The Angband Ladder: Eraynnor, Half-Ogre Sorceror by <terryp@daimi.au.dk>

  [ToME 2.2.5 Character Dump]

 Name  : Eraynnor               Age                 45       STR:     19       
 Sex   : Male                   Height             135       INT:     31       
 Race  : Vampire Half-Ogre      Weight             201       WIS:     22       
 Class : Sorceror               Social Class         1       DEX:     25       
 Body  : Player                                              CON:     20       
 God   : Eru Iluvatar                                        CHR:     19       
                                                                               
 + To Melee Hit         -22 Level             34    Max Hit Points       185   
 + To Melee Damage      -24 Experience    739838    Cur Hit Points       -42   
 + To Ranged Hit          5 Max Exp       739838    Max SP (Mana)        385   
 + To Ranged Damage      15 Exp to Adv.   910000    Cur SP (Mana)         55   
   AC                 18+64 Gold          284215    Piety              -3053   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Poor         Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  2d4-48    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are the black sheep of             
          the family.  You have brown eyes, wavy red hair, and an              
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 28 (1400')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 32 (1600')

 Your body was a Player.
 You have defeated 7496 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can drain life from a foe.
You can set explosive runes.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 31)
 . Sneakiness                                    06.400 [0.900]
 - Magic                                         42.600 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          38.400 [0.600]
          . Sorcery                              38.800 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.200 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Flail on level 1.
You are fated to find a Potion of Slime Mold Juice on level 4.


  [Character Equipment]

a) a Mage Staff of Power [Noxious Cloud] (1d4) (-15,-15) (+3)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  
    You found it in the remains of Fire Phantom on level 31 of Moria.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
e) an Indestructible Ring of Speed (+7)
    It 
    increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
f) a Ring of Speed (+12) {100% off}
    It 
    increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
k) a Cursed Amulet of the Magi (-4,-4) (+3 to searching) {cursed}
    It can be used to store a
    spell.  It increases your intelligence and searching by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 19 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+2) {100% off}
    It increases your 
    speed by 2.  
    You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+5,+13) (+3)
    It increases your ability to tunnel
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of Magical Energy
    
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) 2 Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  
d) 2 Tomes of the Everrunning Wave {25% off}
    
e) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Tome of Knowledge
    
g) 2 Tomes of the Time
    
h) 2 Tomes of Meta Spells
    It cannot be harmed by fire.  
i) a Potion of Booze
j) 11 Potions of Cure Critical Wounds
    
k) a Potion of Healing
l) a Potion of Life
    
m) a Potion of Curing
    
n) 8 Scrolls of Teleportation
    
o) 3 Scrolls of Word of Recall
    
p) a Scroll of *Destruction*
    
q) a Silver Rod of Nothing (100/100)
r) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Book of Teleportation
    
c) a Spellbook of Banishment
    
d) a Spellbook of Strike
    
e) a Spellbook of Stone Prison
    
f) a Spellbook of Ice Storm
    
g) 2 Spellbooks of Tidal Wave
    
h) a Fireproof Spellbook of Healing
    It cannot be harmed by fire.  
    You bought it from the Library.
i) 2 Spellbooks of Identify
    
j) a Fireproof Spellbook of Noxious Cloud
    It cannot be harmed by fire.  
    You bought it from the Book Store.
k) a Spellbook of Essence of Speed {75% off}
    
l) Olive's Omnipotent Ostrich (charging)
    It can be activated for acquirement.
    
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
m) 17 Mushrooms of Cure Serious Wounds {100% off}
    
n) 3 Sprigs of Athelas
    
o) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
p) The Ring of Power of Uvatha the Horseman (+4)
    It increases 
    your strength, intelligence and charisma by 4.  It makes you
    invisible.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) a Ring of Protection [+14]
    
    You found it in the remains of a Mature red dragon on level 36 of Moria.
r) an Indestructible Ring of Speed (+7) {100% off}
    
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
s) a Ring of Light and Darkness Resistance
    It provides resistance to 
    light and dark.  
    You found it in the remains of a Mature blue dragon on level 37 of Moria.
t) an Amulet of the Magi [Identify] (-4,-4) (+1 to searching) {100% off}
    
    It has a spell stored inside.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Jewelry Shop.
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 36 of Moria.
v) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Chieftain on level 36 of Moria.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)


  [Home Inventory - Gondolin ]

a) a Tome of Translocation
    
b) The Tome of Collected Weird Magic
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Mage on level 27 of Maze.
c) Gamenlon's Summoning Manual
    It can be
    activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
d) The Bottomless Bottle (charging)
    
    It can be activated for acquirement.  
    You found it in the remains of a Black ooze on level 32 of Moria.
e) 3 Sprigs of Athelas
    
f) 2 Scrolls of Reset Recall
    
g) 2 Rings of Protection [+13]
    
    You found it in the remains of an Uruk on level 22 of Orc Cave.
h) a Ring of Intelligence (+4) {100% off}
    It 
    increases your intelligence by 4.  
    You stole it from the Black Market.
i) a Ring of Sound Resistance
j) 2 Rings of Shard Resistance
k) The Ring 'Durilmoth' (+4% of critical hits) {100% off}
    It increases your strength, 
    charisma, stealth, searching and ability to score critical hits by 4.  
    It makes you completely fearless.  It provides resistance to poison, 
    dark, blindness, confusion and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
l) The Ring of Echor (+1) {100% off}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 1.  It makes you invisible.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) an Amulet of the Serpents [+2] (+3)
n) an Amulet of the Serpents [+2] (+2)
o) a Pair of Metal Shod Boots of Stability [6,+7]
    It provides resistance to nexus.  
    It allows you to levitate.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Tome of Eraynnor
b) a Fireproof Spellbook of Recall
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) a Spellbook of Probability Travel
    
d) a Spellbook of Greater Identify
    
e) a Spellbook of Regeneration
    
f) 2 Spellbooks of Vision
    
g) a Spellbook of Recovery
    
h) a Spellbook of Fireflash
    
i) a Spellbook of Healing
    
j) a Spellbook of Noxious Cloud
    
k) a Fireproof Spellbook of Thunderstorm {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
l) 2 Sprigs of Athelas
m) 99 Potions of Water Curing {quest}
n) a Wooden Rod of Nothing (10/10)
o) a Moonstone Rod of Lightning Bolts (75/75)
    
p) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Ring of Flames [+8] {100% off}
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It provides resistance to fire.  It
    cannot be harmed by fire.  
    You stole it from the Jewelry Shop.
r) a Ring of Free Action
s) a Ring of Intelligence (+3)
t) an Indestructible Ring of Speed (+2)
u) a Ring of Nexus Resistance
v) Gold Dragon Scale Mail (-2 to accuracy) [30,+23] {100% off}
    It can be activated for breathe
    sound (130) every 90+d90 turns if it is being worn. It provides
    resistance to sound.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Pair of Metal Shod Boots of Lalandor [6,+11] {cursed}
    It provides resistance to fire, cold
     and disenchantment.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) Kelek's Wormhole Machine
    It can be
    activated for cure blindness.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) the Crystal Ball of The Witch-King of Angmar
    It can be
    activated for decreasing Dexterity.  
c) Pytar's Portable Pandemonium
    It can be activated for confusion
    .  
    You found it in the remains of a Dark elven mage on level 32 of Moria.
d) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 20.1.2004 04:19

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On 20.1.2004 04:19 terryp@daimi.au.dk wrote:
Nothing much to say, best character yet. Got him killed by getting bored down in Moria and starting to take all sorts of quests.. Oh well, I had to study for my exams anyway, and he was great fun. Hrus are not a thing to kid with, though.

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