The Angband Ladder: Dorlin, Dwarf Mage by <loefftj@yahoo.com>
[Angband 3.0.3 Character Dump] Name Dorlin Self RB CB EB Best Sex Male Age 40 STR! 18/100 +2 -5 +8 18/150 Race Dwarf Height 47 INT! 18/100 -3 +3 +12 18/220 Class Mage Weight 139 WIS! 18/100 +2 +0 +9 18/210 Title ***WINNER*** Status 42 DEX! 18/100 -2 +1 +8 18/170 HP 901/901 Maximize Y CON! 18/100 +2 -2 +11 18/210 SP 381/381 Preserve Y CHR! 18/100 -3 +1 +7 18/150 Level 50 Armor [31,+123] Saving Throw Heroic Cur Exp 31696353 Fight (+35,+26) Stealth Good Max Exp 31696353 Melee (+57,+51) Fighting Legendary Adv Exp ******** Shoot (+45,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 8495664 Shots 1/turn Magic Device Legendary Perception Superb Burden 346.9 lbs Infra 100 ft Searching Excellent You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Dread dlvl 84} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] {!d!k!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} It cannot be harmed by the elements. j) 23 Potions of Healing {!q!k} k) 27 Potions of *Healing* {10% off} l) 28 Potions of Restore Mana m) 3 Rods of Healing n) a Staff of Healing (3 charges) o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. s) 30 Seeker Bolts of Wounding (4d5) (+21,+15) t) 23 Seeker Bolts of Slay Evil (4d5) (+16,+10) It slays all evil creatures. u) 27 Seeker Bolts of Slay Evil (4d5) (+11,+10) It slays all evil creatures. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 17 Mushrooms of Restoring c) 5 Potions of Restore Mana d) 12 Scrolls of Protection from Evil e) 4 Scrolls of Rune of Protection f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) an Amulet of the Magi [+8] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Jewel 'Evenstar' (charging) {!d!k!v} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. l) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. n) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. o) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. p) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. s) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. u) a Pair of Metal Shod Boots of Speed [6,+11] (+9) It increases your speed by 9. v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.5.2003 19:54
872. on the Ladder (of 19090)
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