The Angband Ladder: Professor, Gnome Mage by Cardinal Rob

  [Angband 3.3.0 Character Dump]

 Name   Professor                                Self  RB  CB  EB   Best
 Sex    Male         Age             81   Str:  18/90  -1  -5  +0  18/30  18/20
 Race   Gnome        Height          41   INT:  18/68  +2  +3  +5 18/168
 Class  Mage         Weight          85   WIS:      5  +0  +0  +2      7
 Title  Conjurer     Social  Well-liked   DEX:     18  +2  +1  +0  18/30
 HP     -15/235      Maximize         Y   CON:  18/69  +1  -2  +0  18/59
 SP     188/217                           CHR:      9  -2  +1  +0      8

 Level               31   Armor    [41,+32]     Saving Throw         69%
 Cur Exp         161183   Fight     (-3,-2)     Stealth           Superb
 Max Exp         163603   Melee   (+13,+10)     Fighting       Very Good
 Adv Exp         232500   Shoot    (+8,+10)     Shooting       Very Good
 MaxDepth   1800' (L36)   Blows    1.1/turn     Disarming            75%
 Game Turns     1509746   Shots      2/turn     Magic Device         101
 Standard Turns  130198   Infra       40 ft     Perception       1 in 17
 Resting Turns    52785   Speed           1     Searching            22%
 Gold             73620   Burden  148.4 lbs

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have brown eyes, straight black hair, and
 an average complexion.


rAcid:......++..... Nexus:...........+.
rElec:......+.+.... Nethr:.............
rFire:+.....+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:+............
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:....+........ Speed:+............
  ESP:............. Blows:.............
Invis:...+......... Shots:.+...........
FrAct:............+ Might:.............
HLife:............. S.Dig:.............
Stea.:+......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You failed to concentrate hard enough!
> Something breathes.
> You are hit by noise!
> *** LOW HITPOINT WARNING! ***
> The Vibration hound resists.
> The Vibration hound is unaffected!
> Something breathes.
> You are hit by noise!
> *** LOW HITPOINT WARNING! ***
> 2 Vibration hounds resist.
> 2 Vibration hounds are unaffected!
> You failed to concentrate hard enough!
> Something breathes.
> You are hit by noise!
> You die.

Killed by a Vibration hound.

  [Character Equipment]

a) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by Draebor, the Imp at 1500 feet (level 30).
     
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 16 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 39 vs. evil creatures, 52.1 vs. creatures
     not resistant to fire, and 25.9 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+11,+10) <+1>
     Found lying on the floor in a vault at 850 feet (level 17).
     
     +1 shooting speed.
     
c) a Ring of Intelligence <+3>
     Bought from a store.
     
     +3 intelligence.
     Sustains intelligence.
     
d) a Ring of See Invisible
     Bought from a store.
     
     Grants the ability to see invisible things.  
     
e) an Amulet of Regeneration
     Dropped by a Brigand at 1350 feet (level 27).
     
     Speeds regeneration.  
     
f) the Phial of Galadriel
     Dropped by Azog, King of the Uruk-Hai at 1300 feet (level 26).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Radius 3 light.
g) Chain Mail of Resistance (-2) [32,+15]
     Dropped by Kh�m, Son of M�m at 900 feet (level 18).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Cloak 'Holcolleth' [1,+8] <+3, +2>
     Dropped by a Ghast at 1500 feet (level 30).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
i) a Small Metal Shield of Resist Lightning [5,-1]
     Dropped by a Hardened warrior at 1350 feet (level 27).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) a Metal Cap [3,+1]
     Found lying on the floor of a special room at 1300 feet (level
     26).
     
     
     
k) (nothing)
l) a Pair of Ethereal Slippers of Stability [0,+7]
     Found lying on the floor in a vault at 850 feet (level 17).
     
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     


  [Character Quiver]

n) 22 Bolts (1d5) (+0,+1)
     Bought from a store.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 113.
     25% chance of breaking upon contact.
     
o) 33 Bolts (1d5) (+7,+3)
     Found lying on the floor at 1800 feet (level 36).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 129.2.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks]
     
     
c) 2 Books of Magic Spells [Incantations and Illusions]
     
     
d) 2 Books of Magic Spells [Sorcery and Evocations]
     
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Found lying on the floor in a vault at 1150 feet (level 23).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 16 Potions of Cure Critical Wounds
     
     
h) 4 Potions of Speed
     
     
i) 10 Scrolls of Teleportation
     
     
j) a Rod of Door/Stair Location
     Dropped by a Shade at 1800 feet (level 36).
     
     
     
k) 4 Rods of Curing
     
     
l) a Ring of Free Action
     Found lying on the floor at 1800 feet (level 36).
     
     Prevents paralysis.  
     
m) a Tulwar (2d4) (+5,+7)
     Dropped by a Ghost at 1800 feet (level 36).
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 12.2.
     


  [Home Inventory]

a) a Mushroom of Fast Recovery
     Found lying on the floor at 50 feet (level 1).
     
     
     
b) 3 Mushrooms of Vigor
     
     
c) 2 Mushrooms of Emergency
     Found lying on the floor at 250 feet (level 5).
     
     
     
d) 3 Mushrooms of Stoneskin
     Found lying on the floor at 100 feet (level 2).
     
     
     
e) 9 Potions of Cure Critical Wounds
     
     
f) 5 Potions of Healing
     
     
g) 2 Potions of *Healing*
     Bought from a store.
     
     It can be thrown at creatures with damaging effect.
     
h) 7 Potions of Restore Mana
     
     
i) a Potion of Restore Life Levels
     Dropped by a Dark elven priest at 750 feet (level 15).
     
     
     
j) a Potion of Enlightenment
     Found lying on the floor of a cavern at 1300 feet (level 26).
     
     
     
k) 14 Scrolls of Teleportation
     
     
l) a Rod of Lightning Bolts
     Dropped by an Imp at 1750 feet (level 35).
     
     
     
m) a Ring of Intelligence <+3>
     Found lying on the floor at 1700 feet (level 34).
     
     +3 intelligence.
     Sustains intelligence.
     
n) a Ring of Bodykeeping
     Found lying on the floor in a vault at 1150 feet (level 23).
     
     Sustains strength, dexterity, constitution.
     
o) a Ring of Soulkeeping
     Found in a chest from 1550 feet (level 31).
     
     Sustains strength, intelligence, wisdom.
     
p) a Ring of Light <+2>
     Found lying on the floor at 1350 feet (level 27).
     
     +10% to searching.
     Provides resistance to light.
     
     Radius 1 light.
q) a Ring of Protection [+15]
     Bought from a store.
     
     
     
r) a Large Metal Shield of Resistance [12,+9]
     Dropped by Tom the Stone Troll at 1800 feet (level 36).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by Orfax, Son of Boldor at 850 feet (level 17).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 9 to 17 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
t) a Dagger (Holy Avenger) (1d4) (+12,+6) [+2] <+2>
     Found lying on the floor at 1350 feet (level 27).
     
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains wisdom.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 15.4 vs. evil creatures, 19.7 vs. undead,
     19.7 vs. demons, and 11.2 vs. others.
     
u) a Whip of Westernesse (1d3) (+17,+13) <+1, +2>
     Found lying on the floor of a cavern at 1700 feet (level 34).
     
     +1 strength, constitution.
     +2 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 35.2 vs. orcs, 35.2 vs. trolls, 35.2 vs.
     giants, and 27 vs. others.
     
v) a Morning Star of Extra Attacks (2d6) (+8,+10) <+2>
     Found lying on the floor in a vault at 850 feet (level 17).
     
     +2 attack speed.
     
     Combat info:
     3.1 blows/round.
     With +4 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 51.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7521     50'    2   Reached level 2
     23828     50'    3   Reached level 3
     38647     50'    4   Reached level 4
     52029    100'    5   Reached level 5
     53791    100'    6   Reached level 6
     67704    100'    7   Reached level 7
     80029    150'    7   Killed Fang, Farmer Maggot's dog
     85601    100'    8   Reached level 8
    123544    150'    8   Killed Grip, Farmer Maggot's dog
    123544    150'    9   Reached level 9
    128457    150'   10   Reached level 10
    183782    150'   11   Reached level 11
    188355    150'   11   Killed Smeagol
    230104    200'   12   Reached level 12
    246263      0'   12   Killed Farmer Maggot
    290398    300'   13   Reached level 13
    322607    300'   13   Killed Lagduf, the Snaga
    326279    300'   14   Reached level 14
    405016    350'   15   Reached level 15
    440349    450'   16   Reached level 16
    470838    450'   16   Killed Mughash the Kobold Lord
    508083    450'   17   Reached level 17
    542753    450'   18   Reached level 18
    593217    600'   18   Killed Wormtongue, Agent of Saruman
    601562    600'   19   Reached level 19
    645320    700'   20   Reached level 20
    657437    700'   20   Killed Ufthak of Cirith Ungol
    678063    750'   21   Reached level 21
    731816    800'   22   Reached level 22
    780654    850'   22   Killed Grishnakh, the Hill Orc
    786086    850'   23   Reached level 23
    814856    850'   23   Killed Nar, the Dwarf
    817305    850'   24   Reached level 24
    830527    850'   24   Killed Boldor, King of the Yeeks
    855112    850'   24   Killed Orfax, Son of Boldor
    855212    850'   24   Found the Set of Gauntlets 'Paurhach'
    866767    900'   24   Killed Khim, Son of Mim
    871364    900'   25   Reached level 25
   1078096   1000'   25   Killed Golfimbul, the Hill Orc Chief
   1125704   1050'   26   Reached level 26
   1140932   1050'   26   Killed Lugdush, the Uruk
   1147048   1050'   26   Killed Gorbag, the Orc Captain
   1170200   1150'   26   Killed Shagrat, the Orc Captain
   1186497   1150'   26   Killed Brodda, the Easterling
   1195383   1150'   27   Reached level 27
   1223502   1200'   27   Killed Angamaite of Umbar
   1238047   1300'   27   Killed Azog, King of the Uruk-Hai
   1238887   1300'   27   Found the Phial of Galadriel
   1243011   1300'   27   Killed Sangahyando of Umbar
   1250365   1300'   27   Killed Ibun, Son of Mim
   1264350   1300'   28   Reached level 28
   1265507   1300'   28   Killed Bolg, Son of Azog
   1298917   1350'   29   Reached level 29
   1358796   1400'   29   Found the Dagger 'Nimthanc' (LOST)
   1384846   1500'   29   Killed Beorn, the Shape-Changer
   1391138   1500'   29   Found the Cloak 'Holcolleth'
   1404562   1500'   29   Killed Draebor, the Imp
   1404597   1500'   29   Found the Flail 'Totila'
   1413106   1500'   30   Reached level 30
   1468460   1700'   30   Killed Ulwarth, Son of Ulfang
   1498106   1800'   30   Killed Tom the Stone Troll
   1498177   1800'   31   Reached level 31
   1503700   1800'   31   Killed Lokkak, the Ogre Chieftain


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 18.1.2012 10:24
Last updated on 21.1.2012 04:32

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11660. on the Ladder (of 19090)
4657. on the Angband Ladder (of 6561)
19. for this player (

Comments

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On 20.1.2012 23:44 Cardinal Rob wrote:
Just trucking along. Picked up a nice Morning Star of Extra Attacks (2d6) (+5,+7) <+2> which lets me melee effectively without having to worry about my Str and Dex for now.

Nearly maxed out my Int score.

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