The Angband Ladder: Vordin, Half-Orc Mage by <loefftj@yahoo.com>
[Angband 3.0.3 Character Dump] Name Vordin Self RB CB EB Best Sex Male Age 15 STR! 18/100 +2 -5 +11 18/180 Race Half-Orc Height 66 INT! 18/100 -1 +3 +10 18/220 Class Mage Weight 145 WIS! 18/100 +0 +0 +13 18/230 Title ***WINNER*** Status 1 DEX! 18/100 +0 +1 +4 18/150 HP 956/956 Maximize Y CON! 18/100 +1 -2 +14 18/230 SP 364/385 Preserve Y CHR! 18/100 -4 +1 +6 18/130 Level 50 Armor [27,+109] Saving Throw Heroic Cur Exp 19305855 Fight (+43,+36) Stealth Good Max Exp 19305855 Melee (+65,+61) Fighting Legendary Adv Exp ******** Shoot (+55,+15) Shooting Legendary Blows 4/turn Disarming Superb Gold 5026345 Shots 2/turn Magic Device Legendary Perception Fair Burden 265.6 lbs Infra 60 ft Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, curly brown hair, and a very fair complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Half Orc d:29 c:33} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {GWoThunder d:87 c:50} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {GV d:89 c:50} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) {Nightwalker d:65 c:49} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Floor d:42 c:39} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Preservation [3,+14] It provides resistance to shards, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {GV d:65 c:49} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Chest d:90 c:50} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {40% off} b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d!k} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k} It cannot be harmed by the elements. j) 18 Potions of Healing k) 15 Potions of *Healing* l) 2 Potions of Life m) 20 Potions of Restore Mana {40% off} n) a Rod of Healing o) 2 Staffs of the Magi (4 charges) p) a Staff of the Magi (2 charges) q) The Jewel 'Evenstar' (charging) {GWoPerp d:71 c:50} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. r) The Hard Leather Armour of Himring [6,+15] It cannot be harmed by the elements. It might have hidden powers. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 18 Seeker Arrows of Flame (4d4) (+11,+12) It is branded with fire. It cannot be harmed by fire. v) 29 Seeker Arrows of Venom (4d4) (+8,+8) It is branded with poison. w) 31 Seeker Arrows of Flame (4d4) (+8,+7) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 31 Potions of Healing b) 21 Scrolls of *Identify* {40% off} c) a Ring of Speed (+12) {LV d:80 c:50} It increases your speed by 12. d) an Amulet of the Magi [+8] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) {Feagwath d:75 c:50} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) an Amulet of ESP (+8) It increases your searching by 8. It grants you the power of telepathy . It cannot be harmed by the elements. g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Cat Lord d:65 c:49} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) an Amulet of Weaponmastery (+3,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) The Arkenstone of Thrain {Witch-King d:75 c:50} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Palantir of Westernesse (+2) {GWoThunder d:95 c:50} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. k) The Full Plate Armour of Isildur [25,+25] (+1) {Demilich d:59 c:47} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. m) a Shadow Cloak of the Magi [6,+18] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It makes you fall like a feather. It cannot be harmed by acid. n) a Small Leather Shield of Elvenkind [2,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Floor d:92 c:50} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) {LV d:47 c:43} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) {Dread d:64 c:48} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) a Pair of Metal Shod Boots of Speed [6,+14] (+8) It increases your speed by 8. s) The Bastard Sword 'Calris' (5d4) (-1,+20) (+5) {Marilith d:61 c:47, uncurse} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {LV d:85 c:50} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It increases your intelligence, wisdom, and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Feagwath d:75 c:50} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.12.2003 15:53
1946. on the Ladder (of 19090)
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