The Angband Ladder: BJA49, Gnome Mage by old_school

  [Angband 4.0.4 Character Dump]

 Name   BJA49        Age             59          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'5"   STR:  18/80  -1  -3  +0  18/40
 Class  Mage         Weight     5st 4lb   INT:  18/53  +2  +3 +10 18/203
 Title  Conjurer     Turns used:          WIS:     10  +0  +0  +0     10
 HP     -2/176       Game       1258218   DEX:     13  +2  +0  +4  18/10
 SP     149/239      Standard    128547   CON:     13  +1  -2  +0     12
                     Resting      78055

 Level                 31    Armor      [50,+64]    Saving Throw     70%
 Cur Exp           202267                           Stealth    Excellent
 Max Exp           202267    Melee       1d6,+15    Disarming        79%
 Adv Exp           232500    To-hit        24,+8    Magic Devices    109
                             Blows      1.6/turn    Perception   1 in 17
 Gold               54102                           Searching        22%
 Burden          150.4 lb    Shoot to-dam    +11    Infravision    60 ft
 Overweight      -17.5 lb    To-hit       26,+18    Speed         Normal
 Max Depth    1900' (L38)    Shots        2/turn

 You are one of several children of a Gnome Prankster.  You are the
 black sheep of the family.  You have dark brown eyes, curly brown
 hair, and an average complexion.


rAcid:......+.++... Nexus:...........+.
rElec:......+.++... Nethr:.............
rFire:+.....+.++... Chaos:......+......
rCold:......+.++... Disen:.............
rPois:..+.......... pFear:.............
rLite:........+.... pBlnd:........+....
rDark:........+.... pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:......++.....
  ESP:............. Sear.:.............
Invis:.......+..... Infra:....+.......+
FrAct:............+ Tunn.:.............
Feath:...........+. Speed:............!
S.Dig:.........+... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Death knight grunts with pain.
> Target Selected.
> The Death knight grunts with pain.
> The Death knight sets off a blinding flash.
> You repel a sudden bleariness.
> Target Selected.
> The Death knight cries out in pain.
> Target Selected.
> The Death knight cries out in pain.
> Target Aborted.
> Target Selected.
> The Death knight screams in agony.
> The Death knight flees in terror!
> The Death knight casts a bolt of nether.
> You die.

Killed by a Death knight.

  [Character Equipment]

a) a Rapier of *Slay Demon* (1d6) (+6,+12) <+2>
     Found lying on the floor at 1800 feet (level 36)
     
     +2 intelligence.
     Slays demons (powerfully).
     Provides resistance to fire.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 55.4 vs. demons, and 31.5 vs. others.
     
b) a Sling of Buckland (x4) (+16,+11) <+4, +1, +2>
     Found lying on the floor at 1900 feet (level 38)
     
     +4 dexterity.
     +1 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Resist Poison
     Bought from a store
     
     Provides resistance to poison gas.
     
d) a Ring of Intelligence <+5>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +5 intelligence.
     Sustains intelligence.
     
e) an Amulet of Infravision <+2>
     Found lying on the floor at 1350 feet (level 27)
     
     +2 infravision.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a pit at 1650 feet (level 33)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
g) Chain Mail of Elvenkind (-2) [32,+9] <+1>
     Found lying on the floor in a pit at 1650 feet (level 33)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost, chaos.
     Cannot be harmed by acid.
     
h) a Fur Cloak of the Magi [3,+14] <+1, +2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +1 intelligence.
     +2 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by Ulwarth, Son of Ulfang at 1550 feet (level 31)
     
     Provides resistance to acid, lightning, fire, frost, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) a Jewel Encrusted Crown of the Magi [0,+9] <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
l) a Pair of Steel Shod Boots of Stability [7,+10]
     Dropped by a Werebear at 1650 feet (level 33)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v}
     Cannot be harmed by fire.
     
f) 3 Mushrooms of Vigor
g) 16 Potions of Cure Critical Wounds
h) 3 Potions of Healing
i) 2 Potions of Restore Mana
j) 9 Scrolls of Phase Door
k) 3 Scrolls of Teleportation
l) 3 Scrolls of Magic Mapping
m) 7 Scrolls of Word of Recall
n) a Scroll of *Destruction*
o) a Wand of Fire Bolts (4 charges)
p) a Wand of Teleport Other (7 charges)
q) a Staff of Mapping (6 charges)
r) a Staff of Teleportation (6 charges)
s) a Short Bow of Power (x2) (+11,+18)
     Dropped by an Easterling warrior at 650 feet (level 13)
     




  [Character Quiver]

0) 6 Arrows of Acid (1d4) (+8,+9)
     Branded with acid.
     Cannot be harmed by acid.
     
1) 28 Arrows of Wounding (1d4) (+14,+14)
2) 11 Arrows of Wounding (1d4) (+18,+13)
3) 33 Seeker Arrows of Acid (4d4) (+4,+10)
     Branded with acid.
     Cannot be harmed by acid.
     
4) 20 Mithril Arrows of Wounding (3d4) (+16,+14)
     Cannot be harmed by acid, fire.
     
5) 21 Rounded Pebbles (1d2) (+2,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 117.
     25% chance of breaking upon contact.
     
6) 21 Iron Shots of Venom (1d4) (+7,+4)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 249.8 vs. creatures not resistant to poison,
     and 142.8 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) a Book of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
c) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
d) 6 Scrolls of Word of Recall
e) 3 Scrolls of Deep Descent
f) 3 Rods of Curing
g) 2 Wands of Magic Missile (22 charges)
h) 3 Wands of Stinking Cloud (24 charges)
i) a Staff of Mapping (6 charges)
j) 3 Staves of Teleportation (24 charges)
k) a Staff of Speed (2 charges)
l) a Ring of Strength <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 strength.
     Sustains strength.
     
m) a Ring of Intelligence <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
n) a Ring of Acid [+11]
     Dropped by a Ranger at 1350 feet (level 27)
     
     Provides resistance to acid.
     
o) a Ring of Lightning [+10]
     Dropped by a Forest troll at 1350 feet (level 27)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
p) a Ring of Damage (+0,+11)
     Found lying on the floor at 1000 feet (level 20)
     
q) a Cloak of Protection [1,+10]
     Found lying on the floor at 100 feet (level 2)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
r) a Hard Leather Cap of Regeneration [2,+7]
     Found lying on the floor at 700 feet (level 14)
     
     Speeds regeneration.  
     
s) the Set of Gauntlets of Eöl [3,+14] <+3>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison gas, dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When activated, it fires a mana bolt with damage 12d8.
     Takes 62 to 120 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
t) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Dropped by Lokkak, the Ogre Chieftain at 1500 feet (level 30)
     
     +2 strength.
     +2 dexterity.
     +2 speed.
     Slays evil creatures, trolls, orcs.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +10 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 68.4 vs. evil creatures, 86.5 vs. trolls,
     86.5 vs. orcs, and 50.3 vs. others.
     
u) a Ball-and-Chain (Defender) (2d4) (+4,+12) [+2] <+3>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 22.1.
     
v) a Great Hammer of Gondolin (8d1) (+14,+16) <+1>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 48.6 vs. demons, 48.6 vs. orcs, 48.6 vs.
     trolls, 48.6 vs. dragons, and 30.4 vs. others.
     
w) 21 Arrows (1d4) (+6,+6)
x) 16 Arrows of Wounding (1d4) (+18,+13)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       826     50'  Reached level 2
      1764     50'  Reached level 3
      2206    100'  Reached level 4
      5491    100'  Reached level 5
      5684    100'  Reached level 6
      6589    200'  Reached level 7
      6592    200'  Killed Fang, Farmer Maggot's dog
      7563    250'  Reached level 8
      8287    250'  Reached level 9
      9582    250'  Reached level 10
     11945    400'  Reached level 11
     12646      0'  Reached level 12
     18214    400'  Killed Grip, Farmer Maggot's dog
     18879    400'  Reached level 13
     21956    400'  Killed Wormtongue, Agent of Saruman
     22240    400'  Reached level 14
     24929    450'  Killed Mughash the Kobold Lord
     25663    500'  Reached level 15
     26280    500'  Found the Dagger 'Nimthanc' (LOST)
     28789    550'  Reached level 16
     32774    600'  Reached level 17
     35350    650'  Killed Orfax, Son of Boldor
     35375    650'  Killed Boldor, King of the Yeeks
     37191    700'  Reached level 18
     39197    750'  Killed Brodda, the Easterling
     39362      0'  Killed Farmer Maggot
     39940   1000'  Reached level 19
     41550   1000'  Reached level 20
     41696   1000'  Killed Lagduf, the Snaga
     41700   1000'  Found the Mace 'Taratol' (LOST)
     42581   1050'  Reached level 21
     42593   1050'  Killed Gorbag, the Orc Captain
     96274   1350'  Killed Khîm, Son of Mîm
     96274   1350'  Reached level 22
     97796   1350'  Reached level 23
    100430   1400'  Killed Angamaitë of Umbar
    100507   1400'  Killed Sangahyando of Umbar
    100507   1400'  Reached level 24
    100599   1400'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    102237   1450'  Reached level 24
    103560   1500'  Reached level 25
    104995   1500'  Killed Lokkak, the Ogre Chieftain
    105096   1500'  Found the Lance of the Eorlingas
    105230   1500'  Reached level 26
    105814   1500'  Found the Set of Gauntlets of Eöl
    106116   1500'  Found the Rapier 'Forasgil' (LOST)
    107644   1550'  Killed Ulfast, Son of Ulfang
    107646   1550'  Killed Ulwarth, Son of Ulfang
    107775   1550'  Found the Leather Shield of Celegorm
    107991   1550'  Killed Ibun, Son of Mîm
    109316   1600'  Reached level 27
    112356   1650'  Reached level 28
    112424   1650'  Found the Flail 'Totila' (LOST)
    114488   1600'  Found the Zweihander 'Mormegil' (LOST)
    115056   1650'  Reached level 29
    115387   1650'  Found the Phial of Galadriel
    115867   1650'  Killed Beorn, the Shape-Changer
    117829   1750'  Killed Mîm, Betrayer of Turin
    120032   1750'  Reached level 30
    121609   1800'  Killed Uldor the Accursed
    122501   1800'  Reached level 31
    123850   1800'  Killed Shagrat, the Orc Captain
    124462   1850'  Killed Lugdush, the Uruk
    125906   1850'  Killed The Queen Ant
    126168   1850'  Killed Bolg, Son of Azog


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 18.5.2016 04:46

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11430. on the Ladder (of 18973)
4540. on the Angband Ladder (of 6502)
60. for this player (

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On 18.5.2016 04:46 old_school wrote:
I started playing roguelikes in the early 1990's. i started with Larn, then Moria, then PCAangband - Frog Knows. Throughout the years I've played and beaten almost all versions of Angband - all while save scumming. Starting in mid-April 2016, I've decided to attempt winning without save scumming. It's HARD!!!

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