The Angband Ladder: Remliel, High-Elf Mage by <rbaffy@divisionbyzero.org>

  [Angband 3.0.3 Character Dump]

 Name   Remliel                                  Self  RB  CB  EB   Best
 Sex    Male              Age       123   STR:     16  +1  -5 +13  18/70
 Race   High-Elf          Height     82   INT:  18/15  +3  +3  +0  18/75
 Class  Mage              Weight    174   WIS:     13  -1  +0  +0     12
 Title  Evoker            Status     42   DEX:     16  +3  +1 +15 18/170
 HP     215/228           Maximize    Y   CON:     18  +1  -2  +6  18/50
 SP     52/60             Preserve    Y   CHR:  18/71  +5  +1  +3 18/161

 Level           28       Armor    [25,+123]     Saving Throw     Superb
 Cur Exp     111209       Fight    (+20,+12)     Stealth       Excellent
 Max Exp     111209       Melee    (+30,+27)     Fighting         Heroic
 Adv Exp     115000       Shoot    (+29,+12)     Shooting         Heroic
                          Blows       4/turn     Disarming     Excellent
 Gold         11942       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   107.1 lbs       Infra        50 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Greater Vault, 1100'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) a Long Bow of Power (x3) (+9,+12) {Lucky Level, 900'}
c) a Turquoise Ring of Acid [+14]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
d) a Topaz Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) a Dragon Tooth Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel {400'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Bar Chain Mail (Dwarven) (-2) [18,+24] (+1) {Greater Vault, 1100'}
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
h) The Cloak of Thingol [1,+17] (+3) {Golfimbul, 600'}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) a Small Metal Shield of Elvenkind [3,+10] (+2 to stealth) {Random Find, 800}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
j) a Golden Crown of Might [0,+7] (+3) {Greater Vault, 1100'}
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Good Level, 1100}
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {Wormtongue, 40}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction] {Lucky Find, 950'}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 9 Red Speckled Potions of Speed
h) a Metallic Green Potion of Cure Critical Wounds
i) 2 Scrolls titled "seh lechturs" of Word of Recall
j) a Scroll titled "ta ornro zunha" of *Enchant Armor*
k) a Gold Rod of Curing
l) a Cast Iron Rod of Acid Bolts
m) a Lead Rod of Fire Balls
n) an Adamantite Ring of Damage
o) 21 Seeker Arrows (4d4) (+0,+0)


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 17 Metallic Green Potions of Cure Critical Wounds
f) 7 Indigo Potions of Restore Life Levels
g) 6 Dark Red Potions of Restore Strength
h) 9 Metallic Purple Potions of Restore Intelligence
i) 16 Smoky Potions of Restore Wisdom
j) 5 Cyan Potions of Restore Dexterity
k) 11 Purple Potions of Restore Constitution
l) 7 Yellow Speckled Potions of Restore Charisma
m) 51 Scrolls titled "seh lechturs" of Word of Recall
n) 3 Scrolls titled "oxtrol ing byt" of Remove Curse
o) a Scroll titled "klisol dokden" of *Remove Curse*
p) 13 Scrolls titled "bingre kho" of Enchant Armor
q) 23 Scrolls titled "alanep ion" of Enchant Weapon To-Hit
r) 24 Scrolls titled "sefsno vivur" of Enchant Weapon To-Dam
s) a Scroll titled "ta ornro zunha" of *Enchant Armor*
t) a Tin-Plated Wand of Clone Monster (5 charges)
u) Metal Brigandine Armour (Dwarven) (-3) [19,+17] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
v) Leather Scale Mail of Resistance (-1) [11,+15]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
w) The Metal Cap of Thengel [3,+12] (+3) {Lesser Vault, 550'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
x) The Set of Gauntlets 'Paurhach' [2,+15] {Smeagol, 350'}
   It cannot be harmed by the elements.  It might have hidden powers.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.6.2003 06:54
Last updated on 14.6.2003 21:30

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13047. on the Ladder (of 19090)
5061. on the Angband Ladder (of 6561)

Comments

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On 10.6.2003 06:54 rbaffy@divisionbyzero.org wrote:
A work in progress. Lots and lots of close calls...

On 11.6.2003 04:56 rbaffy@divisionbyzero.org wrote:
Resists are now covered. Time to delve.

On 14.6.2003 10:09 rbaffy@divisionbyzero.org wrote:
Greater Vaults rule.

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