The Angband Ladder: Rasputin, Gnome Monk by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Rasputin               Age                 87       STR!     40       
 Sex   : Male                   Height              59       INT!     37       
 Race  : Gnome                  Weight              88       WIS!     37       
 Class : Monk                   Social Class        38       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     33       
                                                                               
 + To Melee Hit          72 Level             50    Hit Points     1230/  1230 
 + To Melee Damage       69 Experience  22165926    Spell Points    344/   344 
 + To Ranged Hit         80 Max Exp     22165926    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                50883 
   AC                27+191 Gold         1580613    Speed           Fast (+36) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Legendary[15]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  781-3399  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have brown eyes, straight           
          brown hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 33 (1650')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 10636 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 75 princess quests.
 You have completed 75 lost sword quests.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4...43....6.            
        Add Int   : ..2...42........            
        Add Wis   : ..2.4..2........            
        Add Dex   : .42......3......            
        Add Con   : ..2...4.43......            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..2...42........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .42.4342........            
        Add Blows : ...3............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : .........+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..++............            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ..+.............            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+....+            
        Hold Life : ..+..+..........            
        Imm Acid  : .+....++*+....+.            
        Res Elec  : .+....+.........            
        Imm Fire  : .+..+.*+.......*            
        Imm Cold  : .+*...++.+......            
        Res Pois  : ....+...+.......            
        Res Fear  : ...++..+.+......            
        Res Light : .....+....+.....            
        Res Dark  : ...+.+...+....+.            
        Res Blind : ..+.............            
        Res Conf  : .....+..+.......            
        Res Sound : ...+....+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+..+.+....            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.........+.            
        Aura Fire : ......+.........            
        Levitate  : ...+.......+....            
        Lite      : ..........+.....            
        See Invis : ..+..+..........            
        Digestion : .........+......            
        Activate  : ..+.++.+..+...+.            
        Drain Exp : ...+............            
        Cursed    : ...+.+........+.            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 0)
 - Combat                                        28.800 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              01.200 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              06.700 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         35.976 [0.600]
          . Magic-Device                         26.200 [1.000]
          . Meta                                 05.000 [0.500]
          . Divination                           17.700 [0.500]
          . Temporal                             40.000 [0.500]
          . Mind                                 01.000 [0.500]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  17.350 [0.900]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You may find a Brass Lantern on level 1.
You are fated to meet a Singing, happy drunk on level 14.
You are fated to find something special on level 12.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
f) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to dark and sound.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
m) The Arkenstone of Thrain (+3) {cursed}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Ent's Potion] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
c) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
e) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
g) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Forest Tome of Yavanna
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) 8 Potions of Cure Insanity
j) 6 Potions of Cure Critical Wounds
k) 5 Potions of Healing
l) 33 Potions of Resistance
m) a Potion of Invulnerability {100% off}
n) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) a Silver Rod of Recall (100/100)
p) a Golden Rod of Cheapness of Disarming (125/125)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
q) a Mithril Rod of Capacity of Healing (320/320)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 86 of Mount Doom.
r) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
s) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) {cursed}
    It increases your intelligence, charisma and stealth by 1.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to nether.  It drains experience.  It is heavily cursed.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 103 of Angband.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 42 of Moria.
b) a Moonstone Rod of Nothing (75/75)
c) a Golden Rod of Quickness of Nothing (125/125)
d) an Adamantite Rod of Nothing (200/200)
e) a Rod Tip of Door/Stair Location (10 Mana to cast)
f) The Wand of Digging of Thrain (0 charges)
g) a Staff of Genocide[1|5] (3 charges)
h) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your searching, speed and attack speed by 2.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to electricity, blindness, chaos and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Angband.
i) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your constitution, charisma, stealth, infravision and 
    speed by 1.  It makes you invisible.  It sustains your strength, 
    intelligence and charisma.  It makes you completely fearless.  It
    provides resistance to fire, cold, light, blindness, nether and chaos.
    It allows you to fly.  It slows your metabolism.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Angband.
j) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your wisdom and infravision by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to poison and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
k) The Ring of Power of Hoarmurath of Dir (+2 to searching)
    It increases your wisdom and searching by 2.  It makes you invisible.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, electricity and blindness.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
l) The Ring of Power of Ren the Unclean (+2 to stealth)
    It increases your charisma and stealth by 2.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity and dark.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Angband.
m) The Ring of Power of Ren the Unclean (+1 to infravision)
    It increases your strength, dexterity and infravision by 1.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to cold, dark and disenchantment.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
n) The Ring of Power of Hoarmurath of Dir (+1 to infravision)
    It increases your infravision by 1.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to acid, cold and 
    sound.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
o) an Indestructible Ring of Speed (+10) {100% off}
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Dol Guldur.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
t) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
w) a Drum of Power (+1) {100% off}
    It increases your strength and charisma by 1.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) 4 Sprigs of Athelas
b) 2 Potions of Enlightenment
c) a Scroll of *Acquirement* {100% off}
d) a Silver Rod of Simplicity of Nothing (100/100)
e) a Golden Rod of Nothing (125/125)
f) an Adamantite Rod of Nothing (200/200)
g) a Mithril Rod of Simplicity of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160) {good}
i) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
j) a Staff of Remove Curses[1|20] (6 charges)
k) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your charisma and stealth by 4.  It makes you invisible.  
    It sustains your strength and charisma.  It provides resistance to 
    acid, fire, cold, confusion and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to poison, confusion and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Speed (+9)
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
o) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 87 of Angband.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
r) The Metal Scale Mail 'Uingrir' (-2 to accuracy) [13,+16]
    It sustains your constitution and charisma.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, acid, 
    electricity, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Filthy Rag of the Wight [1,+6] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
v) The Cloak 'Sirya' [1,+9] (+3 to stealth)
    It increases your stealth by 3.  It sustains your intelligence.  It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to electricity.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of Nothing (125/125)
b) an Adamantite Rod of Nothing (200/200)
c) 2 Rod Tips of Enlightenment (40 Mana to cast)
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your speed by 5.  It makes you invisible.  It sustains 
    your intelligence and wisdom.  It provides resistance to blindness, 
    shards and chaos.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your intelligence, stealth, infravision and speed by 4.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to light and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
    of the Dead.
g) The Ring of Forona (+1)
    It increases your strength and intelligence by 1.  It sustains your 
    intelligence and constitution.  It provides resistance to poison, dark
    , blindness, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Mordor.
h) The Ring of Barahir (+1)
i) a Ring of Extra Attacks (+1 attack)
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Snakeskin Cloak of Air [1,+11]
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
s) a Magical Mattock of Digging (+5)
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 77 of Angband.
u) The Mage Staff of Finduind (1d4) (-12,-16) [+3](80%) (+4)


  [Home Inventory - Lothlorien ]

a) The Tome of Rasputin
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 99 Potions of Water Curing {quest}
c) a Potion of Enlightenment
d) an Iron Rod of Trap Location (50/50)
e) a Golden Rod of Charging of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) an Adamantite Rod of Simplicity of Nothing (200/200)
h) a Mithril Rod of Nothing (160/160)
i) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your intelligence, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, poison, 
    dark, confusion, shards and disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
j) The Ring of Lumin (+5)
    It increases your charisma by 5.  It sustains your strength, wisdom
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
l) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Amulet 'Eringil' (+1)
    It can be used to store a spell.  It increases your dexterity, 
    constitution and charisma by 1.  It sustains your constitution.  It
    provides resistance to acid, fire and light.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Amulet 'Golduri' (+3)
    It increases your wisdom and stealth by 3.  It sustains your wisdom.  
    It provides resistance to acid and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 48 of
    Mordor.
o) a Dwarven Lantern of the Magi [Ent's Potion] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Star of Elendil (+1)
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest in the town of Gondolin .
x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)


  [Home Inventory - Khazad-dum ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Elven Household Magic
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black orc on level 35 of Moria.
b) The Crystal Ball of Godly Sights
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
c) a Parchment titled ''Immortality For Dummies''
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Forest wight on level 31 of Moria.
d) a Parchment titled ''Famous Last Words''
    It can be activated for experience loss.  
    You found it in the remains of a Dreadmaster on level 50 of Moria.
e) The Toenail of Vecna
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
f) The Ring 'Elwil' (-4) {cursed}
    It decreases your intelligence, wisdom, dexterity and stealth by 4.  
    It sustains your wisdom.  It provides resistance to dark, confusion
     and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 50 of
    Moria.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Thunderlord Coat of Vulnerability [9,-38] {from the Wight King.}
    It provides resistance to fire and cold.  It aggravates nearby
    creatures.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) a Long Sword of Nothingness (2d5) (-73,-101) {cursed}
    It can't attack.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Quarterstaff (1d9) (-4,-4) {from the Wight King.}
p) The War Hammer of Ramas (3d3) (+22,+9)
    It can be wielded two-handed.  It does extra damage from electricity
     and frost.  It can cause earthquakes.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Arrow 'Arnog' (1d4) (+14,+12)
    It does extra damage from acid.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
r) The Mithril Shot 'Magon' (3d4) (+20,+26)
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Drum (+1)
t) a Bandit corpse
u) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 3 of
    Barrow-Downs.
v) a Warg corpse
w) a Warg corpse
x) a Wolf corpse
a) a Wolf corpse
b) a Warg corpse
c) a Wolf corpse
d) Ufthak of Cirith Ungol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 12 of
    Mirkwood.
e) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) Itangast the Fire Drake's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
g) a Parchment - Adventurer's Guide to Middle-earth
h) 18 Elf Skeletons
i) a Human Skeleton



Posted on 10.5.2015 08:48
Last updated on 11.5.2015 18:39

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1585. on the Ladder (of 19090)
613. on the ToME Ladder (of 3155)
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On 10.5.2015 08:48 strda221@student.otago.ac.nz wrote:
A trip down memory lane - my first T.O.M.E winner in a few years.

Rasputin is a pretty magical Monk: his (mostly unimpressive) barehand is supplemented by Healing, Stone Prison, and Essence of Speed. He even dabbled briefly in Mind magic before returning to a more conventional style.

On 11.5.2015 03:34 krazyhades wrote:
Congratulations! Thanks for posting him

On 11.5.2015 18:39 strda221@student.otago.ac.nz wrote:
Slight update - Rasputin's survived his second Death Fate, and cleaned out the Khazad-dum House Quest.

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