The Angband Ladder: Wamar, Gnome Summoner by <siphal@wxs.nl>
[ToME 2.3.2 Character Sheet] Name : Wamar Age 87 STR! 18/170 Sex : Male Height 45 INT: 18/113 Race : Gnome Weight 99 WIS: 18/194 Class : Summoner Social Class 88 DEX! 18/*** Body : Player CON: 18/*** God : Nobody CHR! 18/170 + To Melee Hit 14 Level 37 Hit Points -72/ 994 + To Melee Damage 12 Experience 1133328 Spell Points 151/ 160 + To Ranged Hit 14 Max Exp 1133328 Sanity 597/ 597 + To Ranged Damage 8 Exp to Adv. 1225000 AC 15+133 Gold 911354 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Heroic Perception : Bad Blows/Round: 8 Bows/Throw : Very Good Searching : Bad Shots/Round: 2 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 16d7+96 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the only child of a Gnome Mage. You are a credit to the family. You have brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 52 (2600') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your opponents are behaving stupidly. Your body was a Player. You have defeated 1578 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by an Ancient multi-hued dragon in the town of Gondolin. You can teleport yourself short distances. You can drive yourself into a berserk frenzy. You can cause mold to grow near you. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of animals. You can sense the presence of good beings. You are lucky. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : .3.............. Add Wis : .3..6........... Add Dex : 2........3.5.... Add Con : 23.......3...... Add Chr : .3.........5.... Add Sear. : .....4.......... Add Tun.. : ..............7. Add Speed : 2............... Add Blows : 2............... Slay Anim.: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Acid Brand: .............+.. Sust Str : ...+.....+...... Sust Int : ................ Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........+++.... Sust Chr : ...+.......+.... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ......+...++...+ Hold Life : ................ Res Acid : .......+.+...... Res Elec : ...+...+........ Res Fire : .......+........ Res Cold : .......+.+...... Res Pois : .......+........ Res Fear : .........+...... Res Light : ..........+..... Res Dark : .........+...... Res Blind : ................ Res Conf : ...........+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : .........+...... Res Chaos : ...........+.... Res Disen : ................ Lite : ..........+..... See Invis : ...+............ Digestion : ...+.....+...... Xtra Shots: .+.............. Activate : .....+.+..++.... Cursed : ...+............ Fly : ...+............ Animal.ESP: +............... Good.ESP : .......+........ Skills (points left: 35) - Combat 19.300 [0.600] . Weaponmastery 36.800 [0.600] . Archery 02.200 [0.400] - Sneakiness 01.600 [0.700] . Stealth 04.000 [0.700] . Disarming 02.000 [0.500] - Magic 02.904 [0.800] . Magic-Device 39.200 [1.000] . Necromancy 01.000 [0.300] - Spirituality 07.000 [0.500] . Prayer 00.000 [0.500] . Mindcraft 03.200 [0.500] . Music 00.000 [0.300] - Monster-lore 26.320 [1.200] . Summoning 36.700 [0.700] . Corpse-preservation 36.000 [1.000] . Symbiosis 01.000 [0.300] [Fates] You may find a Scroll of Light on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood. d) The Heavy Crossbow 'Niondor' (x4) (+8,+8) (+3) It increases your intelligence, wisdom, constitution and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 27 of Maze. e) a Ring of Damage (+14) f) The Ring 'Barair' {cursed} It sustains your strength and charisma. It provides resistance to electricity. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) an Amulet of Wisdom (+6) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 27 of Maze. n) The Robe of Falauruil (-12,-16) [2,+12](20%) It increases your hit points by 20%. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 14 of Orc Cave. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (1052 hp) {) 34 Bolts of Acid (1d5) (+5,+8) |) an Orcish Pick of Digging (+7) [Character Inventory] a) The Lost Works of Kenault {@A1} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) 13 Rations of Food c) 12 Potions of Cure Critical Wounds d) 23 Scrolls of Teleportation {90% off} e) 18 Scrolls of Identify {@r1} f) a Moonstone Rod of Disarming (75/75) {@z4} g) a Golden Rod of Recall (125/125) {@z2} h) a Golden Rod of Trap Location (125/125) {@z1} i) a Mithril Rod of Charging of Home Summoning (160/160) It regenerates its mana faster. You bought it from the Black Market. j) a Partial Totem of a Cyclops k) a Partial Totem of an Ancient multi-hued dragon l) a Dwarven Lantern of the Magi (+2) m) a Khopesh (2d4) (+7,+6) n) a Pike (2d5) (+0,+0) o) a Glaive (2d6) (+4,+6) p) a Wooden Boomerang (1d8) (+0,+0) q) a Small Metal Boomerang (3d4) (+4,+6) r) a Metal Boomerang (4d5) (+8,+8) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' (charging) {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) 6 Sprigs of Athelas c) 6 Potions of Cure Serious Insanity d) 13 Potions of Healing e) 5 Potions of Restore Mana f) a Potion of Invulnerability g) 5 Scrolls of *Identify* {25% off} h) a Fireproof Scroll of Protection from Evil i) 2 Scrolls of Protection from Evil j) a Golden Rod of Fire Balls (125/125) {@z3} k) 2 Rod Tips of Detection (80 Mana to cast) l) a Rod Tip of Healing (120 Mana to cast) m) a Wand of Stone Prison[2|14] (8 charges) n) a Wand of Strike[2|16] of Plenty (7 charges) o) a Wand of Teleport Away[1|22] of Plenty (11 charges) p) a Staff of Recovery[1|12] of Plenty (20 charges) q) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your wisdom and searching by 4. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. x) a Dragon Horn (+3) {blindness} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. [Home Inventory - Gondolin ] a) a Rod Tip of Recall (80 Mana to cast) b) a Rod Tip of Detection (80 Mana to cast) [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultimate Mimic on level 39 of Cirith Ungol. b) The Tome of Wamar c) a Sprig of Athelas d) 3 Potions of Healing e) a Potion of *Healing* f) a Potion of Life g) a Scroll of *Identify* h) a Golden Rod of Nothing (125/125) i) a Wand of Teleport Away[9|35] (7 charges) j) a Staff of Shake[2|11] (8 charges) k) The Ring of Power of Adunaphel the Quiet (+2% of critical hits) It increases your stealth and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to cold, poison and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Paths of the Dead. l) a Ring of Chaos Resistance m) The Amulet 'Umbarial' (+4) It increases your strength by 4. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to acid, light and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Cirith Ungol. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Rusty Chain Mail of Tharad (-5 to accuracy) [14,-8] It sustains your intelligence and charisma. It provides immunity to cold. It provides resistance to electricity, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Paths of the Dead. q) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Dagger of Felin (1d4) (+11,+14) (+3) It increases your intelligence and wisdom by 3. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 41 of Paths of the Dead. s) The Sabre 'Lutunte' (1d7) (+0,+13) (+4) It increases your strength, intelligence and wisdom by 4. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 48 of Paths of the Dead. [Home Inventory - Lothlorien ] a) The Pendulum of Orcus {cure hallucination} It can be activated for cure hallucination every 100 turns. You found it lying in a vault on level 20 of Mirkwood. b) a Parchment titled ``Demigods and their Uses'' {cure stun} It can be activated for cure stun every 100 turns. You found it in the remains of a Novice mage on level 21 of Mirkwood. c) Raistlin's Ready Ranger {cure confusion} It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 20 of Mirkwood. d) 89 Potions of Water Curing {quest} e) a Potion of Healing f) a Potion of Restore Mana g) a Potion of Enlightenment h) 5 Fireproof Scrolls of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. i) a Scroll of Mass Genocide j) a Moonstone Rod of Nothing (75/75) k) a Golden Rod of Charging of Illumination (125/125) {@z5} l) a Rod Tip of Illumination (8 Mana to cast) m) a Partial Totem of an Elder aranea n) The Ring of Gweno (+5) It increases your charisma by 5. It sustains your constitution. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon in a mountain chain. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood. q) The Pair of Metal Shod Boots of Elmith [6,+1] It sustains your dexterity. It provides resistance to life draining, acid, fire, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 31 of Mirkwood. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pike of Tarethlos (2d5) (+0,-3) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. v) The Bolt of North (1d5) (+18,+8) (+2) It increases your strength by 2. It does extra damage from frost. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 40 of The Land Of Rhun. |
Posted on 24.8.2005 21:21
9097. on the Ladder (of 19090)
Comments Related dumps: Rardoloth, L36 Gnome Summoner 1638th in ToME (2.1.2) by <rkyllo@shaw.ca> (48%) Legaywyr, L35 Thunderlord Summoner 1654th in ToME (2.1.2) by <apvargo@indiana.edu> (24%) Kaayron, L35 Hobbit Summoner 1699th in ToME (2.3.5) by <stordaniel@yahoo.se> (24%) Shy N Awkward, L40 Human Summoner 1466th in ToME (2.3.5(CVS)) by budswell (18%) Perkele, L33 Ent Summoner 1812th in ToME (2.2.0) by <bigjq82@hotmail.com> (14%) Yaenn, L32 Thunderlord Summoner 1862nd in ToME (2.2.6) by <apvargo@indiana.edu> (12%) Amnesia, L32 Elf Summoner 1915th in ToME (2.3.5(CVS)) by budswell (12%) Arared, L36 Gnome Sorceror 1641st in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (12%) Sparky, L36 Gnome Demonologist 1644th in ToME (2.2.7) by <Elliott946@aol.com> (12%) Ziram, L36 Gnome Archer 1630th in ToME (2.2.7) by <therealmatrix@hotmail.com> (12%) Iron Sauce II, L36 Gnome Sorceror 1642nd in ToME (2.3.5(CVS)) by budswell (12%) Seen 1639 times. |