The Angband Ladder: AhTooT, High-Elf Mage by <oinkl@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   AhTooT                                   Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR:     11  +1  -5  +0      7
 Race   High-Elf          Height     83   INT:  18/21  +3  +3  +2 18/101
 Class  Mage              Weight    203   WIS:     10  -1  +0  +0      9
 Title  Evoker            Status     49   DEX:     12  +3  +1  +2     18
 HP     191/191           Maximize    Y   CON:     18  +1  -2  +0     17
 SP     113/113           Preserve    Y   CHR:     17  +5  +1  +0  18/50

 Level           28       Armor     [34,+39]     Saving Throw     Superb
 Cur Exp     110959       Fight      (+1,+0)     Stealth       Very Good
 Max Exp     110959       Melee      (+8,+9)     Fighting         Superb
 Adv Exp     115000       Shoot      (+1,+0)     Shooting      Excellent
                          Blows       1/turn     Disarming     Excellent
 Gold         20681       Shots       0/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden    52.5 lbs       Infra        60 ft     Searching          Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.




  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for frost ball (48) every 5+d5 turns.  It cannot be harmed by
   the elements.  
b) (nothing)
c) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
d) a Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
e) an Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
g) Bronze Dragon Scale Mail (-2) [30,+8] {@w0}
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) (nothing)
j) a Hard Leather Cap of Infravision [2,+2] (+2)
   It increases your infravision by 2.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) 6 Potions of Cure Critical Wounds
g) 3 Potions of Restore Life Levels
h) 3 Scrolls of Word of Recall {!r}
i) a Ring of Accuracy (+8)
j) an Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {@w0}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.  


  [Home Inventory]

a) 5 Potions of Speed
b) 5 Potions of Healing
c) 5 Potions of Restore Mana
d) a Potion of Enlightenment
e) 6 Scrolls of *Identify*
f) a Scroll of *Enchant Weapon*
g) a Scroll of *Destruction*
h) a Rod of Lightning Bolts
i) 2 Wands of Teleport Other (7 charges)
j) a Staff of Teleportation (9 charges)
k) 2 Staffs of Curing (6 charges)
l) a Staff of Holiness (4 charges)
m) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
n) 2 Rings of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
o) a Ring of Protection [+11]
p) a Ring of Protection [+7]
q) a Katana of Gondolin (3d4) (+9,+15)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis, the power of telepathy, and the ability to see invisible
   things.  It cannot be harmed by acid and fire.  
r) The Morning Star 'Firestar' (2d6) (+5,+8) [+2]
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.11.2003 06:43

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13053. on the Ladder (of 19092)
5063. on the Angband Ladder (of 6562)
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On 15.11.2003 06:43 oinkl@yahoo.com wrote:
tough surviving stat gain

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