The Angband Ladder: Astydric, Wood-Elf Archer by <spyral@gmx.net>
[ToME 2.0.0 Character Dump] Name : Astydric Age 126 STR: 18 Sex : Male Height 63 INT: 10 Race : Zombie Wood-Elf Weight 106 WIS: 8 Class : Archer Social Class 67 DEX: 18/120 Body : Player CON: 18/20 CHR: 9 + To Melee Hit 24 Level 27 Max Hit Points 255 + To Melee Damage 42 Experience 51661 Cur Hit Points -66 + To Ranged Hit 37 Max Exp 51661 Max SP (Mana) 9 + To Ranged Damage 36 Exp to Adv. 71750 Cur SP (Mana) 9 AC 23+52 Gold 70280 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[40]Searching : Poor Shots/Round: 3 Saving Throw: Good Disarming : Fair Wpn.dmg/Rnd: 8d5+168 Stealth : Bad Magic Device: Very Good Infra-Vision: 70 feet Tactic: aggressive Explor: running (Character Background) Your mother was of the Avari. You are the illegitimate but acknowledged child of a Noble Lord. You are a well liked child. You have dark brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventured lasted 4 days. Your Attributes: You are dead. Your gaze is hypnotic. You can mystify pets. You can wake up a pet. You are confused. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 8) - Combat 37.144 [0.800] - Weaponmastery 01.000 [0.500] - Archery 37.224 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 37.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.500] . Disarming 01.000 [0.900] - Magic 00.000 [0.200] . Magic-Device 01.000 [1.100] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.500] - Misc 00.000 [0.000] You saved 10 princesses. You have defeated 2212 enemies. [Corruptions] Your gaze is hypnotic. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. d) a Heavy Crossbow (x4) (+7,+9) e) an Indestructible Ring of Ice [+13] {25% off} It can be activated for... ball of cold and resist cold ...if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Damage (+14) k) an Amulet of Sustenance m) a Dwarven Lantern n) Leather Scale Mail of Resist Fire (-1) [11,+9] It provides resistance to fire. It cannot be harmed by fire. o) a Fur Cloak [3,+4] p) (nothing) s) a Dwarven Hard Leather Cap of the Noldor [2,+4] (+2 to infravision) It can be activated for... detect treasure every 10+d20 turns ...if it is being worn. It affects your dexterity. It affects your constitution. It affects your infravision. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of dragons. u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Levitation [6,+9] It allows you to levitate. z) (nothing) {) 5 Bolts (1d5) (+6,+2) |) (nothing) [Character Inventory] a) 10 Scrolls of Teleportation b) 3 Scrolls of Word of Recall c) 3 Scrolls of Satisfy Hunger d) a Staff of Perception (9 charges) e) The Lance 'Halmalin' (2d8) (+8,+4) (+2 attacks) It must be wielded two-handed. It affects your constitution. It affects your attack speed. It does extra damage from acid. It strikes at undead with holy wrath. It provides light. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) 10 Bolts (exploding) (1d5) (+3,+3) g) 18 Seeker Bolts (4d5) (+3,+1) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for... light b) Raal's Black Candle It can be activated for... clumsiness c) Pytar's Portable Pandemonium It can be activated for... ugliness d) a Potion of Cure Critical Insanity e) a Wand of Stone to Mud (4 charges) f) an Indestructible Ring of Slaying (+3,+8) It cannot be harmed by acid, cold, lightning or fire. g) a Dagger of Aman (1d4) (+7,+10) [+1] (+1) It affects your wisdom. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. h) an Awl-Pike (1d8) (+5,+3) i) a Lance (2d8) (+6,+7) j) a Ball-and-Chain of Aman (2d4) (+5,+10) [+3] (+2 attacks) It can be wielded two-handed. It affects your wisdom. It affects your attack speed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. k) a Lead-Filled Mace of Extra Attacks (3d4) (+5,+6) (+3 attacks) It can be wielded two-handed. It affects your attack speed. l) The Long Bow of Hirim (x3) (+5,+3) (+1) It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your charisma. It cannot be harmed by acid, cold, lightning or fire. m) 25 Bolts of Slay Dragon (1d5) (+5,+5) It is especially deadly against dragons. n) 38 Bolts (exploding) (1d5) (+3,+3) o) 17 Seeker Bolts (exploding) (4d5) (+4,+4) p) The Flight Arrow of Finya (1d3) (+11,+2) It does extra damage from acid. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) A bolt imbued with the powers of the elements. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. r) a Parchment - Adventurer's guide to Middle Earth s) a Small wooden chest (disarmed) |
Posted on 28.10.2002 15:16
13818. on the Ladder (of 19092)
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