The Angband Ladder: Ocelatram, High-Elf Rogue by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Ocelatram              Age                103       STR:     21       
 Sex   : Female                 Height              58       INT:     18       
 Race  : High-Elf               Weight             168       WIS:     16       
 Class : Rogue                  Social Class        32       DEX:     22       
 Body  : Player                                              CON:     14       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit          28 Level             27    Hit Points      -93/   269 
 + To Melee Damage       33 Experience     64529    Spell Points     47/    50 
 + To Ranged Hit         34 Max Exp        64529    Sanity          153/   153 
 + To Ranged Damage      11 Exp to Adv.    78750    Piety                 5098 
   AC                 18+48 Gold           10616    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  14d6+66   
 Stealth     : Poor         Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 29 (1450')
        A lost temple: Level 16 (800')

 Your body was a Player.
 You have defeated 2948 enemies.
 You have completed 11 princess quests.
 You have completed 14 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by an Anne on level 29 of Heart of the Earth.
You cannot see.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are very unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Mul Mana  : ...............+            
        Add Stea. : ......1.........            
        Add Tun.. : ..............3.            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : .......++.......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : .......+........            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ................            
        Res Acid  : ......++........            
        Imm Elec  : ......+*........            
        Res Fire  : ......+.........            
        Res Cold  : ......++........            
        Res Pois  : ......+.........            
        Res Fear  : ...+...+........            
        Res Light : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ................            
        Res Disen : ................            
        Auto Curse: +...............            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : ...............+            
        Regen     : ....+...........            
        Hvy Curse : +...............            
        Orc.ESP   : ......+.........            

Skills (points left: 23)
 - Combat                                        33.900 [0.700]
          - Weaponmastery                        30.000 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          - Archery                              02.500 [0.000]
                   . Sling-mastery               01.000 [0.300]
 - Sneakiness                                    11.100 [2.000]
          . Stealth                              29.250 [1.550]
          . Disarming                            01.400 [2.000]
          . Backstab                             01.600 [1.010]
          . Stealing                             29.550 [2.050]
          . Dodging                              36.566 [2.070]
 - Magic                                         10.983 [0.710]
          . Magic-Device                         12.010 [1.610]
          . Spell-power                          00.200 [0.060]
                   . Air                         05.900 [0.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             02.830 [0.560]
 - Spirituality                                  14.780 [0.700]
          . Prayer                               14.530 [0.660]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            00.200 [0.060]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              00.200 [0.060]

Abilities
 * Extra Max Blow(1)
 * Spread blows
 * Trapping


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {cursed}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
e) a Tortoise Shell Ring of Levitation
f) a Quartzite Ring of Fear Resistance
k) an Amulet of Regeneration
    It speeds your regenerative powers.  
    You bought it from the Black Market.
m) a Brass Lantern (with 4614 turns of light) {50% off}
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) an Elven Robe [2,+11] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 3 of Barrow-Downs.
o) The Cloak of Galion [1,+9] {100% off}
    It sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to acid and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the General Store.
p) The Small Leather Shield of Anaeldar [2,+10]
    It sustains your strength and wisdom.  It provides resistance to nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Mirkwood.
s) an Iron Helm [5,+9]
u) a Set of Gauntlets of Slaying (+4,+5) [2,+9]
x) a Pair of Metal Shod Boots of Free Action [6,+8]
z) a Mandrake (176 hp)
{) 12 Rounded Pebbles (1d2) (+7,+4)
|) a Dwarven Pick (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 4 Fireproof Books of Beginner Cantrips {@m3}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) 5 Spellbooks of Identify {@m2}
c) a Spellbook of Noxious Cloud {@m4}
d) Mordekainen's Pocket Magician {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Moon beast on level 9 of A lost temple.
e) 58 Flasks of oil
f) 7 Light Blue Potions of Speed
g) 16 Purple Speckled Potions of Healing {25% off}
h) 27 Scrolls titled "me sanju" of Teleportation {50% off}
i) 16 Scrolls of Word of Recall {!*}
j) 34 Scrolls titled "un alabit dan" of Satisfy Hunger {25% off}
k) a Golden Rod of Disarming (125/125)
l) a Hexagonal Rod Tip of Frost Bolts (35 Mana to cast)
m) 97 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram
    It can be activated for stat loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Clay Tablets of Antiquity
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Dark elven mage on level 5 of
    Barrow-Downs.
c) a Furry Mushroom of Poison
d) 4 Violet Mushrooms of Paranoia
e) 5 Tan Mushrooms of Cure Poison
f) 2 Black Spotted Mushrooms of Cure Blindness
g) a Light Green Mushroom of Cure Paranoia
h) 2 Grey Mushrooms of Cure Confusion
i) 3 Dark Blue Mushrooms of Cure Serious Wounds
j) 8 Mushrooms of Cure Serious Wounds {100% off}
k) a White Mushroom of Restore Strength
l) 7 Rations of Food
m) a Sprig of Athelas
n) 12 Crimson Potions of Cure Light Insanity
o) a Potion of Cure Light Wounds
p) 7 Potions of Cure Serious Wounds
q) a Potion of Healing
r) a Potion of Restore Strength {75% off}
s) a Potion of Restore Dexterity
t) a Potion of Restore Charisma
u) a Scroll titled "sefcomp temsat" of Phase Door
v) a Scroll of *Identify*
w) a Scroll of Magic Mapping
x) a Wooden Rod of Trap Location (10/10) {@z1}
a) a Lead-Plated Rod Tip of Trap Location (8 Mana to cast)
b) a Rosewood Staff of Remove Curses[1|15] (9 charges)
c) a Partial Totem of a Novice ranger
d) The Filthy Rag of Celuindir [1,-1]
    It provides resistance to acid, cold and disenchantment.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Squint-eyed Southerner in the town of
    Bree .
e) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 8 of A lost temple.
g) 21 Rounded Pebbles (1d2) (+0,+0)
h) a Shard of Pottery
i) a Broken Stick
j) 3 Broken Skulls
k) a Broken Bone
l) a Human Skeleton


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts
    It can be activated for darkness.  
    You found it lying on the ground on level 25 of Heart of the Earth.
b) The Shrunken Head of Nightmares
    It can be activated for Ruination.  
    You found it in the remains of a Gnome priest on level 20 of Mirkwood.
c) The Crystal Ball of Godly Sights
    It can be activated for high stat loss.  
    You found it in the remains of a Gnome mage on level 23 of Mirkwood.
d) a Wrinkled Mushroom of Restoring
e) a Sprig of Athelas
f) 2 Crimson Potions of Cure Light Insanity
g) 8 Stinking Potions of Cure Serious Insanity
h) 2 Bubbling Potions of Cure Critical Insanity
i) 4 Potions of Cure Insanity
j) 9 Green Speckled Potions of Corruption
k) a Pink Potion of Cure Serious Wounds
l) 23 Potions of Cure Critical Wounds {25% off}
m) 6 Potions of Enlightenment
n) 28 Scrolls titled "bjortox viv" of Identify {@r2}
o) 5 Scrolls of *Identify* {25% off}
p) 4 Scrolls of Reset Recall {25% off}
q) a Copper Rod of Nothing (20/20)
r) an Iron Rod of Nothing (50/50)
s) a Moonstone Rod of Nothing (75/75)
t) a Silver Rod of Nothing (100/100)
u) a Long Wand of Noxious Cloud[4|27] (6 charges)
v) 2 Wands of Noxious Cloud[1|25] (12 charges)
w) 2 Wands of Noxious Cloud[2|25] (3 charges)
x) a Rosewood Staff of Remove Curses[1|15] (6 charges)
a) a Bamboo Staff of Identify[1|17] (10 charges)
b) a Mistletoe Staff of Sterilize[5|21] (11 charges)
c) an Indestructible Fluorite Ring of Sound Resistance
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Freemason Provincial Grand Master on
    level 22 of Mirkwood.
e) The Cloak 'Maromilie' [1,+9] (+2 to stealth)
    It increases your stealth by 2.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, cold, sound and nexus.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Lance of Eanorn (2d8) (+3,+1) (+2)
    It must be wielded two-handed.  It increases your wisdom by 2.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Infernal Troglodyte on level 20 of
    Mirkwood.
g) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Beetle on level 26 of Heart of the
    Earth.
h) a Dwarven Shovel (+3)
    It increases your ability to tunnel by 3.  
i) 10 Iron Shots (1d4) (+0,+1)
j) 95 Iron Shots (1d4) (+0,+0)
k) a Broken Stick
l) The Lucky Hobbit's corpse
m) a Carina corpse
n) Lotho Sackville-Baggins, Betrayer of the Shire's corpse
o) Wormtongue, Agent of Saruman's skeleton
p) 48 Empty Bottles
q) 18 Elf Skeletons



Posted on 6.1.2016 14:56

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13695. on the Ladder (of 19090)
2379. on the ToME Ladder (of 3155)
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On 6.1.2016 14:56 AmyBSOD wrote:
That happened incredibly quickly. It was either the darkness breath or darkness storm that got me. Had quite some item luck this run but didn't get any archery skill from FF and no CON potions either. Having only 2 blows per round sucks too.

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