The Angband Ladder: Lilac, DeathMold Possessor by Rawel

  [ToME 2.3.5 Character Sheet]

 Name  : Lilac                  Age                 16       STR! 18/***       
 Sex   : Female                 Height              11       Int!  18/10 18/120
 Race  : DeathMold LostSoul     Weight              50       Wis! 18/*** 18/***
 Class : Possessor              Social Class         6       DEX! 18/***       
 Body  : Marda, rider of gold Laronth                        CON! 18/***       
 God   : Tulkas                                              Chr!  18/55  18/60
                                                                               
 + To Melee Hit          72 Level             50    Hit Points     3362/  3362 
 + To Melee Damage       65 Experience  14701537    Spell Points      9/     9 
 + To Ranged Hit         69 Max Exp     14885520    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                90450 
   AC                133+119Gold         3153315    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  21d8+455  
 Stealth     : Legendary[2] Magic Device: Heroic       Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of bones, created by a kobold                
          magician.  Since then you have given life to about twenty            
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 You have done something experimental.
 Your body is Marda, rider of gold Laronth.
 You are currently in the town of Gondolin.
 You have defeated 10594 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You have completed 52 princess quests.
 You have completed 52 lost sword quests.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334...44....6+            
        Add Int   : ..3.............            
        Add Wis   : ..3.4...........            
        Add Dex   : ..3......44.....            
        Add Con   : ..33....44.....+            
        Add Chr   : ..334...........            
        Add Stea. : .......4........            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*3.43..........            
        Add Blows : 2...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Kill Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : ..+...+.........            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : ..+..+..........            
        Imm Acid  : +.....++*++...+.            
        Imm Elec  : +.*......+.....+            
        Imm Fire  : ++.*+.+..+......            
        Imm Cold  : +.....*..+......            
        Res Pois  : +.+.+..........+            
        Res Fear  : ....+...........            
        Res Light : .....++..+......            
        Res Dark  : .....+........+.            
        Res Blind : .........+......            
        Res Conf  : .....++++.......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : .+..............            
        Res Nexus : ......+.........            
        Res Chaos : .....++++.......            
        Res Disen : ..+.+..++.....+.            
        Levitate  : ..+.......+....+            
        Lite      : .........+......            
        See Invis : ..++.+...+......            
        Digestion : ..+.............            
        Regen     : ..+............+            
        Activate  : .+++++...++...+.            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: .........+......            
        TLord.ESP : ...+.....+......            

Skills (points left: 101)
 - Combat                                        17.200 [0.600]
          . Weaponmastery                        32.300 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    05.200 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         01.176 [0.600]
          . Magic-Device                         31.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  10.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  14.530 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            10.700 [0.500]

 One of your companion(s) has been killed.

  [Fates]

You are fated to find The Horn of Boromir on level 91.
You are fated to meet a Blubbering idiot on level 6.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet an Eye druj on level 81.
You may find an Essence of Acid on level 58.
You are fated to find The Main Gauche of Azaghal on level 90.


  [Character Equipment]

a) The Lochaber Axe 'Dragonbane' (3d8) (+13,+13) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Philosophy Teacher on level 50 of
    Illusory Castle.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Augmented Chain Mail of Naeri (-2 to accuracy) [16,+10]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid, fire, light, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 52 of
    Mordor.
o) The Cloak 'Elethar' [1,+18] (+4 to stealth)
    It increases your stealth by 4.  It sustains your wisdom.  It provides
    resistance to acid, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 53 of Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
x) (nothing)
z) a Greater draconic quylthulg (1500 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) Balrilbon's Soulgem {special, !d!d!v!v@A6{act:Aquire}}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Old Sorcerer on level 52 of Mordor.
b) Raal's Tormented Spirits {!d!d!v!v@A0{act:SH}}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 53 of Mordor.
c) Jor's Compendium of Strange Behaviour {!d!d!v!v{act:MassGen}}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 29 of Maze.
d) 2 Potions of Restore Mana
e) a Scroll of *Enchant Weapon*
f) a Silver Rod of Capacity of Perception (200/200) {!k!k!d!d!v!v@z0}
    It can hold more mana.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) a Golden Rod of Capacity of Disarming (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) a Mithril Rod of Trap Location (160/160) {!k!k!d!d!v!v@z2}
i) an Adamantite Rod of Enlightenment (200/200)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Staff of Remove Curses[2|50] (6 charges)
l) The Anchor of Space-Time {!k!k!d!d!v!v}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Erebor.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Invulnerability {!k!k!k}
b) a Fireproof Scroll of *Enchant Weapon*
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
c) a Silver Rod of Acid Bolts (100/100)
d) a Rod Tip of Healing (120 Mana to cast)
e) a Wand of Noxious Cloud[11|28] (9 charges)
f) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring called 'Roadster' (+15) {!k!k!d!d!v!v}
    It increases your speed by 15.  It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, dark, 
    blindness, sound, shards and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) an Indestructible Ring of Speed (+13)
i) The Ring called 'Speedy' (+12)
    It increases your speed by 12.  It sustains your intelligence.  It
    provides resistance to electricity, blindness, confusion and sound.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
j) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) an Elven Cord Armour [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Angband.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Home Inventory - Gondolin ]

a) Olive's Omnipotent Ostrich
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Mind flayer on level 55 of Mordor.
b) 50 Scrolls of Summon Never-Moving Pet
c) a Scroll of *Remove Curse* {!k!k}
d) 5 Scrolls of Enchant Weapon To-Hit
e) The Crumpled Scroll of Mass Resurrection {!*!*!*!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
f) an Adamantite Rod of Detection (200/200)
g) The Ring of Telein [+16] (+1)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 1
    .  It sustains your wisdom and constitution.  It provides resistance 
    to electricity, cold, light and shards.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
i) a Blasted Pseudo Dragon Scale Mail [30,-4]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It provides resistance to light and dark.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Ring Mail 'Antelda' (-2 to accuracy) [12,+7]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 52 of
    Mordor.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
l) a Dragon Shield of Preservation (-3,-7) [8,+31]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, light, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 52 of Illusory
    Castle.
o) The Great Axe of Randis (4d4) (+20,+10) (+3 attacks)
    It must be wielded two-handed.  It increases your strength and attack
    speed by 3.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 55 of Mordor.
p) The Rapier of Valama (1d6) (+14,+7) (+3 attacks)
    It increases your wisdom and attack speed by 3.  It produces chaotic
    effects.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Angband.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
u) Maeglin, the Traitor of Gondolin's corpse
v) Santa Claus's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
w) Kronos, Lord of the Titans's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 67 of
    Angband.


  [Home Inventory - Minas Anor ]

a) Raal's Black Candle {Act:teleport}}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven lord on level 48 of Mordor.
    
b) The Box of Many Wonders
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 44 of Mordor.
c) Bigby's Big Book of Brutality {special}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Oriental vampire on level 41 of Mordor.
d) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 44 of Mordor.
e) 3 Potions of Enlightenment
f) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it in the remains of Gabriel, the Messenger on level 72 of
    Erebor.
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Detection (80 Mana to cast)
i) The Amulet 'Estar' (+4)
    It increases your dexterity and searching by 4.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 34 of Mordor.
j) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
k) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Mordor.
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 71 of Erebor.
b) Raal's Voodoo Doll of Revenge
    It can be activated for experience loss.  
    You found it lying on the ground on level 71 of Erebor.
c) 8 Potions of Cure Critical Insanity
d) 32 Potions of Detonations {!k!k!d!d!q!q}
e) 80 Potions of Death {!q!q!q!k!k!d!d}
f) 14 Potions of Healing
g) 49 Potions of Augmentation
h) The Ring of Cualod (+9,+11) (+5 to speed)
    It increases your wisdom, charisma and speed by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 71 of Erebor.
i) 2 Rings of Extra Attacks (+1 attack)
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 71 of
    Erebor.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 29 of
    Maze.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Physics Teacher's corpse
s) Smaug the Golden's corpse
t) Glaurung, Father of the Dragons's corpse


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
b) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 67 of
    Angband.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant Priest on level 68 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 71 of Erebor.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 37 of Maze.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Main Gauche of Nogrinen (1d5) (+12,+22) (+3)
    It increases your intelligence by 3.  It does extra damage from acid
     and fire.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 50 of Illusory Castle.
a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in a plain of grass.
h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Angband.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Philosophy Teacher on level 50 of
    Illusory Castle.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Minotaur of the Labyrinth's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.



Posted on 2.3.2012 19:43
Last updated on 6.3.2012 22:56

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2733. on the Ladder (of 19090)
821. on the ToME Ladder (of 3155)
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On 2.3.2012 19:43 Rawel_sao@yahoo.com wrote:
Sooo... anyone still playing ToME 2.3.5?

On 3.3.2012 18:55 Therem Harth wrote:
Nope. You're the last one. ;)

On 5.3.2012 04:11 Rawel wrote:
I have managed to get enough lost sword quests to not get the annoying dump crash bug. I really need to find which file the char dump is in and fix that bug.

For now I'm at lvl 59 in Mordor and working on getting some more skill points. To my great chagrin I blew the first god quest which cost me 25 skill points for prayer which I'm afraid I will miss dearly but we will see how it goes.

On 5.3.2012 07:18 HugoTheGreat2011 wrote:
Hmm...you should try getting the Watcher in the Water's corpse in the Small Water Cave. His body lets you utilize THREE weapons at once for unparalleled killing power.

On 5.3.2012 09:13 Rawel wrote:
Sadly watcher didn't drop. I switched to Santa for the moment the
+40 base speed is quite insane but I can't open/bash doors and
I can't port which is quite irritating. I have Maeglin stowed away
but hish high hp doesn't make up for the meager 20 speed, and
low amount of mana (I don't have enough combat to wear my
armor so I'm at only 10 mana atm.)

I do have a scroll of mass ress stowed away to read for another try
at watchers body but I probably won't use it till after I kill DarkGod.
Since that's my preferred void dive body probably.

Trouble with both of those is that they don't have torso's which
means I will have to use phial of Undeath for the part of the dive
into nether realm.

On 5.3.2012 09:31 Rawel wrote:
Ok so I just changed to Marda's body the HP's are incredible and I get lots of the teleport possibilities I
did lose a huge amount of speed but at least I feel a
bit less cheesy in a non-joke body.

On 6.3.2012 23:02 Rawel wrote:
Sadly Crypt cost me my Blood of life. Reason was, being pretty much
completely unprepared (I forgot the first special level was this high
up in angband). No weapons of westernesse meant I had to kill 4
ringwraiths with nothing but my hands and that cost me all my
*healing* potions then 2 greater rotting Q's summoned many
reavers and nightwalkers and I didn't start running away soon enough.

I am now back off to some of the side dungeons to grab a couple
extra *healing*/life potions and hopefully a pair of boots at last.
Also getting some westernesse weapons is high on my list.

On 7.3.2012 01:07 HugoTheGreat2011 wrote:
As far as I know, I think it is possible to use artifact weapon WITH ResDisechant against those 'Ringwraiths', without getting your weapon disenchanted.

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