The Angband Ladder: Dalinor, High-Elf Mage by davejay

  [Angband 3.0.9b Character Dump]

 Name   Dalinor                                  Self  RB  CB  EB   Best
 Sex    Male              Age       113   STR:  18/93  +1  -5  +0  18/53
 Race   High-Elf          Height     85   INT:  18/99  +3  +3  +5 18/209
 Class  Mage              Weight    187   WIS:     15  -1  +0  +0     14
 Title  Evoker            Status     46   DEX:  18/98  +3  +1  +0 18/138
 HP     271/271           Maximize    Y   CON:  18/98  +1  -2  +0  18/88
 SP     216/216                           CHR:     18  +5  +1  +0  18/60

 Level           28       Armor    [32,+64]     Saving Throw      Superb
 Cur Exp     108330       Fight     (+8,+3)     Stealth        Excellent
 Max Exp     108330       Melee   (+17,+10)     Fighting       Excellent
 Adv Exp     115000       Shoot   (+18,+14)     Shooting       Excellent
 MaxDepth    900 ft       Blows      2/turn     Disarming         Superb
 Turns     10295731       Shots      1/turn     Magic Device   Legendary
 Gold        131642       Infra       40 ft     Perception        Superb
 Burden   159.8 lbs       Speed      Normal     Searching      Excellent

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.............
 Elec:+.....+...... Confu:.............
 Fire:+.....+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+............
Feath:+..........+. Sear.:...+.........
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:....+........ Might:.............


  [Character Equipment]

a) a Lochaber Axe (Defender) (3d8) (+9,+7) [+6] (+1 to stealth) {@w0!d!k!v}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It might have hidden powers.
b) a Long Bow of Power (x3) (+10,+14)
c) a Quartz Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
d) a Tortoise Shell Ring of Searching (+5)
   It increases your searching by 5.  
e) an Agate Amulet of Sustenance {!d!k!v!t}
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Augmented Chain Mail of Resistance (-2) [16,+10]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) a Shadow Cloak [6,+7]
i) The Large Leather Shield of Celegorm [4,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) a Hard Leather Cap of Intelligence [2,+2] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
k) a Set of Gauntlets of Free Action [2,+0]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stability [2,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m0!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m1!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m2!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m3!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m4!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m5!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6!d!k!v}
   It cannot be harmed by the elements.  
h) 21 Pungent Potions of Cure Critical Wounds
i) a Green Speckled Potion of Healing
j) 2 Azure Potions of Restore Mana
k) a Silver Rod of Recall {@z1!*}
   It cannot be harmed by electricity.  
l) a Pewter Rod of Detection {@z0!d!k!v}
   It cannot be harmed by electricity.  
m) Soft Leather Armour of Resistance [4,+13]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
n) a Golden Crown of Regeneration [0,+9]
   It speeds your regeneration.  It cannot be harmed by acid.  
o) The Trident of Wrath (3d8) (+16,+18) (+2) {@w0!d!k!v}
   It increases your strength and dexterity by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m0!d!k!v}
b) 8 Books of Magic Spells [Conjurings and Tricks] {@m1!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m2!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m3!d!k!v}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m4!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6!d!k!v}
   It cannot be harmed by the elements.  
g) a Green Mushroom of Restoring
h) a Magenta Potion of *Healing*
i) a Red Potion of Experience
j) 2 Scrolls titled "insus met quae" of *Identify*
k) a Brass Rod of Lightning Balls {@z2!d!k!v}
l) 2 Walnut Staffs of Enlightenment (7 charges)
m) a Birch Staff of *Destruction* (3 charges)
n) a Rhodonite Ring of Acid [+10]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
o) an Engagement Ring of Ice [+11]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
p) 2 Beryl Rings of Resist Poison
   It provides resistance to poison.  
q) an Ivory Amulet of Searching (+6)
   It increases your searching by 6.  
r) a Ruby Amulet of Charisma (+3) {^>^r}
   It increases your charisma by 3.  It sustains your charisma.  
s) a Lantern of Brightness (14999 turns) {!d!k!v}
   It usually provides light of radius 3.  It cannot be harmed by fire.
   
t) Chain Mail (Dwarven) (-2) [14,+11] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
u) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
v) The Set of Gauntlets 'Paurhach' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Dagger 'Nimthanc' (2d4) (+4,+6) {!d!k!v}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
x) a Whip (Defender) (1d3) (+8,+8) [+3] (+4 to stealth) {@w0!d!k!v}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.10.2009 06:20

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13062. on the Ladder (of 19090)
5064. on the Angband Ladder (of 6561)

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On 12.10.2009 06:20 davejay wrote:
My second mage, and third char all up. Dalinor is the first char to survive his first major vault, a checkerboard on level 18. (char level 27, I found it hard). The first mage was killed while I muttered "who the @#$ is Akhorahil" on about level 20, so with some help from the uniques spoilers I am not dead again (Shelob and Baphomet were well out of my league with my paltry kit, but waiting for me in the vault).

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