[ToME 2.2.0 Character Dump] Name : Nelinyth Age 281 STR: 40 Sex : Female Height 98 INT: 13 Race : Ent Weight 101 WIS: 16 Class : Unbeliever Social Class 1 DEX: 21 Body : Player CON: 39 God : Nobody CHR: 18 + To Melee Hit 50 Level 34 Max Hit Points 859 + To Melee Damage 64 Experience 700926 Cur Hit Points -1 + To Ranged Hit 37 Max Exp 700926 Max SP (Mana) 18 + To Ranged Damage 11 Exp to Adv. 735000 Cur SP (Mana) 14 AC 19+108 Gold 281209 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Poor Blows/Round: 6 Bows/Throw : Legendary[10]Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 18d7+384 Stealth : Bad Magic Device: Fair Infra-Vision: 50 feet Tactic: furious Explor: running (Character Background) You are of the third generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: OFF Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 39 (1950') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 4727 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 38 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 11th Quelle of the 2890th year of the third age. Your adventure lasted 25 days. Your Attributes: You are dead, killed by a Young white dragon on level 39 of Mordor. You can grow trees. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 40.368 [0.800] - Weaponmastery 39.246 [0.850] . Sword-mastery 11.200 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 12.400 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Antimagic 38.700 [0.650] - Sneakiness 04.600 [0.900] . Stealth 01.000 [0.300] . Disarming 12.700 [0.900] . Monster-lore 03.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Character Equipment] a) a Dark Sword (3d7) (+9,+9) d) The Long Bow of Orodorn (x3) (+7,+11) (+2) {QI-2} It increases your strength, wisdom, constitution and charisma by 2. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Gwenuvan' (+5 to searching) It increases your searching by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, fire, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Damage (+15) k) an Amulet of Weaponmastery (+6,+1) [+2] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it lying on the ground on level 20 of Mirkwood. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Hard Leather Armour of Culon (-1) [6,+10] It sustains your strength, intelligence, wisdom and charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to electricity, poison, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 28 of Mirkwood. o) a Cloak of Immolation [1,+19] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 28 of Mirkwood. s) a Golden Crown of Telepathy [0,+12] It gives telepathic powers. It cannot be harmed by acid. You bought it from the Black Market. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {QI-14} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Hirin [6,+12] It sustains your dexterity and constitution. It provides resistance to light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Shovel (1d2) (+3,+2) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Deck of Wild Magic b) a Mushroom of Cure Serious Wounds c) 2 Sprigs of Athelas d) 43 Potions of Cure Critical Wounds e) 17 Scrolls of Teleportation f) 20 Scrolls of Word of Recall {90% off} g) 9 Scrolls of Identify {@r1} h) 13 Scrolls of Remove Curse i) a Scroll of Magic Mapping j) 12 Scrolls of Object Detection k) 16 Scrolls of Trap Detection l) 28 Scrolls of Satisfy Hunger {25% off} m) a Ring of Strength (+4) n) 2 Rings of Flying o) an Indestructible Amulet of Spell p) an Indestructible Amulet of Spell q) Elven Splint Mail (-2) [19,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 36 of Mordor. r) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) {!k!d!v} It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Katana of Idrodras (3d4) (+7,+14) (+6) t) 17 Arrows 'Bedhon' (1d4) (+6,+7) {@f1} It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. u) a Wooden Boomerang of Slay Undead (1d8) (+16,+17) v) a Wooden Boomerang of Accuracy (1d8) (+16,+6) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Skullcap b) 5 Sprigs of Athelas c) 76 Scrolls of Identify d) The Wand of Digging of Thrain (17 charges) e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Scimitar of Slay Demon (2d5) (+2,+6) {QI-32} g) a Dark Sword (3d7) (+0,+0) h) a Trifurcate Spear of *Slay Giant* (2d9) (+6,+4) (+1) [Home Inventory - Gondolin ] a) 99 Potions of Water Curing [Home Inventory - Lothlorien ] a) Bigby's Big Book of Brutality It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Spirit naga on level 34 of Mordor. b) Cathal's Corrupting Cymbal It can be activated for satisfy hunger. You found it in the remains of a Dread on level 37 of The Helcaraxe. c) The Ring 'Inachar' (+5) It increases your intelligence by 5. It provides immunity to paralysis. It provides resistance to cold, confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. e) a Jewel Encrusted Crown of Might [0,+13] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid. You bought it from the Black Market. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Lance of Eorlingas (3d8) (+3,+21) (+2) j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2) It increases your wisdom and charisma by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to poison and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 24 of The Old Forest.