The Angband Ladder: Loop Garoo, Wood-Elf Archer by <teber@sharden.nl>

  [ToME 2.2.5 Character Dump]

 Name  : Loop Garoo             Age                168       STR!     40       
 Sex   : Male                   Height              70       INT:     33       
 Race  : Zombie Wood-Elf        Weight             107       WIS!     25       
 Class : Archer                 Social Class        22       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR:     24       
                                                                               
 + To Melee Hit          93 Level             48    Max Hit Points      1017   
 + To Melee Damage       69 Experience   7518906    Cur Hit Points      1017   
 + To Ranged Hit        101 Max Exp      7518906    Max SP (Mana)        112   
 + To Ranged Damage      19 Exp to Adv.  8200000    Cur SP (Mana)        112   
   AC                21+108 Gold         1110892    Piety              58559   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[85]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4+276   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light blue eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 64 (3200')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently on level 64 of Erebor.
 You have defeated 11117 enemies.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...4.4.....            
        Add Int   : ...3..4..2......            
        Add Wis   : .........2......            
        Add Dex   : .2..............            
        Add Con   : ....3.4.4.......            
        Add Stea. : ......43........            
        Add Sear. : .....4.....4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : ......43........            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Drag.: +............+..            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+..+...+.......            
        Hold Life : ...............+            
        Imm Acid  : ......++*.......            
        Res Elec  : +.....+.........            
        Imm Fire  : +.....*.........            
        Res Cold  : +..+..+........+            
        Res Pois  : ...............+            
        Res Fear  : +...+.....+.....            
        Res Lite  : ...............+            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : ...+............            
        Res Sound : ........+.......            
        Res Shard : +..+............            
        Res Neth  : ................            
        Res Nexus : ......++........            
        Res Chaos : ........++......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Lite      : +...............            
        See Invis : ...+...........+            
        Digestion : ...............+            
        Xtra Might: .+.............+            
        Activate  : +....+.+........            
        Fly       : ......+.........            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Dragon.ESP: .+..............            
        Evil.ESP  : .........+......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        24.200 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         00.856 [0.200]
          . Magic-Device                         12.000 [1.100]
 - Spirituality                                  28.500 [0.400]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 9.
You are fated to find a Shovel on level 14.
You may meet a Filthy street urchin on level 9.
You may find a Brass Lantern on level 1.
You may meet a Sparrow on level 1.
You may find a Slime Mold on level 1.
You may meet a Battle-scarred veteran on level 2.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:272330, L:31) (1d4) (+34,+19)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
e) a Ring of Slaying (+13,+14)
    
    You bought it from the Black Market.
f) The Ring 'Aethath' (+3)
    It increases your intelligence by 
    3.  It sustains your dexterity.  It provides resistance to cold, 
    confusion and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 51 of The
    Sacred Land Of Mountains.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 
    2.  It provides resistance to blindness and chaos.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Power (+4,+1) [2,+9] (+4)
    It increases your strength by 4.  It
    makes you completely fearless.  
    You bought it from the Black Market.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
z) (nothing)
{) 29 Arrows of Angilor (1d4) (+18,+19) {90% off}
    
    It does extra damage from fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Gnomish Shovel (+14,+14) (+2)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 2.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Spellbook of Manwe's Blessing
b) Mordekainen's Sneaking Eye
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of Mordor.
c) 3 Potions of Cure Light Insanity
d) 12 Potions of Healing {25% off}
e) 8 Scrolls of Teleportation {25% off}
f) 15 Scrolls of Satisfy Hunger
g) a Silver Rod of the Istari of Perception (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Silver Rod of Illumination (100/100)
i) a Golden Rod of Capacity of Recall (250/250)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 58 of The Sacred Land
    Of Mountains.
j) a Golden Rod of Capacity of Detection (250/250)
    It can hold more mana.  
    You bought it from the Black Market.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
l) 89 Silver Arrows (3d4) (+9,+9)
m) 24 Silver Arrows (3d4) (+9,+9)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) a Scroll of Acquirement
c) 2 Rod Tips of Perception (20 Mana to cast)
d) 2 Rod Tips of Recall (80 Mana to cast)
e) a Rod Tip of Illumination (8 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
i) The Amulet of Bronast (+2)
    It 
    increases your strength and charisma by 2.  It sustains your wisdom.  
    It provides resistance to acid, nether and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
j) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 57 of Mordor.
k) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Mordor.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    43 of Mordor.
m) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) Agannazar's Antique Acorn
    It can be activated
    for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
b) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Erebor.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 65 of Mordor.
e) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Erebor.
f) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Erebor.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 63 of The
    Sacred Land Of Mountains.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, light, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Metal Shield of Peloros [5,+10]
    It sustains your wisdom.  It provides
    immunity to electricity and fire.  It provides resistance to life
    draining, acid, fire and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 57 of Mordor.
l) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-ogre on level 60 of The Sacred Land
    Of Mountains.
m) The Metal Cap 'Isilmin' [3,+12]
    It provides light (radius 3) forever.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, cold, poison, confusion, nether and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 58 of The Sacred
    Land Of Mountains.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 40 of Mordor.
o) The Metal Cap of Alion [3,+14]
    It
    provides light (radius 3) forever.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to acid, 
    blindness, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 54 of Mordor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll Chieftain on level 50 of The
    Sacred Land Of Mountains.
u) a Short Bow of Lothlorien (x4) (+18,+14) (+2)
    It increases your dexterity by 2.  It
    provides immunity to paralysis.  It allows you to levitate.  It fires
    missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Mature gold dragon on level 67 of The
    Sacred Land Of Mountains.
v) a Long Bow of Extra Might (x6) (+10,+10)
    It provides resistance to fire.  It fires
    missiles with extra might.  
    It was given to you as a reward.
w) Climbing Set


  [Home Inventory - Lothlorien ]

a) The Devil's Pentagram
    It can be activated for acquirement.  
    You found it lying on the ground on level 18 of Mirkwood.
b) 22 Sprigs of Athelas
c) 10 Potions of Cure Serious Insanity
d) 2 Potions of Cure Critical Insanity
e) 10 Potions of Cure Insanity
f) 7 Potions of Speed
g) 11 Potions of *Healing*
h) 2 Potions of Life
i) 2 Potions of Self Knowledge
j) a Staff of Remove Curses[3|19] (8 charges)
k) 2 Rings of Extra Attacks (+1 attack)
l) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
m) 28 Arrows of Slay Evil (1d4) (+13,+10)
    It
    fights against evil with holy fury.  
    You found it in the remains of a Dracolisk on level 54 of The Sacred Land
    Of Mountains.
n) 23 Arrows of Slay Evil (1d4) (+9,+9)
    It fights against evil with holy fury.  
    You found it in the remains of an Elite uruk on level 31 of Moria.
o) 25 Arrows of Slay Undead (1d4) (+10,+10)
    It
    strikes at undead with holy wrath.  
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Mordor.
p) 16 Arrows of Lightning (1d4) (+4,+5) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
q) 15 Arrows of Venom (1d4) (+2,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
r) 17 Arrows of Slay Undead (1d4) (+8,+8) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
s) 17 Seeker Arrows of Flame (4d4) (+12,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
t) 30 Silver Arrows of Frost (3d4) (+8,+13)
    It does extra damage from frost.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  It cannot be harmed by cold.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
u) 24 Silver Arrows (3d4) (+9,+10)



Posted on 26.11.2003 22:53
Last updated on 21.12.2003 14:59

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Comments

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On 26.11.2003 22:53 teber@sharden.nl wrote:
i'm getting more and more impressed by the power of archers

On 18.12.2003 00:43 teber@sharden.nl wrote:
this shooter is awesome. loop was over the moon when he found it. maybe not over the moon, but very happy.

On 18.12.2003 00:43 teber@sharden.nl wrote:
this shooter is awesome. loop was over the moon when he found it. maybe not over the moon, but very happy.

On 21.12.2003 04:05 lorddimwit@hotmail.com wrote:
Loop Garoo! Loop Garoo!

:)

Your character's name is quite unusual.

On 21.12.2003 11:23 teber@sharden.nl wrote:
i used the name loop garoo (also loup garou) on the internet for a while. it's the other side of the bear coin ;-)

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