The Angband Ladder: Mr. Wizard XVI, High-Elf Mage by <garnet@aufait.net>

  [Angband 3.0.5 Character Dump]

 Name   Mr. Wizard XVI                           Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR:  18/01  +1  -5  +0     15
 Race   High-Elf          Height     94   INT:  18/15  +3  +3  +2  18/95
 Class  Mage              Weight    181   WIS:     17  -1  +0  +2     18
 Title  Evoker            Status     41   DEX:     10  +3  +1  +3     17
 HP     -12/150           Maximize    Y   CON:     10  +1  -2  +0      9
 SP     29/99             Preserve    Y   CHR:     16  +5  +1  +0  18/40

 Level           28       Armor     [11,+52]     Saving Throw     Superb
 Cur Exp     105004       Fight      (+2,+0)     Stealth       Excellent
 Max Exp     105004       Melee      (+6,+6)     Fighting      Excellent
 Adv Exp     115000       Shoot    (+12,+16)     Shooting         Superb
 MaxDepth    Lev 28       Blows       1/turn     Disarming     Excellent
 Gold          3476       Shots       1/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden    83.0 lbs       Infra        40 ft     Searching     Excellent

 You are one of several children of a Telerin Archer.  You have light
 green eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:+.....+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.......+.....
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:.........+..+ Blows:.............
FrAct:..+.......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The 5-headed hydra bites you.
> The 5-headed hydra squeals in pain.
> The 5-headed hydra bites you. <3x>
> The 5-headed hydra misses you.
> The 5-headed hydra bites you.
> The 5-headed hydra misses you.
> The 5-headed hydra bites you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> It breathes nexus.
> Your body starts to scramble...
> *** LOW HITPOINT WARNING! *** <2x>
> It breathes nexus.
> You resist the effects!
> You die.


  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6) {Rfire}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
b) a Long Bow of Power (x3) (+10,+16)
c) a Ring of Free Action
   It grants you immunity to paralysis.  
d) a Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
e) an Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) a Filthy Rag of Resistance [1,+7]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) a Cloak of Aman [1,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) a Small Leather Shield [2,+7]
j) a Jewel Encrusted Crown of Seeing [0,+7] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  It cannot be harmed
   by acid.  
k) a Set of Leather Gloves of Agility [1,+6] (+3)
   It increases your dexterity by 3.  
l) a Pair of Metal Shod Boots [6,+5]


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Mushrooms of Cure Blindness
e) 6 Mushrooms of Cure Confusion
f) 3 Potions of Cure Critical Wounds
g) a Potion of Healing
h) a Potion of Restore Wisdom
i) 3 Scrolls of Word of Recall
j) a Scroll of Enchant Weapon To-Hit
k) 7 Rods of Light {@z1=g}
l) a Rod of Lightning Bolts
m) 2 Wands of Teleport Other (20 charges)
n) a Staff of Sleep Monsters (4 charges)
o) a Ring of Sustain Constitution
   It sustains your constitution.  
p) 68 Arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 9 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 11 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) a Potion of Cure Critical Wounds
e) 4 Potions of Healing
f) a Potion of Restore Mana
g) 24 Scrolls of Word of Recall
h) 2 Scrolls of Enchant Weapon To-Hit
i) 2 Scrolls of Enchant Weapon To-Dam
j) a Ring of Protection [+11]
k) an Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  
l) an Amulet of Infravision (+3)
   It increases your infravision by 3.  
m) Hard Studded Leather of Resistance (-1) [7,+6]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
n) The Dagger 'Nimthanc' (2d4) (+4,+6) {Rcold}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
o) a Bastard Sword of *Slay Evil* (3d4) (+6,+7) (+1)
   It increases your wisdom by 1.  It slays all evil creatures.  It is
   blessed by the gods and makes you fall like a feather.  
p) a Beaked Axe (Blessed) (2d6) (+3,+7) (+3)
   It increases your wisdom by 3.  It is blessed by the gods.  It grants
   you immunity to paralysis.  
q) a Halberd of Acid (3d5) (+6,+9)
   It is branded with acid.  It provides resistance to acid.  It cannot be
   harmed by acid.  
r) a Battle Axe of Slay Giant (2d8) (+8,+5)
   It slays giants.  
s) a Mace of *Slay Demon* (2d4) (+4,+2) (+2)
   It increases your intelligence by 2.  It is especially deadly against 
   demons.  It provides resistance to fire.  
t) a Morning Star (Blessed) (2d6) (+5,+5) (+1)
   It increases your wisdom by 1.  It is blessed by the gods.  It grants
   you the power of telepathy.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.9.2004 12:11
Last updated on 4.10.2004 12:42

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13071. on the Ladder (of 19090)
5068. on the Angband Ladder (of 6561)
22. for this player (

Comments

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On 4.10.2004 12:42 garnet@aufait.net wrote:
Telported away from the Hydra right into a pack of Nexus hounds! Ouch!!

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