The Angband Ladder: Falir, Hobbit Necromancer by Eric

  [Angband 4.2.0 Character Dump]

 Name   Falir        Age             29          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:  18/07  -2  -3  +0     14
 Class  Necromancer  Weight     3st 5lb   INT:  18/47  +2  +3  +2 18/117
 Title  Controller   Turns used:          Wis:     13  +1  +0  +2     16     15
 HP     -2/270       Game        592879   DEX:      9  +3  +0  +3     15
 SP     74/140       Standard     62195   CON:  18/47  +2  -2  +3  18/77
                     Resting       9373

 Level                 31    Armor      [13,+50]    Saving Throw     77%
 Cur Exp           161150                           Stealth       Superb
 Max Exp           161502    Melee       2d6,+22    Disarm - phys.   70%
 Adv Exp           180000    To-hit       34,+16    Disarm - magic   89%
                             Blows      1.0/turn    Magic Devices    101
 Gold               50686                           Searching        53%
 Burden           98.4 lb    Shoot to-dam    +22    Infravision    60 ft
 Overweight        2.5 lb    To-hit       28,+23    Speed       1.1x (1)
 Max Depth    2050' (L41)    Shots      2.0/turn

 You were always misunderstood in the Shire. Always drawn to the deeper
 tunnels, the nooks and crannies of libraries. You have finally escaped
 your small minded origins, and seek power in the depths of Angband.

Resistances         Abilities
 Acid:......+...+.. pFear:.............
 Elec:......+...... pBlnd:.........+...
 Fire:......+...... pConf:............!
 Cold:......+...... pStun:.............
 Pois:............. HLife:............+
Light:............. Regen:.............
 Dark:.............   ESP:.........+...
Sound:......+...... S.Inv:+............
Shard:............. FrAct:..+..........
Nexus:...........+. Feath:..........++.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.+........... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.+....++.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:.+.....+.....
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The cold hound claws you (5).
> *** LOW HITPOINT WARNING! ***
> The cold hound bites you (9).
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The minotaur butts you (12).
> *** LOW HITPOINT WARNING! ***
> The minotaur butts you (14).
> *** LOW HITPOINT WARNING! ***
> The minotaur butts you (2).
> *** LOW HITPOINT WARNING! ***
> The minotaur misses you.
> The night mare misses you.
> The night mare hits you (21).
> You die.

Killed by a night mare.

  [Character Equipment]

a) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Found lying on the floor at 1300 feet (level 26)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +13 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +8 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 45.9 vs. giants, 45.9 vs. trolls, 45.9 vs.
     orcs, 38.4 vs. evil creatures, and 30.9 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
     Found lying on the floor of a special room at 1450 feet (level 29)
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +10 shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
c) a Ring of Free Action
     Dropped by a warrior at 1550 feet (level 31)
     
     Prevents paralysis.  
     
d) a Ring of Digging <+5>
     Dropped by a rogue at 1200 feet (level 24)
     
     +5 tunneling.
     
e) an Amulet of Infravision <+2>
     Found lying on the floor of a special room at 950 feet (level 19)
     
     +2 infravision.
     
g) a Robe of Elvenkind [2,+15] <+1>
     Found lying on the floor of a cavern at 2000 feet (level 40)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, fire.
     
h) an Elven Cloak [6,+1] <+1>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +1 stealth.
     +1 speed.
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Taken from a chest found at 1950 feet (level 39)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by Orfax, Son of Boldor at 700 feet (level 14)
     
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 11 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
l) a Pair of Ethereal Slippers of Stability [0,+9]
     Found lying on the floor of a cavern at 1850 feet (level 37)
     
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) 2 Necromantic Tomes [Fear and Torment]
     
     You can read this book.
     
d) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 3 Honey-cakes
f) 21 Potions of Cure Critical Wounds
g) 3 Potions of Healing
h) a Potion of Restore Mana
i) 3 Potions of Speed
j) a Potion of Resist Poison
k) 2 Scrolls of Phase Door
l) 3 Scrolls of Identify Rune
m) 9 Scrolls of Remove Hunger
n) 8 Scrolls of Word of Recall
o) 2 Rods of Treasure Location (1 charging)
p) 2 Rods of Magic Mapping (1 charging)
q) a Rod of Frost Bolts
r) a Rod of Drain Life
s) a Wand of Cold Balls (2 charges)
t) a Ring of Intelligence <+4>
     Found lying on the floor in a vault at 1950 feet (level 39)
     
     +4 intelligence.
     Sustains intelligence.
     
u) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Found lying on the floor of a special room at 1900 feet (level 38)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 44 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +6 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 33.8 vs. creatures not resistant to cold,
     33.8 vs. orcs, and 21.1 vs. others.
     




  [Character Quiver]

0) 27 Arrows of Slay Undead (2d4) (+8,+4)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 379.4 vs. undead, and 189.6 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) a Mushroom of Vigor
d) a Sip of Miruvor
e) 25 Potions of Cure Critical Wounds
f) 7 Potions of Healing
g) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) a Scroll of Identify Rune
i) a Scroll of Mass Banishment
j) 2 Scrolls of Deep Descent
k) a Rod of Probing (charging)
l) a Rod of Restoration
     Cannot be harmed by lightning.
     
m) a Staff of Teleportation (4 charges)
n) a Flail of *Slay Animal* (2d6) (+6,+5) <+2>
     Found lying on the floor at 600 feet (level 12)
     
     +2 intelligence.
     Slays animals.
     Sustains your life force.  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +7 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 23.2 vs. animals, and 15.8 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       583     50'  Reached level 2
       811    350'  Reached level 3
       950    350'  Reached level 4
      1039    350'  Reached level 5
      1283    300'  Reached level 6
      2242    350'  Reached level 7
      3193    350'  Killed Fang, Farmer Maggot's Dog
      3634    350'  Reached level 8
      5765    350'  Reached level 9
      7814    500'  Reached level 10
      8539    500'  Reached level 11
      8742    500'  Killed Grishnákh, the Hill Orc
      8742    500'  Reached level 12
      9581    550'  Reached level 13
     11303    550'  Reached level 14
     12906    650'  Reached level 15
     13243    700'  Reached level 16
     13906    700'  Killed Orfax, Son of Boldor
     13910    700'  Found the Set of Gauntlets 'Paurnen'
     14061    700'  Reached level 17
     14234    700'  -- Note: !*Heal* dropped by a blackguard at dlvl 14
     15558    750'  Killed Bullroarer the Hobbit
     16020    800'  Reached level 18
     17242    800'  Killed Ulfast, Son of Ulfang
     17419    800'  Reached level 19
     19870    850'  Reached level 20
     20294      0'  Killed Farmer Maggot
     23338    900'  Reached level 21
     25218    950'  Reached level 22
     27350   1000'  Reached level 23
     29589   1100'  Reached level 24
     31535   1150'  Reached level 25
     34535   1200'  Reached level 26
     34834   1200'  Killed Nár, the Dwarf
     37513   1200'  Killed Uglúk, the Uruk
     39451   1300'  Found the Broad Axe 'Barukkheled'
     41248   1350'  Killed Sangahyando of Umbar
     41248   1350'  Reached level 27
     42593   1450'  Found the Long Bow 'Belthronding'
     42595   1450'  -- Note: HOLY SHIT Belthronding!!!
     42595   1450'  -- Note: on a 9-6 level no less!
     44589   1550'  Killed Angamaitë of Umbar
     45469   1550'  Reached level 28
     46165   1600'  Killed Lagduf, the Snaga
     46643   1600'  Killed Khîm, Son of Mîm
     46932   1600'  Killed Bolg, Son of Azog
     48974   1650'  Reached level 29
     53328   1950'  Reached level 30
     53581   1900'  Found the Lucerne Hammer 'Turmil'
     56955   1950'  Found the Rapier 'Forasgil' (LOST)
     58090   1950'  Found the Hard Leather Cap of Thranduil
     58133   1950'  Reached level 31
     60515   1850'  Killed Mughash the Kobold Lord
     60517   1850'  Found the Long Sword 'Elvagil' (LOST)
     60767   1900'  Killed Golfimbul, the Hill Orc Chief
     60850   1900'  Killed Bill the Stone Troll


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 31.3.2020 14:47
Last updated on 31.3.2020 22:09

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11571. on the Ladder (of 18974)
4608. on the Angband Ladder (of 6502)
6. for this player (

Comments

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On 31.3.2020 14:47 Eric wrote:
Things are going fairly well, apart from FA - Belthronding was a very nice, though odd for my class, find. We'll see how long this lasts...

On 31.3.2020 22:09 Eric wrote:
Aaargh. Well, that blew up in my face.
Nightmares are my nightmare.

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