The Angband Ladder: Adigoder, Half-Ogre Mimic by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Adigoder               Age                 41       STR!     34       
 Sex   : Male                   Height              40       Int!     30     31
 Race  : Half-Ogre              Weight             262       Wis:     28     29
 Class : Mimic                  Social Class        22       DEX!     28       
 Body  : Player                                              Con!     40     40
 God   : Manwe Sulimo                                        CHR!     33       
                                                                               
 + To Melee Hit          17 Level             39    Hit Points      -45/   924 
 + To Melee Damage       22 Experience   1569226    Spell Points    108/   108 
 + To Ranged Hit         31 Max Exp      1594783    Sanity          395/   395 
 + To Ranged Damage      24 Exp to Adv.  1700000    Piety                23205 
   AC                 17+68 Gold           49874    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  144-1092  
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are a credit to the            
          family.  You have brown eyes, wavy blond hair, and a dark            
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Moria: Level 34 (1700')
        The Sacred Land Of Mountains: Level 48 (2400')
        The Land Of Rhun: Level 39 (1950')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 11264 enemies.
 You have completed 21 princess quests.
 You have completed 21 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventure lasted 25 days.

     Your Attributes:
You are dead, killed by The Stormbringer on level 39 of The Land Of Rhun.
You can teleport yourself short distances.
You can feel the danger of evil magic.
You can set explosive runes.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of good beings.
You are unlucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...2............            
        Add Int   : ..1.5...........            
        Add Wis   : ...2............            
        Add Con   : ..1.5....14.....            
        Add Chr   : ...25...........            
        Add Sear. : ...2............            
        Add Infra : .........1......            
        Add Tun.. : ..............6.            
        Add Speed : .....1.........+            
        Elec Brand: .............+..            
        Sust Str  : ..+...+........+            
        Sust Int  : ..+.............            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ..++......+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+..........+            
        Hold Life : .....+..........            
        Imm Acid  : ......*+........            
        Res Elec  : ..+....+........            
        Imm Fire  : ......*+.+......            
        Res Cold  : .......+..+.....            
        Res Pois  : .......+........            
        Res Fear  : ..++.....+......            
        Res Light : ................            
        Res Dark  : ..+.+.+........+            
        Res Blind : ....+...........            
        Res Conf  : ...+.....+......            
        Res Sound : .........+......            
        Res Shard : ..+.............            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : .....+..........            
        See Invis : .....+..........            
        Digestion : ...+............            
        Regen     : ........+.+.....            
        Activate  : .....+.+..++....            
        Fly       : ...............+            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            
        Good.ESP  : .......+........            

Skills (points left: 40)
 - Combat                                        50.200 [0.800]
          . Weaponmastery                        07.000 [0.800]
          . Archery                              31.050 [0.900]
          . Barehand-combat                      43.950 [0.700]
 - Sneakiness                                    06.460 [0.800]
          . Stealth                              05.400 [0.850]
          . Disarming                            20.800 [0.900]
 - Magic                                         02.680 [0.700]
          . Magic-Device                         20.500 [1.000]
          . Mana                                 01.000 [0.300]
          . Demonology                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
          . Alchemy                              01.000 [0.300]
 - Spirituality                                 -01.500 [0.500]
          . Prayer                               08.900 [0.600]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.850 [1.150]
          . Corpse-preservation                  05.500 [0.900]
          . Possession                           01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              03.400 [0.850]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 5 of your companions have been killed.

  [Fates]

You may meet an Annoying idiot on level 1.
You may find a Flight Arrow on level 16.
You may meet a Giant white mouse on level 1.
You are fated to meet a Grey mushroom patch on level 1.
You are fated to find a Parchment - Map of Bree on level 1.
You are fated to find The Dagger 'Dethanc' on level 6.
You may meet a Fire elemental on level 24.


  [Character Equipment]

a) (nothing)
d) a Long Bow of Power (x3) (+14,+24)
    
    You bought it from the Master Archer.
e) The Ring 'Minduil' (+1)
    It increases your intelligence and constitution by 1.  It sustains 
    your strength, intelligence, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to electricity, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of The
    Land Of Rhun.
f) The Ring of Argel (+2)
    It increases your strength, wisdom, charisma and searching by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nibelung on level 18 of Mirkwood.
k) The Amulet 'Valdorie' (+5)
    It can be used to store a spell.  It increases your intelligence, 
    constitution and charisma by 5.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to dark and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Serpent man on level 35 of Mordor.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Cirith Ungol.
n) The Robe of Golionde [2,+11]
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to acid and fire.  It provides resistance to dark and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colluin' [1,+19]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Demonshield [5,+11]
s) a Dwarven Iron Helm of Serenity [5,+10] (+1 to infravision)
    It increases your constitution and infravision by 1.  It makes you
    completely fearless.  It provides resistance to fire, confusion and 
    sound.  It allows you to sense the presence of trolls and dragons.  
    You found it in the remains of a Shadow drake on level 26 of Mirkwood.
u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 15 of Mirkwood.
x) a Pair of Soft Leather Boots of Jumping [2,+8]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 26 Arrows of Lightning (1d4) (+10,+9) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
|) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Baalzebub's All-seeing Servant
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Serpent man on level 46 of The Sacred
    Land Of Mountains.
b) The Mirror of Alternate Dimensions
    It can be activated for cure blindness every 100 turns.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
c) The Wand Construction Kit
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
d) Cathal's Corrupting Cymbal
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
e) a Sprig of Athelas
f) a Potion of Cure Serious Insanity
g) a Potion of Cure Insanity
h) 20 Potions of Healing
    
i) 63 Scrolls of Teleportation {25% off}
    
j) 30 Scrolls of Identify
    
k) a Scroll of Nothing
l) a Silver Rod of Disarming (100/100)
m) a Golden Rod of the Istari of Detection (250/250)
n) a Golden Rod of Recall (125/125) {!*}
o) a Wand of Noxious Cloud[9|28] (13 charges)
    
p) a Wand of Essence of Speed[1|10] (6 charges)
q) a Staff of Healing[3|26] (0 charges)
r) a Staff of Sterilize[3|40] (9 charges)
s) a Ring of Invisibility {smeagol invis}
t) a Metal Cap of Wisdom [3,+4] (+2)
u) a Long Bow of Accuracy (x3) (+18,+10)
v) 24 Sheaf Arrows of Slay Dragon (1d5) (+3,+7)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
b) The Jester's Cap of Insanity
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
c) The Medallion of Good Will
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Sand-dweller on level 15 of Orc Cave.
d) a Mushroom of Poison
e) 8 Mushrooms of Confusion
f) 8 Mushrooms of Hallucination
g) 5 Mushrooms of Weakness
h) 3 Mushrooms of Sickness
i) 2 Mushrooms of Stupidity
j) 5 Mushrooms of Naivety
k) a Mushroom of Cure Poison
l) 9 Mushrooms of Cure Poison
m) 5 Mushrooms of Cure Paranoia
n) a Mushroom of Cure Paranoia
o) a Mushroom of Cure Confusion
p) 6 Mushrooms of Cure Serious Wounds
q) 4 Mushrooms of Restore Strength
r) 7 Mushrooms of Restore Constitution
s) 49 Rations of Food
    
t) a Lembas
u) 9 Potions of Cure Light Insanity
v) 24 Potions of Cure Serious Insanity
    
w) 3 Potions of Cure Insanity
    
x) 5 Potions of Cure Light Wounds
a) a Potion of *Healing*
    
b) 2 Potions of Enlightenment
    
c) a Scroll of Summon Monsters
d) 2 Scrolls of Trap Creation
e) 10 Scrolls of Phase Door
    
f) 2 Scrolls of *Identify*
    
g) 3 Scrolls of Remove Curse {25% off}
    
h) a Scroll of *Remove Curse* {25% off}
    
i) a Scroll of Recharging
j) 2 Scrolls of Trap Detection
k) a Scroll of Detect Invisible
l) 96 Scrolls of Satisfy Hunger
    
m) a Scroll of Holy Chant
n) 99 Scrolls of Nothing
o) 19 Scrolls of Nothing
p) a Wooden Rod of Trap Location (10/10)
q) a Wooden Rod of Trap Location (10/10)
r) an Iron Rod of Simplicity of Nothing (50/50)
s) 4 Rod Tips of Trap Location (8 Mana to cast)
t) a Wand of Manathrust[3|15] (15 charges)
u) a Wand of Teleport Away[4|31] (5 charges)
v) a Wand of Teleport Away[6|24] (8 charges)
w) a Wand of Charm[5|24] (9 charges)
x) a Staff of Remove Curses[2|16] (5 charges)
a) a Staff of Identify[1|15] (11 charges)
b) 3 Staffs of Identify[1|15] (8 charges)
    
c) a Staff of Sense Monsters[2|16] (13 charges)
d) 2 Rings of See Invisible
e) a Ring of Confusion Resistance
f) a Mouse Fur [1,-1]
    
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
h) a Sling (x2) (+0,+0)
    
i) 35 Iron Shots (1d4) (+0,+0)
    
j) 74 Iron Shots (1d4) (+0,+0)
k) an Essence of Poison
l) an Essence of Cold
m) 59 Empty Bottles


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a War Tome of Tulkas
c) a Fireproof Forest Tome of Yavanna
d) Baalzebub's Tormented Box
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 36 of Mordor.
e) The Gem of Hate
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 39 of Mordor.
f) The Pendulum of Orcus
    It can be activated for poison.  
    You found it lying on the ground on level 26 of Cirith Ungol.
g) The Tome of Elven Household Magic
    It can be activated for poison.  
    You found it in the remains of an Archangel on level 43 of Mordor.
h) a Parchment titled ``Magic for the Layman''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Emperor wight on level 39 of Mordor.
i) The Bottomless Bottle
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Ghoul on level 33 of Mirkwood.
j) a Parchment titled ''Immortality For Dummies''
    It can be activated for confusion.  
    You found it lying on the ground on level 37 of Mordor.
k) Raistlin's Ready Ranger
    It can be activated for confusion.  
    You found it in the remains of a Master mindcrafter on level 36 of Mordor.
l) Pytar's Portable Pandemonium
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Serpent man on level 35 of Mordor.
m) Jor's Book of Impossible Occurences
    It can be activated for death.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
n) Agannazar's Altruistic Assassin
    It can be activated for summon monster.  
    You found it in the remains of a Dread on level 46 of The Sacred Land Of
    Mountains.
o) a Mushroom of Restore Constitution
p) 3 Sprigs of Athelas
q) 5 Potions of Cure Light Insanity
    
r) 21 Potions of Cure Serious Insanity
    
s) a Potion of Cure Critical Insanity
t) 4 Potions of Cure Insanity
    
u) a Potion of Speed
v) 3 Potions of *Healing*
    
w) 3 Potions of Restore Mana
x) 4 Potions of Enlightenment
    
a) a Potion of Resistance
b) 28 Scrolls of *Identify* {75% off}
    
c) a Fireproof Scroll of *Destruction*
d) 2 Scrolls of *Destruction* {!*}
e) 91 Scrolls of Nothing
f) 94 Scrolls of Nothing
g) an Iron Rod of Simplicity of Nothing (50/50)
h) a Silver Rod of Simplicity of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Mithril Rod of Nothing (160/160)
k) an Adamantite Rod of Nothing (200/200)
l) an Adamantite Rod of Nothing (200/200)
    
m) a Rod Tip of Sleep Monster (25 Mana to cast)
n) 2 Rod Tips of Polymorph (25 Mana to cast)
o) 12 Wands of Noxious Cloud[1|25] (0 charges)
    
p) a Wand of Teleport Away[6|25] (7 charges)
q) a Wand of Essence of Speed[1|20] (4 charges)
r) a Wand of Essence of Speed[1|17] (5 charges)
s) a Wand of Essence of Speed[1|10] (5 charges)
t) a Staff of Remove Curses[1|15] (1 charge)
u) The Ring of Lerude (-3) {cursed}
    It decreases your intelligence by 3.  It provides resistance to shards
    , nexus and chaos.  It slows your metabolism.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 33 of
    Mirkwood.
v) a Ring of Flying
w) The Amulet 'Niquath' (+2 to infravision)
    It increases your infravision by 2.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 34 of The Land Of
    Rhun.
x) an Indestructible Amulet of Reflection
a) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
d) an Elven Robe of Resist Fire [2,+17] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 32 of Moria.
f) a Feathers Cloak of Air [1,+6]
    It allows you to breathe without air.  
    It was given to you as a reward.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Cirith Ungol.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
i) The Spear of Rhunuru (1d6) (+9,+9) (+1)
j) The Fauchard of Barod (1d10) (+0,+1) (+5)
k) The Halberd 'Felydh' (3d5) (+8,+12) (+4)
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
m) a Sling of Accuracy (x2) (+11,+14)
n) a Short Bow of Accuracy (x2) (+22,+13)
o) a Short Bow of Power (x2) (+12,+17)
p) a Heavy Crossbow of Accuracy (x4) (+17,+13)
q) 7 Arrows of Frost (1d4) (+9,+8)
r) 30 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
s) 18 Seeker Arrows of Slay Animal (4d4) (+5,+3) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
t) 24 Rounded Pebbles of Acid (1d2) (+8,+7) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
u) 30 Iron Shots of Slay Evil (1d4) (+8,+11)
v) 25 Iron Shots of Acid (1d4) (+6,+4) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
w) 22 Iron Shots of Wounding (1d4) (+8,+9) {90% off}
    
    You made it yourself.
x) a Blue Firebird Egg
a) a Yvonne corpse
b) a Yvonne corpse
c) a Yvonne corpse
d) The Insane Player's corpse
e) 31 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+0,+0)
b) a Fireproof Tome of the Mind
c) a Fireproof Forest Tome of Yavanna
d) The Diamond Prism of Light
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Black orc on level 27 of Mirkwood.
e) Kelek's Wormhole Machine
    It can be activated for poison.  
    You found it lying in a vault on level 30 of Cirith Ungol.
f) Raal's Black Candle
    It can be activated for death.  
    You found it lying on the ground on level 21 of Mirkwood.
g) Balrilbon's Bag of Wondrous Tricks
    It can be activated for poison.  
    You found it lying in a vault on level 19 of Mirkwood.
h) Gamenlon's Summoning Manual
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
i) The Crystal Ball of Godly Sights
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 4 of A lost temple.
j) Tenser's Mechanical Magician
    It can be activated for decreasing Wisdom.  
    You found it lying in a vault on level 19 of Mirkwood.
k) Boccob's Magical Mish-mash
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Sand-dweller on level 23 of Mirkwood.
l) Tenser's Torch of Spontaneous Combustion
    It can be activated for Ruination.  
    You found it lying on the ground on level 34 of Cirith Ungol.
m) Mordenkainen's Mysterious Mind-Masher
    It can be activated for aggravate.  
    You found it lying on the ground on level 11 of Mirkwood.
n) Jor's Buckler of Missile Attraction
    It can be activated for stun.  
    You found it lying in a vault on level 30 of Cirith Ungol.
o) a Mushroom of Cure Blindness
p) a Mushroom of Cure Confusion
q) 12 Mushrooms of Cure Serious Wounds {100% off}
r) 17 Flasks of oil
    
s) 4 Potions of Cure Light Insanity
t) 23 Potions of Cure Serious Insanity
    
u) 2 Potions of Cure Critical Insanity {25% off}
    
v) 22 Potions of Cure Critical Wounds {25% off}
    
w) a Potion of Restore Mana
x) a Potion of Enlightenment
    
a) 13 Scrolls of Word of Recall {!*}
    
b) 2 Scrolls of Magic Mapping
c) 17 Scrolls of Object Detection
    
d) 99 Scrolls of Nothing
e) 36 Scrolls of Nothing
f) a Wooden Rod of Quickness of Nothing (10/10)
g) a Copper Rod of Trap Location (20/20)
    
h) a Copper Rod of Nothing (20/20)
i) a Copper Rod of Nothing (20/20)
j) an Iron Rod of Nothing (50/50)
k) a Silver Rod of Detection (100/100)
l) a Rod Tip of Lightning Bolts (30 Mana to cast)
m) a Rod Tip of Acid Balls (60 Mana to cast)
n) 2 Rod Tips of Trap Location (8 Mana to cast)
o) a Wand of Manathrust[10|17] (10 charges)
p) a Wand of Tidal Wave[5|23] (10 charges)
q) a Wand of Ice Storm[1|27] (5 charges)
r) a Wand of Noxious Cloud[1|27] (9 charges)
s) a Wand of Noxious Cloud[1|29] (7 charges)
t) a Wand of Teleport Away[7|20] (7 charges)
u) a Wand of Teleport Away[4|22] (5 charges)
v) a Wand of Teleport Away[4|21] (5 charges)
w) a Wand of Teleport Away[3|22] (4 charges)
x) a Wand of Teleport Away[1|20] (8 charges)
a) a Wand of Teleport Away[1|22] (2 charges)
b) a Wand of Charm[3|26] (10 charges)
c) a Staff of Teleportation[7|26] (13 charges)
d) a Staff of Teleportation[3|27] (10 charges)
e) a Staff of Teleportation[5|23] (11 charges)
f) a Staff of Teleportation[3|24] (12 charges)
g) a Staff of Recovery[2|14] (6 charges)
h) a Ring of Damage (+9)
i) a Ring of Fear Resistance
j) a Ring of Light and Darkness Resistance
k) a Ring of Nether Resistance
l) a Ring of Nexus Resistance
m) a Ring of Flying
n) an Amulet of Doom [-2] (-4)
o) The Amulet of Annaegon (+2 to stealth)
    It increases your dexterity and stealth by 2.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid and shards.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 30 of Cirith Ungol.
p) an Amulet of the Serpents [+3] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of an Ancient green dragon on level 33 of
    Mirkwood.
q) an Amulet of the Serpents [+2] (+1)
r) The Wooden Torch of Anele (with 1849 turns of light) (+2 to infravision)
    It provides light (radius 4) when fueled.  It increases your 
    infravision by 2.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
s) 89 Wooden Torches (with 4000 turns of light)
    It provides light (radius 1) when fueled.  
t) a Brass Lantern (with 1576 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
u) a Dwarven Lantern of Fading (with 7499 turns of light)
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Land Of Rhun.
w) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Cirith Ungol.
x) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
b) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
d) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 31 of Cirith
    Ungol.
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
h) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
i) The Glaive of Orthad (2d6) (+17,+8) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from acid and frost.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
j) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Cirith Ungol.
k) a Pick (+1) {50% off}
    It increases your ability to tunnel by 1.  
l) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) 27 Bolts of Slay Dragon (1d5) (+7,+10)
n) 10 Iron Shots (1d4) (+11,+5)
    
o) 23 Iron Shots (1d4) (+4,+3)
p) 27 Iron Shots (1d4) (+1,+2)
q) a Yvonne corpse
r) 10 Bea raw meats
s) 63 Empty Bottles



Posted on 19.8.2015 07:55
Last updated on 14.9.2015 10:37

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8500. on the Ladder (of 18973)
1501. on the ToME Ladder (of 3151)
5. for this player (

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On 19.8.2015 07:55 AmyBSOD wrote:
This fellow had a very bad start, with 20 green jellies on BDw1 that took literally forever to clear out. In the end I had to buy almost 200 iron shots, most of which are gone now, because the alchemy shop just would not offer any enchant to-dam scrolls. Not sure about the mimicry skill either, which is why I'm using barehanded combat for a while now, but maybe I'll try demonology which Fumblefingers granted me a little skill for already. Also, the complete inability to ever get to positive Manwe piety. What's the secret? Visit the orc caves early and pray all the time, hoping that the piddly 4 points of piety per kill are enough to overcome the gradual piety loss over time? He gave me his first quest at XL3 too, but I fear the young spirits which will always turn on me because I can't see them! ARGH!

On 23.8.2015 10:41 AmyBSOD wrote:
Things are looking good now. The first Orc Cave level is a dungeon town where I bought lots of stat potions, and after a while I also found several nice artifacts so apart from blindness all important resistances are covered. Deathwatch once again failed to generate. Let's hope I can survive Mirkwood this time!

On 24.8.2015 07:43 AmyBSOD wrote:
After lots of vault looting and buying of stat potions, this is what my character looks like now. Had a nasty close call on level 33 of Mirkwood though, where I was one moment short of buying the farm due to a hallucinogen-distorted mind flayer. If my teleportation wand had failed, I'd been dead. Still need to get back there eventually and clear out those 18 Ancient Green Dragons... Also, the game just doesn't feel like giving me items of blindness resistance!

On 27.8.2015 07:50 AmyBSOD wrote:
More vault looting, selling the items for cash and buying stat potions. Still no blindness resistance, and being a barehanded fighter I can't wear the chain mail without severely hampering my damage output...

On 29.8.2015 20:38 AmyBSOD wrote:
Still alive, but I had quite some nasty close calls... a compartment vault had Shudde Mell and the Thing That Should Not Be, and I underestimated the amount of damage Mell can do in a single turn. Barely made it out of there alive. On the same level I also encountered a room with several Tomes of Destruction and stupidly stepped into there, again just barely surviving it; with some careful digging I was able to kill one of them, but then decided it wasn't worth the risk. And of course Manwe's temple was a pain in the butt with those super-powered clear hounds and phantom beasts... almost died "It breathes--More--" style there, and without poison resistance I'd been dead as a doornail, should have genocided the bastards! :P On the bright side, this is now my best character ever so far, making it farther than ever before, and I also got the Best Resistance Ever™. I'll never want to play without acid immunity again, since it protects me from the Most Annoying Element Ever™. Of course I still have some holes in my setup, and now that the most annoying element in the game can't harm me anymore, I'll want to become resistant to the second most annoying one (disenchantment) too since it's unbearable to lose the hard-earned enchantment points on my equipment! Also, the current Mordor level has a quest for way too many shoggoths, and despite being immune to acid they still hit way too hard...

On 10.9.2015 17:04 AmyBSOD wrote:
Got more firepower and everything, but on the current Mordor level I'm having trouble because the quest is for "good" monsters that take off tons of piety if I kill them... also, leng spiders have to be one of the most annoying monsters ever!!! Is there no hallucination resistance? *sigh*

On the bright side, dungeon town on sacred land of mountains 48! Had an encounter with a time elemental but recovering from its effects wasn't too hard. Oh, and there was a vault on one of those levels too but that was filled with outta-space crap that had levels of 80+... completely impossible to handle them at this point, and I don't think this character will ever be able to do so even in the future because I just can't get no better damage output! :( RIP all the guaranteed excellent items in that vault...

On 14.9.2015 10:37 AmyBSOD wrote:
Well... that came out of nowhere... And the Stormbringer doesn't even look all that formidable when looking at its stats! However, it instantly knocked me out on its first turn and hacked me up while I was a sitting duck. RIP. No idea how I could have prevented that death.

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