The Angband Ladder: Johenius, RohanKnight Alchemist by <johenius@rucus.net>

  [ToME 2.2.1 Character Dump]

 Name  : Johenius               Age                 21       STR:     29       
 Sex   : Male                   Height              65       INT!     39       
 Race  : RohanKnight            Weight              80       WIS:     31       
 Class : Alchemist              Social Class         1       DEX:     29       
 Body  : Player                                              CON:     34       
 God   : Tulkas                                              CHR:     19       
                                                                               
 + To Melee Hit          80 Level             34    Max Hit Points       795   
 + To Melee Damage      103 Experience    694349    Cur Hit Points       795   
 + To Ranged Hit         24 Max Exp       694349    Max SP (Mana)        231   
 + To Ranged Damage       9 Exp to Adv.   875000    Cur SP (Mana)        231   
   AC                 30+83 Gold         1014326    Piety               6610   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Excellent    Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  44d8+1133 
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4381 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : 43........3.....            
        Add Int   : 43....3.........            
        Add Wis   : 4.....3.........            
        Add Dex   : .3..............            
        Add Con   : 43....3....3....            
        Add Chr   : .3..............            
        Add Stea. : 4..........3....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............7.            
        Add Speed : ...........3...+            
        Add Blows : 4.22............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +...............            
        Hold Life : +...............            
        Res Acid  : +.....+.........            
        Res Elec  : +...............            
        Res Fire  : +......+........            
        Res Cold  : +...............            
        Res Pois  : ......+.........            
        Res Fear  : +...............            
        Res Lite  : ................            
        Res Dark  : +...............            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..........+.....            
        Res Nexus : ................            
        Res Chaos : +...............            
        Res Disen : ................            
        Aura Fire : .......+........            
        Levitate  : +...............            
        Lite      : ++.......+......            
        See Invis : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....++..+......            
        Blessed   : +...............            
        Dragon.ESP: +...............            
        Demon.ESP : +...............            
        Evil.ESP  : +...............            

Skills (points left: 63)
 - Combat                                        15.000 [0.700]
	  . Weaponmastery                               20.500 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         04.512 [0.900]
	  . Magic-Device                                31.000 [1.250]
	 	  . Fire                                      00.000 [0.100]
	 	  . Water                                     00.000 [0.100]
	 	  . Air                                       00.000 [0.100]
	 	  . Earth                                     00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     38.600 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Satisfy Hunger on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Wand of Noxious Cloud on level 2.


  [Character Equipment]

a) a Sharp Claymore of Extra Attacks (4d8) (+64,+88) [+5](80%) (+4 attacks)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, stealth and attack speed by 4.  It
    increases your hit points by 80%.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It fights against evil
    with holy fury.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, dark and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons, demons and evil beings.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Sling of Ciregon (x5) (+8,+9) (+3)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, dexterity, constitution and 
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Moria.
e) a Ring of Extra Attacks (+2 attacks)
    It increases 
    your attack speed by 2.  
    You made it yourself.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
k) (nothing)
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 40 of Moria.
o) an Entish Bark of Immolation [1,+12]
    
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Small Metal Shield of Reflection [3,+6]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Leather Gloves of Power (+1,+1) [1,+5] (+3)
    It increases your strength by 3.  It provides resistance to 
    nether.  
    You made it yourself.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Magical Orcish Pick of Digging (1d3) (+19,+22) (+7)
    It grants
    you the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Mind flayer on level 40 of Moria.
b) 13 Rations of Food
c) 2 Potions of Healing
d) a Scroll of Word of Recall
e) 17 Wands of Manathrust[1|15] (258 charges) {25% off}
f) 11 Wands of Noxious Cloud[1|25] (173 charges)
g) an Acidic Quarterstaff (1d9) (+8,+4)
h) 31 Bolts of Frost (1d5) (+10,+7)
i) 14 Seeker Arrows of Acid (4d4) (+9,+4)
j) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 40 of Moria.
k) 19 Essences of Life
l) 2 Essences of Time
m) 12 Essences of Extra Life
n) 4 Essences of Mana
o) 8 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Wisdom (charging)
    
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying in a vault on level 1 of Barrow-Downs.
b) Boccob's Magical Mish-mash (charging)
    It can be
    activated for cure insanity.  
    You found it lying in a vault on level 1 of Barrow-Downs.
c) the Skull of Vecna
    It can be
    activated for cure blindness.  
    You found it lying in a vault on level 1 of Barrow-Downs.
d) Raistlin's Ready Ranger (charging)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) 6 Sprigs of Athelas
f) 4 Wands of Confuse[1|20] (24 charges)
g) The Ring of Power of Uvatha the Horseman (+4)
    It increases 
    your wisdom and charisma by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to fire, cold, blindness, 
    nexus and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) Black Dragon Scale Mail (-2) [30,+8]
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
j) 9 Essences of Poison
k) 8 Essences of Teleport
l) 2 Essences of Cold
m) 3 Essences of Fire
n) an Essence of Acid
o) 95 Essences of Life
p) 8 Essences of Life
q) 2 Essences of Confusion
r) 14 Essences of Light
s) 10 Essences of Time
t) 4 Essences of Darkness
u) 2 Essences of Lightning
v) 7 Essences of Mana
w) 4 Empty Bottles


  [Home Inventory - Gondolin ]

a) 8 Scrolls of *Identify*
b) a Silver Rod of Detection (100/100)
c) a Golden Rod of Cold Balls (125/125)
d) a Rod Tip of Fire Balls (60 Mana to cast)
e) 4 Wands of Confuse[1|20] (26 charges)
f) an Everburning Torch of Brightness
    
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) Red Dragon Scale Mail of Defense (-2) [30,+16]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides resistance to fire.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
j) Bronze Dragon Scale Mail (-2) [30,+2]
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
l) a Jewel Encrusted Crown of Telepathy [0,+9]
    It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 50 of Moria.
o) a Pair of Soft Leather Boots of Stability [2,+6]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
q) The Dagger of Nintin (1d4) (+30,+41) [+24] (+1 to stealth)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, 
    constitution, charisma and stealth by 1.  It does extra damage from 
    acid and fire.  It produces chaotic effects.  It drains life from your
    foes.  It sustains your strength, intelligence, wisdom and dexterity.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison, blindness, confusion, nether, nexus
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) a Bluesteel Blade (1d6) (+4,+0)
s) 22 Sheaf Arrows (exploding) (1d5) (+5,+5)
t) 20 Sheaf Arrows (exploding) (1d5) (+1,+4)
u) 9 Rounded Pebbles (exploding) (1d2)
v) 2 Essences of Cold
w) 11 Essences of Acid
x) an Essence of Confusion



Posted on 26.7.2003 09:47
Last updated on 26.7.2003 17:05

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10021. on the Ladder (of 19092)
1739. on the ToME Ladder (of 3155)

Comments

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On 26.7.2003 09:47 johenius@rucus.net wrote:
Hmmm... an alchemist that I have been working on. Is it a bug that I can put as many egos on my weapon as I want? It's kinda weird, but take a look at my claymore! IIRC, it's: Sharp, (Defender), of *Slay Evil*, and of Gondolin...

On 26.7.2003 17:05 johenius@rucus.net wrote:
The next update: His weapon is SO vastly overpowered, it's SCARY!

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