The Angband Ladder: Eleazar, High-Elf Paladin by <sethkatz@onebox.com>

  [Angband 3.0.1 Character Dump]

 Name   Eleazar                                  Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR! 18/100  +1  +3 +13218/1460
 Race   High-Elf          Height    106   INT! 18/100  +3  -3 +12618/1360
 Class  Paladin           Weight    215   WIS! 18/100  -1  +1 +13218/1420
 Title  ***WINNER***      Status     47   DEX! 18/100  +3  +0 +12618/1390
 HP     1013/1013         Maximize    Y   CON! 18/100  +1  +2 +13018/1430
 SP     388/400           Preserve    N   CHR! 18/100  +5  +2 +12818/1450

 Level           50       Armor    [42,+134]     Saving Throw  Legendary
 Cur Exp   21161732       Fight    (+49,+41)     Stealth       Excellent
 Max Exp   21161732       Melee    (+68,+62)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      15770493       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Poor
 Burden   251.7 lbs       Infra      1290 ft     Searching          Poor

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.




  [Last Messages]

> You hit the White wolf.
> You have slain the White wolf.
> You hit the White wolf.
> You have slain the White wolf.
> You hit the White wolf.
> You have slain the White wolf.
> The prayer has expired.
> You hit the White wolf.
> You have slain the White wolf.
> You tunnel into the granite wall. <21x>
> You have finished the tunnel.
> There is a bright flash of light! <2x>
> You have disarmed the gas trap.
> There is a wall in the way!
> You have a Wand of Lightning Bolts (q).


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {@w0}
   It affects your wisdom.
   It affects your ability to tunnel.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It is a great bane of dragons.
   It does extra damage from acid.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
b) The Short Bow of Amrod (x2) (+11,+14) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
c) a Ring of Speed (+14) {!k}
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) (nothing)
g) Balance Dragon Scale Mail (-2) [30,+25]
h) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
i) a Large Leather Shield of Preservation [4,+29] {!k}
   It provides resistance to disenchantment.
j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {!d!k!v!t}


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom] {@b2@p2@G2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!k}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!k}
e) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5!k!p}
f) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6!k}
g) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7!k}
h) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!k}
i) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!k}
j) 8 Potions of Speed
k) 2 Potions of Life
l) 3 Potions of Restore Mana
m) a Scroll of *Identify*
n) a Scroll of Genocide
o) a Rod of Healing {!k}
p) a Rod of Restoration {!k}
q) a Wand of Lightning Bolts (14 charges)
r) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
s) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
t) The Mighty Hammer 'Grond' (9d9) (+11,+25) [+10] {@w0}
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
u) 16 Silver Arrows of Slay Animal (3d4) (+16,+16) {@f2}
v) 18 Silver Arrows of Slay Undead (3d4) (+15,+11) {@f1}


  [Home Inventory]

a) 4 Scrolls of *Remove Curse*
b) a Ring of Speed (+11) {!k}
c) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
d) an Amulet of Weaponmastery (+3,+5) (+2) {!k}
e) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
i) a Shadow Cloak of the Magi [6,+21] (+2)
   It gives telepathic powers.
j) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
k) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is a great bane of dragons.
   It provides resistance to acid.
   It provides immunity to fire.
   It provides resistance to fear.
n) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {@w0}
   It affects your strength.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against giants.
   It is a great bane of the undead.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to nether.
o) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {@w1}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
p) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w1}
   It can be activated for teleport away every 50 turns if it is being
   worn.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It is especially deadly against dragons.
   It provides immunity to acid.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It has been blessed by the gods.
q) The Mace 'Taratol' (3d4) (+12,+12) {@w0}
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
r) a Light Crossbow of the Haradrim (x3) (+11,+11) (+1) {!k}
s) 26 Seeker Bolts of Holy Might (4d5) (+18,+23)
t) 25 Silver Bolts of Holy Might (3d5) (+14,+18) {@f2}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.12.2002 05:43

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1686. on the Ladder (of 18973)
294. on the Angband Ladder (of 6502)
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On 19.12.2002 05:43 sethkatz@onebox.com wrote:
Retired/quit by accident after winning! First true (no cheating) win after many years. Also wore Morgoth's crown by accident/typo. Could use a save file to continue (maybe I will) but I was bored with this anyway... Never have found Bladeturner.

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