The Angband Ladder: Bofur, Dwarf Paladin by <dat97mni@ludat.lth.se>

  [Angband 3.1.0 Character Dump]

 Name   Bofur                                    Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR! 18/100  +2  +3  +3 18/180
 Race   Dwarf             Height     50   INT! 18/100  -3  -3  +3  18/70
 Class  Paladin           Weight    162   WIS! 18/100  +2  +1  +7 18/200
 Title  Paladin Lord      Status      1   DEX! 18/100  -2  +0 +12 18/200
 HP     -45/1049          Maximize    Y   CON! 18/100  +2  +2  +6 18/200
 SP     366/389           Preserve    Y   CHR! 18/100  -3  +2  +4 18/130

 Level           50       Armor     [35,+81]     Saving Throw     Heroic
 Cur Exp    9303683       Fight     (+15,+3)     Stealth            Fair
 Max Exp    9303683       Melee    (+37,+28)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+23,+12)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        947115       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   176.6 lbs       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Miner.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 four foot beard, and a dark complexion.



  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!* wyrm 3950ft}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+8,+12) (+10) {!* Saruman 3000ft}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Ring of Speed (+9) {!* witchking 4050ft}
   It increases your speed by 9.  
d) a Ring of Speed (+9) {!* Ungoliant 4100ft}
   It increases your speed by 9.  
e) an Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil {!*}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+10] (+3) {!* Mim 1800ft}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+8] {!* 1550ft}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+8] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
j) The Steel Helm of Hammerhand [6,+17] (+3) {!* Saruman 3000ft}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+4] (+5) {!* 2150ft}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings] {10% off}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {50% off}
e) a Holy Book of Prayers [Ethereal Openings] {!d!k!v!s}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!k!v!s}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d!k!v!s}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!s}
   It cannot be harmed by the elements.  
i) a Potion of Detonations
j) 2 Potions of Speed {40% off}
k) 12 Potions of Cure Critical Wounds
l) a Potion of Healing
m) 2 Potions of Restore Mana
n) 8 Potions of Restore Life Levels {90% off}
o) 16 Scrolls of Phase Door
p) 3 Scrolls of Word of Recall {40% off}
q) a Scroll of Identify
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
s) 30 Bolts of Acid (1d5) (+13,+16)
   It is branded with acid.  It cannot be harmed by acid.  
t) 28 Bolts of Wounding (1d5) (+15,+15)
u) 22 Bolts of Slay Undead (1d5) (+10,+14)
   It slays undead.  


  [Home Inventory]

a) 7 Potions of *Healing*
b) 2 Potions of Life
c) 2 Potions of Restore Mana
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) an Amulet of Sustenance {!*}
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) an Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
i) an Amulet of Weaponmastery (+3,+3) (+3) {!*}
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
j) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!* 1800ft}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!* 1600ft}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
n) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) a Large Metal Shield of Elvenkind [5,+12] (+2 to stealth) {!*}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {!* 1600ft}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning
    and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Battle Axe of Balli Stonehand (3d8) (+11,+11) [+2] (+3) {!* Mim 1800ft}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
v) The Short Bow of Amrod (x2) (+9,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.3.2003 01:30
Last updated on 24.3.2003 22:55

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4247. on the Ladder (of 19090)
1381. on the Angband Ladder (of 6561)
4. for this player (

Comments

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On 21.3.2003 23:54 dat97mni@ludat.lth.se wrote:
My third character on the ladder. The other two are Gluwiel (47, dead), Shagrath (winner)


On 24.3.2003 20:38 dat97mni@ludat.lth.se wrote:
Ah.. Cubragol was nice, but this is the first time I find the legendary Ringil.

On 24.3.2003 22:29 pav wrote:
What are you playing, anyway? Vanilla CVS is still tagged as 3.0.3, no?

On 24.3.2003 22:55 dat97mni@ludat.lth.se wrote:
As Gluwiel, I was knocked out and killed off before I could get rid of the -more prompts. 16 plasma hounds this time. Screw this game.

On 24.3.2003 22:59 dat97mni@ludat.lth.se wrote:
Pav: 3.0.3 with the store-patch someone sent to rgra. Yes, it changes the tags for some reason I don't remember

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