The Angband Ladder: Afiralgrin, RohanKnight Sorceror by <misiu.pysiu@poczta.fm>

  [ToME 2.2.4 Character Dump]

 Name  : Afiralgrin             Age                 22       STR:  18/60       
 Sex   : Male                   Height              55       INT:  18/90       
 Race  : Vampire RohanKnight    Weight              75       WIS:     18       
 Class : Sorceror               Social Class         1       DEX:  18/60       
 Body  : Player                                              CON: 18/111       
 God   : Manwe Sulimo                                        CHR:     11       
                                                                               
 + To Melee Hit         -25 Level             32    Max Hit Points       227   
 + To Melee Damage      -50 Experience    607141    Cur Hit Points        -8   
 + To Ranged Hit        -12 Max Exp       607141    Max SP (Mana)        483   
 + To Ranged Damage       0 Exp to Adv.   700000    Cur SP (Mana)        449   
   AC                 38+87 Gold          139393    Piety               1360   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  3d4-150   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy black hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 2056 enemies.
 You saved 36 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by an Oriental vampire on level 38 of Mordor.
You can drain life from a foe.
You can use rohir powers.
You are terrified.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 13)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              03.200 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         39.870 [1.000]
          . Magic-Device                         22.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-9,-23)(60%)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your mana capacity by 60%.  
    It was given to you as a reward.
d) a Horn (+1)
    It can be activated for aggravate
    monster every 100 turns if it is being worn. It increases your 
    constitution by 1.  
e) The Ring 'Ethon' (+3)
    It increases your dexterity by 3.  It sustains 
    your strength and dexterity.  It provides resistance to shards and 
    chaos.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 36 of Heart of the Earth.
f) a Ring of Flying
k) an Amulet of Regeneration
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
o) a Mouse Fur of Electricity [1,+16]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    It was given to you as a reward.
p) a Large Metal Shield of Resistance [5,+6]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 25 of Mirkwood.
s) an Iron Crown of Might [0,+7] (+3)
    
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to nexus.  
    You found it lying in a vault on level 32 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+1 to infravision)
    It increases your 
    strength, constitution and infravision by 1.  It provides resistance 
    to dark.  
    It was given to you as a reward.
z) an Ultimate Mimic (572 hp)
    
{) The Silver Bolt of Galaur (3d5) (+11,+13) (+4)
    It increases your dexterity by 4.  It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) a Pick of Digging (1d3) (+7,+5) (+3)
    It increases your ability to tunnel
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {@4}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {@8}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Books of Beginner Cantrips {@1}
    
d) The Tome of Afiralgrin {@9}
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) 2 Spellbooks of Firewall {@3}
    
f) 2 Spellbooks of Fireflash {@5}
    
g) a Spellbook of Noxious Cloud {@2}
    
h) Kenault's Cantrip Generator
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dark elven lord on level 18 of Mirkwood.
i) 12 Potions of Cure Critical Wounds
    
j) 8 Scrolls of Teleportation
    
k) 9 Scrolls of Word of Recall
    
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Spellbooks of Tidal Wave {@4}
    
b) a Sprig of Athelas
    


  [Home Inventory - Gondolin ]

a) a Potion of Healing


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
b) Balrilbon's Soulgem
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
c) a Sprig of Athelas
    
d) 8 Potions of Cure Serious Insanity
    
e) 2 Potions of Cure Critical Insanity
f) 2 Potions of Healing
    
g) 3 Potions of Restore Mana
h) a Staff of Genocide[1|5] (4 charges)
    
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Double Ring Mail of Beondil (-2) [15,+6]
    It sustains your strength and 
    dexterity.  It provides immunity to acid.  It provides resistance to 
    fire, poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 21.11.2003 01:30

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10635. on the Ladder (of 18979)
1862. on the ToME Ladder (of 3152)
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On 21.11.2003 01:30 misiu.pysiu@poczta.fm wrote:
The death of this char was very stupid. I have pressed a key and while holding id down turns passed. A vampire came and killded me before I noticed it...:(

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