The Angband Ladder: Grardolin, RohanKnight Unbeliever by <apvargo@indiana.edu>
[ToME 2.2.6 Character Dump] Name : Grardolin Age 74 STR: 18/*** Sex : Neuter Height 59 INT: 18/28 Race : Zombie RohanKnight Weight 87 Wis: 4 16 Class : Unbeliever Social Class 1 DEX: 18/102 Body : Player CON: 18/*** God : Nobody CHR: 18/74 + To Melee Hit 81 Level 44 Max Hit Points 1517 + To Melee Damage 69 Experience 5745183 Cur Hit Points 1368 + To Ranged Hit 23 Max Exp 5745183 Max SP (Mana) 26 + To Ranged Damage 12 Exp to Adv. 6360000 Cur SP (Mana) 0 AC 25+77 Gold 2130665 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Bad Blows/Round: 13 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 78d7+897 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 62 (3100') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 9118 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 61 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by a Phantom beast on level 62 of Mordor. You can breath fire. You can switch locations with another being. You can use rohir powers. You can sense what is beyond walls. You can turn into a Balrog at will. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of trolls. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 36.952 [0.800] - Weaponmastery 44.303 [1.050] . Sword-mastery 46.800 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Antimagic 48.450 [0.650] - Sneakiness 01.000 [0.900] . Disarming 03.700 [0.900] - Magic 01.000 [0.300] . Demonology 00.000 [1.500] . Spirituality 01.700 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dark Sword 'Mormegil' (E:467839, L:32) (6d7) (+20,+9) [-20] (+4 to speed) It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, cold, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 59 of Mordor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 59 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 59 of Mordor. f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 59 of Mordor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Scale Mail of Gundorn (-22,-9) [13,+10](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to acid and cold. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Cloak of Andil [1,+7] It sustains your dexterity. It provides immunity to electricity. It provides resistance to cold, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Avataude [0,+10] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity , poison, shards, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Set of Cesti of Lumabed [5,+13] It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, light and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Pair of Soft Leather Boots of Stealth [2,+2] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. z) (nothing) {) The Bolt 'Bregnon' (1d5) (+9,+14) (+1) It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Priest on level 53 of Mordor. |) a Dwarven Pick of Digging (+10,+8) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Eye of Vecna b) 20 Potions of Speed c) 21 Scrolls of Teleportation {50% off} d) 10 Scrolls of Word of Recall {25% off} e) 21 Scrolls of Satisfy Hunger {25% off} f) a Ring of Damage (+17) g) The Rhino Hide Armour 'Iloron' (-62,-17) [8,+12](20%) h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) The Steel Helm 'Lebohaum' [20,+80] k) a Trident of Aman (1d8) (+16,+9) [+4] (+3) l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Grail of Kenault {Mass Genocide @ 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grand master thief on level 43 of Mordor. b) a Potion of Life c) The Ring of Power of Adunaphel the Quiet (+2 to speed) It increases your searching and speed by 2. It makes you invisible. It sustains your wisdom. It provides resistance to cold, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Mordor. d) The Ring of Lonumor (+2 to infravision) It increases your strength and infravision by 2. It sustains your strength and wisdom. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Amulet of Leglaith (+4) {.} It increases your strength and wisdom by 4. It makes you completely fearless. It provides resistance to acid, cold, blindness and nexus. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 32 of The Helcaraxe. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth) h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 49 of Mordor. i) The Splint Mail of Gorwen (-2 to accuracy) [19,+4] It provides resistance to electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 37 of The Helcaraxe. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Thunderlord Coat of Ammir (-51,-58) [9,+11](40%) It increases your hit points by 40%. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 41 of Mordor. n) a Mouse Fur of Immolation [1,+11] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. o) a Large Leather Shield of Reflection [4,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 41 of Mordor. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Sword 'Anguirel' (2d5) (+4,+5) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Claymore of Arnuregor (2d8) (+10,+14) (+2 to speed) It provides light (radius 1) forever. It increases your speed by 2. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Priest on level 53 of Mordor. v) a Dark Sword (3d7) (+0,+0) w) The Light Crossbow of Mindil (x5) (+4,+5) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloaker on level 20 of The Helcaraxe. x) a Wooden Boomerang of *Slay Dragon* (1d8) (+7,+7) (+1) It increases your constitution by 1. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity and cold. It allows you to sense the presence of dragons. You found it in the remains of a Mature red dragon in the town of Gondolin . [Home Inventory - Gondolin ] a) The Bottomless Bottle {Teleport Level} It can be activated for teleport level. You found it in the remains of a Master mindcrafter on level 59 of Mordor. b) 7 Sprigs of Athelas {25% off} c) a Ring of Damage (+16) You bought it from the Black Market. d) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. f) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 59 of Mordor. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 55 of Mordor. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 59 of Mordor. j) The Main Gauche of Duradoros (1d5) (-3,+16) (+1 to speed) It increases your strength, intelligence, dexterity, constitution, speed and attack speed by 1. It does extra damage from acid and frost . It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Long Sword of the Dawn (E:11725, L:20) (3d5) (+32,+24) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, light and blindness. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. m) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 59 of Mordor. n) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) 99 Potions of Water Curing {quest} b) The Ring of Power of Uvatha the Horseman (+2) It increases your strength, intelligence and dexterity by 2. It makes you invisible. It sustains your charisma. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Akhorahil the Blind (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to poison and shards. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Mordor. e) The Scimitar 'Belch' (2d5) (-2,-3) It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 48 of Mordor. |
Posted on 26.4.2004 01:04
7215. on the Ladder (of 19090)
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