[Steamband 0.4.1 Character Dump] Name Gorom Self abcdefghijkl@ Best Sex Female Age 119 MUS: 468 5.....*....*. 728 Race Automaton Height 82 AGI: 315 ..........7*. 485 Class Dashing Hussar Weight 156 VIG: 603 ......*s..... 713 Title ***WINNER*** Status 30 SCH: 297 ..88.8...7... 607 WP 105/108 MaxDepth Lev 1 EGO: 120 ...8.....7... 270 SP 368/415 Preserve Y CHR: 207 .........7.*. 387 Level 45 Armor [164,+120] Saving Throw Favorable Cur Exp 7424040 Blows 4/turn Stealth First-rate Max Exp 7424040 Shots 2/turn Fighting Legendary[5+] Adv Exp 7695000 Infra 20 ft Shooting Heroic Disarming Fair Stat Skill Equip. Total Magic Device Good Melee (+14,+15) (+20,+20) (+61,+79)(+95,+114) Perception Legendary[2] Shoot (+14,+0) (+1,+0) (+41,+23) (+56,+23) Searching Legendary[5+] You are a robot. You are made from steel. You became intelligent gradually. You have glass circles for eyes, a spherical torso, and a cylindrical head. [Resists & Abilities] Critical:............. Fthr Fall:............. Hvy Curse:............. Vampiric:............. Telepathy:............. Mutation:............. Throw:............. See Invis:...+.....+... No Magic:............. Vorpal:............. Free Act:.+.+.......+. No Teleprt............. Return:............. Wraithfrm:....+........ Drain SP:............. Frce Brnd:............. Hold Life:............+ Drain HP:............. Fire Brnd:+............ Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:...+......... Drn Exp:............. Acid Brnd:............. Res Blind:............+ Teleport:............. Psn. Brnd:............. Res Fear:...+...+....+ Aggravate:............. Resistances: Fire :123%+..-..+..+++.+ Acid :66% ...-..++.+++.+ Light:23% ...-..+..+++.. Erth :63% ...-..+..+++.+ Poisn:153%...-..++.....+ Dark :18% ...-..+...++.. Air :93% ...-..+.++++.+ Time :88% ..++..+..-++.. Mind :165%...+..+....... Water:73% ...-..++.+++.+ Ether:93% ..++..+....+.. Force:18% ......+....+.. Elec :96% ...-..++.+++.+ Sound:48% ..+-..++...+.. Sprt :120%......+....... Ice :196%...-..++.+++.+ Nethr:93% ..++..+....+.. abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* /}=="~[()]]] /}=="~[()]]] /}=="~[()]]] [Last Messages] > You sense the presence of invisible creatures! > You sense the presence of objects! > You hear noise. > Fu Manchu, The Yellow Peril misses you. <4x> > It was a great sequence of hits. > You strongly *impale* Fu Manchu, The Yellow Peril four times, killing him. > You have slain Fu Manchu, The Yellow Peril. > You feel something roll beneath your feet. > *** CONGRATULATIONS *** > You have won the game! > You may retire (commit suicide) when you are ready. > You hear noise. > You see a Sabre (1d7|1). > You see a Pair of Aluminium Legs [5]. > On the ground: a Pair of Aluminium Legs (Pneumatic) [5,+8] <+15, +12>. [Skills] Disarming Traps 1 Stealth 20 Searching 1 Systems Cypher 20 Utility Cypher 20 Neophyte Combat 20 Standard Combat 20 Advanced Combat 20 Master Combat 20 Power Strike 20 Accurate Strike 20 Vicious Strike 20 Swift Blow 20 Weapon Finesse 20 Martial Arts 1 Neophyte Firearms 1 Rifles 1 Accurate Shot 1 Throwing 1 Polearms 2 Combat Techniques 20 Elite Maneuvers 20 Latin {*} 1 Occult Lore {O} 1 Ritual Magic {O} 1 Spirituality {S} 3 Lesser Warding {S} 1 Tempered Will {*} 1 Using Devices 15 Advanced Devices 1 Device Power Amp 1 Toughness 1 Dragon's Heart 1 [Character Equipment] a) a Glaive of Incineration (2d6|5) (+17,+19) [8,+0] <+5> {@w0 !dk} b) a 16 Gauge Shotgun of the Gunslinger (x4) (-3,+23) <+3, +1> c) The Ring of Edison <+8> d) The Ring of Dr. Materialismus <+8, +5> e) an Amulet of Shadow <+9> f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> g) a Cavorite Torso (Insulated) [80,+8] <+11> h) The Fur Cloak of the Hearth [4,+6] <+2> i) a Pair of Trousers of Inviolability to Air [2,+8] j) a Ceramic Head (Overclocked) (+8) [15,+1] <+2, +7, +8> k) a Pair of Steel Arms (Bladed) (+25) [25,+13] <+7> l) a Pair of Titanium Legs (Enameled) [30,+39] <+10, +10, +11> [Character Inventory] a) 19 Flasks of oil b) 26 Mechanisms of Phase Door c) 28 Mechanisms of Etheric Travel {10% off} d) 6 Mechanisms of Teleport Level {!r!r} e) 19 Mechanisms of Returning {!r, 50% off} f) 11 Mechanisms of Power Cell {50% off} g) 2 Mechanisms of Protective Force Field h) 2 Mechanisms of *Destruction* {!r} i) 48 Mechanisms of Repair Kit {HEAL, 25% off} j) 23 Mechanisms of *Repair* Kit {*HEAL*} k) 6 Mechanisms of Energy Kit l) a Portal Generator of Returning m) 3 Ray Guns of Phasic Shift (43 charges) {10% off} n) 5 Ray Guns of Vaporize Solid (45 charges) o) a Tool of Object Analysis (9 charges) {@u9} p) a Tool of Structural Analysis (4 charges) {@u4} q) a Tool of Object Location (12 charges) {@u3} r) a Pneumatic Pick (1d3|2) (+8,+5) <+30> {@w0 !dk} [Home Inventory] a Mechanism of *Remove Curse* a Physiological Rejuvinator a Pair of Aluminium Legs (Pneumatic) [5,+12] <+15, +12> a Pair of Brass Arms of Agility (+8,+4) [15,+9] <+9> a Pair of Ceramic Arms (Overclocked) (+8) [20,+7] <+8, +10> a Pair of Titanium Arms (Hydraulic) (+12) [30,+22] <+16> a Pair of Titanium Arms (Polished) (+12) [30,+22] <+10, +10> an Aluminium Head of Supreme Computation (+10) [20,+7] <+3, +12, +16> a Titanium Head (Polished) (+12) [25,+22] <+3, +10, +10> The Ring of Field Generation <+6, +10> {cursed} an Amulet of Regeneration The Amulet of Arbaces <+10, +3, +8> The Locket of Madame Defarge <+8, +2, -4> a Dirk of Exigency (1d7|2) (+11,+11) <+5> a War Hammer (Holy) (3d3|7) (+20,+16) [+4] <+7> [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)