The Angband Ladder: Roya Nightwalker, Petty-Dwarf Alchemist by <tjvanwyk@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Roya Nightwalker Age 45 STR: 19 Sex : Female Height 41 INT: 28 Race : Vampire Petty-Dwarf Weight 78 WIS: 19 Class : Alchemist Social Class 74 DEX: 17 Body : Player CON: 21 God : Tulkas CHR: 10 + To Melee Hit 23 Level 31 Hit Points 269/ 269 + To Melee Damage 28 Experience 272145 Spell Points 118/ 118 + To Ranged Hit 27 Max Exp 272145 Sanity 222/ 222 + To Ranged Damage 15 Exp to Adv. 397500 Piety -129 AC 45+57 Gold 485167 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 36d4+252 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: furious Explor: very fast (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 13 (650') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Moria: Level 30 (1500') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently on level 13 of Mirkwood. You have defeated 4171 enemies. You saved 13 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .2.............. Add Int : .....5.......... Add Wis : .....5.......... Add Con : .2.............. Add Chr : .....5...5...... Add Stea. : 6......4........ Add Sear. : .......4........ Add Tun.. : ..............1. Add Blows : 6............... Poison Brd: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ........+....... Res Elec : .+......+....... Res Fire : .+......+....... Res Cold : .+......+......+ Res Pois : +..............+ Res Fear : ................ Res Light : ..........+..... Res Dark : +..............+ Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ......++........ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ......+........+ Auto Curse: .........+...... Lite : ..........+....+ See Invis : .........+...... Digestion : .........+...... Regen : .+......++...... Xtra Might: .+.............. Activate : ......+...++.... Cursed : ..+.....+....... Hvy Curse : .........+...... Fly : ......+......... Demon.ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 62) - Combat 22.700 [0.700] . Weaponmastery 35.700 [0.700] - Sneakiness 01.500 [0.900] . Stealth 01.000 [0.400] . Disarming 00.300 [0.000] - Magic 04.197 [0.900] . Magic-Device 25.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 35.400 [0.800] - Spirituality 06.000 [0.800] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Venomous Shadow Blade of Extra Attacks (4d4) (+8,+8) (+6 attacks) It increases your stealth and attack speed by 6. It poisons your foes . It provides resistance to poison and dark. It cannot be harmed by acid. You made it yourself. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Turquoise Ring of Slaying (+8,+8) {cursed} It is cursed. You made it yourself. f) a Spikard Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 7 of Barrow-Downs. k) (nothing) m) a Dwarven Lantern of the Magi (+5) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 5. It cannot be harmed by fire. You made it yourself. n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+12] o) an Elven Cloak of Protection [4,+17] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) a Demonshield of Resistance [5,+7] {cursed} It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Jumping [3,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) 2 Metallic Blue Potions of Detonations {!q!q!q!q!q!*@v5} b) 22 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0} c) 6 Scrolls titled "grexuxu appu" of Word of Recall {!*@r5} d) 37 Scrolls titled "evslech od" of Identify {!d!k!s!v@r0} e) 3 Scrolls of *Identify* {!*!*} f) 14 Scrolls titled "shulech vivfa" of Satisfy Hunger {!*@r1} g) 34 Scrolls titled "ornro zunbot" of Nothing {@m5!d!k!s!v} h) a Hexagonal Wand of Manathrust[4|18] (43 charges) {@a1!d!k!s!v} i) 2 Mithril Wands of Noxious Cloud[1|25] (222 charges) {@a2!d!k!s!v} j) a Copper Wand of Dig[1|1] (173 charges) {@a3!d!k!s!v} k) a Fireproof Staff of Disarm[1|10] (21 charges) {!d!k!s!v@u0} It cannot be harmed by fire. You bought it from the Magic shop. l) a Heavy Crossbow (x4) m) 36 Essences of Explosion {!d!k!s!v} n) 41 Empty Bottles {@m0!d!k!s!v} o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonhorn [2,+7] b) The Gem of Wisdom {!*!*} c) 99 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0} d) 11 Purple Potions of Healing {!d!k!s!v!*@q5} e) a Silver Rod of the Istari of Nothing (200/200) {!*!*!*} f) a Golden Rod of Capacity of Cold Balls (250/250) {@z1!d!k!s!v} g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) h) a Golden Crown of the Magi [0,+13] (+3) {!*!*!*} It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fiery Light War Axe of Westernesse (2d5) (+10,+10) (+4) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It cannot be harmed by fire. You made it yourself. j) 99 Essences of Explosion {!d!k!s!v} k) 18 Essences of Teleport l) 67 Essences of Cold m) 40 Essences of Fire n) 46 Essences of Acid o) 22 Essences of Confusion p) 29 Essences of Light q) 79 Essences of Chaos r) 16 Essences of Time s) 8 Essences of Magic {!*} t) 17 Essences of Darkness u) 10 Essences of Force v) 44 Essences of Lightning [Home Inventory - Lothlorien ] a) 22 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0} b) a Mithril Rod of Teleport Other (160/160) {@z5!d!k!s!v} c) a Fireproof Staff of Teleportation[1|20] (11 charges) {!d!k!s!v@u5} It cannot be harmed by fire. You bought it from the Magic shop. d) 63 Essences of Explosion {!d!k!s!v} e) 4 Essences of Cold f) 9 Essences of Fire g) 9 Essences of Lightning [The Mathom-house Inventory - Bree ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 18 of Orc Cave. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 6.7.2007 07:07
11349. on the Ladder (of 19090)
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