The Angband Ladder: Nystul, Gnome Sorceror by <chris112233@comast.net>
[ToME 2.2.4 Character Dump] Name : Nystul Age 81 STR: 27 Sex : Male Height 44 INT: 35 Race : Gnome Weight 90 WIS: 14 Class : Sorceror Social Class 38 DEX: 22 Body : Player CON: 28 God : Manwe Sulimo CHR: 23 + To Melee Hit 9 Level 34 Max Hit Points 222 + To Melee Damage -20 Experience 467579 Cur Hit Points 222 + To Ranged Hit 16 Max Exp 467579 Max SP (Mana) 673 + To Ranged Damage 12 Exp to Adv. 577500 Cur SP (Mana) 320 AC 42+98 Gold 154862 Piety 4277 (Miscellaneous Abilities) Fighting : Fair Perception : Good Blows/Round: 3 Bows/Throw : Very Good Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 3d4-60 Stealth : Legendary[2] Magic Device: Excellent Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Gnome Prankster. You are a credit to the family. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 30 of The Sandworm lair. You have defeated 1485 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Str : ......5......... Add Int : ....2....2...... Add Dex : ....2........... Add Stea. : ......54........ Add Infra : ....2.5......... Add Tun.. : ......5.......1. Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : .........+...... Res Acid : ......+..+...... Res Elec : ......+.++...... Res Fire : ....+.+..+...... Res Cold : .........+...... Res Pois : ....+.+..+...... Res Fear : ................ Res Lite : .......+........ Res Dark : .......+........ Res Blind : ................ Res Conf : ................ Res Sound : ....+........... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : ....+........... Digestion : ....+........... Activate : ....+........... Animal.ESP: ......+......... Skills (points left: 41) . Sneakiness 01.000 [0.900] - Magic 30.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+2,-16)(80%) (+4) d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) e) a Ring of Protection [+13] You bought it from the Magic shop. f) a Ring of Protection [+13] You bought it from the Magic shop. k) The Amulet of Anaur [+5] (+2 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and infravision by 2. It sustains your intelligence and constitution. It provides resistance to fire, poison and sound. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) a Dwarven Lantern n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Shadow Cloak of Stealth [6,+16] (+4 to stealth) p) a Small Leather Shield of Resist Lightning [2,+10] s) a Jewel Encrusted Crown of the Magi [0,+11] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) z) (nothing) {) (nothing) |) a Magical Pick (1d3) (+8,+11) (+1) [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Fireproof Tome of the Impenetrable Earth c) a Fireproof Tome of the Tree d) a Fireproof Tome of the Time e) a Fireproof Tome of Meta Spells f) a Fireproof Unholy Tome of the Hellflame g) a Book of Beginner Cantrips h) a Book of Teleportation i) a Spellbook of Recall j) a Spellbook of Vision k) a Spellbook of Identify l) a Spellbook of Noxious Cloud m) a Spellbook of Disarm {25% off} n) The Bag of Tricks o) 11 Potions of Cure Critical Wounds p) a Potion of Dexterity q) a Potion of Self Knowledge r) a Pick of Digging (1d3) (+6,+14) (+6) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth b) 3 Fireproof Tomes of the Tree c) 2 Fireproof Tomes of the Time d) a Fireproof Tome of Meta Spells e) 2 Fireproof Unholy Tomes of the Hellflame f) Kelek's Wormhole Machine It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 28 of The Sandworm lair. g) Baalzebub's Tormented Skullcap It can be activated for cure insanity. You found it lying on the ground on level 29 of The Sandworm lair. h) the Immortal Skull of Benetar It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 30 of The Sandworm lair. i) Olive's Omnipotent Ostrich It can be activated for restore stats and life levels every 750 turns. You found it lying in a vault on level 30 of The Sandworm lair. j) a Potion of Cure Critical Insanity k) a Potion of Cure Insanity l) 9 Potions of Cure Critical Wounds m) 2 Potions of Healing n) a Potion of Life o) 6 Potions of Restore Mana p) 3 Potions of Resistance q) 2 Scrolls of *Identify* r) The Anchor of Space-Time s) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. t) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Silver Rod of Charging of Nothing (100/100) b) a Silver Rod of the Istari of Nothing (200/200) c) a Silver Rod of Capacity of Nothing (200/200) d) a Golden Rod of Capacity of Nothing (250/250) e) a Mithril Rod of Quickness of Nothing (160/160) f) a Mithril Rod of the Istari of Nothing (320/320) g) 2 Rod Tips of Acid Balls (60 Mana to cast) h) 2 Rod Tips of Cold Balls (55 Mana to cast) |
Posted on 27.11.2003 20:50
10128. on the Ladder (of 19090)
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