The Angband Ladder: Trosh, Kobold Mage by <loefftj@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Trosh                                    Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  -1  -5 +12 18/160
 Race   Kobold            Height     43   INT! 18/100  -1  +3 +11 18/230
 Class  Mage              Weight     76   WIS! 18/100  +0  +0  +8 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +1  +6 18/190
 HP     874/874           Maximize    Y   CON! 18/100  +2  -2 +14 18/240
 SP     361/369           Preserve    Y   CHR! 18/100  -2  +1  +9 18/180

 Level           50       Armor    [51,+119]     Saving Throw     Heroic
 Cur Exp   18995326       Fight    (+43,+34)     Stealth          Superb
 Max Exp   18995326       Melee    (+65,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5617524       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   296.4 lbs       Infra        80 ft     Searching     Excellent

 You come from a litter of 3 pups. Your father was a hunter, and your
 mother was a prisoner of war. You have light brown eyes, a dark brown
 hide, and small, sharp teeth.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Ice Wyrm d:67 c:50}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Osyluth d:75 c:50}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Nightwalker d:83 c:50}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoLaw d:82 c:50}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Cantoras d:86 c:}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4) {Archon c:45 d:56}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Saruman c:43 d:51}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations] {!d!k!v}
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k!v}
   It cannot be harmed by the elements.  
j) 13 Potions of Healing {!*}
k) 3 Potions of *Healing*
l) 5 Potions of Life
m) 16 Potions of Restore Mana {10% off}
n) 4 Scrolls of *Identify*
o) a Staff of Healing (7 charges)
p) a Staff of Healing (4 charges)
q) a Staff of the Magi (4 charges)
r) 3 Staffs of the Magi (3 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
v) 29 Seeker Bolts of Slay Evil (4d5) (+18,+16)
   It slays all evil creatures.  
w) 29 Seeker Bolts of Venom (4d5) (+13,+15)
   It is branded with poison.  


  [Home Inventory]

a) 30 Potions of Healing {!*}
b) 19 Potions of Restore Mana {10% off}
c) 22 Scrolls of *Identify* {25% off}
d) a Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
e) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
f) a Ring of Speed (+15)
   It increases your speed by 15.  
g) an Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) an Amulet of ESP (+8)
   It increases your searching by 8.  It grants you the power of telepathy
   .  It cannot be harmed by the elements.  
j) an Amulet of Weaponmastery (+5,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
k) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
l) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
m) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Floor c:43 d:51}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2) {Uruk c:26 d:20}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {c:30 d:29 floor}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {GraveWight c:42 d:49, uncur}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) {MVamp c:40 d:44}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.8.2004 03:41
Last updated on 23.9.2004 04:48

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Comments

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On 17.8.2004 03:41 loefftj@yahoo.com wrote:
Mid-dungeon dump. Pretty typical though. Got nailed by a storm of unmagic and managed to get both Eonwe and Thorin slightly disenchanted. Nothing major though. Promising character so far.

On 27.8.2004 19:11 loefftj@yahoo.com wrote:
This is a tough problem to have ... need to decide between Eonwe and Ringil. Life's tough.

On 9.9.2004 04:41 loefftj@yahoo.com wrote:
Best equipment mix I could come up with. Doing great ... just killing off the last of the uniques.


On 10.9.2004 18:03 loefftj@yahoo.com wrote:
Got Soulkeeper and other misc artifacts off of Cantoras. Swapped to that and Holcolleth.

Will post a dump later.

On 18.9.2004 05:00 loefftj@yahoo.com wrote:
Only Pazuzu and Lungorthin to kill off before Sauron and Morgy.

On 18.9.2004 09:21 wrote:
That's one sexy kobold you got there!

On 20.9.2004 16:29 loefftj@yahoo.com wrote:
Thanks. It's dark brown hide and sharp teeth that drives them crazy, I think.

Killed Pazuzu, Lungorthin, and Sauron. Got too busy to take on the final fight. Will probably do that one of these next few days. Nothing good from any of the uniques.

All uniques are dead except for Morgy. Don't anticipate that fight being too bad. Got plenty of potions and staves to keep me healthy.

Hope the rest of the litter is proud.

On 20.9.2004 20:45 loefftj@yahoo.com wrote:
Just finished off Morgoth but didn't have time to post a dump. Was one of the harder fights I have had. Took about 16 !o*H* and used around 13. Plus several !oH and !oRM. Didn't spend too much time getting set up. Basically just mana stormed him to death and banished when necessary. He seemed to summon a LOT more than the last time. Maybe due to having the AI options turned on this time.

Will post a dump soon. No artifacts at all off of Morgoth. Will probably just cruise around for a while to see what else I can pick up.

On 23.9.2004 04:48 loefftj@yahoo.com wrote:
Finally got around to posting the winning dump. Good fight. Will poke around until I get bored and then start up something new.

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