[ToME 2.2.4 Character Dump] Name : Seralith Age 22 STR: 18/71 Sex : Male Height 67 INT: 18/219 Race : Vampire RohanKnight Weight 81 Wis: 14 18/30 Class : Sorceror Social Class 1 DEX: 17 Body : Player CON: 18/148 God : Manwe Sulimo CHR: 17 + To Melee Hit -25 Level 34 Max Hit Points 274 + To Melee Damage -25 Experience 1034856 Cur Hit Points 246 + To Ranged Hit -6 Max Exp 1034856 Max SP (Mana) 908 + To Ranged Damage 7 Exp to Adv. 1225000 Cur SP (Mana) 729 AC 10+129 Gold 647982 Piety 10425 (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 2 Bows/Throw : Bad Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 2d4-50 Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') Your opponents are behaving stupidly. Your body was a Player. You have defeated 2590 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by The Glass Golem on level 52 of Illusory Castle. You can drain life from a foe. You can teleport yourself short distances. You can use rohir powers. You can sense what is beyond walls. You are protected by a mystic shield. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 35) . Combat 01.000 [0.300] - Sneakiness 03.700 [0.900] . Stealth 01.700 [0.500] . Disarming 01.000 [0.300] - Magic 39.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana [Vision] (1d4) (-8,-7)(60%) d) a Fiery Small Metal Boomerang of *Slay Giant* (3d4) (+7,+7) (+2) It provides light (radius 1) forever. It increases your strength by 2 . It does extra damage from fire. It is especially deadly against giants. It sustains your strength. It provides resistance to fire and shards. It allows you to sense the presence of giants. It cannot be harmed by fire. You found it in the remains of a Mature red dragon on level 27 of Mirkwood. e) a Ring of Flying f) The Ring of Power of Adunaphel the Quiet (+5) It increases your intelligence and constitution by 5. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Illusory Castle. k) an Amulet of Telepathy m) a Dwarven Lantern of the Magi [Stone Skin] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield 'Arest' [2,+7] It sustains your strength, intelligence and charisma. It provides immunity to acid and electricity. It provides resistance to acid and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Snotling on level 25 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Jumping [3,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. z) (nothing) {) (nothing) |) a Mattock of Digging (1d8) (+8,+11) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@5} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Everrunning Wave {@4} It cannot be harmed by fire. You found it in the remains of a Dark elven warlock on level 24 of Mirkwood. c) a Fireproof Book of Beginner Cantrips {@1} It cannot be harmed by fire. You bought it from the Library. d) The Tome of Seralith {@7} It cannot be harmed by acid, cold, lightning or fire. e) a Spellbook of Greater Identify {@8} f) a Spellbook of Noxious Cloud {@2} g) The Lost Works of Kenault {@3} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 44 of Illusory Castle. h) 8 Potions of Cure Critical Wounds i) 3 Potions of Healing j) 2 Potions of Restore Mana k) 7 Scrolls of Teleportation l) 7 Scrolls of Word of Recall m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom, dexterity, constitution and charisma by 3. It makes you invisible. It sustains your charisma. It provides resistance to fire and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Augmented Chain Mail of Rantar (-2) [16,+11] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, acid, poison, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) 2 Spellbooks of Vision {@8} b) 2 Spellbooks of Stone Skin {@9} c) 2 Potions of Cure Light Insanity d) 12 Potions of Cure Serious Insanity e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. [Home Inventory - Minas Anor ] a) Kelek's Practical Joke It can be activated for teleport level. You found it in the remains of a Mind flayer on level 26 of Mirkwood. b) a Sprig of Athelas c) 21 Potions of Cure Serious Insanity d) 3 Staffs of Genocide[1|5] (4 charges) [Home Inventory - Lothlorien ] a) 6 Potions of Cure Light Insanity b) a Ring of Light and Darkness Resistance c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Illusory Castle.