The Angband Ladder: Saline, Automaton Dashing Hussa by <antdos@yahoo.com>

  [Steamband 0.3.9 Character Dump]

 Name   Saline                                   Self  abcdefghijkl@   Best
 Sex    Female         Age           119  MUS:    465  ....*.***..*5   999
 Race   Automaton      Height         94  AGI:    321  .6..*..*..**5   999
 Class  Dashing Hussar Weight        245  VIG:    618  ....*.***....   999
 Title  ***WINNER***   Status          1  SCH:    303  5..8.*...*...   663
 WP     246/246        MaxDepth Lab Lev   1GO:     96  5..8.....*...   336
 SP     872/877        Preserve        Y  CHR:    204  .........*.*.   444

 Level           50       Armor   [191,+186]     Saving Throw     First-rate
 Cur Exp   39835451       Blows      10/turn     Stealth          First-rate
 Max Exp   39835451       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra       170 ft     Shooting      Legendary[5+]
                                                 Disarming         Very Good
          Stat     Skill     Weap.     Total     Magic Device      Favorable
 Melee (+33,+29) (+20,+20) (+12,+18)(+100,+106)  Perception     Legendary[3]
 Shoot  (+33,+0)   (+1,+0) (+37,+19)(+106,+19)   Searching      Legendary[3]

     You are a robot. You are made from iron. You were given
     intelligence by your creator. You have glowing red gems for
     eyes, a cylindrical torso, and a humanlike head.



  [Resists & Abilities]

   Critical:+............   Fthr Fall:......++.....   Hvy Curse:.......+.....
   Vampiric:.............   Telepathy:.......+.....    Mutation:.......+.....
      Throw:.............   See Invis:+......+.+...    No Magic:....+........
     Vorpal:.............    Free Act:+......+...+.   No Teleprt.............
     Return:.............   Wraithfrm:.......+.....    Drain SP:.............
  Frce Brnd:.............   Hold Life:+......+....+    Drain HP:.......+.....
  Fire Brnd:+............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.......+.....   Drn Items:.............
  Ice Brand:.............   Res Confu:....+..+.....   Drn   Exp:.......+.....
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:+...+.......+   Aggravate:.............
  Resistances:
  Fire :200%...++++-++++..  Acid :164%...+++++.+++..  Light:100%....+++-.+++..
  Erth :250%...+++++++++..  Poisn:259%...+++++......  Dark :310%+...++++.+++..
  Air  :250%...+++++++++..  Time :168%+...++++++-+..  Psi  :212%+...++++......
  Water:170%...++++-++++..  Ether:138%+...++++..++..  Tk   :147%+...++++.+++..
  Elec :274%...+++++++++..  Sound:138%....++++.+++..  Spirt:212%+...++++......
  Ice  :234%...+++-+++++..  Nethr:188%+...++++..++..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~[([]]]              \}=="~[([]]]              \}=="~[([]]]

  [Last Messages]

> You powerfully *decimate* the Nazi Secret Service five times.
> You have slain the Nazi Secret Service.
> You attack the empty air.
> It was a excellent sequence of hits.
> You powerfully *decimate* the Nazi Secret Service seven times.
> You have slain the Nazi Secret Service.
> You have a Driftwood Amulet of Perception (j).
> The Nazi Secret Service (offscreen) wakes up. <3x>
> You attack the empty air.
> It was a superb sequence of hits.
> You *decimate* the Nazi Secret Service.
> You have slain the Nazi Secret Service.
> You strongly *demolish* the Freemason High Priestess two times.
> You have slain the Freemason High Priestess.
> The Nazi Secret Service misses you.


  [Skills]

   Disarming Traps  6
           Stealth 20
         Searching  5
         Keen Eyes  1
    Pain Tolerance 20
    Systems Cypher 20
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat 14
      Power Strike 20
   Critical Strike 20
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms  1
            Rifles  1
     Accurate Shot  1
          Throwing  1
            Swords 16
 Combat Techniques 20
   Elite Maneuvers 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
     Using Devices 20
  Advanced Devices 20
 Device Effeciency  9
  Device Power Amp  1
    Device Bio Amp  1
         Toughness 20
    Dragon's Heart  1
         Athletics 20


  [Steamware & Mutations]

 You can move in quick bursts of speed. 


  [Character Equipment]

a) The Hammer of Van Helsing (5d3|3) (+12,+18) (+1, +3, +5) {!d!k!v@w0}
b) The .45 Revolver of Allan Quatermain (x2) (+37,+19) (+1, +6)
c) a Marble Ring of Slaying (+20,+17)
d) The Ring of Edison (+8 to speed)
e) The Nautilus of Captain Nemo (+20, +15, +2)
f) The Pocket Lantern of Sherlock Holmes [4] (+12, +4)
g) a Cavorite Torso and Rocket Pack [80,+14] (+15, +10)
h) The Shadow Cloak of Dracula [6,+30] (+20, +14) {cursed}
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+36] (+12, +5, +1)
j) an Aluminum Head (Polished) (+10) [20,+18] (+3, +11, +11)
k) a Pair of Cavorite Arms (Overclocked) (+12) [40,+17] (+13, +14)
l) a Pair of Cavorite Legs (Polished) [40,+6] (+10, +13, +13)


  [Character Inventory]

a) 12 Flasks of oil
b) 74 "Silver Geometer" Mechanisms of Teleportation {!d!k}
c) a "Ringing Photocom" Mechanism of Teleport Level
d) a "Titanium Radiocid" Mechanism of Word of Recall {!d!k!r}
e) 9 "Silver Heliophone" Mechanisms of *Repair* Kit
f) a Portal Generator of Returning (recharging) {!d!k!z}
g) a Ruhmkorff {!d!k!v@z1}
h) a Square Tool of Ore Location (22 charges)
i) a Silver Amulet of Schooling (-8) {cursed}
j) a Driftwood Amulet of Perception (-6) {cursed}
k) The Broken Dagger of Arne Saknussemm (1d2|2) (+10,+10) [+5] (+5) {!d!k!v


  [Home Inventory]

35 "Titanium Radiocid" Mechanisms of Word of Recall {!d!k!r}
7 "Mithril-Plated Seismocom" Mechanisms of Detailed Object Analysis
6 "Martian Stereopan" Mechanisms of *Remove Curse*
23 "Silver Heliophone" Mechanisms of *Repair* Kit
a Portal Generator of Returning {!d!k!z}
a Physiological Rejuvinator {!d!k!v}
a Pair of Aluminum Legs (Quicksilver) [5,+10] (+32, +11)
a Pair of Cavorite Arms (Bladed) (+29) [40,+17] (+14)
a Cavorite Head (Enameled) (+12) [35,+37] (+3, +14, +15)
a Titanium Torso of Mystical Protection [65,+59] (+15, +9) {keep for sav
a Titanium Torso of *Resistance* [65,+41] (+13) {keep for res}
a Sapphire Ring of Accuracy (+27)
a Quartz Ring of Damage (+23)
a Marble Ring of Slaying (+14,+19)
The Ring of Dr. Materialismus (+8, +5)
a Tortoise Shell Amulet of Good Fortune (+9 to saving throw)
a Pewter Amulet of Shadow (+8 to stealth)
The Amulet of Arbaces (+15, +3, +10) {!d!k}
The Mystical Amulet of John Dee (+10, +4, +6)
a Great Axe of Power (4d4|6) (+18,+15) [-9] (+8, +1) {cursed}
a Pneumatic Axe of Power (3d8|7) (+10,+25) [-8] (+6, +1) {cursed}
a Sword Cane (Defender) (2d5|3) (+21,+20) [+8] (+4 to stealth)
a Halberd (Martian) (3d5|4) (+7,+7) [10,+0] (-2, +2) {cursed}
a Sawed-Off Shotgun of the Gunslinger (x3) (-4,+21) (+2, +1)


  [Current Quest]

To fulfill your task, you must kill 21 Nazi Mad Scientists on dungeon level -1.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.1.2005 17:55

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596. on the Ladder (of 19090)
5. on the Steamband Ladder (of 319)
Second best for this player (

Comments

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On 27.1.2005 17:55 antdos@yahoo.com wrote:
Woo! Die Fu!

On 27.1.2005 18:21 antdos@yahoo.com wrote:
Ok, so automata seem to be incredibly overpowered. Pity there weren't any more books - I could have done with a few more so that I could maximise master combat :)

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