The Angband Ladder: Dingue, Half-Troll Mage by Derakon

  [Angband v3.5-dev-321-gf8a1245 Character Dump]

 Name   Dingue       Age             24          Self  RB  CB  EB   Best
 Sex    Male         Height       84 in   STR:  18/61  +4  -3  +4 18/111
 Race   Half-Troll   Weight     292 lbs   INT:  18/88  -4  +3 +10 18/178
 Class  Mage         Turns used:          Wis:     13  -2  +0  +3     14      8
 Title  Conjurer     Game        659156   DEX:     14  -4  +0  +4     14
 HP     -101/292     Standard     75454   CON:     15  +3  -2  +3  18/10
 SP     222/249      Resting      25281

 Level                 34    Armor      [44,+54]    Saving Throw     53%
 Cur Exp           465752                           Stealth         Good
 Max Exp           465752    Melee      (+7,+11)    Disarming        60%
 Adv Exp           525000    Blows      2.3/turn    Magic Devices     77
                             Base to-hit    35.0    Perception   1 in 25
 Gold               83892                           Searching        15%
 Burden         149.9 lbs    Shoot     (+12,+21)    Infravision    30 ft
 Speed                  7    Shots        1/turn
 Max Depth    2350' (L47)    Base to-hit    20.3

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and black scabby skin.



rAcid:......+.+.... Nexus:......+......
rElec:......+.+.... Nethr:.............
rFire:+.....+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.....+.......
Sound:............. pConf:....+........
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............+ Speed:...........+.
  ESP:............. Blows:.............
Invis:....++....... Shots:.............
FrAct:..........+.. Might:.............
HLife:.......+..... S.Dig:.............
Stea.:......++..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You feel yourself moving slower!
> The Will o' the wisp points at you and curses horribly.
> You avoid the effects!
> Target Selected.
> The Gravity hound disappears!
> Something breathes.
> You are hit by something strange!
> Gravity warps around you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Will o' the wisp disappears!
> The Will o' the wisp points at you and curses horribly.
> You avoid the effects!
> The Ancient green dragon breathes poison.
> You die.

Killed by an Ancient green dragon.

  [Character Equipment]

a) a Rapier of *Slay Demon* (1d6) (+7,+9) <+2>
     Bought from a store.
     
     +2 intelligence.
     *Slays* demons.
     Provides resistance to fire.
     Can be destroyed by acid.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 69.7 vs. demons, and 35.4 vs. others.
     
b) the Light Crossbow of Gisilin (x3) (+12,+21) <+3>
     Dropped by Sangahyando of Umbar at 1300 feet (level 26).
     
     +3 wisdom, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
c) an Adamantite Ring of Intelligence <+3>
     Found lying on the floor at 2100 feet (level 42).
     
     +3 intelligence.
     Can be destroyed by electricity.
     Sustains intelligence.
     
d) an Adamantite Ring of Intelligence <+3>
     Found lying on the floor in a vault at 1250 feet (level 25).
     
     +3 intelligence.
     Can be destroyed by electricity.
     Sustains intelligence.
     
e) the Jewel of Londuin <+4>
     Dropped by Adunaphel the Quiet at 2350 feet (level 47).
     
     +4 strength, dexterity.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it turns your skin to stone briefly, which grants
     an extra 40AC but slows you down.
     Takes 69 to 76 turns to recharge at your current speed.
     Your chance of success is 91.9%
     
f) a Lantern of True Sight (14501 turns) <+2>
     Found lying on the floor at 1650 feet (level 33).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     
     Radius 2 light.
g) Hard Leather Armour of Elvenkind (-1) [16,+17] <+2>
     Found lying on the floor in a vault at 1450 feet (level 29).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+7] <+1, +3>
     Dropped by Beorn, the Shape-Changer at 1850 feet (level 37).
     
     +1 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Can be destroyed by fire.
     Sustains intelligence.
     Sustains your life force.  
     
i) a Large Metal Shield of Resistance [12,+10]
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Intelligence [3,+4] <+1>
     Found lying on the floor at 650 feet (level 13).
     
     +1 intelligence.
     Can be destroyed by acid.
     Sustains intelligence.
     
k) a Set of Gauntlets of Free Action [3,+6]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+10] <+7>
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     +7 speed.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
     Can be destroyed by fire.
     
b) 3 Books of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
     Can be destroyed by fire.
     
d) a Book of Magic Spells [Sorcery and Evocations]
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Dark Blue Mushrooms of Clear Mind
     
     
g) 9 Grey Potions of Cure Serious Wounds
     Can be destroyed by cold.
     
h) 20 Red Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
i) a Light Green Potion of Healing
     Can be destroyed by cold.
     
j) 2 Orange Potions of Restore Mana
     Can be destroyed by cold.
     
k) 15 Scrolls titled "secum jus co" of Phase Door
     Can be destroyed by acid, fire.
     
l) 2 Scrolls titled "mus ponsto" of Teleportation {!*}
     Can be destroyed by acid, fire.
     
m) 3 Scrolls titled "deo co indigo" of Teleport Level {!*}
     Can be destroyed by acid, fire.
     
n) a Copper-Plated Rod of Drain Life
     Dropped by a Young blue dragon at 2150 feet (level 43).
     
     Can be destroyed by electricity.
     
o) 2 Runed Rods of Recall {!*!*!*}
     Cannot be harmed by electricity.
     
p) 3 Rusty Wands of Acid Bolts (25 charges)
     Can be destroyed by electricity.
     
q) 2 Bronze Wands of Slow Monster (0 charges)
     Can be destroyed by electricity.
     
r) 3 Silver Wands of Teleport Other (27 charges)
     Can be destroyed by electricity.
     
s) a Tungsten Wand of Dragon's Breath (0 charges)
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Bamboo Staff of Dispel Evil (7 charges)
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     Can be destroyed by acid, fire.
     
u) 3 Sycamore Staves of Teleportation (22 charges) {!*}
     Can be destroyed by acid, fire.
     
v) a Bloodstone Ring of Constitution <+4>
     Dropped by a Dread at 2300 feet (level 46).
     
     +4 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
w) the Pair of Leather Boots of Erenor [2,+7] <+3>
     Dropped by Ugl�k, the Uruk at 1250 feet (level 25).
     
     +3 constitution, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 5 Dark Green Mushrooms of Vigor
     
     
b) 2 Light Green Mushrooms of Debility
     Found lying on the floor at 100 feet (level 2).
     
     
     
c) 3 Red Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
d) 3 Light Green Potions of Healing
     Can be destroyed by cold.
     
e) 2 Pink Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
f) 3 Orange Potions of Restore Mana
     Can be destroyed by cold.
     
g) 2 Purple Speckled Potions of True Seeing
     Can be destroyed by cold.
     
h) a Scroll titled "adio deo" of Mass Banishment
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) a Scroll titled "preo lea" of *Destruction*
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
j) a Rhodonite Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
k) a Quartzite Ring of Ice [+10]
     Dropped by a Forest troll at 1150 feet (level 23).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     Can be destroyed by electricity.
     
l) 2 Gold Rings of Free Action
     Can be destroyed by electricity.
     Prevents paralysis.  
     
m) Chaos Dragon Scale Mail (-2) [40,+10]
     Dropped by a Mature green dragon at 1850 feet (level 37).
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) the Pair of Leather Boots of Vaith [2,+20] <+3>
     Dropped by an Apprentice at 1250 feet (level 25).
     
     +3 strength, dexterity.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
o) a Dagger of Westernesse (1d4) (+10,+10) <+2>
     Bought from a store.
     
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Can be destroyed by acid.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     Average damage/round: 60.9 vs. orcs, 60.9 vs. trolls, 60.9 vs.
     giants, and 46.8 vs. others.
     
p) a Zweihander (Defender) (3d6) (+10,+11) [+2] <+3>
     Dropped by Ufthak of Cirith Ungol at 850 feet (level 17).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 26.5.
     
q) a Trident (Defender) (1d10) (+6,+6) [+2] <+1>
     Found lying on the floor of a cavern at 1600 feet (level 32).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 18.6.
     
r) a Lead-Filled Mace of *Slay Evil* (4d3) (+7,+8) <+1>
     Found lying on the floor at 1050 feet (level 21).
     
     +1 wisdom.
     Slays evil creatures.
     Can be destroyed by acid, fire.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 29.1 vs. evil creatures, and 20.1 vs.
     others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6095     50'    2   Reached level 2
     10297    100'    3   Reached level 3
     10757    100'    3   Killed Fang, Farmer Maggot's dog
     10757    100'    4   Reached level 4
     15398    100'    5   Reached level 5
     33824    150'    6   Reached level 6
     41592    100'    7   Reached level 7
     47284    100'    7   Killed Grip, Farmer Maggot's dog
     60090    150'    8   Reached level 8
     78780    200'    9   Reached level 9
     83951    200'   10   Reached level 10
     95430      0'   11   Reached level 11
    119294    300'   12   Reached level 12
    131526    350'   13   Reached level 13
    137332    350'   13   Killed Mughash the Kobold Lord
    152170    350'   14   Reached level 14
    165256    400'   14   Killed Wormtongue, Agent of Saruman
    178843    450'   15   Reached level 15
    188322    500'   15   Killed Brodda, the Easterling
    194470    550'   16   Reached level 16
    201963    550'   17   Reached level 17
    208618    550'   17   Killed Orfax, Son of Boldor
    222656    600'   18   Reached level 18
    238179    600'   18   Killed Grishnákh, the Hill Orc
    238179    600'   19   Reached level 19
    278015    800'   20   Reached level 20
    284346    850'   20   Killed Ufthak of Cirith Ungol
    286407    850'   21   Reached level 21
    307639    900'   22   Reached level 22
    312864    900'   22   Killed Ulfast, Son of Ulfang
    328118   1000'   23   Reached level 23
    345568   1050'   23   Killed Lagduf, the Snaga
    348947   1050'   24   Reached level 24
    354565   1050'   24   Killed Shagrat, the Orc Captain
    371146   1150'   25   Reached level 25
    371986   1150'   25   Killed Nár, the Dwarf
    379722   1250'   25   Found the Pair of Leather Boots of Vaith
    394750      0'   26   Reached level 26
    402597   1250'   26   Killed Uglúk, the Uruk
    403417   1250'   26   Found the Pair of Leather Boots of Erenor
    408421   1250'   26   Killed Gorbag, the Orc Captain
    414663   1300'   26   Killed Sangahyando of Umbar
    415471   1300'   26   Found the Light Crossbow of Gisilin
    417691   1300'   26   Killed Lugdush, the Uruk
    424692   1300'   26   Killed Angamaitë of Umbar
    430411   1300'   26   Killed Boldor, King of the Yeeks
    437979   1350'   26   Killed Khîm, Son of Mîm
    441238   1350'   27   Reached level 27
    450416   1350'   27   Killed Ibun, Son of Mîm
    455002   1400'   27   Found the Flail of Hebor (LOST)
    489421   1700'   28   Reached level 28
    520053   1800'   29   Reached level 29
    530547   1850'   29   Found the Set of Gauntlets of Belemen (LOST)
    531955   1850'   29   Killed Beorn, the Shape-Changer
    533955   1850'   29   Killed Ulfang the Black
    536995   1850'   29   Found the Dagger of Ndilwe (LOST)
    551655   1900'   30   Reached level 30
    552144   1900'   30   Killed Tom the Stone Troll
    580170   2050'   31   Reached level 31
    607602   2100'   32   Reached level 32
    615090   2150'   32   Killed Bert the Stone Troll
    618184   2200'   32   Killed Bill the Stone Troll
    623580   2200'   33   Reached level 33
    634739   2250'   34   Reached level 34
    641072   2300'   34   Found the Pair of Steel Shod Boots of Mithil (LOST)
    644029   2300'   34   Killed Lokkak, the Ogre Chieftain
    657237   2350'   34   Killed Adunaphel the Quiet
    657834   2350'   34   Found the Jewel of Londuin


  [Options]

  [Interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Center map continuously                      : no  (center_player)
Show flavors in object descriptions          : yes (show_flavors)
Allow mouse clicks to move the player        : no  (mouse_movement)
Show mouse status line buttons               : no  (mouse_buttons)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)

  [Warning]

Color: Player color indicates % hit points   : no  (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Disturb whenever viewable monster moves      : yes (disturb_near)
Automatically clear '-more-' prompts         : no  (auto_more)
Notify on object recharge                    : no  (notify_recharge)
Use the roguelike command keyset             : no  (rogue_like_commands)
Use the roguelike command keyset             : no  (rogue_like_commands)
Use the roguelike command keyset             : no  (rogue_like_commands)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)


Posted on 20.5.2013 05:11
Last updated on 22.2.2014 02:41

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10022. on the Ladder (of 18965)
4125. on the Angband Ladder (of 6497)
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Comments

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On 20.5.2013 05:11 Derakon wrote:
Decided to try a mage since I haven't played one in awhile. Things went decently well for awhile, except that I never found Raal's, and my offense started to fall way behind. I keep diving slowly, because I hate replaying levels; it makes me feel like I'm not making progress. Eventually got taken out by a tag-team of a Will o' the Wisp, a couple Gravity Hounds, and an unexpected Ancient Green Dragon to deliver the killing blow.

Wallwalkers are a major pain to deal with as a mage, since none of your offense can hit monsters in walls. I don't find this an especially interesting mechanic and would be happy to see it go.

I found lots of artifacts -- especially, lots of boots. No randarts with +INT though, so most of them went unused. Half-troll mages need all the INT they can get!

On 22.2.2014 02:40 Derakon wrote:
Test character upload.

On 22.2.2014 02:41 Derakon wrote:
Test character upload

On 1.3.2014 08:29 krazyhades wrote:
At least it would be nice if stone-to-mud always damaged a monster that was in that wall segment. It's annoying to manage leading a wallwalkre with stone-to-mud in order to create a targetable gap that they will step into.

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