The Angband Ladder: Gorom, Automaton Dashing Hussa by clouded

  [Steamband 0.4.1 Character Dump]

 Name   Gorom                                    Self  abcdefghijkl@   Best
 Sex    Female         Age           119  MUS:    468  5.....*....*.   728
 Race   Automaton      Height         82  AGI:    315  ..........7*.   485
 Class  Dashing Hussar Weight        156  VIG:    603  ......*s.....   713
 Title  ***WINNER***   Status         30  SCH:    297  ..88.8...7...   607
 WP     105/108        MaxDepth  Lev   1  EGO:    120  ...8.....7...   270
 SP     368/415        Preserve        Y  CHR:    207  .........7.*.   387

 Level           45       Armor   [164,+120]     Saving Throw      Favorable
 Cur Exp    7424040       Blows       4/turn     Stealth          First-rate
 Max Exp    7424040       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp    7695000       Infra        20 ft     Shooting             Heroic
                                                 Disarming              Fair
          Stat     Skill     Equip.    Total     Magic Device           Good
 Melee (+14,+15) (+20,+20) (+61,+79)(+95,+114)   Perception     Legendary[2]
 Shoot  (+14,+0)   (+1,+0) (+41,+23) (+56,+23)   Searching     Legendary[5+]

     You are a robot. You are made from steel. You became
     intelligent gradually. You have glass circles for eyes, a
     spherical torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:...+.....+...    No Magic:.............
     Vorpal:.............    Free Act:.+.+.......+.   No Teleprt.............
     Return:.............   Wraithfrm:....+........    Drain SP:.............
  Frce Brnd:.............   Hold Life:............+    Drain HP:.............
  Fire Brnd:+............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:...+...+....+   Aggravate:.............
  Resistances:
  Fire :123%+..-..+..+++.+  Acid :66% ...-..++.+++.+  Light:23% ...-..+..+++..
  Erth :63% ...-..+..+++.+  Poisn:153%...-..++.....+  Dark :18% ...-..+...++..
  Air  :93% ...-..+.++++.+  Time :88% ..++..+..-++..  Mind :165%...+..+.......
  Water:73% ...-..++.+++.+  Ether:93% ..++..+....+..  Force:18% ......+....+..
  Elec :96% ...-..++.+++.+  Sound:48% ..+-..++...+..  Sprt :120%......+.......
  Ice  :196%...-..++.+++.+  Nethr:93% ..++..+....+..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[()]]]              /}=="~[()]]]              /}=="~[()]]]

  [Last Messages]

> You sense the presence of invisible creatures!
> You sense the presence of objects!
> You hear noise.
> Fu Manchu, The Yellow Peril misses you. <4x>
> It was a great sequence of hits.
> You strongly *impale* Fu Manchu, The Yellow Peril four times, killing him.
> You have slain Fu Manchu, The Yellow Peril.
> You feel something roll beneath your feet.
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You hear noise.
> You see a Sabre (1d7|1).
> You see a Pair of Aluminium Legs [5].
> On the ground: a Pair of Aluminium Legs (Pneumatic) [5,+8] <+15, +12>.


  [Skills]

   Disarming Traps  1
           Stealth 20
         Searching  1
    Systems Cypher 20
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat 20
      Power Strike 20
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms  1
            Rifles  1
     Accurate Shot  1
          Throwing  1
          Polearms  2
 Combat Techniques 20
   Elite Maneuvers 20
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  3
Lesser Warding {S}  1
 Tempered Will {*}  1
     Using Devices 15
  Advanced Devices  1
  Device Power Amp  1
         Toughness  1
    Dragon's Heart  1


  [Character Equipment]

a) a Glaive of Incineration (2d6|5) (+17,+19) [8,+0] <+5> {@w0 !dk}
b) a 16 Gauge Shotgun of the Gunslinger (x4) (-3,+23) <+3, +1>
c) The Ring of Edison <+8>
d) The Ring of Dr. Materialismus <+8, +5>
e) an Amulet of Shadow <+9>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) a Cavorite Torso (Insulated) [80,+8] <+11>
h) The Fur Cloak of the Hearth [4,+6] <+2>
i) a Pair of Trousers of Inviolability to Air [2,+8]
j) a Ceramic Head (Overclocked) (+8) [15,+1] <+2, +7, +8>
k) a Pair of Steel Arms (Bladed) (+25) [25,+13] <+7>
l) a Pair of Titanium Legs (Enameled) [30,+39] <+10, +10, +11>


  [Character Inventory]

a) 19 Flasks of oil
b) 26 Mechanisms of Phase Door
c) 28 Mechanisms of Etheric Travel {10% off}
d) 6 Mechanisms of Teleport Level {!r!r}
e) 19 Mechanisms of Returning {!r, 50% off}
f) 11 Mechanisms of Power Cell {50% off}
g) 2 Mechanisms of Protective Force Field
h) 2 Mechanisms of *Destruction* {!r}
i) 48 Mechanisms of Repair Kit {HEAL, 25% off}
j) 23 Mechanisms of *Repair* Kit {*HEAL*}
k) 6 Mechanisms of Energy Kit
l) a Portal Generator of Returning
m) 3 Ray Guns of Phasic Shift (43 charges) {10% off}
n) 5 Ray Guns of Vaporize Solid (45 charges)
o) a Tool of Object Analysis (9 charges) {@u9}
p) a Tool of Structural Analysis (4 charges) {@u4}
q) a Tool of Object Location (12 charges) {@u3}
r) a Pneumatic Pick (1d3|2) (+8,+5) <+30> {@w0 !dk}


  [Home Inventory]

a Mechanism of *Remove Curse*
a Physiological Rejuvinator
a Pair of Aluminium Legs (Pneumatic) [5,+12] <+15, +12>
a Pair of Brass Arms of Agility (+8,+4) [15,+9] <+9>
a Pair of Ceramic Arms (Overclocked) (+8) [20,+7] <+8, +10>
a Pair of Titanium Arms (Hydraulic) (+12) [30,+22] <+16>
a Pair of Titanium Arms (Polished) (+12) [30,+22] <+10, +10>
an Aluminium Head of Supreme Computation (+10) [20,+7] <+3, +12, +16>
a Titanium Head (Polished) (+12) [25,+22] <+3, +10, +10>
The Ring of Field Generation <+6, +10> {cursed}
an Amulet of Regeneration
The Amulet of Arbaces <+10, +3, +8>
The Locket of Madame Defarge <+8, +2, -4>
a Dirk of Exigency (1d7|2) (+11,+11) <+5>
a War Hammer (Holy) (3d3|7) (+20,+16) [+4] <+7>


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.2.2022 01:14

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6866. on the Ladder (of 18973)
77. on the Steamband Ladder (of 319)
179. for this player (

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