[ToME 2.3.5 (SX) Character Sheet] Name : Adigoder Age 41 STR! 34 Sex : Male Height 40 Int! 30 31 Race : Half-Ogre Weight 262 Wis: 28 29 Class : Mimic Social Class 22 DEX! 28 Body : Player Con! 40 40 God : Manwe Sulimo CHR! 33 + To Melee Hit 17 Level 39 Hit Points -45/ 924 + To Melee Damage 22 Experience 1569226 Spell Points 108/ 108 + To Ranged Hit 31 Max Exp 1594783 Sanity 395/ 395 + To Ranged Damage 24 Exp to Adv. 1700000 Piety 23205 AC 17+68 Gold 49874 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Excellent Perception : Bad Blows/Round: 6 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 144-1092 Stealth : Bad Magic Device: Good Infra-Vision: 40 feet Tactic: furious Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have brown eyes, wavy blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 35 (1750') Orc Cave: Level 22 (1100') Moria: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 39 (1950') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 11264 enemies. You have completed 21 princess quests. You have completed 21 lost sword quests. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 11th Quelle of the 2890th year of the third age. Your adventure lasted 25 days. Your Attributes: You are dead, killed by The Stormbringer on level 39 of The Land Of Rhun. You can teleport yourself short distances. You can feel the danger of evil magic. You can set explosive runes. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of good beings. You are unlucky. You have a firm hold on your life force. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...2............ Add Int : ..1.5........... Add Wis : ...2............ Add Con : ..1.5....14..... Add Chr : ...25........... Add Sear. : ...2............ Add Infra : .........1...... Add Tun.. : ..............6. Add Speed : .....1.........+ Elec Brand: .............+.. Sust Str : ..+...+........+ Sust Int : ..+............. Sust Wis : ....+.+......... Sust Dex : ......+......... Sust Con : ..++......+..... Sust Chr : ..+............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+..........+ Hold Life : .....+.......... Imm Acid : ......*+........ Res Elec : ..+....+........ Imm Fire : ......*+.+...... Res Cold : .......+..+..... Res Pois : .......+........ Res Fear : ..++.....+...... Res Light : ................ Res Dark : ..+.+.+........+ Res Blind : ....+........... Res Conf : ...+.....+...... Res Sound : .........+...... Res Shard : ..+............. Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ Levitate : ...............+ Lite : .....+.......... See Invis : .....+.......... Digestion : ...+............ Regen : ........+.+..... Activate : .....+.+..++.... Fly : ...............+ Troll.ESP : .........+...... Dragon.ESP: .........+...... Good.ESP : .......+........ Skills (points left: 40) - Combat 50.200 [0.800] . Weaponmastery 07.000 [0.800] . Archery 31.050 [0.900] . Barehand-combat 43.950 [0.700] - Sneakiness 06.460 [0.800] . Stealth 05.400 [0.850] . Disarming 20.800 [0.900] - Magic 02.680 [0.700] . Magic-Device 20.500 [1.000] . Mana 01.000 [0.300] . Demonology 01.000 [0.300] . Thaumaturgy 01.000 [0.300] . Alchemy 01.000 [0.300] - Spirituality -01.500 [0.500] . Prayer 08.900 [0.600] . Music 00.000 [0.300] - Monster-lore 15.850 [1.150] . Corpse-preservation 05.500 [0.900] . Possession 01.000 [0.300] . Symbiosis 01.000 [0.300] . Mimicry 03.400 [0.850] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) 5 of your companions have been killed. [Fates] You may meet an Annoying idiot on level 1. You may find a Flight Arrow on level 16. You may meet a Giant white mouse on level 1. You are fated to meet a Grey mushroom patch on level 1. You are fated to find a Parchment - Map of Bree on level 1. You are fated to find The Dagger 'Dethanc' on level 6. You may meet a Fire elemental on level 24. [Character Equipment] a) (nothing) d) a Long Bow of Power (x3) (+14,+24) You bought it from the Master Archer. e) The Ring 'Minduil' (+1) It increases your intelligence and constitution by 1. It sustains your strength, intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to electricity, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 36 of The Land Of Rhun. f) The Ring of Argel (+2) It increases your strength, wisdom, charisma and searching by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 18 of Mirkwood. k) The Amulet 'Valdorie' (+5) It can be used to store a spell. It increases your intelligence, constitution and charisma by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Serpent man on level 35 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Cirith Ungol. n) The Robe of Golionde [2,+11] It sustains your strength, wisdom and dexterity. It provides immunity to acid and fire. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colluin' [1,+19] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Demonshield [5,+11] s) a Dwarven Iron Helm of Serenity [5,+10] (+1 to infravision) It increases your constitution and infravision by 1. It makes you completely fearless. It provides resistance to fire, confusion and sound. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Shadow drake on level 26 of Mirkwood. u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 15 of Mirkwood. x) a Pair of Soft Leather Boots of Jumping [2,+8] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) (nothing) {) 26 Arrows of Lightning (1d4) (+10,+9) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) Baalzebub's All-seeing Servant It can be activated for cure insanity every 200 turns. You found it in the remains of a Serpent man on level 46 of The Sacred Land Of Mountains. b) The Mirror of Alternate Dimensions It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 37 of The Land Of Rhun. c) The Wand Construction Kit It can be activated for genocide every 500 turns. You found it lying on the ground on level 27 of The Land Of Rhun. d) Cathal's Corrupting Cymbal It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 9 of Barrow-Downs. e) a Sprig of Athelas f) a Potion of Cure Serious Insanity g) a Potion of Cure Insanity h) 20 Potions of Healing i) 63 Scrolls of Teleportation {25% off} j) 30 Scrolls of Identify k) a Scroll of Nothing l) a Silver Rod of Disarming (100/100) m) a Golden Rod of the Istari of Detection (250/250) n) a Golden Rod of Recall (125/125) {!*} o) a Wand of Noxious Cloud[9|28] (13 charges) p) a Wand of Essence of Speed[1|10] (6 charges) q) a Staff of Healing[3|26] (0 charges) r) a Staff of Sterilize[3|40] (9 charges) s) a Ring of Invisibility {smeagol invis} t) a Metal Cap of Wisdom [3,+4] (+2) u) a Long Bow of Accuracy (x3) (+18,+10) v) 24 Sheaf Arrows of Slay Dragon (1d5) (+3,+7) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of The Land Of Rhun. b) The Jester's Cap of Insanity It can be activated for decreasing Charisma. You found it lying on the ground on level 31 of The Land Of Rhun. c) The Medallion of Good Will It can be activated for hallucination every 10 turns. You found it in the remains of a Sand-dweller on level 15 of Orc Cave. d) a Mushroom of Poison e) 8 Mushrooms of Confusion f) 8 Mushrooms of Hallucination g) 5 Mushrooms of Weakness h) 3 Mushrooms of Sickness i) 2 Mushrooms of Stupidity j) 5 Mushrooms of Naivety k) a Mushroom of Cure Poison l) 9 Mushrooms of Cure Poison m) 5 Mushrooms of Cure Paranoia n) a Mushroom of Cure Paranoia o) a Mushroom of Cure Confusion p) 6 Mushrooms of Cure Serious Wounds q) 4 Mushrooms of Restore Strength r) 7 Mushrooms of Restore Constitution s) 49 Rations of Food t) a Lembas u) 9 Potions of Cure Light Insanity v) 24 Potions of Cure Serious Insanity w) 3 Potions of Cure Insanity x) 5 Potions of Cure Light Wounds a) a Potion of *Healing* b) 2 Potions of Enlightenment c) a Scroll of Summon Monsters d) 2 Scrolls of Trap Creation e) 10 Scrolls of Phase Door f) 2 Scrolls of *Identify* g) 3 Scrolls of Remove Curse {25% off} h) a Scroll of *Remove Curse* {25% off} i) a Scroll of Recharging j) 2 Scrolls of Trap Detection k) a Scroll of Detect Invisible l) 96 Scrolls of Satisfy Hunger m) a Scroll of Holy Chant n) 99 Scrolls of Nothing o) 19 Scrolls of Nothing p) a Wooden Rod of Trap Location (10/10) q) a Wooden Rod of Trap Location (10/10) r) an Iron Rod of Simplicity of Nothing (50/50) s) 4 Rod Tips of Trap Location (8 Mana to cast) t) a Wand of Manathrust[3|15] (15 charges) u) a Wand of Teleport Away[4|31] (5 charges) v) a Wand of Teleport Away[6|24] (8 charges) w) a Wand of Charm[5|24] (9 charges) x) a Staff of Remove Curses[2|16] (5 charges) a) a Staff of Identify[1|15] (11 charges) b) 3 Staffs of Identify[1|15] (8 charges) c) a Staff of Sense Monsters[2|16] (13 charges) d) 2 Rings of See Invisible e) a Ring of Confusion Resistance f) a Mouse Fur [1,-1] g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Land Of Rhun. h) a Sling (x2) (+0,+0) i) 35 Iron Shots (1d4) (+0,+0) j) 74 Iron Shots (1d4) (+0,+0) k) an Essence of Poison l) an Essence of Cold m) 59 Empty Bottles [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a War Tome of Tulkas c) a Fireproof Forest Tome of Yavanna d) Baalzebub's Tormented Box It can be activated for cure fear every 100 turns. You found it in the remains of a Master mindcrafter on level 36 of Mordor. e) The Gem of Hate It can be activated for decreasing Wisdom. You found it lying on the ground on level 39 of Mordor. f) The Pendulum of Orcus It can be activated for poison. You found it lying on the ground on level 26 of Cirith Ungol. g) The Tome of Elven Household Magic It can be activated for poison. You found it in the remains of an Archangel on level 43 of Mordor. h) a Parchment titled ``Magic for the Layman'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Emperor wight on level 39 of Mordor. i) The Bottomless Bottle It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Ghoul on level 33 of Mirkwood. j) a Parchment titled ''Immortality For Dummies'' It can be activated for confusion. You found it lying on the ground on level 37 of Mordor. k) Raistlin's Ready Ranger It can be activated for confusion. You found it in the remains of a Master mindcrafter on level 36 of Mordor. l) Pytar's Portable Pandemonium It can be activated for teleport level every 50 turns. You found it in the remains of a Serpent man on level 35 of Mordor. m) Jor's Book of Impossible Occurences It can be activated for death. You found it lying in a vault on level 35 of The Land Of Rhun. n) Agannazar's Altruistic Assassin It can be activated for summon monster. You found it in the remains of a Dread on level 46 of The Sacred Land Of Mountains. o) a Mushroom of Restore Constitution p) 3 Sprigs of Athelas q) 5 Potions of Cure Light Insanity r) 21 Potions of Cure Serious Insanity s) a Potion of Cure Critical Insanity t) 4 Potions of Cure Insanity u) a Potion of Speed v) 3 Potions of *Healing* w) 3 Potions of Restore Mana x) 4 Potions of Enlightenment a) a Potion of Resistance b) 28 Scrolls of *Identify* {75% off} c) a Fireproof Scroll of *Destruction* d) 2 Scrolls of *Destruction* {!*} e) 91 Scrolls of Nothing f) 94 Scrolls of Nothing g) an Iron Rod of Simplicity of Nothing (50/50) h) a Silver Rod of Simplicity of Nothing (100/100) i) a Silver Rod of Nothing (100/100) j) a Mithril Rod of Nothing (160/160) k) an Adamantite Rod of Nothing (200/200) l) an Adamantite Rod of Nothing (200/200) m) a Rod Tip of Sleep Monster (25 Mana to cast) n) 2 Rod Tips of Polymorph (25 Mana to cast) o) 12 Wands of Noxious Cloud[1|25] (0 charges) p) a Wand of Teleport Away[6|25] (7 charges) q) a Wand of Essence of Speed[1|20] (4 charges) r) a Wand of Essence of Speed[1|17] (5 charges) s) a Wand of Essence of Speed[1|10] (5 charges) t) a Staff of Remove Curses[1|15] (1 charge) u) The Ring of Lerude (-3) {cursed} It decreases your intelligence by 3. It provides resistance to shards , nexus and chaos. It slows your metabolism. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 33 of Mirkwood. v) a Ring of Flying w) The Amulet 'Niquath' (+2 to infravision) It increases your infravision by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of The Land Of Rhun. x) an Indestructible Amulet of Reflection a) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. d) an Elven Robe of Resist Fire [2,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 32 of Moria. f) a Feathers Cloak of Air [1,+6] It allows you to breathe without air. It was given to you as a reward. g) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) i) The Spear of Rhunuru (1d6) (+9,+9) (+1) j) The Fauchard of Barod (1d10) (+0,+1) (+5) k) The Halberd 'Felydh' (3d5) (+8,+12) (+4) l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) m) a Sling of Accuracy (x2) (+11,+14) n) a Short Bow of Accuracy (x2) (+22,+13) o) a Short Bow of Power (x2) (+12,+17) p) a Heavy Crossbow of Accuracy (x4) (+17,+13) q) 7 Arrows of Frost (1d4) (+9,+8) r) 30 Arrows (exploding) (1d4) (+7,+7) {90% off} s) 18 Seeker Arrows of Slay Animal (4d4) (+5,+3) {90% off} It is especially deadly against natural creatures. You made it yourself. t) 24 Rounded Pebbles of Acid (1d2) (+8,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. u) 30 Iron Shots of Slay Evil (1d4) (+8,+11) v) 25 Iron Shots of Acid (1d4) (+6,+4) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. w) 22 Iron Shots of Wounding (1d4) (+8,+9) {90% off} You made it yourself. x) a Blue Firebird Egg a) a Yvonne corpse b) a Yvonne corpse c) a Yvonne corpse d) The Insane Player's corpse e) 31 Empty Bottles [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+0,+0) b) a Fireproof Tome of the Mind c) a Fireproof Forest Tome of Yavanna d) The Diamond Prism of Light It can be activated for cure hallucination every 100 turns. You found it in the remains of a Black orc on level 27 of Mirkwood. e) Kelek's Wormhole Machine It can be activated for poison. You found it lying in a vault on level 30 of Cirith Ungol. f) Raal's Black Candle It can be activated for death. You found it lying on the ground on level 21 of Mirkwood. g) Balrilbon's Bag of Wondrous Tricks It can be activated for poison. You found it lying in a vault on level 19 of Mirkwood. h) Gamenlon's Summoning Manual It can be activated for cure fear every 100 turns. You found it lying on the ground on level 11 of Mirkwood. i) The Crystal Ball of Godly Sights It can be activated for decreasing Dexterity. You found it lying on the ground on level 4 of A lost temple. j) Tenser's Mechanical Magician It can be activated for decreasing Wisdom. You found it lying in a vault on level 19 of Mirkwood. k) Boccob's Magical Mish-mash It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Sand-dweller on level 23 of Mirkwood. l) Tenser's Torch of Spontaneous Combustion It can be activated for Ruination. You found it lying on the ground on level 34 of Cirith Ungol. m) Mordenkainen's Mysterious Mind-Masher It can be activated for aggravate. You found it lying on the ground on level 11 of Mirkwood. n) Jor's Buckler of Missile Attraction It can be activated for stun. You found it lying in a vault on level 30 of Cirith Ungol. o) a Mushroom of Cure Blindness p) a Mushroom of Cure Confusion q) 12 Mushrooms of Cure Serious Wounds {100% off} r) 17 Flasks of oil s) 4 Potions of Cure Light Insanity t) 23 Potions of Cure Serious Insanity u) 2 Potions of Cure Critical Insanity {25% off} v) 22 Potions of Cure Critical Wounds {25% off} w) a Potion of Restore Mana x) a Potion of Enlightenment a) 13 Scrolls of Word of Recall {!*} b) 2 Scrolls of Magic Mapping c) 17 Scrolls of Object Detection d) 99 Scrolls of Nothing e) 36 Scrolls of Nothing f) a Wooden Rod of Quickness of Nothing (10/10) g) a Copper Rod of Trap Location (20/20) h) a Copper Rod of Nothing (20/20) i) a Copper Rod of Nothing (20/20) j) an Iron Rod of Nothing (50/50) k) a Silver Rod of Detection (100/100) l) a Rod Tip of Lightning Bolts (30 Mana to cast) m) a Rod Tip of Acid Balls (60 Mana to cast) n) 2 Rod Tips of Trap Location (8 Mana to cast) o) a Wand of Manathrust[10|17] (10 charges) p) a Wand of Tidal Wave[5|23] (10 charges) q) a Wand of Ice Storm[1|27] (5 charges) r) a Wand of Noxious Cloud[1|27] (9 charges) s) a Wand of Noxious Cloud[1|29] (7 charges) t) a Wand of Teleport Away[7|20] (7 charges) u) a Wand of Teleport Away[4|22] (5 charges) v) a Wand of Teleport Away[4|21] (5 charges) w) a Wand of Teleport Away[3|22] (4 charges) x) a Wand of Teleport Away[1|20] (8 charges) a) a Wand of Teleport Away[1|22] (2 charges) b) a Wand of Charm[3|26] (10 charges) c) a Staff of Teleportation[7|26] (13 charges) d) a Staff of Teleportation[3|27] (10 charges) e) a Staff of Teleportation[5|23] (11 charges) f) a Staff of Teleportation[3|24] (12 charges) g) a Staff of Recovery[2|14] (6 charges) h) a Ring of Damage (+9) i) a Ring of Fear Resistance j) a Ring of Light and Darkness Resistance k) a Ring of Nether Resistance l) a Ring of Nexus Resistance m) a Ring of Flying n) an Amulet of Doom [-2] (-4) o) The Amulet of Annaegon (+2 to stealth) It increases your dexterity and stealth by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 30 of Cirith Ungol. p) an Amulet of the Serpents [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of an Ancient green dragon on level 33 of Mirkwood. q) an Amulet of the Serpents [+2] (+1) r) The Wooden Torch of Anele (with 1849 turns of light) (+2 to infravision) It provides light (radius 4) when fueled. It increases your infravision by 2. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. s) 89 Wooden Torches (with 4000 turns of light) It provides light (radius 1) when fueled. t) a Brass Lantern (with 1576 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. u) a Dwarven Lantern of Fading (with 7499 turns of light) v) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Land Of Rhun. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Cirith Ungol. x) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. b) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Mirkwood. d) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 31 of Cirith Ungol. g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. h) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. i) The Glaive of Orthad (2d6) (+17,+8) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from acid and frost. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. j) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Cirith Ungol. k) a Pick (+1) {50% off} It increases your ability to tunnel by 1. l) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) 27 Bolts of Slay Dragon (1d5) (+7,+10) n) 10 Iron Shots (1d4) (+11,+5) o) 23 Iron Shots (1d4) (+4,+3) p) 27 Iron Shots (1d4) (+1,+2) q) a Yvonne corpse r) 10 Bea raw meats s) 63 Empty Bottles