The Angband Ladder: Peregrin, Hobbit Paladin by <mpiper@colorado.edu>
[Angband 3.0.3 Character Dump]
Name Peregrin Self RB CB EB Best
Sex Male Age 22 STR! 18/100 -2 +3 +16 18/270
Race Hobbit Height 40 INT! 18/100 +2 -3 +5 18/140
Class Paladin Weight 56 WIS! 18/100 +1 +1 +14 18/260
Title ***WINNER*** Status 64 DEX! 18/100 +3 +0 +7 18/200
HP 962/962 Maximize Y CON! 18/100 +2 +2 +10 18/240
SP 398/398 Preserve Y CHR! 18/100 +1 +2 +9 18/220
Level 50 Armor [47,+157] Saving Throw Legendary
Cur Exp 14887034 Fight (+58,+51) Stealth Superb
Max Exp 14887034 Melee (+77,+72) Fighting Legendary
Adv Exp ******** Shoot (+68,+14) Shooting Legendary
Blows 5/turn Disarming Superb
Gold 2716671 Shots 1/turn Magic Device Heroic
Perception Fair
Burden 304.8 lbs Infra 60 ft Searching Good
You are one of several children of a Hobbit Warrior. You are a credit
to the family. You have dark brown eyes, straight black hair, and a
fair complexion.
[Character Equipment]
a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It increases your wisdom by 4. It increases your tunneling by 4. It
slays demons, undead, and all evil creatures, and it is especially
deadly against dragons. It is branded with acid. It provides
resistance to acid, lightning, fire, cold, fear, and nexus. It grants
you immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Palantir of Westernesse (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) a Cloak of Aman [1,+33] (+3 to stealth)
It increases your stealth by 3. It provides resistance to sound. It
cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light
, blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+9] (+10)
It increases your speed by 10.
[Character Inventory]
a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
It cannot be harmed by the elements.
f) a Holy Book of Prayers [Godly Insights]
It cannot be harmed by the elements.
g) a Holy Book of Prayers [Purifications and Healing]
It cannot be harmed by the elements.
h) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.
i) 12 Metallic Red Potions of Healing
j) 4 Crimson Potions of *Healing*
k) 4 Pungent Potions of Life
l) 32 Grey Potions of Restore Mana
m) 5 Red Potions of Restore Life Levels
n) 3 Scrolls titled "oxybie oxyha" of Mass Banishment
o) a Zinc Rod of Speed
p) a Willow Staff of Banishment (3 charges)
q) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
s) The Trident of Wrath (3d8) (+16,+18) (+2)
It increases your strength and dexterity by 2. It cannot be harmed by
the elements. It might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and it is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
u) 21 Bolts of Slay Evil (1d5) (+14,+12)
It slays all evil creatures.
[Home Inventory]
a) 4 Scrolls titled "doe tox rea" of *Identify*
b) a Ruby Amulet of Sustenance
It provides resistance to life draining. It sustains all your stats.
It slows your metabolism. It cannot be harmed by the elements.
c) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
d) The Jewel 'Evenstar'
It cannot be harmed by the elements. It might have hidden powers.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
g) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
i) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
k) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
It increases your speed by 8.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
n) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It increases your strength and charisma by 4. It increases your
infravision by 4. It slays animals, orcs, trolls, giants, demons,
undead, and all evil creatures, and it is especially deadly against
dragons. It is branded with fire. It provides resistance to fire and
chaos. It grants you immunity to paralysis and the ability to see
invisible things, but it also aggravates creatures around you. It
cannot be harmed by the elements.
p) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It cannot be harmed by the elements. It
might have hidden powers.
r) 22 Mithril Arrows of Acid (3d4) (+12,+11)
It is branded with acid. It cannot be harmed by acid and fire.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 5.10.2003 19:36
2767. on the Ladder (of 19312)
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