[ToME 2.1.2 Character Dump] Name : Sho'nuff Age 72 STR: 18/60 Sex : Neuter Height 61 INT: 8 Race : Zombie RohanKnight Weight 86 WIS: 13 Class : Swordmaster Social Class 1 DEX: 18/20 Body : Player CON: 18/70 God : Tulkas CHR: 13 + To Melee Hit 44 Level 29 Max Hit Points 446 + To Melee Damage 35 Experience 151000 Cur Hit Points -1 + To Ranged Hit 23 Max Exp 151000 Max SP (Mana) 0 + To Ranged Damage 17 Exp to Adv. 198750 Cur SP (Mana) 0 AC 30+22 Gold 265034 Piety 2786 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Bad Blows/Round: 5 Bows/Throw : Heroic Searching : Poor Shots/Round: 2 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 15d7+175 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. It now is 7 days that you are adventuring. Your Attributes: You are dead, killed by a Maulotaur. You can embolden yourself. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You can sense the presence of animals. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon strikes at animals with extra force. Corruption list: Skills (points left: 0) - Combat 18.074 [0.900] - Weaponmastery 19.394 [1.150] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 16.000 [0.600] . Antimagic 34.650 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved no princesses. You have defeated 2936 enemies. [Character Equipment] a) a Dark Sword of *Slay Animal* (3d7) (+0,+0) (+1 to stealth) It generates an antimagic field. It increases your intelligence and stealth by 1. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You found it lying in a vault on level 3 of Barrow-Downs. d) a Long Bow of Extra Shots (x3) (+13,+17) It fires missiles excessively fast. You found it lying in a vault on level 4 of Barrow-Downs. e) a Ring of Flying f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. k) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Feanorian Lamp of Boldness It grants you the power of remove fear if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You bought it from the Black Market. n) Metal Scale Mail of Resistance (-2) [13,+11] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. o) The Cloak of Mimicry [Ape] of Pelere [1,+9] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides resistance to life draining, fire, cold, confusion and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 4 of Barrow-Downs. p) a Large Leather Shield of Resistance [4,+14] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. s) The Iron Helm of Fuind [5,+3] It sustains your intelligence and charisma. It provides resistance to life draining, dark, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. u) a Set of Leather Gloves of Free Action [1,+4] It provides immunity to paralysis. You found it lying in a vault on level 4 of Barrow-Downs. x) a Pair of Metal Shod Boots of Levitation [6,+4] It allows you to levitate. You found it lying in a vault on level 1 of Barrow-Downs. z) (nothing) {) 25 Seeker Arrows of Slay Evil (4d4) (+6,+5) {90% off} |) an Orcish Pick of Digging (1d3) (+6,+4) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 6 of Barrow-Downs. [Character Inventory] a) 11 Potions of Cure Critical Wounds b) a Potion of Healing c) 13 Scrolls of Phase Door d) 6 Scrolls of Word of Recall e) 84 Scrolls of Identify {@r1} f) 39 Scrolls of Identify {@r1} g) 21 Scrolls of Light h) 9 Scrolls of Magic Mapping i) 5 Scrolls of Satisfy Hunger j) The Arrow 'Marossil' (1d4) (+12,+11) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Collected Weird Magic b) the Crystal Ball of The Witch-King of Angmar c) A parchment titled ''Famous Last Words'' d) 4 Mushrooms of Restore Strength e) 2 Mushrooms of Restore Constitution f) 7 Scrolls of Phase Door g) 6 Scrolls of Word of Recall h) 76 Scrolls of Identify {@r1} i) 18 Scrolls of *Identify* j) a Scroll of *Identify* {25% off} k) 48 Scrolls of Light l) 35 Scrolls of Magic Mapping m) 5 Scrolls of Satisfy Hunger n) a Ring of Fear Resistance It makes you completely fearless. o) a Metal Cap of the Noldor [3,+3] (+2) p) a Metal Cap of Seeing [3,+9] (+1 to searching) q) a Pair of Metal Shod Boots of Stability [6,+5] r) The Rapier 'Forasgil' (1d6) (+12,+19) s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) u) a Dark Sword of *Slay Giant* (3d7) (+11,+10) (+1) v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) The Sheaf Arrow of Turunen (1d5) (+5,+8) It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. x) 30 Arrows (1d4) (+0,+0) [Home Inventory - Lothlorien ] a) The Deck of Wild Magic {geno} It can be activated for genocide every 500 turns. You found it lying in a vault on level 10 of Barrow-Downs. b) 99 Potions of Water Curing [The Mathom-house Inventory - Bree ] a) The Gem of Fire It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs. b) Raal's Tome of Unconventional Warfare It can be activated for light absorption. You found it lying in a vault on level 10 of Barrow-Downs.