The Angband Ladder: Seralith, RohanKnight Sorceror by <misiu.pysiu@poczta.fm>

  [ToME 2.2.4 Character Dump]

 Name  : Seralith               Age                 22       STR:  18/71       
 Sex   : Male                   Height              67       INT: 18/219       
 Race  : Vampire RohanKnight    Weight              81       Wis:     14  18/30
 Class : Sorceror               Social Class         1       DEX:     17       
 Body  : Player                                              CON: 18/148       
 God   : Manwe Sulimo                                        CHR:     17       
                                                                               
 + To Melee Hit         -25 Level             34    Max Hit Points       274   
 + To Melee Damage      -25 Experience   1034856    Cur Hit Points       246   
 + To Ranged Hit         -6 Max Exp      1034856    Max SP (Mana)        908   
 + To Ranged Damage       7 Exp to Adv.  1225000    Cur SP (Mana)        729   
   AC                10+129 Gold          647982    Piety              10425   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  2         
 Bows/Throw  : Bad          Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  2d4-50    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy blond hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 2590 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by The Glass Golem on level 52 of Illusory Castle.
You can drain life from a foe.
You can teleport yourself short distances.
You can use rohir powers.
You can sense what is beyond walls.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 35)
 . Combat                                        01.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         39.600 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          38.400 [0.600]
          . Sorcery                              38.800 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana [Vision] (1d4) (-8,-7)(60%)
d) a Fiery Small Metal Boomerang of *Slay Giant* (3d4) (+7,+7) (+2)
        It provides light (radius 1) forever.  It increases your strength by 2
    .  It does extra damage from fire.  It is especially deadly against
    giants.  It sustains your strength.  It provides resistance to fire
     and shards.  It allows you to sense the presence of giants.  It
    cannot be harmed by fire.  
    You found it in the remains of a Mature red dragon on level 27 of Mirkwood.
e) a Ring of Flying
f) The Ring of Power of Adunaphel the Quiet (+5)
    
    It increases your intelligence and constitution by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    electricity, nether and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Illusory
    Castle.
k) an Amulet of Telepathy
m) a Dwarven Lantern of the Magi [Stone Skin] (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Leather Shield 'Arest' [2,+7]
    It sustains your strength, 
    intelligence and charisma.  It provides immunity to acid and 
    electricity.  It provides resistance to acid and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Snotling on level 25 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Jumping [3,+9]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (1d8) (+8,+11) (+8)
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@5}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {@4}
    It cannot be harmed by fire.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
c) a Fireproof Book of Beginner Cantrips {@1}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Tome of Seralith {@7}
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Spellbook of Greater Identify {@8}
    
f) a Spellbook of Noxious Cloud {@2}
    
g) The Lost Works of Kenault {@3}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 44 of Illusory Castle.
h) 8 Potions of Cure Critical Wounds
    
i) 3 Potions of Healing
j) 2 Potions of Restore Mana
    
k) 7 Scrolls of Teleportation
    
l) 7 Scrolls of Word of Recall
    
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your wisdom, dexterity, constitution and charisma by 3.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to fire and light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Augmented Chain Mail of Rantar (-2) [16,+11]
    
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to life draining, acid, poison, confusion, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 2 Spellbooks of Vision {@8}
    
b) 2 Spellbooks of Stone Skin {@9}
    
c) 2 Potions of Cure Light Insanity
d) 12 Potions of Cure Serious Insanity
    
e) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) Kelek's Practical Joke
    It can be
    activated for teleport level.  
    You found it in the remains of a Mind flayer on level 26 of Mirkwood.
b) a Sprig of Athelas
    
c) 21 Potions of Cure Serious Insanity
    
d) 3 Staffs of Genocide[1|5] (4 charges)
    


  [Home Inventory - Lothlorien ]

a) 6 Potions of Cure Light Insanity
    
b) a Ring of Light and Darkness Resistance
c) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Illusory
    Castle.



Posted on 29.11.2003 20:48

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On 29.11.2003 20:48 misiu.pysiu@poczta.fm wrote:
Stupid death...insanity 0....vegetable...

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