The Angband Ladder: Turadorn II, High-Elf Mage by Fendell Orcbane

  [Angband 3.1.2v2 Character Dump]

 Name   Turadorn II                              Self  RB  CB  EB   Best
 Sex    Male         Age            104   STR:     15  +1  -5  +5     16
 Race   High-Elf     Height          89   INT:  18/23  +3  +3  +4 18/123
 Class  Mage         Weight         174   WIS:     13  -1  +0  +2     14
 Title  Evoker       Social   Respected   DEX:     16  +3  +1  +3  18/50
 HP     -82/170      Maximize         Y   CON:     14  +1  -2  +0     13
 SP     61/141                            CHR:     13  +5  +1  +0  18/10

 Level               28   Armor    [15,+67]     Saving Throw         76%
 Cur Exp         109581   Fight     (+4,+1)     Stealth           Superb
 Max Exp         109581   Melee   (+15,+14)     Fighting       Excellent
 Adv Exp         115000   Shoot   (+15,+21)     Shooting       Excellent
 MaxDepth   2450' (L49)   Blows      1/turn     Disarming            64%
 Game Turns      726424   Shots      1/turn     Magic Device          99
 Player Turns     72727   Infra       40 ft     Perception       1 in 16
 Active Turns     53176   Speed      Normal     Searching            19%
 Gold             63580   Burden  155.8 lbs

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:....+.+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:......+......
rCold:+.....+.+.... Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.......+.....
rBlnd:........++... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:+.....++.....
  ESP:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You sense the presence of doors!
> There is a wall in the way!
> You are no longer resistant to acid.
> You are no longer resistant to electricity.
> You are no longer resistant to fire.
> You are no longer resistant to cold.
> You are no longer resistant to poison.
> There is a wall in the way!
> You feel yourself slow down.
> There is a wall in the way!
> You sense the presence of monsters!
> You sense the presence of invisible creatures!
> You hear a door burst open!
> The Great crystal drake breathes shards.
> You die.

Killed by a Great crystal drake.

  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     With an additional 5 strength and 0 dex you would get 2 blows
     With an additional 3 strength and 2 dex you would get 2 blows
     With an additional 0 strength and 5 dex you would get 2 blows
     Average damage/hit: 25.5 vs. undead, 25.5 vs. creatures not
     resistant to cold, and 18.2 vs. others.
     
b) a Long Bow of Power (x3) (+11,+21)
c) a Ring of Free Action
     Prevents paralysis.  
     
d) a Ring of Strength (+5)
     +5 strength.
     Sustains strength.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 97.5%
     
     Radius 3 light.
g) Studded Leather Armour of Elvenkind [6,+11] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+13] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Agility [1,+6] (+3)
     +3 dexterity.
     
l) a Pair of Leather Sandals of Stability [1,+4]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 10 Arrows of Slay Demon (1d4) (+4,+3)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 240.8 vs. demons, and 80.3 vs. others.
     35% chance of breaking upon contact.
     
o) 10 Arrows of Slay Dragon (1d4) (+6,+8)
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 286.3 vs. dragons, and 95.4 vs. others.
     35% chance of breaking upon contact.
     
p) 13 Arrows of Slay Undead (1d4) (+5,+3)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 240.8 vs. undead, and 80.3 vs. others.
     35% chance of breaking upon contact.
     
q) 18 Arrows of Slay Undead (1d4) (+6,+8)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 286.3 vs. undead, and 95.4 vs. others.
     35% chance of breaking upon contact.
     
r) 16 Arrows (1d4) (+3,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 86.3.
     35% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 15 Potions of Cure Critical Wounds
     
h) a Potion of Healing
     
i) 4 Potions of Restore Life Levels
j) 3 Potions of Resist Poison
k) 15 Scrolls of Phase Door
l) a Scroll of Teleport Level
m) 6 Scrolls of Word of Recall
n) 3 Rods of Treasure Location
o) 3 Rods of Fire Bolts
p) 2 Rods of Frost Bolts
q) a Wand of Teleport Other (6 charges)
     
r) a Staff of Mapping (6 charges)
     
s) 2 Staves of Teleportation (9 charges)
     
t) a Staff of Speed (2 charges)
     
u) a Pair of Ethereal Slippers of Slow Descent [0,+9]
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
v) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
     +1 strength, dexterity, constitution, attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     With an additional 3 strength and 0 dex you would get 3 blows
     With an additional 1 strength and 1 dex you would get 3 blows
     With an additional 0 strength and 4 dex you would get 3 blows
     Average damage/hit: 29.1 vs. animals, 36.4 vs. orcs, 36.4 vs.
     trolls, 36.4 vs. giants, 36.4 vs. dragons, and 21.8 vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Sorcery and Evocations]
d) 4 Flasks of oil
     Branded with flames.
     
e) 38 Potions of Cure Critical Wounds
     
f) 2 Potions of Healing
     
g) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) a Potion of Restore Strength
i) 4 Potions of Restore Intelligence
j) a Potion of Restore Constitution
k) 14 Potions of Restore Life Levels
l) a Potion of Resist Poison
m) 14 Scrolls of Phase Door
n) 7 Scrolls of Teleport Level
o) 5 Scrolls of Satisfy Hunger
p) 4 Scrolls of Word of Recall
q) 5 Scrolls of Recharging
r) a Scroll of Deep Descent
s) 2 Staves of Mapping (5 charges)
     
t) The Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 97.8%
     
     Combat info:
     1 blow/round.
     With an additional 4 strength and 0 dex you would get 2 blows
     With an additional 2 strength and 2 dex you would get 2 blows
     With an additional 0 strength and 5 dex you would get 2 blows
     Average damage/hit: 28.8 vs. creatures not resistant to fire, and 
     18.5 vs. others.
     
u) 13 Arrows of Slay Undead (1d4) (+5,+3)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 240.8 vs. undead, and 80.3 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     16398    100'    2   Reached level 2
     21551    200'    3   Reached level 3
     30771    200'    3   Killed Grip, Farmer Maggot's dog
     33354    250'    4   Reached level 4
     49076    300'    5   Reached level 5
     60691      0'    5   Killed Farmer Maggot
     72184    100'    5   Killed Fang, Farmer Maggot's dog
     72184    100'    6   Reached level 6
     92306    350'    7   Reached level 7
    103434    500'    8   Reached level 8
    118876    650'    9   Reached level 9
    121998    650'   10   Reached level 10
    127320    650'   11   Reached level 11
    137640    750'   12   Reached level 12
    170784    250'   13   Reached level 13
    205401    450'   14   Reached level 14
    231136    800'   15   Reached level 15
    258869   1050'   16   Reached level 16
    307409    650'   17   Reached level 17
    340226    750'   18   Reached level 18
    363845    750'   18   Killed Smeagol
    406817    850'   19   Reached level 19
    440234   1050'   19   Killed Wormtongue, Agent of Saruman
    440334   1050'   19   Found The Spear 'Nimloth'
    449800   1050'   20   Reached level 20
    449918   1050'   20   Killed Shagrat, the Orc Captain
    478742   1200'   21   Reached level 21
    495944   1050'   21   Killed Brodda, the Easterling
    507490   1050'   21   Killed Orfax, Son of Boldor
    520684   1100'   22   Reached level 22
    564667   1300'   23   Reached level 23
    579930   1350'   23   Found The Dagger 'Narthanc'
    593233   1400'   24   Reached level 24
    608495   1400'   24   Killed Gorbag, the Orc Captain
    612322   1450'   25   Reached level 25
    615438   1450'   25   Killed Mughash the Kobold Lord
    615788   1450'   25   Killed Sangahyando of Umbar
    628322   1600'   26   Reached level 26
    644914   1600'   27   Reached level 27
    672323   2050'   27   Found The Leather Shield of Celegorm
    675432   2000'   27   Found The Rapier 'Forasgil' (LOST)
    681896   2100'   28   Reached level 28
    708988   2350'   28   Found The Hard Leather Cap of Thranduil
    722282   2450'   28   Found The Rapier 'Careth Asdriag'
    725141   2450'   28   Found The Phial of Galadriel


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.7.2010 08:05
Last updated on 25.7.2010 10:14

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12949. on the Ladder (of 18973)
5005. on the Angband Ladder (of 6502)
34. for this player (

Comments

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On 20.7.2010 08:07 Fendell Orcbane wrote:
I felt like I needed a challenge so I started a mage up. After a few false starts I've managed to work this one up to lvl 16. I'm a bit disappointed by the lack of good drops since I've been down to lvl21 and back again twice. I'm sure something will turn up though : )

On 21.7.2010 19:03 Fendell Orcbane wrote:
I'm playing a lot slower than I'm used to...I've had a couple of close calls but nothing that a few phase doors and CCW! couldn't take care of.

On 22.7.2010 17:52 Fendell Orcbane wrote:
Same ol Same old : )

On 23.7.2010 08:25 Fendell Orcbane wrote:
A cave orc dropped Mordenkain's at lvl24. How cool is that?

On 23.7.2010 08:27 Fendell Orcbane wrote:
Actually Mordenkain's was found at lvl 27 but that is still pretty cool if you ask me : )

On 25.7.2010 10:14 Fendell Orcbane wrote:
Damn....I wasn't paying attention and I was hit by a great crystal drake. That sucked.

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