The Angband Ladder: Rand, High-Elf Sorceror by <xmage@nooner.net>
[ToME 2.3.5 Character Sheet] Name : Rand Age 108 STR! 27 Sex : Male Height 93 INT: 37 Race : High-Elf Weight 192 WIS: 29 Class : Sorceror Social Class 36 DEX: 29 Body : Player CON! 30 God : Nobody CHR! 37 + To Melee Hit -6 Level 34 Hit Points 255/ 255 + To Melee Damage -13 Experience 779452 Spell Points 295/ 345 + To Ranged Hit -7 Max Exp 779452 Sanity 362/ 362 + To Ranged Damage 0 Exp to Adv. 805000 AC 38+143 Gold 371002 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-52 Stealth : Very Good Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 12 of Mirkwood. You have defeated 5325 enemies. You saved Bree from a dreadful Nazgul. You have completed four princess quests. You haven't completed a single lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Int : 4............... Add Con : ...3............ Add Chr : ...3............ Mul SPower: +............... Add Sear. : ...3............ Add Tun.. : ..............8. Add Speed : .....1.......... Sust Str : ................ Sust Int : +.....+......... Sust Wis : ................ Sust Dex : ......+......... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..++.... Hold Life : ..+..++......... Res Acid : ....+..++....... Imm Elec : ....+.*......... Imm Fire : ...*+........... Imm Cold : ....+.*......... Res Pois : ....+........... Res Fear : .......+........ Res Light : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ................ Res Neth : ..+............. Res Nexus : ................ Res Chaos : ......+......... Res Disen : ......+......... Lite : .....+....+..... See Invis : +..+.+.+.......+ Activate : ...+.+...++..... Cursed : ...+.+.......... Fly : ...+............ TLord.ESP : ...+............ Skills (points left: 80) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 24.600 [1.000] . Magic-Device 03.000 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Auringir' (1d4) (+1,+1) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 4. It sustains your intelligence. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) (nothing) e) an Indestructible Ring of Nether Resistance f) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Star of Elendil (+1) {cursed} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. n) The Rhino Hide Armour 'Tannas' (-1 to accuracy) [8,+8] It sustains your intelligence and dexterity. It provides immunity to electricity and cold. It provides resistance to life draining, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) a Small Leather Shield of Resist Acid [2,+7] s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Free Action [6,+6] {cursed} z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Fireproof Tome of the Blowing Wind c) a Fireproof Tome of the Impenetrable Earth d) a Fireproof Tome of the Everrunning Wave e) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of the Tree g) a Fireproof Tome of Knowledge h) a Tome of the Time i) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. j) a Potion of Healing k) 3 Potions of Restore Mana l) a Potion of Resistance m) 5 Potions of Curing n) a Rapier of *Slay Demon* (1d6) (+4,+5) (+2) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Potion of Cure Light Insanity c) a Potion of Cure Serious Insanity d) 5 Potions of Cure Critical Insanity e) 2 Potions of Cure Insanity f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+17] j) The Double Ring Mail 'Voriman' (-2 to accuracy) [15,+10] It provides immunity to paralysis. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. k) The Partial Plate Armour 'Orosgion' (-7,-53) [22,+14](20%) It increases your hit points by 20%. It sustains your intelligence and constitution. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Trident of *Slay Undead* (1d8) (+5,+2) (+2) q) a Fauchard of *Slay Demon* (1d10) (+6,+8) (+1) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Double Ring Mail of Amani (-2 to accuracy) [15,+9] It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. c) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 40 of Moria. d) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 49 of Moria. e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) a Flamberge of Aman (3d7) (+18,+13) [+1] (+2) g) The Quarterstaff of Nuron (1d9) (+12,+0) (+2) It can be wielded two-handed. It increases your intelligence, wisdom and ability to tunnel by 2. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. |
Posted on 26.9.2008 08:18
9978. on the Ladder (of 19092)
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