The Angband Ladder: Al, DeathMold Alchemist by Neil Stevens

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Al                     Age                 16       STR: 18/***       
 Sex   : Neuter                 Height               9       INT: 18/155       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/207       
 Class : Alchemist              Social Class         6       DEX: 18/100       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        CHR:     10       
                                                                               
 + To Melee Hit          63 Level             33    Max Hit Points       712   
 + To Melee Damage       54 Experience    637645    Cur Hit Points        -9   
 + To Ranged Hit         39 Max Exp       641950    Max SP (Mana)        224   
 + To Ranged Damage      19 Exp to Adv.   770000    Cur SP (Mana)        224   
   AC                 40+64 Gold            5436    Piety               1934   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d6+216   
 Stealth     : Legendary[32]Magic Device: Good         Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of dust, called to life by the               
          Witch-King of Angmar. Since then you have given life to              
          three foul offspring.                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 29 (1450')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 18 (900')

 Your body was a Player.

 You started your adventure the 43rd day of Yavie (170th day) of the 2890th year
of the third age.
 You ended your adventure the 9th day of Quelle (193rd day) of the 2890th year
of the third age.
 It now is 23 days that you are adventuring.

     Your Attributes:
You are dead, killed by Trone, the Rebel Thunderlord.
You can switch locations with another being.
You can destroy walls.
You can use the foul deathmold magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.

 Corruption list:

Skills (points left: 0)
 - Combat                                        13.600 [0.700]
	  - Weaponmastery                               25.900 [0.700]
 - Sneakiness                                    01.000 [0.900]
 - Magic                                         09.930 [0.900]
	  . Magic-Device                                01.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.300]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     38.600 [0.800]
 - Spirituality                                  07.160 [0.800]
	  . Prayer                                      38.500 [0.500]
 - Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You have defeated 642 enemies.


  [Character Equipment]

a) The Bluesteel Blade Becoming (Exp:157175) (1d6) (+41,+34) (+3) {!v!d!s}
    It provides light (radius 1) forever.  It increases your wisdom by
    3.  It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It is very sharp and can cut your foes.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    fire, cold and poison.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 97 of Halls of Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) Chaos Dragon Scale Mail (-2) [30,+19]
    It can be activated for breathe chaos/disenchant (220) every 90+d60
    turns if it is being worn. It provides resistance to chaos and
disenchantment.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) an Elven Cloak of the Magi (-1,-3) [4,+18] (+4)
    It increases your intelligence, stealth, searching, speed and luck 
    by 4.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield [5,+10]
    It speeds your regenerative powers.  
u) a Set of Leather Gloves of Power (+3,+1) [1,+11] (+8)
    It increases your strength by 8.  It provides resistance to disenchantment.
    
    You made it yourself.
z) (nothing)
{) 61 Arrows of Slay Evil (1d4) (+8,+4)
    It fights against evil with holy fury.  
    You made it yourself.
|) a Magical Gnomish Shovel (1d2) (-7,-7) (+2)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 2.  


  [Character Inventory]

a) a Tome of Magical Energy {!k!v!d!s}
    
b) a Fireproof Tome of Knowledge {!k!v!d!s!m}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
c) a Spellbook of Lay of protection {!k!v!d!s}
    
d) a Spellbook of See the Music {!k!v!d!s}
    
e) 6 Sprigs of Athelas
    
f) 27 Potions of Healing
    
g) 2 Potions of Restore Life Levels
    
h) 14 Scrolls of Word of Recall {!*!*}
    
i) 51 Scrolls of Satisfy Hunger {@r0}
    
j) a Scroll of Nothing
k) 18 Silver Bolts (exploding) (3d5) (+2,+4)
l) 12 Essences of Chaos
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 99 Essences of Poison
b) 99 Essences of Poison
c) 99 Essences of Explosion
d) 99 Essences of Explosion
e) 99 Essences of Explosion
f) 36 Essences of Teleport
g) 99 Essences of Cold
h) 99 Essences of Fire
i) 4 Essences of Fire
j) 68 Essences of Acid
k) 99 Essences of Life
l) 66 Essences of Confusion
m) 86 Essences of Light
n) 30 Essences of Chaos
o) 74 Essences of Time
p) 9 Essences of Magic
q) 99 Essences of Extra Life
r) 50 Essences of Extra Life
s) 99 Essences of Darkness
t) 99 Essences of Knowledge
u) 99 Essences of Knowledge
v) 40 Essences of Knowledge
w) 88 Essences of Lightning
x) 94 Essences of Mana


  [Home Inventory - Lothlorien ]

a) a Potion of Water Curing
    
b) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
c) Adamantite Plate Mail (-4) [40,+0]
d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.



Posted on 24.12.2002 12:46
Last updated on 6.1.2003 04:42

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10314. on the Ladder (of 19090)
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Comments

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On 24.12.2002 12:46 Neil Stevens wrote:
Just seeing for myself how powerful alchemy is in 2.1. Note the weapon.

On 5.1.2003 04:12 Neil Stevens wrote:
Well, some of the Alchemy bugs are fixed for 2.1.1, but I still have my weapon from 2.1.0!

On 6.1.2003 04:42 Neil Stevens wrote:
Boredom death. I was surrounded and didn't notice... Inexcusable.

That's the *real* reason non-possessor Death Molds are hard to play.

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