5,+6] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 25 of Mirkwood. s) an Iron Crown of Might [0,+7] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. You found it lying in a vault on level 32 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+1 to infravision) It increases your strength, constitution and infravision by 1. It provides resistance to dark. It was given to you as a reward. z) an Ultimate Mimic (572 hp) {) The Silver Bolt of Galaur (3d5) (+11,+13) (+4) It increases your dexterity by 4. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) a Pick of Digging (1d3) (+7,+5) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Everrunning Wave {@4} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of Knowledge {@8} It cannot be harmed by fire. You bought it from the Black Market. c) 2 Books of Beginner Cantrips {@1} d) The Tome of Afiralgrin {@9} It cannot be harmed by acid, cold, lightning or fire. e) 2 Spellbooks of Firewall {@3} f) 2 Spellbooks of Fireflash {@5} g) a Spellbook of Noxious Cloud {@2} h) Kenault's Cantrip Generator It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven lord on level 18 of Mirkwood. i) 12 Potions of Cure Critical Wounds j) 8 Scrolls of Teleportation k) 9 Scrolls of Word of Recall l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Tidal Wave {@4} b) a Sprig of Athelas [Home Inventory - Gondolin ] a) a Potion of Healing [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. b) Balrilbon's Soulgem It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 33 of Mirkwood. c) a Sprig of Athelas d) 8 Potions of Cure Serious Insanity e) 2 Potions of Cure Critical Insanity f) 2 Potions of Healing g) 3 Potions of Restore Mana h) a Staff of Genocide[1|5] (4 charges) i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Double Ring Mail of Beondil (-2) [15,+6] It sustains your strength and dexterity. It provides immunity to acid. It provides resistance to fire, poison and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 21.11.2003 01:30
10732. on the Ladder (of 19092)
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