The Angband Ladder: Iberald, Wood-Elf Archer by <apvargo@indiana.edu>
[ToME 2.3.4 Character Sheet]
Name : Iberald Age 215 STR: 19
Sex : Male Height 47 INT: 10
Race : Zombie Wood-Elf Weight 93 WIS: 5
Class : Archer Social Class 41 DEX: 35
Body : Player CON: 24
God : Nobody CHR: 9
+ To Melee Hit 32 Level 28 Hit Points 333/ 333
+ To Melee Damage 36 Experience 96832 Spell Points 8/ 11
+ To Ranged Hit 45 Max Exp 96832 Sanity 117/ 117
+ To Ranged Damage 22 Exp to Adv. 102500
AC 24+61 Gold 121647 Speed Fast (+17)
(Miscellaneous Abilities)
Fighting : Legendary[10]Perception : Very Bad Blows/Round: 5
Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 3
Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 10d5+180
Stealth : Bad Magic Device: Superb Infra-Vision: 110 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Sindarin Ranger. You
have light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2433 enemies.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Yavie of the 2890th year of the third age.
You have been adventuring for 6 days.
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Add Str : .........3......
Add Int : 3...............
Add Dex : 3.....3..3......
Add Con : .........3......
Add Stea. : ....3...........
Add Infra : ....33..........
Add Tun.. : ..............1.
Add Speed : 3.8...3.........
Slay Troll: +...............
Slay Giant: +...............
Sust Str : .........+......
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+......
Sust Con : ....+....++.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : +.........+.....
Hold Life : ...............+
Res Acid : ......+..+......
Res Elec : ................
Res Fire : ...+............
Res Cold : ....+....+.....+
Res Pois : ...............+
Res Fear : ....+....+......
Res Light : ..........+....+
Res Dark : .........+......
Res Blind : ................
Res Conf : +...+.+.........
Res Sound : ....+...........
Res Shard : ......+.........
Res Neth : ................
Res Nexus : .........+......
Res Chaos : ....+.+.........
Res Disen : ....+...........
Lite : .....+....+.....
See Invis : +..............+
Digestion : .........+.....+
Xtra Might: ...............+
Activate : ..........+.....
Skills (points left: 0)
- Combat 35.440 [0.800]
. Weaponmastery 32.500 [0.500]
- Archery 32.412 [0.850]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 32.500 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.700 [0.900]
. Stealth 04.000 [0.400]
. Disarming 04.000 [0.900]
- Magic 00.280 [0.200]
. Magic-Device 23.400 [1.100]
- Spirituality 04.500 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Tree walking
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Short Bow of Power (x2) (+9,+22)
It was given to you as a reward.
e) a Ring of Speed (+8) {100% off}
It increases your speed by 8.
You stole it from the Jewelry Shop.
f) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You found it lying on the ground on level 10 of Orc Cave.
k) The Amulet of Valdi (+3)
It increases your stealth and infravision by 3. It sustains your
constitution. It makes you completely fearless. It provides
resistance to cold, confusion, sound, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) an Everburning Torch of Infravision (+3 to infravision)
It provides light (radius 1) forever. It increases your infravision
by 3. It cannot be harmed by fire.
You found it lying on the ground on level 24 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Feathers Cloak [1,+5]
p) a Small Metal Shield of Reflection [3,+8]
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+6]
z) (nothing)
{) 13 Sheaf Arrows (1d5) (+1,+5)
|) a Shovel (+1)
[Character Inventory]
a) 4 Potions of Healing
b) 10 Scrolls of Phase Door
c) 11 Scrolls of Teleportation {25% off}
d) 6 Scrolls of Word of Recall {25% off}
e) 91 Scrolls of Identify {25% off}
f) 10 Scrolls of Satisfy Hunger {25% off}
g) a Wooden Rod of Trap Location (10/10)
h) a Wand of Tidal Wave[3|24] (7 charges)
i) a Wand of Teleport Away[1|25] (4 charges)
j) The Wand of Digging of Thrain (71 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) a Staff of Disarm[2|10] (7 charges)
l) 24 Arrows of Frost (1d4) (+4,+5) {90% off}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
m) 18 Arrows of Slay Evil (1d4) (+10,+9) {90% off}
It fights against evil with holy fury.
You made it yourself.
n) 13 Arrows (1d4) (+5,+6) {90% off}
o) 29 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Sprig of Athelas
b) a Potion of Cure Critical Insanity
c) 9 Scrolls of *Identify* {25% off}
d) a Copper Rod of Nothing (20/20)
e) an Iron Rod of Nothing (50/50)
f) a Moonstone Rod of Nothing (75/75)
g) a Rod Tip of Detection (80 Mana to cast)
h) 2 Rod Tips of Slow Monster (25 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Staff of Teleportation[5|25] (9 charges)
k) a Staff of Recovery[1|12] (8 charges)
l) a Staff of Healing[2|22] (3 charges)
m) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Uruk on level 18 of Orc Cave.
o) 18 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) The Gem of Fire
It can be activated for decreasing Dexterity.
You found it lying on the ground on level 24 of The Sandworm lair.
b) Tenser's Alteration Manual
It can be activated for decreasing Wisdom.
You found it in the remains of a Dark elven mage on level 15 of The Old
Forest.
c) The Crystal Ball of Godly Sights
It can be activated for cure cuts every 100 turns.
You found it lying on the ground on level 28 of The Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 6.12.2006 08:14
13306. on the Ladder (of 19323)
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