The Angband Ladder: Roomba, Automaton Dashing Hussa by <pmac360@hotmail.com>

  [Steamband 0.4.0 Character Dump]

 Name   Roomba                                   Self  abcdefghijkl@   Best
 Sex    Male           Age           113  MUS:    483  8...5.*.*..*3   983
 Race   Automaton      Height         84  AGI:    315  ....5.....**3   645
 Class  Dashing Hussar Weight        210  VIG:    606  ...*5.*.*....   986
 Title  ***WINNER***   Status        100  SCH:    285  ....58...*...   525
 WP     160/160        MaxDepth  Lev   1  EGO:    102  ....5....*...   262
 SP     539/589        Preserve        Y  CHR:    207  ....5....*...   367

 Level           48       Armor   [176,+217]     Saving Throw      Very Good
 Cur Exp   10567049       Blows      10/turn     Stealth             Abyssal
 Max Exp   10567049       Shots       4/turn     Fighting      Legendary[5+]
 Adv Exp   11400000       Infra        50 ft     Shooting      Legendary[5+]
                                                 Disarming         Favorable
          Stat     Skill     Weap.     Total     Magic Device           Good
 Melee (+20,+21) (+10,+20) (+24,+26)(+125,+137)  Perception        Favorable
 Shoot  (+20,+0) (+16,+20)  (-4,+14)(+103,+34)   Searching         Favorable

     You are a robot. You are made from etheric titanium. You
     became intelligent gradually. You have silver disks for
     eyes, a blocky torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:+............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.........+...    No Magic:.............
     Vorpal:.............    Free Act:++.........+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:..........+..   Hold Life:....+.......+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:+............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:+............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.......+....+    Teleport:.............
  Psn. Brnd:.............    Res Fear:+...........+   Aggravate:.............
  Resistances:
  Fire :135%....+++.++++.+  Acid :77% .....++..+++.+  Light:130%.....+++.+++..
  Erth :135%....+++.++++.+  Poisn:157%.....++......+  Dark :130%.....+++.+++..
  Air  :135%....+++.++++.+  Time :28% .....++.+++-..  Psi  :132%.....++.......
  Water:135%....+++.++++.+  Ether:51% .....++..+++..  Tk   :60% .....++..+++..
  Elec :107%.....++.++++.+  Sound:51% .....++..+++..  Spirt:132%.....++.......
  Ice  :87% .....++.++++.+  Nethr:51% .....++..+++..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[([]]]              |}=="~[([]]]              |}=="~[([]]]

  [Last Messages]

> You *decimate* the Chiang-shi.
> You have destroyed the Chiang-shi.
> You feel something roll beneath your feet.
> You prepare to counter blow.
> A mystic shield forms around your body!
> It was a superb sequence of hits.
> You *decimate* Fu Manchu, The Yellow peril.
> It was a excellent sequence of hits.
> You powerfully *decimate* Fu Manchu, The Yellow peril seven times.
> It was a first-rate sequence of hits.
> You *decimate* Fu Manchu, The Yellow peril.
> You have slain Fu Manchu, The Yellow peril.
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.


  [Skills]

   Disarming Traps 10
           Stealth  1
         Searching  5
         Keen Eyes 20
    Pain Tolerance  1
    Systems Cypher 15
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 15
   Advanced Combat  2
      Power Strike 20
   Critical Strike 20
   Accurate Strike 10
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse  1
      Martial Arts  1
 Neophyte Firearms 20
 Standard Firearms 15
 Advanced Firearms  3
            Rifles  3
     Critical Shot  6
     Accurate Shot 16
      Vicious Shot 20
        Swift Shot 10
          Throwing  1
          Polearms  1
            Swords  1
           Daggers  1
 Combat Techniques 20
   Elite Maneuvers 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
     Using Devices 20
  Advanced Devices  2
  Device Power Amp  1
         Toughness 20
    Dragon's Heart  4
         Athletics 11


  [Character Equipment]

a) The Cutlass of Captain Nemo (1d11|7) (+24,+26) <+8, +4>
b) a .30 Lever-Action Carbine of the Gunslinger (x3) (-4,+14) <+3, +1>
c) a Tortoise Shell Ring of Slaying (+18,+18)
d) a Corundum Ring of Vigor <+10>
e) The Pectoral of the Kheper (Scarab) [+22] <+5>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> (charging)
g) a Titanium Torso of Resist Forces [65,+41] <+11>
h) a Cloak of the Night [1,+9] <+2>
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] <+12, +5, +1>
j) a Cavorite Head (Polished) (+12,+0) [35,+13] <+3, +11, +11>
k) a Pair of Cavorite Arms (Spring Loaded) (+0,+12) [40,+16] <+14>
l) a Pair of Titanium Legs (Overclocked) [30,+29] <+23, +11>


  [Character Inventory]

a) 3 Flasks of oil
b) 19 Lead Phototon Mechanisms of Phase Door
c) 6 Alien Gyrodyne Mechanisms of Etheric Travel {50% off}
d) 14 Bronze Stereometer Mechanisms of Teleport Level
e) 9 Whizzing Photocopter Mechanisms of Returning {25% off}
f) 40 Platinum Micronet Mechanisms of Repair Kit
g) 20 Molybdenum Hydrocom Mechanisms of *Repair* Kit
h) a Ruhmkorff
i) a Rifle Ammunition Generator (recharging)
j) a Physiological Rejuvinator (recharging)
k) a Silver-Plated Ray Gun of Phasic Shift (20 charges)
l) a Silver Tool of Area Disintegration (3 charges)
m) a Pair of Cavorite Legs (Polished) [40,+17] <+10, +11, +11>
n) a Pair of Aluminium Arms of Supreme Agility (+12,+10) [10,+14] <+3, +15>
o) an Aluminium Head (Steam-powered) (+10,+0) [20,+14] <+3, +10>
p) a Cavorite Torso (Enameled) [80,+36] <+12, +11>
q) a Mace (Holy) (2d4|2) (+5,+10) [+3] <+5>
r) a 10 Gauge Shotgun (x4) (+5,+25)
s) 30 Shotgun buckshot of Hurt Evil (1d12|0) (+13,+14)
t) 21 Hollow-point rifle bullets (2d33|0) (+7,+6) (495/1980)


  [Home Inventory]

a Pair of Rubber Legs of Motion [10,+4] <+5, +7>
a Pair of Crystal Legs (Enameled) [15,+23] <+10, +9, +9>
2 Pairs of Crystal Legs (Polished) [15,+13] <+10, +8, +8>
a Pair of Steel Arms of Mighty Power (+0,+8) [25,+22] <+10, +14>
a Pair of Titanium Arms (Hydraulic) (+0,+12) [30,+31] <+16>
a Rubber Head of Target Acquisition (+20,+0) [10,+9] <+2, +7>
a Crystal Head (Steam-powered) (+10,+0) [20,+15] <+3, +8>
a Rubber Torso of Mystical Protection [35,+24] <+7, +1>
a Ceramic Torso (Polished) [45,+9] <+7, +7>
a Steel Torso (Hydraulic) [50,+31] <+11>
a Crystal Torso (Pneumatic) [50,+5] <+11>
a Titanium Torso (Enameled) [65,+57] <+10, +10>
a Viridigen Ring of Celerity <+7>
The Ring of Tesla <+12> {cursed}
a Star Sapphire Amulet of *Regeneration*
an Oak Amulet of the Magi [+7] <+6>
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
The Cane of Edward Hyde (1d3|4) (+14,+30) <+5> {Regen}
a Glaive of the Deep (2d6|3) (+13,+22) [8,+0] <+5>
a Lead-Filled Mace (Obsidian) (3d4|4) (+24,+18) [+17] <+2>
a 12 Gauge Shotgun of Ferocity (x4) (+11,+39) <+1>
a Col. Moran's Air Rifle of the Nautilus (x3) (+17,+10) <+1, -1>
41 Shotgun slugs of Flash (4d11|0) (+10,+9)
32 Shotgun buckshot of Hurt Alien (1d12|0) (+10,+15)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.2.2006 07:16

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5992. on the Ladder (of 19090)
53. on the Steamband Ladder (of 319)
16. for this player (

Comments

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On 14.2.2006 07:16 pmac360@hotmail.com wrote:
Munchkin character. Hussar combat techniques are *way* overpowered. Automaton is somewhat overpowered. Together, they are a preposterous mix.

1 round of combat for Fu Manchu, The Yellow Peril. (See messages.)


On 14.2.2006 08:16 wrote:
Oh, yeah. And perhaps +8 speed and +4 blows is a bit over-the-top for any one weapon.


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