The Angband Ladder: MC Death MkII, Half-Ogre Alchemist by <sgriesedieck@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : MC Death MkII          Age                106       STR!     40       
 Sex   : Neuter                 Height              93       INT:     28       
 Race  : Zombie Half-Ogre       Weight             235       WIS:      9       
 Class : Alchemist              Social Class        12       DEX:     40       
 Body  : Player                                              CON:     38       
 God   : Tulkas                                              CHR:     25       
                                                                               
 + To Melee Hit          66 Level             34    Hit Points      647/   647 
 + To Melee Damage       89 Experience    706648    Spell Points    108/   108 
 + To Ranged Hit         50 Max Exp       706648    Sanity          175/   175 
 + To Ranged Damage      10 Exp to Adv.   717500    Piety                 9175 
   AC                 40+44 Gold          397102    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  36d5+801  
 Stealth     : Fair         Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have blue eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        The Small Water Cave: Level 32 (1600')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4563 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 25 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.....5..3......            
        Add Int   : .4..8...........            
        Add Dex   : 4...8....3.5....            
        Add Con   : 4........3.....+            
        Add Chr   : ...........5....            
        Add Stea. : .4..8.5.........            
        Add Sear. : ....8...........            
        Add Infra : ......5.........            
        Add Tun.. : ......5.......7.            
        Add Speed : .....1..........            
        Add Blows : ...3............            
        Slay Anim.: .+..............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Fire Brand: ++..............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : .........+++....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........++....            
        Hold Life : +....+.........+            
        Res Acid  : ......+..+......            
        Res Elec  : ......++........            
        Res Fire  : ++....+.........            
        Res Cold  : .........+.....+            
        Res Pois  : ......+........+            
        Res Fear  : +........+......            
        Res Light : ..........+.....            
        Res Dark  : +........+.....+            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ....+......+....            
        Res Nexus : ....+....+......            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Aura Elec : .......+........            
        Levitate  : ....+...........            
        Lite      : ++...+....+.....            
        See Invis : +....+.........+            
        Digestion : .+.......+.....+            
        Activate  : .....+....++....            
        Cursed    : +.+.++...+.+....            
        Evil.ESP  : +...............            
        Animal.ESP: .+....+.........            

Skills (points left: 4)
 - Combat                                        19.550 [0.700]
          . Weaponmastery                        36.100 [0.700]
 - Sneakiness                                    16.280 [0.900]
          . Stealth                              00.200 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         08.643 [0.900]
          . Magic-Device                         36.550 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           01.000 [0.300]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              38.600 [0.800]
 - Spirituality                                  02.200 [0.800]
          . Prayer                               20.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Parchment - Deep Thoughts on level 1.
You are fated to find a Scroll of Light on level 20.
You may meet an Agent of the black market on level 3.
You may meet an Aimless-looking merchant on level 1.
You may meet a Blue ooze on level 1.


  [Character Equipment]

a) a Fiery Executioner's Sword of Gondolin (4d5) (+26,+32) (+4) {cursed}
        It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It is cursed.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You made it yourself.
d) a Fiery Small Metal Boomerang of *Slay Animal* (3d4) (+10,+10) (+4 to
stealth)
    It provides light (radius 1) forever.  It 
    increases your intelligence and stealth by 4.  It does extra damage 
    from fire.  It is especially deadly against natural creatures.  It
    provides resistance to fire.  It allows you to sense the presence of 
    animals.  It slows your metabolism.  It cannot be harmed by fire.  
    You made it yourself.
e) a Ring of Damage (+22) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 
    3.  
    You made it yourself.
k) The Amulet 'Agondoron' (+8) {cursed}
    It increases your intelligence, dexterity, 
    stealth and searching by 8.  It sustains your dexterity.  It provides
    resistance to nether and nexus.  It allows you to levitate.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1) {cursed}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Mouse Fur of Electricity [1,+8]
    It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    It was given to you as a reward.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {cursed}
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+7)


  [Character Inventory]

a) a Potion of Berserk Strength
b) a Potion of Healing
c) 4 Scrolls of Word of Recall
d) 2 Scrolls of *Identify*
e) 5 Scrolls of Satisfy Hunger
f) 4 Scrolls of Nothing
g) a Wooden Rod of Trap Location (10/10) {@z1}
h) a Silver Rod of Simplicity of Enlightenment (100/100) {@z2}
    
    You bought it from the Black Market.
i) a Wand of Tidal Wave[6|32] (17 charges)
j) a Fireproof Staff of Identify[8|24] (46 charges)
    It cannot be harmed by fire.  
    You made it yourself.
k) a Fireproof Staff of Genocide[1|8] (1 charge)
l) a Ring of Nether Resistance
m) an Amulet of Nothing
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Runestone
b) 6 Sprigs of Athelas
c) a Potion of Curing
d) a Silver Rod of Lightning Bolts (100/100)
e) a Silver Rod of Sleep Monster (100/100)
f) a Staff of Sense Monsters[1|15] (64 charges) {@u3}
g) a Ring of Spell
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
i) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) a Dragon Shield [8,+10]
k) a Dragon Helm [8,+10]
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
m) a Katana of Greater Life (3d4) (+7,+7)(120%)
    It
    can be wielded two-handed.  It increases your hit points by 120%.  It
    provides resistance to life draining.  
    You made it yourself.
n) 7 Essences of Cold
o) 6 Essences of Fire
p) 6 Essences of Acid
q) 99 Essences of Life
r) 37 Essences of Life
s) 36 Essences of Chaos
t) 4 Essences of Extra Life
u) 59 Essences of Darkness
v) an Essence of Knowledge
w) 32 Essences of Lightning


  [Home Inventory - Gondolin ]

a) a Rune [Ray]
b) a Rune [Sphere]
c) a Rune [Armageddon]
d) a Runestone
e) a Rune [Knowledge]
f) a Potion of Enlightenment
g) a Scroll of Teleport Level
h) a Rod Tip of Disarming (50 Mana to cast)
i) The Ring of Power of Uvatha the Horseman (+4)
    It increases your charisma by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to confusion and nether.  It allows
    you to levitate.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Ring of Flying
k) a Ring of Spell
l) a Dwarven Lantern of the Magi (+1)
m) a Feanorian Lamp {100% off}
n) The Phial of Undeath (-5) {cursed}
o) a Guisarme (2d5) (+6,+7) {25% off}
p) an Arrow (exploding) (1d4) (+5,+3)
q) a Silver Arrow (exploding) (3d4) (+5,+8)
r) a Mithril Shot (exploding) (3d4) (+15,+12)
s) 24 Essences of Chaos
t) 3 Essences of Magic
u) 33 Essences of Force
v) 95 Essences of Mana


  [Home Inventory - Minas Anor ]

a) a Runestone
b) Bumganir's Bag of Magic Toys
    
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
c) The Jester's Cap of Insanity
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
d) 2 Scrolls of *Identify*
e) a Small Leather Shield [2,+3]
f) an Espadon (2d9) (+6,+8)


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Potion of Enlightenment {----}
c) 59 Scrolls of *Identify*
d) a Scroll of Artifact Creation {100% off}
e) a Moonstone Rod of Nothing (75/75)
f) a Staff of Disarm[10|30] (15 charges)
g) The Ring of Annurie (+4)
    
    It increases your wisdom and charisma by 4.  It sustains your wisdom.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 44 of Moria.
h) an Indestructible Ring of Constitution (+4)
    
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
i) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+12]
j) a Bluesteel Blade (1d6) (+8,+9)
k) a Long Bow of Accuracy (x3) (+23,+14)
l) 18 Arrows (exploding) (1d4) (+3,+7)
m) 26 Essences of Explosion
n) 9 Essences of Cold
o) 4 Essences of Fire
p) 11 Essences of Acid
q) 6 Essences of Confusion
r) 4 Essences of Light
s) 2 Essences of Magic
t) 6 Essences of Darkness
u) 83 Essences of Knowledge
v) 88 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Sorianol' (+1)
    It increases your strength by 1.  
    It sustains your strength, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to acid and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 19.6.2006 05:32
Last updated on 24.6.2006 21:26

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9913. on the Ladder (of 18973)
1732. on the ToME Ladder (of 3151)

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On 21.6.2006 22:09 sgriesedieck@gmail.com wrote:
Finished Mirkwood, Sandworm Lair - working on Land of Rhun right now. I don't really have an immediate goal - get stronger, I guess? This is the furthest I've ever gotten in this game =)

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