[ToME 2.2.6 Character Dump] Name : Morkai Age 88 STR: 37 Sex : Male Height 74 INT: 18 Race : Zombie RohanKnight Weight 75 WIS: 18 Class : Dark-Priest Social Class 4 DEX: 26 Body : Player CON: 29 God : Melkor Bauglir CHR: 31 + To Melee Hit 39 Level 32 Max Hit Points 420 + To Melee Damage 50 Experience 546930 Cur Hit Points 420 + To Ranged Hit 39 Max Exp 546930 Max SP (Mana) 30 + To Ranged Damage 23 Exp to Adv. 570000 Cur SP (Mana) 30 AC 46+66 Gold 134497 Piety 31798 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 8d5+200 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 60 feet Tactic: confident Explor: brisk (Character Background) You are one of several children of a Devoted Mercenary. You have dark brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 19 (950') Your body is a Player. You are currently in the town of Bree. You have defeated 5426 enemies. You saved Bree from a dreadful Nazgul. You saved 31 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ......5......... Add Int : 3....1...2...... Add Wis : .....1...2...... Add Dex : 3...4........... Add Chr : ..1..1.......... Add Stea. : ..1...5......... Add Sear. : .........2...... Add Infra : ......5......... Add Tun.. : ......5.......8. Add Speed : 3..........2...+ Slay Evil : .............+.. Slay Troll: +............... Slay Giant: +............... Sust Str : .......+........ Sust Int : ................ Sust Wis : .......+........ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .......+........ Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : .......+.......+ Res Acid : ......+++....... Res Elec : ......+++....... Res Fire : ......+++....... Res Cold : ........+......+ Res Pois : ....+.+........+ Res Fear : .......+........ Res Lite : .......+..+..... Res Dark : ................ Res Blind : .....+...+...... Res Conf : ................ Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : .......+........ Aura Elec : .......+........ Lite : ..........+..... See Invis : +........+.....+ Digestion : ..+............+ Activate : ....+....++..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Animal.ESP: ......+......... Skills (points left: 0) - Combat 32.800 [0.700] . Weaponmastery 35.200 [0.900] . Sneakiness 03.700 [0.900] - Magic 04.951 [0.900] . Magic-Device 36.700 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 39.200 [0.800] - Spirituality 07.500 [1.000] . Prayer 36.000 [1.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to meet a Newt on level 7. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Heavy Crossbow of Power (x4) (+12,+23) e) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your charisma and stealth by 1. It makes you invisible. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Slaying (+7,+12) You bought it from the Black Market. k) an Amulet of the Serpents [+4] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak of Arodrot [1,+10] {100% off} It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, light and shards. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) a Small Metal Shield of Resistance [3,+10] s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+10] (+2) It increases your speed by 2. You found it lying in a vault on level 25 of The Sandworm lair. z) (nothing) {) 8 Silver Bolts (3d5) (+10,+10) |) a Dwarven Shovel of Digging (+10,+10) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Parchment titled ''Immortality For Dummies'' {special, cure conf} It can be activated for cure confusion. You found it lying on the ground on level 21 of A lost temple. b) 17 Scrolls of Word of Recall c) 25 Scrolls of Identify d) 13 Scrolls of Satisfy Hunger e) a Copper Rod of Trap Location (20/20) f) a Moonstone Rod of Fire Balls (75/75) g) a Moonstone Rod of Slow Monster (75/75) h) a Silver Rod of Disarming (100/100) i) a Golden Rod of Healing (125/125) {25% off} j) 7 Wands of Manathrust[1|15] (36 charges) k) 11 Wands of Noxious Cloud[1|25] (40 charges) l) a Staff of Identify[1|15] (17 charges) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Curse b) 6 Sprigs of Athelas c) 8 Potions of Healing d) 4 Potions of *Healing* e) a Potion of Enlightenment f) 2 Scrolls of Teleportation g) a Scroll of *Identify* h) a Scroll of Enchant Armor i) a Scroll of Enchant Weapon To-Hit j) 5 Scrolls of Recharging k) 2 Scrolls of Reset Recall l) a Scroll of Acquirement m) an Iron Rod of Nothing (50/50) n) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Dwarven Lantern of *Brightness* It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Black Market. q) a Feanorian Lamp of Fading (with 7432 turns of light) It provides light (radius 3) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 28 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Long Sword 'Durandil' (2d5) (+5,+9) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) The Sandworm Queen's corpse [Home Inventory - Gondolin ] a) The Tome of Morkai b) The Cloak 'Colannon' [1,+15] (+3 to speed) {teleport} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) 2 Potions of Healing c) 27 Scrolls of Magic Mapping [The Mathom-house Inventory - Bree ] a) Benetar's Death Ray Experiment It can be activated for blindness. You found it lying on the ground on level 19 of A lost temple. b) Tenser's Mechanical Magician It can be activated for hallucination. You found it in the remains of a Bullywug on level 25 of The Old Forest. c) The Ring 'Helwe' (-5) It decreases your strength by 5. It sustains your strength and charisma. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 17 of The Old Forest. e) a Cleaver of Morgul (2d4) (-9,-24) [-7] (-1) {cursed} It decreases your luck by 1. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 20 of A lost temple. f) a Cleaver of Morgul (2d4) (-16,-18) [-9] (-6) {cursed} It decreases your luck by 6. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Monastic lich in the town of Minas Anor . g) a Broad Axe of Nothingness (2d6) (-4,-70) {cursed, !k} It can be wielded two-handed. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Snaga on level 27 of Mirkwood. h) a Long Sword of Morgul (2d5) (-4,-12) [-7] (-6) {cursed} It decreases your luck by 6. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Moaning spirit on level 15 of Orc Cave. i) 22 Blasted Bolts (1d5) (-4,-12) [-6] You found it in the remains of a Kobold Archer on level 10 of Barrow-Downs.